# Hit Detection

**URL:** <https://battlefieldforum.co/t/hit-detection/104273>\
**Category:** Console\
**Created:** [November 14, 2016, 5:54pm UTC](https://battlefieldforum.co/t/hit-detection/104273 "2016-11-14T17:54:00Z")\
**Posts on this page:** 20\
**Page:** 35

<div class="post-metadata">

**Author:** ![misisipiRivrRat](https://battlefieldforum.co/user_avatar/battlefieldforum.co/misisipirivrrat/32/102822_2.png) [@misisipiRivrRat](https://battlefieldforum.co/u/misisipiRivrRat)\
**Post date:** [March 11, 2017, 3:10pm UTC](https://battlefieldforum.co/t/hit-detection/104273/681 "2017-03-11T15:10:00Z")

</div>

So if anyone knows the server addresses for ps4 servers? I’ll post in the ps4 section too.

---

<div class="post-metadata">

**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [March 11, 2017, 4:55pm UTC](https://battlefieldforum.co/t/hit-detection/104273/682 "2017-03-11T16:55:00Z")

</div>

Trying to run and gun feels utterly trash. I really hope this patch makes a difference.

BF1 netcode at 30hz encourages slow camping.

---

<div class="post-metadata">

**Author:** ![lizzard](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/4af34b/32.png) [@lizzard](https://battlefieldforum.co/u/lizzard)\
**Post date:** [March 11, 2017, 5:06pm UTC](https://battlefieldforum.co/t/hit-detection/104273/683 "2017-03-11T17:06:00Z")

</div>

> [@juhmu](#):
>
> Xbox 360 TCR rules do not apply when we are talking about online gaming on Xbox One or even PS4? 360 was using old server to server online service, when One is using Virtual machine service aka azure so we are talking about two different networks. This is link to Xbox One Publisher License Agreement [https://www.sec.gov/Archives/edgar/data/946581/000104746914000555/a2218068zex-10\_1.htm](https://www.sec.gov/Archives/edgar/data/946581/000104746914000555/a2218068zex-10_1.htm) and there is even certification for servers so EA cant use any servers they like. Microsoft is serious about xbox live security and if they say to EA that servers they offers are no good, EA have to change those servers or isp because they dont meets or exceeds standards of quality, performance, stability, and security? So nothing wont stop EA to add ping/region capped servers for Xbox because EA is under two license agreement with microsoft (Xbox and PC) so microsoft has more power against EA than sony and it is easier to pass microsoft certification than sony certification. Why? EA/Dice are allready using microsoft software when they make games for PC/Xbox so certification takes only one day to pass but on sony it takes one week to pass( one reason why there was no BF4 CTE for PS4 ) because sony has so strict requirements to pass. Sony does not allow ping/region capped servers because PSN is running on 3rd party servers so sony has no control what servers EA is using when they host BF1 multiplayer for PS4. And keep in mind that Microsoft is a software company even they make xbox consoles and only console manufacturer is sony so it is wrong to say that Xbox TCR has something to do with Sony or is it a coincidence that star wars battlefront has working ping display but only for Xbox One? [https://1drv.ms/i/s!AmbY98GBPoaHnzNiyrz6pHUECMhf](https://1drv.ms/i/s!AmbY98GBPoaHnzNiyrz6pHUECMhf) and something about PS4 and One servers? PS4 europe servers are located in holland([i3d.net](http://i3d.net)) and irland( Amazon,rackspace) but for example? Ireland, Dublin - 159.153.34.179 is MS azure datacenter IP address for Xbox live,when all EA europe servers are located in Galway (Bioware), Califonia, San Jose - 159.153.87.85 is located in Galway 😃 [http://geoiplookup.net/ip/159.153.87.85](http://geoiplookup.net/ip/159.153.87.85)

How does ubisoft make there auto kick function in r6s, legal on ps4?

Team kill = auto kick.  
Ower 500ms ping for to long = auto kick.  
Team kill to many times = banned from ranked play.  
Quitting during ranked play = 15 minutes ban from ranked play.  
You also have ping in scoreboard on PlayStation in r6s.

The high ping, auto kick. Is like using pinglimited servers… Right?

