# Hit Detection

**URL:** <https://battlefieldforum.co/t/hit-detection/104273>\
**Category:** Console\
**Created:** [November 14, 2016, 5:54pm UTC](https://battlefieldforum.co/t/hit-detection/104273 "2016-11-14T17:54:00Z")\
**Posts on this page:** 20\
**Page:** 42

<div class="post-metadata">

**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [April 6, 2017, 11:28am UTC](https://battlefieldforum.co/t/hit-detection/104273/821 "2017-04-06T11:28:00Z")

</div>

> [@mmarkweII](#):
>
> > [@rommelafric1](#):
> >
> > A guy was standing facing away for once, shot him 6 out of my 10 rounds didn’t even make a marker, center mass and all, then the next couple registered and he died
> 
> Sounds like spawn protection to me. Without any video, it’s hard to tell.
> 
> > [@KingTolapsium](#):
> >
> > > [@mmarkweII](#):
> > >
> > > @kniphtee While your post has some valid points, your wall of text has absolutely nothing to do with this thread’s topic of HIT DETECTION in my opinion.
> > > 
> > > @VBALL_MVP I noticed the netgraph displays about 50 seconds of your connection’s “history” which would be another reason to have that graph on at all times. When that wtf moment happens, it may explain why, or you may be able to pick out a moment in the graph that caused the wtf moment. Just my .02 🙂
> > 
> > Netgraph on at all times? I can barely stand to have the hud on! Lol
> > 
> > There shouldn’t really be too many issues (especially not visual issues) with a connection that isn’t getting any of the network stability warning icons. Not trying to undersell the importance of the netgraph but with the extrapolation issues fixed and server stability mostly evened out the icons cover most bases. It’s always good to have the netgraph to reference, especially when reporting bugs, but it seems most of the strictly network related stuff is working well.
> 
> But DICE has been known to turn those icons off in the past which is why I leave the graph on. I’ll rarely turn it off.

How often do you end up referencing it? How often do you have issues?

I figured as long as I leave the net icons on I’ll be alright for most major stuff (when have DICE disable icons?), and I check things often enough I don’t think a continual netgraph is necessary for me.

---

<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [April 6, 2017, 12:23pm UTC](https://battlefieldforum.co/t/hit-detection/104273/822 "2017-04-06T12:23:00Z")

</div>

> [@KingTolapsium](#):
>
> > [@mmarkweII](#):
> >
> > > [@rommelafric1](#):
> > >
> > > A guy was standing facing away for once, shot him 6 out of my 10 rounds didn’t even make a marker, center mass and all, then the next couple registered and he died
> > 
> > Sounds like spawn protection to me. Without any video, it’s hard to tell.
> > 
> > > [@KingTolapsium](#):
> > >
> > > > [@mmarkweII](#):
> > > >
> > > > @kniphtee While your post has some valid points, your wall of text has absolutely nothing to do with this thread’s topic of HIT DETECTION in my opinion.
> > > > 
> > > > @VBALL_MVP I noticed the netgraph displays about 50 seconds of your connection’s “history” which would be another reason to have that graph on at all times. When that wtf moment happens, it may explain why, or you may be able to pick out a moment in the graph that caused the wtf moment. Just my .02 🙂
> > > 
> > > Netgraph on at all times? I can barely stand to have the hud on! Lol
> > > 
> > > There shouldn’t really be too many issues (especially not visual issues) with a connection that isn’t getting any of the network stability warning icons. Not trying to undersell the importance of the netgraph but with the extrapolation issues fixed and server stability mostly evened out the icons cover most bases. It’s always good to have the netgraph to reference, especially when reporting bugs, but it seems most of the strictly network related stuff is working well.
> > 
> > But DICE has been known to turn those icons off in the past which is why I leave the graph on. I’ll rarely turn it off.
> 
> How often do you end up referencing it? How often do you have issues?
> 
> I figured as long as I leave the net icons on I’ll be alright for most major stuff (when have DICE disable icons?), and I check things often enough I don’t think a continual netgraph is necessary for me.

I think what @mmarkweII is getting at is if you think you have issues you should have it in, especially if you are gonna post proof. At least it will answer some of the usual questions like what’s your latency, packet loss, etc.

