# Hit Detection

**URL:** <https://battlefieldforum.co/t/hit-detection/104273>\
**Category:** Console\
**Created:** [November 14, 2016, 5:54pm UTC](https://battlefieldforum.co/t/hit-detection/104273 "2016-11-14T17:54:00Z")\
**Posts on this page:** 20\
**Page:** 39

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**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [March 15, 2017, 5:34pm UTC](https://battlefieldforum.co/t/hit-detection/104273/761 "2017-03-15T17:34:00Z")

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> [@lizzard](#):
>
> > [@VBALL\_MVP](#):
> >
> > > [@lizzard](#):
> > >
> > > > [@mischkag](#):
> > > >
> > > > I cannot provide you internal telemetry data, unfortunately you have to take my word for it. However, that just captures averages. It does not mean that some players have highly fluctuating pings when downloading stuff in the background or having other type of interference when for example using Wifi.  
> > > > The placement of servers in the middle east sounds strange. Plz report that here again once you see it with the exact name ones and i will chase that up.
> > > 
> > > Thanks for your continued support in this thread mischkag. I hope you understand how valuable and appreciated it is.
> > > 
> > > I belive it is the KSA etc, servers that middle eastern guys rents. They seem to rent servers in Europe. And name them KSA, Iraq, Saudi, etc etc.. Wonder how the routing looks for someone in the middle east, connecting to a UK server?  
> > > Many boxes and switches to go throu?
> > > 
> > > From Sweden, UK,Germany, its pretty much straight fiberglass over the ocean even to USA.  
> > > Maybe that is why we can play on east coast us servers and have 90ms ping and 0 packet loss. And often a great experience, smoth gameplay, decent hitreg.
> > > 
> > > @VBALL_MVP  
> > > I really hate to agree with you. You know that.  
> > > But the SrvTick values is something we agree about!  
> > > And that is something that no one seems to be able to explain to us!
> > > 
> > > I still have the same opinion as you. SrvTick above 20ms and the gameplay goes really bad!  
> > > Have seen it started to get strange att 18ms. But then its often fluctuating higer quite often.
> > > 
> > > @mischkag  
> > > I noticed that you wrote that input is handled in 30hz in conquest.  
> > > Is there any way to change that?  
> > > The controlls and the aim is really sluggish on console, and limiting it to 30hz is probably making it even more sluggish and inconsistent!
> > > 
> > > The aim mechanics in bf1 is incredibly bad compared to bf3/4.  
> > > Suppression effects the aim.  
> > > Friendly soldiers nearby affect the aim.  
> > > The “held by damage” effects the aim.  
> > > Do we also have SrvTick affect the aim /mowement?
> > 
> > We will agree and disagree on things…its life.
> > 
> > While I can’t tell you how many hops it is from the UAE for 2 months (my next business trip) I can tell you it’s 12 hops from Turkey.
> 
> Interesting!
> 
> How does the quality of the connection boxes. Wiring. Copper quality. Etc. Effect the connection?
> 
> Say for example. A guy in France countryside. Connecting through old phone lines?
> 
> I used to play on copper wire. Although it was a good wire, and the connection box was 50meters from my house.  
> My Internet provider sett up the connection to favor stable ping and package loss to a minimum. And it was really great for gameplay!  
> But not for downloading stuff.. 8-5mb down 1mb up.  
> 30ms ping to UK.
> 
> Now I have a new fiber connection straight in to my house.  
> 100mb Down. 10mb up.  
> 20-30ms ping to UK.
> 
> Gameplay wise, it performs equal to the old connection..
> 
> Im having a Hart time understanding why so many French, Spanish, Italian players are so incredibly hard to kill!?

Well UAE is fiber, and so are major metro areas of Turkey. We have a office in Dubai and video conferencing along with all the other traffic we do between offices run great. Unlike what your friend Immortal thinks, the middle east is not a bunch of people playing on Satellite phones in caves. They are very modern because they have a lot of foreign businesses and to keep them you need an advanced network.

Sent a message to a colleague in Dubai. Now this is on the companies network, so take it with a grain of salt, but he has 14 hops.

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<div class="post-metadata">

**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [March 15, 2017, 5:40pm UTC](https://battlefieldforum.co/t/hit-detection/104273/762 "2017-03-15T17:40:00Z")

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14 hops from Dubai to where?