Now dont get me wrong. Ubifail made a mess of rainbow on console, when they started to patch the game to cater for the crybabies..

Waaaaah Waaaaah i get kicked for having a high ping..  
Waaaaah Waaaaah i cant play cross region..  
Waaaaah Waaaaah i get wote Kicked for not playing the objective..

Now what’s left. Is a competitive skill-based, team oriented game. Thats unplayable in ranked play on PlayStation.  
Simply because people from all over the world is playing against each other, and as long as they have less than 500ms ping. Its Okey.. And they have to behave like for the game to allow wote kick..

If you look at the scoreboard during games in r6s on ps4. You can really see how incredibly bad connections people have.  
80% of the time 2-3 guys have a ping that fluctuating between 50-450ms.  
One or two have +150ms  
And once in a while you see guys spiking there ping to 1800-3000ms. Then you see the message “player name disconnected”

In battlefield. Im sure these players are wrecking the same kind of hawok, but we cant see prof of it in the scoreboard…

---

<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [March 11, 2017, 5:30pm UTC](https://battlefieldforum.co/t/hit-detection/104273/684 "2017-03-11T17:30:00Z")

</div>

> [@jdbelcher1998](#):
>
> > [@misisipiRivrRat](#):
> >
> > @mikeyTT, ( or anyone in the know )
> > 
> > I’ve used PingPlotter to run a trace to 3 server locations, but like I said the servers are the ones you provided links for. And they are listed as xboxone servers and I’m on ps4.  
> > So on the uk server there are 15 hops with a average 144ms and no packet loss. From the Washington DC server there were 17 hops and a 57ms aveage, no packet loss. And from the San Jose server there were 16 hops with a average 82ms and no packetloss.  
> > I found it interesting that there were fewer hops to the uk. Now my question is 16 and 17 too many hops? Would my isp be able to shorten those hops if I asked? Thanks for any input or advice.
> 
> That’s a good question: Where can we find the IP addresses for servers now? In BF4 you could go in server settings and they would be listed there, but I only have the XBoxOne server that was shared with me about twenty pages back and don’t have an IP for any of the PS4 US East servers. @misisipiRivrRat when I pinged that Xbox server (which is 159.153.155.76) I got two timeouts and a ping spike on the third hop (which I’m dealing with my ISP about), but it only took 8 hops to reach the server.

I put out server ip addresses before for BF4 and BF1. You can use a tool like wireshark to sniff the packets. Unless you have a hub (not a switch) or a computer acting as a gateway server (or a router that can sniff packets) you are gonna have to use wireless and a program like Nighthawk to spoof traffic to your computer. Go on a server play a few minutes and capture the ip address.

@misisipiRivrRat post an image of your results so we can look and help explain what you see.

---

<div class="post-metadata">

**Author:** ![jdbelcher1998](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jdbelcher1998/32/102379_2.png) [@jdbelcher1998](https://battlefieldforum.co/u/jdbelcher1998)\
**Post date:** [March 11, 2017, 5:36pm UTC](https://battlefieldforum.co/t/hit-detection/104273/685 "2017-03-11T17:36:00Z")

</div>

> [@VBALL\_MVP](#):
>
> > [@jdbelcher1998](#):
> >
> > > [@misisipiRivrRat](#):
> > >
> > > @mikeyTT, ( or anyone in the know )
> > > 
> > > I’ve used PingPlotter to run a trace to 3 server locations, but like I said the servers are the ones you provided links for. And they are listed as xboxone servers and I’m on ps4.  
> > > So on the uk server there are 15 hops with a average 144ms and no packet loss. From the Washington DC server there were 17 hops and a 57ms aveage, no packet loss. And from the San Jose server there were 16 hops with a average 82ms and no packetloss.  
> > > I found it interesting that there were fewer hops to the uk. Now my question is 16 and 17 too many hops? Would my isp be able to shorten those hops if I asked? Thanks for any input or advice.
> > 
> > That’s a good question: Where can we find the IP addresses for servers now? In BF4 you could go in server settings and they would be listed there, but I only have the XBoxOne server that was shared with me about twenty pages back and don’t have an IP for any of the PS4 US East servers. @misisipiRivrRat when I pinged that Xbox server (which is 159.153.155.76) I got two timeouts and a ping spike on the third hop (which I’m dealing with my ISP about), but it only took 8 hops to reach the server.
> 
> I put out server ip addresses before for BF4 and BF1. You can use a tool like wireshark to sniff the packets. Unless you have a hub (not a switch) or a computer acting as a gateway server (or a router that can sniff packets) you are gonna have to use wireless and a program like Nighthawk to spoof traffic to your computer. Go on a server play a few minutes and capture the ip address.
> 
> @misisipiRivrRat post an image of your results so we can look and help explain what you see.