I don’t experience many issues so I usually keep it off. I have it on now so I can compile some vids.

---

<div class="post-metadata">

**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [April 6, 2017, 12:30pm UTC](https://battlefieldforum.co/t/hit-detection/104273/823 "2017-04-06T12:30:00Z")

</div>

> [@VBALL\_MVP](#):
>
> > [@KingTolapsium](#):
> >
> > > [@mmarkweII](#):
> > >
> > > > [@rommelafric1](#):
> > > >
> > > > A guy was standing facing away for once, shot him 6 out of my 10 rounds didn’t even make a marker, center mass and all, then the next couple registered and he died
> > > 
> > > Sounds like spawn protection to me. Without any video, it’s hard to tell.
> > > 
> > > > [@KingTolapsium](#):
> > > >
> > > > > [@mmarkweII](#):
> > > > >
> > > > > @kniphtee While your post has some valid points, your wall of text has absolutely nothing to do with this thread’s topic of HIT DETECTION in my opinion.
> > > > > 
> > > > > @VBALL_MVP I noticed the netgraph displays about 50 seconds of your connection’s “history” which would be another reason to have that graph on at all times. When that wtf moment happens, it may explain why, or you may be able to pick out a moment in the graph that caused the wtf moment. Just my .02 🙂
> > > > 
> > > > Netgraph on at all times? I can barely stand to have the hud on! Lol
> > > > 
> > > > There shouldn’t really be too many issues (especially not visual issues) with a connection that isn’t getting any of the network stability warning icons. Not trying to undersell the importance of the netgraph but with the extrapolation issues fixed and server stability mostly evened out the icons cover most bases. It’s always good to have the netgraph to reference, especially when reporting bugs, but it seems most of the strictly network related stuff is working well.
> > > 
> > > But DICE has been known to turn those icons off in the past which is why I leave the graph on. I’ll rarely turn it off.
> > 
> > How often do you end up referencing it? How often do you have issues?
> > 
> > I figured as long as I leave the net icons on I’ll be alright for most major stuff (when have DICE disable icons?), and I check things often enough I don’t think a continual netgraph is necessary for me.
> 
> I think what @mmarkweII is getting at is if you think you have issues you should have it in, especially if you are gonna post proof. At least it will answer some of the usual questions like what’s your latency, packet loss, etc.
> 
> I don’t experience many issues so I usually keep it off. I have it on now so I can compile some vids.

I don’t disagree at all, I just find an always on netgraph to seem excessive.

By all means, all of you leave it on and record lots of bugs, don’t let me intrude.

---

<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [April 6, 2017, 12:31pm UTC](https://battlefieldforum.co/t/hit-detection/104273/824 "2017-04-06T12:31:00Z")

</div>

> [@KingTolapsium](#):
>
> > [@VBALL\_MVP](#):
> >
> > > [@KingTolapsium](#):
> > >
> > > > [@mmarkweII](#):
> > > >
> > > > > [@rommelafric1](#):
> > > > >
> > > > > A guy was standing facing away for once, shot him 6 out of my 10 rounds didn’t even make a marker, center mass and all, then the next couple registered and he died
> > > > 
> > > > Sounds like spawn protection to me. Without any video, it’s hard to tell.
> > > > 
> > > > > [@KingTolapsium](#):
> > > > >
> > > > > > [@mmarkweII](#):
> > > > > >
> > > > > > @kniphtee While your post has some valid points, your wall of text has absolutely nothing to do with this thread’s topic of HIT DETECTION in my opinion.
> > > > > > 
> > > > > > @VBALL_MVP I noticed the netgraph displays about 50 seconds of your connection’s “history” which would be another reason to have that graph on at all times. When that wtf moment happens, it may explain why, or you may be able to pick out a moment in the graph that caused the wtf moment. Just my .02 🙂
> > > > > 
> > > > > Netgraph on at all times? I can barely stand to have the hud on! Lol
> > > > > 
> > > > > There shouldn’t really be too many issues (especially not visual issues) with a connection that isn’t getting any of the network stability warning icons. Not trying to undersell the importance of the netgraph but with the extrapolation issues fixed and server stability mostly evened out the icons cover most bases. It’s always good to have the netgraph to reference, especially when reporting bugs, but it seems most of the strictly network related stuff is working well.
> > > > 
> > > > But DICE has been known to turn those icons off in the past which is why I leave the graph on. I’ll rarely turn it off.
> > > 
> > > How often do you end up referencing it? How often do you have issues?
> > > 
> > > I figured as long as I leave the net icons on I’ll be alright for most major stuff (when have DICE disable icons?), and I check things often enough I don’t think a continual netgraph is necessary for me.
> > 
> > I think what @mmarkweII is getting at is if you think you have issues you should have it in, especially if you are gonna post proof. At least it will answer some of the usual questions like what’s your latency, packet loss, etc.
> > 
> > I don’t experience many issues so I usually keep it off. I have it on now so I can compile some vids.
> 
> I don’t disagree at all, I just find an always on netgraph to seem excessive.
> 
> By all means, all of you leave it on and record lots of bugs, don’t let me intrude.