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<div class="post-metadata">

**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [March 15, 2017, 5:42pm UTC](https://battlefieldforum.co/t/hit-detection/104273/763 "2017-03-15T17:42:00Z")

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> [@KingTolapsium](#):
>
> @mischkag
> 
> I will take you up on that challenge
> 
> Was the animation being slowed during prone\>upright in my video enough to clearly show the effect? It’s pretty difficult to show something so subtle.

I have noticed at times when trying to run while getting up from prone, my soldier just doesn’t go. Is this what you are referring to?

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<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [March 15, 2017, 5:42pm UTC](https://battlefieldforum.co/t/hit-detection/104273/764 "2017-03-15T17:42:00Z")

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> [@mmarkweII](#):
>
> 14 hops from Dubai to where?

159.153.34.179

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<div class="post-metadata">

**Author:** ![stuwooster](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/c37758/32.png) [@stuwooster](https://battlefieldforum.co/u/stuwooster)\
**Post date:** [March 15, 2017, 5:46pm UTC](https://battlefieldforum.co/t/hit-detection/104273/765 "2017-03-15T17:46:00Z")

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> [@lizzard](#):
>
> Are you a bitt slow?
> 
> I clarified what Immortal\_0neShot was trying to say.
> 
> Search in serverbrowser for KSA. Iraq. Saud. UAE. Etc etc.. And you will find the middle eastern servers located in Europe!
> 
> That was what Immortal\_0neShot was wondering about!
> 
> Don’t you drag the racist crap on me. Go and Learn to read what people write instead!

You are right, i quoted the wrong person there and i apologise.

My comment still stands though, i never see these people in EU servers

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<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [March 15, 2017, 5:55pm UTC](https://battlefieldforum.co/t/hit-detection/104273/766 "2017-03-15T17:55:00Z")

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> [@stuwooster](#):
>
> > [@lizzard](#):
> >
> > Are you a bitt slow?
> > 
> > I clarified what Immortal\_0neShot was trying to say.
> > 
> > Search in serverbrowser for KSA. Iraq. Saud. UAE. Etc etc.. And you will find the middle eastern servers located in Europe!
> > 
> > That was what Immortal\_0neShot was wondering about!
> > 
> > Don’t you drag the racist crap on me. Go and Learn to read what people write instead!
> 
> You are right, i quoted the wrong person there and i apologise.
> 
> My comment still stands though, i never see these people in EU servers

Yeah, also seen this back in BF4 with South America. Most likely because they don’t have a rental program. At the end though its clear they are giving a “warning” so you can avoid if you like. But I’ve gone in these in the past and I haven’t had issues killing people.

Just and example (need to do one for BF1)

[![Video: OOWhat?!?!?](https://battlefieldforum.co/uploads/default/original/3X/0/7/0775cde0d8a564ef10025d4bf6d02f86334c3b53.jpeg "OOWhat?!?!?") ](https://www.youtube.com/watch?v=n6vRbd_m9FM)

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<div class="post-metadata">

**Author:** ![lizzard](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/4af34b/32.png) [@lizzard](https://battlefieldforum.co/u/lizzard)\
**Post date:** [March 15, 2017, 6:56pm UTC](https://battlefieldforum.co/t/hit-detection/104273/767 "2017-03-15T18:56:00Z")

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> [@stuwooster](#):
>
> > [@lizzard](#):
> >
> > Are you a bitt slow?
> > 
> > I clarified what Immortal\_0neShot was trying to say.
> > 
> > Search in serverbrowser for KSA. Iraq. Saud. UAE. Etc etc.. And you will find the middle eastern servers located in Europe!
> > 
> > That was what Immortal\_0neShot was wondering about!
> > 
> > Don’t you drag the racist crap on me. Go and Learn to read what people write instead!
> 
> You are right, i quoted the wrong person there and i apologise.
> 
> My comment still stands though, i never see these people in EU servers

Okey its fine.

Its a shame we cant post pictures as prof..

Ofcorse no one knows for fact where players come from.. But if you see a lagy player. Getting killed in strange ways.. Etc. And they have French, Arabic, Japanese, or Icelandic, writing on there psn profile.. Ofcorse people are going to assume stuff then.