Thanks! Will try that out today.

---

<div class="post-metadata">

**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [March 11, 2017, 5:38pm UTC](https://battlefieldforum.co/t/hit-detection/104273/686 "2017-03-11T17:38:00Z")

</div>

> [@juhmu](#):
>
> Xbox 360 TCR rules do not apply when we are talking about online gaming on Xbox One or even PS4? 360 was using old server to server online service, when One is using Virtual machine service aka azure so we are talking about two different networks. This is link to Xbox One Publisher License Agreement [https://www.sec.gov/Archives/edgar/data/946581/000104746914000555/a2218068zex-10\_1.htm](https://www.sec.gov/Archives/edgar/data/946581/000104746914000555/a2218068zex-10_1.htm) and there is even certification for servers so EA cant use any servers they like. Microsoft is serious about xbox live security and if they say to EA that servers they offers are no good, EA have to change those servers or isp because they dont meets or exceeds standards of quality, performance, stability, and security? So nothing wont stop EA to add ping/region capped servers for Xbox because EA is under two license agreement with microsoft (Xbox and PC) so microsoft has more power against EA than sony and it is easier to pass microsoft certification than sony certification. Why? EA/Dice are allready using microsoft software when they make games for PC/Xbox so certification takes only one day to pass but on sony it takes one week to pass( one reason why there was no BF4 CTE for PS4 ) because sony has so strict requirements to pass. Sony does not allow ping/region capped servers because PSN is running on 3rd party servers so sony has no control what servers EA is using when they host BF1 multiplayer for PS4. And keep in mind that Microsoft is a software company even they make xbox consoles and only console manufacturer is sony so it is wrong to say that Xbox TCR has something to do with Sony or is it a coincidence that star wars battlefront has working ping display but only for Xbox One? [https://1drv.ms/i/s!AmbY98GBPoaHnzNiyrz6pHUECMhf](https://1drv.ms/i/s!AmbY98GBPoaHnzNiyrz6pHUECMhf) and something about PS4 and One servers? PS4 europe servers are located in holland([i3d.net](http://i3d.net)) and irland( Amazon,rackspace) but for example? Ireland, Dublin - 159.153.34.179 is MS azure datacenter IP address for Xbox live,when all EA europe servers are located in Galway (Bioware), Califonia, San Jose - 159.153.87.85 is located in Galway 😃 [http://geoiplookup.net/ip/159.153.87.85](http://geoiplookup.net/ip/159.153.87.85)

For the love of all that is battlefield… stahp the madness m8.

Nobody said the 360 TCR rules apply to the XB1 (or even the ps4 for that matter). It’s the fact they exist. MS has a TCR, while Sony has a TRC. Guess what? Even Nintendo has them too. It is called a “Lot Check”. They are pretty much the same thing, but with their own details. Another fact…they are under NDA with licensed developers. Period.

Certification for each patch CAN take up to 2 weeks, yes. But that had nothing to do with ps4 not being allowed CTE for BF4. The fact is, Sony said NO to it while MS allowed it. Even then, those patches in CTE took 2 weeks to release.

Azure servers? This again? We know the servers are virtual servers with 4 instances running on one physical server. Anyways.

As for the statement saying all EA servers are located in California? That is just false. Stop spreading garbage misinformation like this. The reason the IP addresses all have the same address is because you are seeing the registered owner’s address (EA).

@KingTolapsium was it bad today for you?

---

<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [March 11, 2017, 5:49pm UTC](https://battlefieldforum.co/t/hit-detection/104273/687 "2017-03-11T17:49:00Z")

</div>

> [@jdbelcher1998](#):
>
> Thanks! Will try that out today.