I guess that’s the issue…havent recorded ma y bugs…lots of raging deaths that can be explained after review…not many bugs.

---

<div class="post-metadata">

**Author:** ![jdbelcher1998](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jdbelcher1998/32/102379_2.png) [@jdbelcher1998](https://battlefieldforum.co/u/jdbelcher1998)\
**Post date:** [April 6, 2017, 12:37pm UTC](https://battlefieldforum.co/t/hit-detection/104273/825 "2017-04-06T12:37:00Z")

</div>

I’m looking forward to options for either repositioning the netgraph or having it smaller and less obtrusive. Because usually when I have had issues in the past they won’t be persistent but instead I’ll get a spike (either in latency, packet loss, network variation, or extr offset…or some combination of these). And that basically means if you experience these (especially if your network icons tell you something is up) and then you turn the netgraph on, you might not get enough of the info you need after the fact. I don’t know that there’s any solution for this at the moment other than leaving it on all the time as @mmarkweII suggests. An ideal solution would be a network log of some sort along with a less obtrusvie graph to track live issues. But a less obtrusive netgraph is essential. @mischkag any word on whether that will (or could) come to the next patch?

---

<div class="post-metadata">

**Author:** ![oof14346](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oof14346/32/103024_2.png) [@oof14346](https://battlefieldforum.co/u/oof14346)\
**Post date:** [April 6, 2017, 8:48pm UTC](https://battlefieldforum.co/t/hit-detection/104273/826 "2017-04-06T20:48:00Z")

</div>

I’m trying to figure out a way to type this, while keeping it concise (I have trouble with that sometimes.)

I am a high pinger. Not flaunting it or anything, I don’t have any choice. We have one internet provider in my area and the max speed they offer is 1Mb up/1Mb down, which I have. Next year, we’re supposed to connect to a new undersea fiber optic cable that they said will be at least 14 times faster than what we have now.

When the winter update was released, I tried downloading it, but it got stuck at 3% or so. Thinking it was the same as the Xbox 360, I deleted my download, not knowing I was deleting the whole game (epic fail face). I was going to wait until the Summer, when I travel to the mainland to redownload the game, but, I’ve gotten bored without Bf1 and have started the download again. After 2 days, I’m about 5 gigs in (sarcastic yay).

The point is, I don’t think high pingers should have an advantage, so I want to play and share data here with @mischkag to help. I’ve been frozen in place before I die, have had enemies turn around and receive damage from them when they’re still 45 degrees from facing me, or, a more specific occurrence, I’ve been in the bunkers capping on Monte Grappa and get damaged the instance someone entered the door before the stairs, even though they haven’t turned to face me. I’ve never complained about it, because I feel I shouldn’t, because my internet sucks and those are the breaks.

Anyways, no timetable, but I do want to help make changes that would benefit everyone.