Im falling victim of the rage.. often… Especially when the game works poorly! Its not fun.. Not fun at all…

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<div class="post-metadata">

**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [March 15, 2017, 6:59pm UTC](https://battlefieldforum.co/t/hit-detection/104273/768 "2017-03-15T18:59:00Z")

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> [@mmarkweII](#):
>
> > [@KingTolapsium](#):
> >
> > @mischkag
> > 
> > I will take you up on that challenge
> > 
> > Was the animation being slowed during prone\>upright in my video enough to clearly show the effect? It’s pretty difficult to show something so subtle.
> 
> I have noticed at times when trying to run while getting up from prone, my soldier just doesn’t go. Is this what you are referring to?

Maybe, what I’m describing pretty much feels like the inputs get ignored momentarily.

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<div class="post-metadata">

**Author:** ![mischkag](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/3ab097/32.png) [@mischkag](https://battlefieldforum.co/u/mischkag)\
**Post date:** [March 15, 2017, 7:16pm UTC](https://battlefieldforum.co/t/hit-detection/104273/769 "2017-03-15T19:16:00Z")

</div>

The proning issue is that for some reason the server has a different idea about if you could go back to stand/crouch or not (measuring the space above you so that you would not be able to stand up from proning underneath a table for example). If you could find a pattern, plz let me know.

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<div class="post-metadata">

**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [March 15, 2017, 7:30pm UTC](https://battlefieldforum.co/t/hit-detection/104273/770 "2017-03-15T19:30:00Z")

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@KingTolapsium exactly

@mischkag this usually happens out in the open with nothing overhead. For example, a crater from an explosion, or next to a wall in some bushes. Those are the 2 I can remember specifically. I will try and capture this for you.

Thanks again.

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<div class="post-metadata">

**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [March 15, 2017, 7:40pm UTC](https://battlefieldforum.co/t/hit-detection/104273/771 "2017-03-15T19:40:00Z")

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> [@mischkag](#):
>
> The proning issue is that for some reason the server has a different idea about if you could go back to stand/crouch or not (measuring the space above you so that you would not be able to stand up from proning underneath a table for example). If you could find a pattern, plz let me know.

By prone\>standing I meant the “held by damage” I was attempting to show in my second video. As you recognize the issue (I understand there is no easy fix) I assume what I’ve shown was able to communicate the problem?

I included moments of being held by nothing (movement hitching) in multiple situations in that video, I think this + incorrect suppression might be the cause of “being held” outside of the server already confirming your death.

As far as prone cancelling I’ve got it figured out I think, I’ll be more detailed in my next video.

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<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [March 15, 2017, 7:40pm UTC](https://battlefieldforum.co/t/hit-detection/104273/772 "2017-03-15T19:40:00Z")

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> [@mmarkweII](#):
>
> @KingTolapsium exactly
> 
> @mischkag this usually happens out in the open with nothing overhead. For example, a crater from an explosion, or next to a wall in some bushes. Those are the 2 I can remember specifically. I will try and capture this for you.
> 
> Thanks again.

Yeah I have seen that too. As well as the inability to vault over small items. No problem getting over a 7 foot wall…jump over a 3 foot obstacle…good luck.

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<div class="post-metadata">

**Author:** ![mischkag](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/3ab097/32.png) [@mischkag](https://battlefieldforum.co/u/mischkag)\
**Post date:** [March 15, 2017, 9:28pm UTC](https://battlefieldforum.co/t/hit-detection/104273/773 "2017-03-15T21:28:00Z")

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@KingTolapsium: But in both examples of your ‘held by damage’ in the video you die. Thats what i was saying?!

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<div class="post-metadata">

**Author:** ![der\_Metatron](https://battlefieldforum.co/user_avatar/battlefieldforum.co/der_metatron/32/105386_2.png) [@der\_Metatron](https://battlefieldforum.co/u/der_Metatron)\
**Post date:** [March 15, 2017, 9:38pm UTC](https://battlefieldforum.co/t/hit-detection/104273/774 "2017-03-15T21:38:00Z")

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Day 2 after the patch. Nothing changed, the lag in the Menus, when in the game, is insane. Hit Detection is worse than before. As long as nothing IS actually changed in the game, I call BS on the stuff “Mischkag” anounces here. Sorry, but these issues are MONTHS old and if they were important for DICE they would habe been adressed and fixed. But nothing happened instead of empty promises and these were giving in BF3 and BF4 as well. Sorry guys to be pessimistic, but this thread is for me a giant waste of time and energy. I bid you all farewell.