Note if you do the wireless your gameplay will be crap cause your PC is essentially a router and packet sniffer.

@juhmu your last post prooves why you gave no clue what you are talking about. The funny thing is you think you were clever with your response…but unfortunately in the end its you who are the silly one.

PS: XBox server location 159.153.155.76…registered to…EA, sorry not an Azure server.

---

<div class="post-metadata">

**Author:** ![jdbelcher1998](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jdbelcher1998/32/102379_2.png) [@jdbelcher1998](https://battlefieldforum.co/u/jdbelcher1998)\
**Post date:** [March 11, 2017, 5:54pm UTC](https://battlefieldforum.co/t/hit-detection/104273/688 "2017-03-11T17:54:00Z")

</div>

> [@VBALL\_MVP](#):
>
> > [@jdbelcher1998](#):
> >
> > Thanks! Will try that out today.
> 
> Note if you do the wireless your gameplay will be crap cause your PC is essentially a router and packet sniffer.

Ha, yes, got it. Thanks.

---

<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [March 11, 2017, 5:56pm UTC](https://battlefieldforum.co/t/hit-detection/104273/689 "2017-03-11T17:56:00Z")

</div>

> [@jdbelcher1998](#):
>
> > [@VBALL\_MVP](#):
> >
> > > [@jdbelcher1998](#):
> > >
> > > Thanks! Will try that out today.
> > 
> > Note if you do the wireless your gameplay will be crap cause your PC is essentially a router and packet sniffer.
> 
> Ha, yes, got it. Thanks.

I figured you did, you know your stuff.

I did have a person complain before because they tried it and said it was useless cause they barely could play…he missed the point of the test of course.

That’s why I put out the disclaimer.

---

<div class="post-metadata">

**Author:** ![Immortal\_0neShot](https://battlefieldforum.co/user_avatar/battlefieldforum.co/immortal_0neshot/32/102301_2.png) [@Immortal\_0neShot](https://battlefieldforum.co/u/Immortal_0neShot)\
**Post date:** [March 11, 2017, 5:58pm UTC](https://battlefieldforum.co/t/hit-detection/104273/690 "2017-03-11T17:58:00Z")

</div>

> [@lizzard](#):
>
> > [@juhmu](#):
> >
> > Xbox 360 TCR rules do not apply when we are talking about online gaming on Xbox One or even PS4? 360 was using old server to server online service, when One is using Virtual machine service aka azure so we are talking about two different networks. This is link to Xbox One Publisher License Agreement [https://www.sec.gov/Archives/edgar/data/946581/000104746914000555/a2218068zex-10\_1.htm](https://www.sec.gov/Archives/edgar/data/946581/000104746914000555/a2218068zex-10_1.htm) and there is even certification for servers so EA cant use any servers they like. Microsoft is serious about xbox live security and if they say to EA that servers they offers are no good, EA have to change those servers or isp because they dont meets or exceeds standards of quality, performance, stability, and security? So nothing wont stop EA to add ping/region capped servers for Xbox because EA is under two license agreement with microsoft (Xbox and PC) so microsoft has more power against EA than sony and it is easier to pass microsoft certification than sony certification. Why? EA/Dice are allready using microsoft software when they make games for PC/Xbox so certification takes only one day to pass but on sony it takes one week to pass( one reason why there was no BF4 CTE for PS4 ) because sony has so strict requirements to pass. Sony does not allow ping/region capped servers because PSN is running on 3rd party servers so sony has no control what servers EA is using when they host BF1 multiplayer for PS4. And keep in mind that Microsoft is a software company even they make xbox consoles and only console manufacturer is sony so it is wrong to say that Xbox TCR has something to do with Sony or is it a coincidence that star wars battlefront has working ping display but only for Xbox One? [https://1drv.ms/i/s!AmbY98GBPoaHnzNiyrz6pHUECMhf](https://1drv.ms/i/s!AmbY98GBPoaHnzNiyrz6pHUECMhf) and something about PS4 and One servers? PS4 europe servers are located in holland([i3d.net](http://i3d.net)) and irland( Amazon,rackspace) but for example? Ireland, Dublin - 159.153.34.179 is MS azure datacenter IP address for Xbox live,when all EA europe servers are located in Galway (Bioware), Califonia, San Jose - 159.153.87.85 is located in Galway 😃 [http://geoiplookup.net/ip/159.153.87.85](http://geoiplookup.net/ip/159.153.87.85)
> 
> How does ubisoft make there auto kick function in r6s, legal on ps4?
> 
> Team kill = auto kick.  
> Ower 500ms ping for to long = auto kick.  
> Team kill to many times = banned from ranked play.  
> Quitting during ranked play = 15 minutes ban from ranked play.  
> You also have ping in scoreboard on PlayStation in r6s.
> 
> The high ping, auto kick. Is like using pinglimited servers… Right?
> 
> Now dont get me wrong. Ubifail made a mess of rainbow on console, when they started to patch the game to cater for the crybabies..
> 
> Waaaaah Waaaaah i get kicked for having a high ping..  
> Waaaaah Waaaaah i cant play cross region..  
> Waaaaah Waaaaah i get wote Kicked for not playing the objective..
> 
> Now what’s left. Is a competitive skill-based, team oriented game. Thats unplayable in ranked play on PlayStation.  
> Simply because people from all over the world is playing against each other, and as long as they have less than 500ms ping. Its Okey.. And they have to behave like for the game to allow wote kick..
> 
> If you look at the scoreboard during games in r6s on ps4. You can really see how incredibly bad connections people have.  
> 80% of the time 2-3 guys have a ping that fluctuating between 50-450ms.  
> One or two have +150ms  
> And once in a while you see guys spiking there ping to 1800-3000ms. Then you see the message “player name disconnected”
> 
> In battlefield. Im sure these players are wrecking the same kind of hawok, but we cant see prof of it in the scoreboard…