---

<div class="post-metadata">

**Author:** ![oJU5T1No](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/o/a88e57/32.png) [@oJU5T1No](https://battlefieldforum.co/u/oJU5T1No)\
**Post date:** [April 6, 2017, 9:55pm UTC](https://battlefieldforum.co/t/hit-detection/104273/827 "2017-04-06T21:55:00Z")

</div>

> [@KingTolapsium](#):
>
> That’s do to the “damage tunnel” I believe, damage comes in faster than other info, it just shouldn’t be this percievably “off” in my opinion.
> 
> The audio and firing are off, the death/incoming damage are the more accurate representation of the interact.
> 
> Artillery truck gun does not rotate to indicate cannon aim. It’s stupid.
> 
> Where are you getting that info about plane damage/dusting?
> 
> I’ve been doing long range plane damage since the alpha?
> 
> If you’re going to pick through my video, please use the numbers I have provided. I’m not trying to memorize every second of bug footage I upload.

I don’t think the damage travels faster its just the high latency players character models can get very out of sync, no one knows what kind of connection issues the guy who shot you was having could have been packet loss causing that amount of de sync, there connection issues shouldn’t be impacting the game like this for everyone else. From what I see you died before you were shot I couldn’t see any evidence of that guy firing a shot before your death its most likely he did shoot you on his screen before you died but his connection issues caused his character model to de sync and not show his gun firing until after your death.

I haven’t used the bolt actions much as it can be rage inducing watching your well aimed shot go straight though some players ive never tried shooting a plane with 1 so I can’t say if the bolt actions are set up the same, but with lmgs after a certain range the bullets have no impact on the planes, same with the mounted hmgs the plane has to be within a certain I think 400 metre range past that the bullets have no effect. Its most obvious when shooting the airship a really large target with mounted or vehicle mounted hmgs that past a certain range they have no effective and deal no damage try it the next time your facing an enemy airship, I’m certain its not latency related and its just the way the game is coded.

---

<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [April 6, 2017, 10:15pm UTC](https://battlefieldforum.co/t/hit-detection/104273/828 "2017-04-06T22:15:00Z")

</div>

> [@oof14346](#):
>
> I am a high pinger. Not flaunting it or anything, I don’t have any choice. We have one internet provider in my area and the max speed they offer is 1Mb up/1Mb down, which I have. Next year, we’re supposed to connect to a new undersea fiber optic cable that they said will be at least 14 times faster than what we have now.
> 
> When the winter update was released, I tried downloading it, but it got stuck at 3% or so. Thinking it was the same as the Xbox 360, I deleted my download, not knowing I was deleting the whole game (epic fail face). I was going to wait until the Summer, when I travel to the mainland to redownload the game, but, I’ve gotten bored without Bf1 and have started the download again. After 2 days, I’m about 5 gigs in (sarcastic yay).

Send and receive rates (1Mb up/1Mb down) simply dictate the amount of data you can send/receive per second. Think of it as small pipe vs big pipe…How Much per second. 200Mb down (which I have) does not mean that my data travels 200x faster than a 1Mb connection. It just means I can download 199Mb more in the same time frame.

Broadband data travels at the same speed, point to point regardless the provider. The distance and number of stops/Hops (gateways, routers etc) and congestion along the way determine the time of arrival. A to B speed, so to speak.

Mb vs MB  
A Megabit (Mb) is 1/8 the size of a Megabyte (MB).

1 MB / 8 \* receive rate = how much per second your connection allows

Your send/receive rates stipulate that you can only download 1Mb per second (Mbps) and upload only 1Mb per second.

1 MB / 8 = 128 KB \* 1 = 128 Kilobytes per second

5 Gigabytes = 5,000 Megabytes = 5,120,000 Kilobytes

5,120,000 / 128 KBps = 40,000 seconds (11.11111 hours)

That’s not counting data travel time.