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<div class="post-metadata">

**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [March 15, 2017, 9:48pm UTC](https://battlefieldforum.co/t/hit-detection/104273/775 "2017-03-15T21:48:00Z")

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> [@mischkag](#):
>
> @KingTolapsium: But in both examples of your ‘held by damage’ in the video you die. Thats what i was saying?!

Yep, that’s all I’ve uploaded.

I have a really good example of how terrain hitching can exaggerate the effect of being held to die from yesterday.

I also have a clip of friendly fire causing my soldiers view to jump a bit. I also have footage of non-laggy me having large issues with movement because of nearby laggy teammates.

The suppression can sometimes displace completely instead of momentarily, I need to find a concrete way to show this.

I think these are all part of the problem.

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<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [March 15, 2017, 9:49pm UTC](https://battlefieldforum.co/t/hit-detection/104273/776 "2017-03-15T21:49:00Z")

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> [@der\_Metatron](#):
>
> Day 2 after the patch. Nothing changed, the lag in the Menus, when in the game, is insane. Hit Detection is worse than before. As long as nothing IS actually changed in the game, I call BS on the stuff “Mischkag” anounces here. Sorry, but these issues are MONTHS old and if they were important for DICE they would habe been adressed and fixed. But nothing happened instead of empty promises and these were giving in BF3 and BF4 as well. Sorry guys to be pessimistic, but this thread is for me a giant waste of time and energy. I bid you all farewell.

Or the issue has nothing to do with OOR, LAG, etc..and it is something with Servers having issues, or bad netcode.

Typically after patches is when majority of people get back on…maybe its just too much stress on the server or code. We are distracted by the 4%, maybe focus needs to be somewhere else. Or maybe everything is working fine and you are being punished for bad latency.

Just my 2 cents.

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<div class="post-metadata">

**Author:** ![mischkag](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/3ab097/32.png) [@mischkag](https://battlefieldforum.co/u/mischkag)\
**Post date:** [March 15, 2017, 9:52pm UTC](https://battlefieldforum.co/t/hit-detection/104273/777 "2017-03-15T21:52:00Z")

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It is very sad to hear that. Believe it or not, i put a lot of effort into it. As long as there are no region locks, we most likely have some degree of these issues. The lag in the menus has been acknowledged (it is not in my realm). I was hoping high ping player treatment and hit detection is much better with this change. I could definitely confirm improvements internally. It does not help however to say it is worse than before because that is more than unlikely. And it would also help if you could try to differentiate a bit. Are your bullets completely missing, or create blood splatter and miss the hit marker? I would really like to see what you perceive as so bad. I totally appreciate your patience and support, but understand that without videos and simple statements that it is worse, i cannot help anybody.

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<div class="post-metadata">

**Author:** ![kniphtee](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/b19c9b/32.png) [@kniphtee](https://battlefieldforum.co/u/kniphtee)\
**Post date:** [March 15, 2017, 9:57pm UTC](https://battlefieldforum.co/t/hit-detection/104273/778 "2017-03-15T21:57:00Z")

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> [@mischkag](#):
>
> There is the camera animation which runs from selecting the spawn til you actually spawn. I assume you get the notification the moment somebody spawn on you and the delay comes from the time it takes to finish the camera animation. This is also the issue why sometimes players spawn on dead players when they died within the camera animation. We are looking into improving that.