Haha no offcourse not. In bf1 its only max 4% how dare you question that. A dev would never lie. Read with sarcasm please. Pfff you sir a racist some will say. You hate high pingers. Let me guess. Ksa irak iran. Oops reported for racism.

---

<div class="post-metadata">

**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [March 11, 2017, 6:38pm UTC](https://battlefieldforum.co/t/hit-detection/104273/691 "2017-03-11T18:38:00Z")

</div>

> [@mmarkweII](#):
>
> > [@juhmu](#):
> >
> > Xbox 360 TCR rules do not apply when we are talking about online gaming on Xbox One or even PS4? 360 was using old server to server online service, when One is using Virtual machine service aka azure so we are talking about two different networks. This is link to Xbox One Publisher License Agreement [https://www.sec.gov/Archives/edgar/data/946581/000104746914000555/a2218068zex-10\_1.htm](https://www.sec.gov/Archives/edgar/data/946581/000104746914000555/a2218068zex-10_1.htm) and there is even certification for servers so EA cant use any servers they like. Microsoft is serious about xbox live security and if they say to EA that servers they offers are no good, EA have to change those servers or isp because they dont meets or exceeds standards of quality, performance, stability, and security? So nothing wont stop EA to add ping/region capped servers for Xbox because EA is under two license agreement with microsoft (Xbox and PC) so microsoft has more power against EA than sony and it is easier to pass microsoft certification than sony certification. Why? EA/Dice are allready using microsoft software when they make games for PC/Xbox so certification takes only one day to pass but on sony it takes one week to pass( one reason why there was no BF4 CTE for PS4 ) because sony has so strict requirements to pass. Sony does not allow ping/region capped servers because PSN is running on 3rd party servers so sony has no control what servers EA is using when they host BF1 multiplayer for PS4. And keep in mind that Microsoft is a software company even they make xbox consoles and only console manufacturer is sony so it is wrong to say that Xbox TCR has something to do with Sony or is it a coincidence that star wars battlefront has working ping display but only for Xbox One? [https://1drv.ms/i/s!AmbY98GBPoaHnzNiyrz6pHUECMhf](https://1drv.ms/i/s!AmbY98GBPoaHnzNiyrz6pHUECMhf) and something about PS4 and One servers? PS4 europe servers are located in holland([i3d.net](http://i3d.net)) and irland( Amazon,rackspace) but for example? Ireland, Dublin - 159.153.34.179 is MS azure datacenter IP address for Xbox live,when all EA europe servers are located in Galway (Bioware), Califonia, San Jose - 159.153.87.85 is located in Galway 😃 [http://geoiplookup.net/ip/159.153.87.85](http://geoiplookup.net/ip/159.153.87.85)
> 
> For the love of all that is battlefield… stahp the madness m8.
> 
> Nobody said the 360 TCR rules apply to the XB1 (or even the ps4 for that matter). It’s the fact they exist. MS has a TCR, while Sony has a TRC. Guess what? Even Nintendo has them too. It is called a “Lot Check”. They are pretty much the same thing, but with their own details. Another fact…they are under NDA with licensed developers. Period.
> 
> Certification for each patch CAN take up to 2 weeks, yes. But that had nothing to do with ps4 not being allowed CTE for BF4. The fact is, Sony said NO to it while MS allowed it. Even then, those patches in CTE took 2 weeks to release.
> 
> Azure servers? This again? We know the servers are virtual servers with 4 instances running on one physical server. Anyways.
> 
> As for the statement saying all EA servers are located in California? That is just false. Stop spreading garbage misinformation like this. The reason the IP addresses all have the same address is because you are seeing the registered owner’s address (EA).
> 
> @KingTolapsium was it bad today for you?