---

<div class="post-metadata">

**Author:** ![oof14346](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oof14346/32/103024_2.png) [@oof14346](https://battlefieldforum.co/u/oof14346)\
**Post date:** [April 6, 2017, 10:35pm UTC](https://battlefieldforum.co/t/hit-detection/104273/829 "2017-04-06T22:35:00Z")

</div>

> [@Rev0verDrive](#):
>
> > [@oof14346](#):
> >
> > I am a high pinger. Not flaunting it or anything, I don’t have any choice. We have one internet provider in my area and the max speed they offer is 1Mb up/1Mb down, which I have. Next year, we’re supposed to connect to a new undersea fiber optic cable that they said will be at least 14 times faster than what we have now.
> > 
> > When the winter update was released, I tried downloading it, but it got stuck at 3% or so. Thinking it was the same as the Xbox 360, I deleted my download, not knowing I was deleting the whole game (epic fail face). I was going to wait until the Summer, when I travel to the mainland to redownload the game, but, I’ve gotten bored without Bf1 and have started the download again. After 2 days, I’m about 5 gigs in (sarcastic yay).
> 
> Send and receive rates (1Mb up/1Mb down) simply dictate the amount of data you can send/receive at any given point. With a 200Mb down (which I have) I can stream movies/music, download large files, multiple files etc while playing and have zero issues. Think of it as small pipe vs big pipe…How Much per second.
> 
> 200Mb down means you can download up to 200 Mbps, it does not mean that my data travels 200x faster than a 1Mb connection. It just means I can download 199Mb more in the same time frame.
> 
> Your send/receive rates stipulate that you can only download 1Mb per second (Mbps) and upload only 1Mb per second.
> 
> Mb vs MB  
> A Megabit (Mb) is 1/8 the size of a Megabyte (MB). Thus in order to download 1 MB on your connection it will take 8 seconds. Versus my package which allows me to download 200 MB in 8 seconds.
> 
> Given that there’s no hindrance to the flow of data that is. Network congestion, bad routing and a slew of others.

I was just using the terms they were using. I guess they want to keep it simple. 2 years ago, the fastest speeds they offered was 256k up and down. Seriously. But, Bad Company 2 and Bf3 were still playable.

I did a ping plot before my accidental deletion and I got 13 hops to the server in San Jose. If I remember right, the ping was 138 ms with 2 or 3% packet loss. Rarely do I get 0%. I always make sure to play on US West servers. The best I can get is 3 bars (using the in game connection rating). I don’t play OOR because the few times I’ve tried, I get horrible hit registration or rubber banding.

---

<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [April 6, 2017, 10:58pm UTC](https://battlefieldforum.co/t/hit-detection/104273/830 "2017-04-06T22:58:00Z")

</div>

> [@oof14346](#):
>
> I was just using the terms they were using. I guess they want to keep it simple. 2 years ago, the fastest speeds they offered was 256k up and down. Seriously. But, Bad Company 2 and Bf3 were still playable.
> 
> I did a ping plot before my accidental deletion and I got 13 hops to the server in San Jose. If I remember right, the ping was 138 ms with 2 or 3% packet loss. Rarely do I get 0%. I always make sure to play on US West servers. The best I can get is 3 bars (using the in game connection rating). I don’t play OOR because the few times I’ve tried, I get horrible hit registration or rubber banding.

Even if you got a 5Mb or 10Mb connection you’d still have the same ping…assuming you’re not playing over wifi.

---

<div class="post-metadata">

**Author:** ![oof14346](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oof14346/32/103024_2.png) [@oof14346](https://battlefieldforum.co/u/oof14346)\
**Post date:** [April 6, 2017, 11:02pm UTC](https://battlefieldforum.co/t/hit-detection/104273/831 "2017-04-06T23:02:00Z")

</div>

> [@Rev0verDrive](#):
>
> > [@oof14346](#):
> >
> > I was just using the terms they were using. I guess they want to keep it simple. 2 years ago, the fastest speeds they offered was 256k up and down. Seriously. But, Bad Company 2 and Bf3 were still playable.
> > 
> > I did a ping plot before my accidental deletion and I got 13 hops to the server in San Jose. If I remember right, the ping was 138 ms with 2 or 3% packet loss. Rarely do I get 0%. I always make sure to play on US West servers. The best I can get is 3 bars (using the in game connection rating). I don’t play OOR because the few times I’ve tried, I get horrible hit registration or rubber banding.
> 
> Even if you got a 5Mb or 10Mb connection you’d still have the same ping…assuming you’re not playing over wifi.

I figured. I live on an island 4,775 miles away from the nearest server. I was just laying out everything to be transparent.