An improvement is superbly welcomed - please please please.  
There seems to be quite a bit of lagging players on the dlc maps which have limited players at the moment, I am hoping it is just an anomaly that it will taper off however the hit reg game is still present - I have 9+ clips from the vanilla maps on Monday in various servers and several more from yesterday, again various servers (have to be dad so hop in and hop out of games), with head shots or upper torso hits and 0 hit markers - there are two clips were a player is not moving and I shot him 3 times without a hit marker - is there a delay of spawn immunity if the player does not move - sniper rifles take forever to reload?  
Will there be server optimization at some point in the near future?  
Will there be any more free maps - even if they are single player reskins?  
Last question, why are many of the optional variants (like the infantry 1903 and many others) or even some of the single player variants not in the game? Balance issue?  
Thank you for keeping us up to tab on what’s going on, 😄

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<div class="post-metadata">

**Author:** ![mischkag](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/3ab097/32.png) [@mischkag](https://battlefieldforum.co/u/mischkag)\
**Post date:** [March 15, 2017, 11:27pm UTC](https://battlefieldforum.co/t/hit-detection/104273/779 "2017-03-15T23:27:00Z")

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I cannot say anything to more free maps at the moment.  
Any chance of uploading your clips and telling me what time to look at? Spawn immunity should not get extended in any way. Perhaps the player stopped receiving input and was/is about to get disconnected?! Hard to tell. I definitely agree that somehow after a patch and new maps the spike in players result in higher ping player distribution. There is a server optimization coming with the next patch, but let it be 5% faster, not changing the world. You should not have to worry about the server performance unless it goes near the  
1/tick rate or shows the server stall icon frequently.  
We were limited to 3 variants per weapon for the base game, so some of the less effective ones were cut from multiplayer. The 1903 has the farthest one hit kill range of all sniper rifles, so the iron sights variant was pretty weak compared to other rifles.

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<div class="post-metadata">

**Author:** ![oJU5T1No](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/o/a88e57/32.png) [@oJU5T1No](https://battlefieldforum.co/u/oJU5T1No)\
**Post date:** [March 15, 2017, 11:47pm UTC](https://battlefieldforum.co/t/hit-detection/104273/780 "2017-03-15T23:47:00Z")

</div>

> [@mischkag](#):
>
> @KingTolapsium: Thx for your 2nd part video compilation. We will look into it. I think I know the underlying issue causing the ‘held by damage issue’. I do believe on the server you are already dead and the server corrects your attempt to move. Not sure what the best way to address it is. I would have to make some efforts to give you the notion of still being able to move but your faith has already been sealed :)So you dont die because of this issue, you are in fact already dead, just dont know it yet 🙂 I would consider any good suggestion to improve or change that notion. I previously applied the death instantly which lead to lots of complaints that other players make more damage than single shots should do (as i cannot apply all the hits leading to your death).  
> Unless you know for sure you have experienced this issue without eventually dieing?! This would indicate a different problem.  
> Btw inputs are handled at tick rate. No 60Hz sampling unless you play on a 60Hz server.

Thats the main issue with the being held by damage, is that i’m already dead on the server when on my screen i’ve only been hit once or sometimes not all, does that seem fair and ok to you?. Theres times i’m running along and will just freeze its like i’m stuck on something then next frame i’l just drop dead without even receiving any damage, being suppressed or anything if the player who kills me is in view he won’t even be firing his gun. Why can’t you apply all the hits leading to my death my ping is around 30-40ms with no packet loss and low jitter whats the issue with my connection that I can’t have a fair game?.

The servers seem to be running better tonight, my experience is highly variable though I had some games that weren’t too bad and an improvement from pre-patch in these games I can see the further improvements you made to hit detection it felt alot more responsive. I had games that were 10x worse than pre patch up against players who teleport and warp around, players standing in a hail of bullets with absolutely nothing registering, hits registering but not dealing damage which I rarely experienced pre patch. I had a couple of games where the servers were clearly crapping out 1 with all the network icons in red along with the server icon and everyone rubber banding.

I don’t understand when my ping is 30-40ms why I’m experiencing so much de-sync where i’m clearly behind whats happening on the server on my screen getting all these delayed deaths, trying to shoot at players where the server sees them in a different place to my screen.  
Doesn’t having a 30ms ping to a server mean my packets and in game actions reach the server after 30ms and the worst de-sync and delays I should experience would be 30ms which is way beyond what the human eye can see so wouldn’t be noticeable, and if a high ping player joins the server with a 200ms ping that player would be 170ms behind my actions.  
The level of out of syncness i’m experiencing I suspect your using some really aggressive lag compensation to compensate for the high latency, missing packets and delayed packets from the players with high ping ,packet loss and jitter, by delaying or just plain rejecting my packets (actions) even though there reaching the server in perfect time.

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