It’s been bad for a while, my experience past Christmas has been pretty poor.

---

<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [March 11, 2017, 7:09pm UTC](https://battlefieldforum.co/t/hit-detection/104273/692 "2017-03-11T19:09:00Z")

</div>

> [@Immortal\_0neShot](#):
>
> > [@lizzard](#):
> >
> > > [@juhmu](#):
> > >
> > > Xbox 360 TCR rules do not apply when we are talking about online gaming on Xbox One or even PS4? 360 was using old server to server online service, when One is using Virtual machine service aka azure so we are talking about two different networks. This is link to Xbox One Publisher License Agreement [https://www.sec.gov/Archives/edgar/data/946581/000104746914000555/a2218068zex-10\_1.htm](https://www.sec.gov/Archives/edgar/data/946581/000104746914000555/a2218068zex-10_1.htm) and there is even certification for servers so EA cant use any servers they like. Microsoft is serious about xbox live security and if they say to EA that servers they offers are no good, EA have to change those servers or isp because they dont meets or exceeds standards of quality, performance, stability, and security? So nothing wont stop EA to add ping/region capped servers for Xbox because EA is under two license agreement with microsoft (Xbox and PC) so microsoft has more power against EA than sony and it is easier to pass microsoft certification than sony certification. Why? EA/Dice are allready using microsoft software when they make games for PC/Xbox so certification takes only one day to pass but on sony it takes one week to pass( one reason why there was no BF4 CTE for PS4 ) because sony has so strict requirements to pass. Sony does not allow ping/region capped servers because PSN is running on 3rd party servers so sony has no control what servers EA is using when they host BF1 multiplayer for PS4. And keep in mind that Microsoft is a software company even they make xbox consoles and only console manufacturer is sony so it is wrong to say that Xbox TCR has something to do with Sony or is it a coincidence that star wars battlefront has working ping display but only for Xbox One? [https://1drv.ms/i/s!AmbY98GBPoaHnzNiyrz6pHUECMhf](https://1drv.ms/i/s!AmbY98GBPoaHnzNiyrz6pHUECMhf) and something about PS4 and One servers? PS4 europe servers are located in holland([i3d.net](http://i3d.net)) and irland( Amazon,rackspace) but for example? Ireland, Dublin - 159.153.34.179 is MS azure datacenter IP address for Xbox live,when all EA europe servers are located in Galway (Bioware), Califonia, San Jose - 159.153.87.85 is located in Galway 😃 [http://geoiplookup.net/ip/159.153.87.85](http://geoiplookup.net/ip/159.153.87.85)
> > 
> > How does ubisoft make there auto kick function in r6s, legal on ps4?
> > 
> > Team kill = auto kick.  
> > Ower 500ms ping for to long = auto kick.  
> > Team kill to many times = banned from ranked play.  
> > Quitting during ranked play = 15 minutes ban from ranked play.  
> > You also have ping in scoreboard on PlayStation in r6s.
> > 
> > The high ping, auto kick. Is like using pinglimited servers… Right?
> > 
> > Now dont get me wrong. Ubifail made a mess of rainbow on console, when they started to patch the game to cater for the crybabies..
> > 
> > Waaaaah Waaaaah i get kicked for having a high ping..  
> > Waaaaah Waaaaah i cant play cross region..  
> > Waaaaah Waaaaah i get wote Kicked for not playing the objective..
> > 
> > Now what’s left. Is a competitive skill-based, team oriented game. Thats unplayable in ranked play on PlayStation.  
> > Simply because people from all over the world is playing against each other, and as long as they have less than 500ms ping. Its Okey.. And they have to behave like for the game to allow wote kick..
> > 
> > If you look at the scoreboard during games in r6s on ps4. You can really see how incredibly bad connections people have.  
> > 80% of the time 2-3 guys have a ping that fluctuating between 50-450ms.  
> > One or two have +150ms  
> > And once in a while you see guys spiking there ping to 1800-3000ms. Then you see the message “player name disconnected”
> > 
> > In battlefield. Im sure these players are wrecking the same kind of hawok, but we cant see prof of it in the scoreboard…
> 
> Haha no offcourse not. In bf1 its only max 4% how dare you question that. A dev would never lie. Read with sarcasm please. Pfff you sir a racist some will say. You hate high pingers. Let me guess. Ksa irak iran. Oops reported for racism.