---

<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [April 6, 2017, 11:05pm UTC](https://battlefieldforum.co/t/hit-detection/104273/832 "2017-04-06T23:05:00Z")

</div>

> [@oof14346](#):
>
> > [@Rev0verDrive](#):
> >
> > > [@oof14346](#):
> > >
> > > I was just using the terms they were using. I guess they want to keep it simple. 2 years ago, the fastest speeds they offered was 256k up and down. Seriously. But, Bad Company 2 and Bf3 were still playable.
> > > 
> > > I did a ping plot before my accidental deletion and I got 13 hops to the server in San Jose. If I remember right, the ping was 138 ms with 2 or 3% packet loss. Rarely do I get 0%. I always make sure to play on US West servers. The best I can get is 3 bars (using the in game connection rating). I don’t play OOR because the few times I’ve tried, I get horrible hit registration or rubber banding.
> > 
> > Even if you got a 5Mb or 10Mb connection you’d still have the same ping…assuming you’re not playing over wifi.
> 
> I figured. I live on an island 4,775 miles away from the nearest server. I was just laying out everything to be transparent.

Hawaii ??? I have friends there, same issue.

---

<div class="post-metadata">

**Author:** ![oof14346](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oof14346/32/103024_2.png) [@oof14346](https://battlefieldforum.co/u/oof14346)\
**Post date:** [April 6, 2017, 11:11pm UTC](https://battlefieldforum.co/t/hit-detection/104273/833 "2017-04-06T23:11:00Z")

</div>

> [@Rev0verDrive](#):
>
> > [@oof14346](#):
> >
> > > [@Rev0verDrive](#):
> > >
> > > > [@oof14346](#):
> > > >
> > > > I was just using the terms they were using. I guess they want to keep it simple. 2 years ago, the fastest speeds they offered was 256k up and down. Seriously. But, Bad Company 2 and Bf3 were still playable.
> > > > 
> > > > I did a ping plot before my accidental deletion and I got 13 hops to the server in San Jose. If I remember right, the ping was 138 ms with 2 or 3% packet loss. Rarely do I get 0%. I always make sure to play on US West servers. The best I can get is 3 bars (using the in game connection rating). I don’t play OOR because the few times I’ve tried, I get horrible hit registration or rubber banding.
> > > 
> > > Even if you got a 5Mb or 10Mb connection you’d still have the same ping…assuming you’re not playing over wifi.
> > 
> > I figured. I live on an island 4,775 miles away from the nearest server. I was just laying out everything to be transparent.
> 
> Hawaii ??? I have friends there, same issue.

Nah. Hawaii’s got 100 Mbps plans. I live further southwest. American Samoa.

---

<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [April 6, 2017, 11:33pm UTC](https://battlefieldforum.co/t/hit-detection/104273/834 "2017-04-06T23:33:00Z")

</div>

> [@oof14346](#):
>
> > [@Rev0verDrive](#):
> >
> > > [@oof14346](#):
> > >
> > > > [@Rev0verDrive](#):
> > > >
> > > > > [@oof14346](#):
> > > > >
> > > > > I was just using the terms they were using. I guess they want to keep it simple. 2 years ago, the fastest speeds they offered was 256k up and down. Seriously. But, Bad Company 2 and Bf3 were still playable.
> > > > > 
> > > > > I did a ping plot before my accidental deletion and I got 13 hops to the server in San Jose. If I remember right, the ping was 138 ms with 2 or 3% packet loss. Rarely do I get 0%. I always make sure to play on US West servers. The best I can get is 3 bars (using the in game connection rating). I don’t play OOR because the few times I’ve tried, I get horrible hit registration or rubber banding.
> > > > 
> > > > Even if you got a 5Mb or 10Mb connection you’d still have the same ping…assuming you’re not playing over wifi.
> > > 
> > > I figured. I live on an island 4,775 miles away from the nearest server. I was just laying out everything to be transparent.
> > 
> > Hawaii ??? I have friends there, same issue.
> 
> Nah. Hawaii’s got 100 Mbps plans. I live further southwest. American Samoa.

Wow. Maybe you’re better going to Aussie or Asain servers.