Ok then well that makes every comment where you used a quote from developers as invalid since they can lie.

You picking on one group of people with no evidence that they are the sole cause of issues does make you a racist. A very ignorant one too.

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<div class="post-metadata">

**Author:** ![kniphtee](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/b19c9b/32.png) [@kniphtee](https://battlefieldforum.co/u/kniphtee)\
**Post date:** [March 11, 2017, 8:08pm UTC](https://battlefieldforum.co/t/hit-detection/104273/693 "2017-03-11T20:08:00Z")

</div>

Hit reg note - the head bob cause misses, random bullet deviation, suppression (who shoots first), ground shake (DICE it’s real!), lag, hit boxes of targets, head glitch spots, invisible walls, enemies not looking at you and shooting you, one way walls (how does a frag nade kill you through a wall but no damage to the wall - 100 to 0?), among so many others but some of these are correctable and with hope the devs get on the ones they can doctor up for Tuesday. Personally i’d like to see suppression gone and let the bullets fly even after death - the bullets would still go and if that means trades then so be it - be more mobile - stick and move. As far as the rest of the list, much of that is up to DICE, server issues and CTE weeding out the walls and rubble issues like they did on BF4, thank you by the way and please get CTE to console - xbox and ps4.  
Had a buddy dead in my sights prone and facing to the right - basically a clear view on Grappa of a prone support player - clean headshot but my shot missed a prone target within 25 meters, so I fire again and then again - three misses then my buddy on the enemy team turns and fires on me killing me - I did get a hit marker with the RDP08 as i did my suppression spam dance on a target that should be dead however the kill cam showed he had no damage.  
Since we were on coms I asked him if he had any damage and he said zilch not a hit, so I asked if he had any suppressive effects from me somehow missing his soldier evidently by millimeters and he said nope - with some other unfriendly banter about how bad I sucked which may have some merit however I’ve got several hundred kills with each variant of the smelly and am pretty decent at knowing whether a shot is a hit and / or should be a kill - so I have no answers just questions how these things can happen - so yup ‘xbox capture that’ and I sent it to him and he laughed his off but neither of us know what happened - he admitted he should be dead and there was definitely a hit marker from the RBP08 but no damage - oh and he’s no a hacker - don’t even know if you can hack on console but he’s not a tech guy.

---

<div class="post-metadata">

**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [March 11, 2017, 8:34pm UTC](https://battlefieldforum.co/t/hit-detection/104273/694 "2017-03-11T20:34:00Z")

</div>

Sooooo, coding issues? Interesting. Remember in BF4 when a player’s arm didn’t have a hit box? When they were prone, a head shot wouldn’t register because the forearm acted like a shield.