---

<div class="post-metadata">

**Author:** ![xBossXx1948](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/3bc359/32.png) [@xBossXx1948](https://battlefieldforum.co/u/xBossXx1948)\
**Post date:** [April 7, 2017, 1:14am UTC](https://battlefieldforum.co/t/hit-detection/104273/835 "2017-04-07T01:14:00Z")

</div>

> [@der\_Metatron](#):
>
> > [@mischkag](#):
> >
> > Networking issues arise when you don’t get the marker but feel like you at least hit on your client.
> 
> Sorry, but I call Bull on that. Since the last “Update” all EU Servers have not the maximum Pingrating anymore and sometimes the Hit Detection gets out of the Window. Last night I got 4 Hits in the Back of an enemy with the A10 Hunter (incl. Markers) and he turns around and one shots me with his A10 Hunter. These type of inconsistencies killed BF4 in a major way and if dice does NOT reward ppl with a crappy ping that would not be an issue.

What probably happened is you were hip firing and only a few of the pellets the 10A hunter shoots actually made contact with the enemy. Happens to me sometimes

---

<div class="post-metadata">

**Author:** ![oof14346](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oof14346/32/103024_2.png) [@oof14346](https://battlefieldforum.co/u/oof14346)\
**Post date:** [April 7, 2017, 1:16am UTC](https://battlefieldforum.co/t/hit-detection/104273/836 "2017-04-07T01:16:00Z")

</div>

> [@VBALL\_MVP](#):
>
> > [@oof14346](#):
> >
> > > [@Rev0verDrive](#):
> > >
> > > > [@oof14346](#):
> > > >
> > > > > [@Rev0verDrive](#):
> > > > >
> > > > > > [@oof14346](#):
> > > > > >
> > > > > > I was just using the terms they were using. I guess they want to keep it simple. 2 years ago, the fastest speeds they offered was 256k up and down. Seriously. But, Bad Company 2 and Bf3 were still playable.
> > > > > > 
> > > > > > I did a ping plot before my accidental deletion and I got 13 hops to the server in San Jose. If I remember right, the ping was 138 ms with 2 or 3% packet loss. Rarely do I get 0%. I always make sure to play on US West servers. The best I can get is 3 bars (using the in game connection rating). I don’t play OOR because the few times I’ve tried, I get horrible hit registration or rubber banding.
> > > > > 
> > > > > Even if you got a 5Mb or 10Mb connection you’d still have the same ping…assuming you’re not playing over wifi.
> > > > 
> > > > I figured. I live on an island 4,775 miles away from the nearest server. I was just laying out everything to be transparent.
> > > 
> > > Hawaii ??? I have friends there, same issue.
> > 
> > Nah. Hawaii’s got 100 Mbps plans. I live further southwest. American Samoa.
> 
> Wow. Maybe you’re better going to Aussie or Asain servers.

I tried Oceania servers. All were 1 bar. Didn’t get the latency.

---

<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [April 7, 2017, 1:30am UTC](https://battlefieldforum.co/t/hit-detection/104273/837 "2017-04-07T01:30:00Z")

</div>

> [@oof14346](#):
>
> > [@VBALL\_MVP](#):
> >
> > > [@oof14346](#):
> > >
> > > > [@Rev0verDrive](#):
> > > >
> > > > > [@oof14346](#):
> > > > >
> > > > > > [@Rev0verDrive](#):
> > > > > >
> > > > > > > [@oof14346](#):
> > > > > > >
> > > > > > > I was just using the terms they were using. I guess they want to keep it simple. 2 years ago, the fastest speeds they offered was 256k up and down. Seriously. But, Bad Company 2 and Bf3 were still playable.
> > > > > > > 
> > > > > > > I did a ping plot before my accidental deletion and I got 13 hops to the server in San Jose. If I remember right, the ping was 138 ms with 2 or 3% packet loss. Rarely do I get 0%. I always make sure to play on US West servers. The best I can get is 3 bars (using the in game connection rating). I don’t play OOR because the few times I’ve tried, I get horrible hit registration or rubber banding.
> > > > > > 
> > > > > > Even if you got a 5Mb or 10Mb connection you’d still have the same ping…assuming you’re not playing over wifi.
> > > > > 
> > > > > I figured. I live on an island 4,775 miles away from the nearest server. I was just laying out everything to be transparent.
> > > > 
> > > > Hawaii ??? I have friends there, same issue.
> > > 
> > > Nah. Hawaii’s got 100 Mbps plans. I live further southwest. American Samoa.
> > 
> > Wow. Maybe you’re better going to Aussie or Asain servers.
> 
> I tried Oceania servers. All were 1 bar. Didn’t get the latency.