Issues happen with in region players as much as an OOR player. WTF situations should be recorded, looked at, reported (when warranted) and sent to a dev if extra help is needed for an explanation. Videos always carry more weight than just a rant. Don’t have a youtube? Make one. It isn’t that difficult. 🙂

@KingTolapsium @VBALL_MVP and whoever else… I should be on later 🙂

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<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [March 11, 2017, 11:52pm UTC](https://battlefieldforum.co/t/hit-detection/104273/695 "2017-03-11T23:52:00Z")

</div>

> [@jdbelcher1998](#):
>
> > [@VBALL\_MVP](#):
> >
> > > [@jdbelcher1998](#):
> > >
> > > Thanks! Will try that out today.
> > 
> > Note if you do the wireless your gameplay will be crap cause your PC is essentially a router and packet sniffer.
> 
> Ha, yes, got it. Thanks.

Here is a PS4 east coast server

159.153.114.192

---

<div class="post-metadata">

**Author:** ![jdbelcher1998](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jdbelcher1998/32/102379_2.png) [@jdbelcher1998](https://battlefieldforum.co/u/jdbelcher1998)\
**Post date:** [March 12, 2017, 12:32am UTC](https://battlefieldforum.co/t/hit-detection/104273/696 "2017-03-12T00:32:00Z")

</div>

> [@VBALL\_MVP](#):
>
> > [@jdbelcher1998](#):
> >
> > > [@VBALL\_MVP](#):
> > >
> > > > [@jdbelcher1998](#):
> > > >
> > > > Thanks! Will try that out today.
> > > 
> > > Note if you do the wireless your gameplay will be crap cause your PC is essentially a router and packet sniffer.
> > 
> > Ha, yes, got it. Thanks.
> 
> Here is a PS4 east coast server
> 
> 159.153.114.192

Awesome. Thanks. I got sidetracked with family stuff and haven’t been able to get on at all today. Will do a bunch of testing tomorrow.

---

<div class="post-metadata">

**Author:** ![Kaabob42](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaabob42/32/102447_2.png) [@Kaabob42](https://battlefieldforum.co/u/Kaabob42)\
**Post date:** [March 12, 2017, 3:46pm UTC](https://battlefieldforum.co/t/hit-detection/104273/697 "2017-03-12T15:46:00Z")

</div>

Please please please have servers with region locks. I quit playing BF1 because someone with 150+ ping gets away with murder vs. my 40 ping. Why are high ping players rewarded by DICE? Set up servers in regions where you sell the game. Keep players in their regions, or make dedicated servers for “any ping goes” play without a region lock.

Hopefully the rent a server system eventually becomes viable and admins will have ping kickers so I can enjoy playing again, because right now exploiting 200ping might as well be cheating with EA’s lag compensation and net code.

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<div class="post-metadata">

**Author:** ![oJU5T1No](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/o/a88e57/32.png) [@oJU5T1No](https://battlefieldforum.co/u/oJU5T1No)\
**Post date:** [March 12, 2017, 3:52pm UTC](https://battlefieldforum.co/t/hit-detection/104273/698 "2017-03-12T15:52:00Z")

</div>

if you think its bad on pc with 60hz servers, try playing on the console 30hz servers trying to kill players who are rubber banding all over the place its unplayable at best.

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<div class="post-metadata">

**Author:** ![lizzard](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/4af34b/32.png) [@lizzard](https://battlefieldforum.co/u/lizzard)\
**Post date:** [March 12, 2017, 4:07pm UTC](https://battlefieldforum.co/t/hit-detection/104273/699 "2017-03-12T16:07:00Z")

</div>

Waiting for the incoming correction trolls, that will shedd som light regarding highpingers and out of region play..

Quick summary.

Oor play only gives you disadvantages.

High ping only degrades your gaming experience.

The guys laging, is probably your neighbor.

Whorst part? Its true!  
Yes it is… :neutral:

---

<div class="post-metadata">

**Author:** ![oJU5T1No](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/o/a88e57/32.png) [@oJU5T1No](https://battlefieldforum.co/u/oJU5T1No)\
**Post date:** [March 12, 2017, 4:15pm UTC](https://battlefieldforum.co/t/hit-detection/104273/700 "2017-03-12T16:15:00Z")

</div>

Yea i’m sure that guy on the other team rubber banding around has a perfect 10ms ping , 0 packet loss , 0ms jitter connection and lives next door to me. And its all my fault somehow.

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