Wow..  
Sorry man.

---

<div class="post-metadata">

**Author:** ![oof14346](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oof14346/32/103024_2.png) [@oof14346](https://battlefieldforum.co/u/oof14346)\
**Post date:** [April 7, 2017, 1:41am UTC](https://battlefieldforum.co/t/hit-detection/104273/838 "2017-04-07T01:41:00Z")

</div>

> [@xBossXx1948](#):
>
> > [@der\_Metatron](#):
> >
> > > [@mischkag](#):
> > >
> > > Networking issues arise when you don’t get the marker but feel like you at least hit on your client.
> > 
> > Sorry, but I call Bull on that. Since the last “Update” all EU Servers have not the maximum Pingrating anymore and sometimes the Hit Detection gets out of the Window. Last night I got 4 Hits in the Back of an enemy with the A10 Hunter (incl. Markers) and he turns around and one shots me with his A10 Hunter. These type of inconsistencies killed BF4 in a major way and if dice does NOT reward ppl with a crappy ping that would not be an issue.
> 
> What probably happened is you were hip firing and only a few of the pellets the 10A hunter shoots actually made contact with the enemy. Happens to me sometimes

Yup, the pellets have random spread.

---

<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [July 26, 2017, 2:41pm UTC](https://battlefieldforum.co/t/hit-detection/104273/839 "2017-07-26T14:41:00Z")

</div>

> [@lizzard](#):
>
> > [@VBALL\_MVP](#):
> >
> > > [@HillbillyJohn](#):
> > >
> > > > [@VBALL\_MVP](#):
> > > >
> > > > > [@HillbillyJohn](#):
> > > > >
> > > > > > [@VBALL\_MVP](#):
> > > > > >
> > > > > > > [@HillbillyJohn](#):
> > > > > > >
> > > > > > > > [@KingTolapsium](#):
> > > > > > > >
> > > > > > > > > [@HillbillyJohn](#):
> > > > > > > > >
> > > > > > > > > > [@Rev0verDrive](#):
> > > > > > > > > >
> > > > > > > > > > > [@HillbillyJohn](#):
> > > > > > > > > > >
> > > > > > > > > > > Let’s say I fire the exact number of shots it takes to kill a player and half of them aren’t detected. Now let’s say I fire the same number of shots but with twice the damage and half are detected. I’ll take the second example every time. I don’t see how this is not on topic and it could be a very simple solution.
> > > > > > > > > > 
> > > > > > > > > > That will never happen in core. And it’s already available in HC.
> > > > > > > > > 
> > > > > > > > > You may very well be right but do you think that raising the weapon damage would alleviate some of the bad hit detection?
> > > > > > > > 
> > > > > > > > No.
> > > > > > > > 
> > > > > > > > You’d just get mad at the new timing.
> > > > > > > > 
> > > > > > > > Things would feel “fixed” for a bit, but bullets not registering is not fixed by changing damage.
> > > > > > > > 
> > > > > > > > That will never affect netcode. These are completely different things.
> > > > > > > 
> > > > > > > Then explain why hit detection doesn’t seem to be a problem in hc.
> > > > > > > 
> > > > > > > I know I could play hc but there are reasons I don’t like it.
> > > > > > 
> > > > > > It appears to not be an issue cause you don’t get any indication of killing someone. Just because it “feels” legit doesn’t mean shots are not registering.
> > > > > > 
> > > > > > Beside HC is not a fast paced game. Mostly just people camped around sniping.
> > > > > > 
> > > > > > Besides what you are doing is covering up the issues not fixing it. It’s like if you go to the mechanic complaining that your breaks are making noises and his solution is turning up the radio so you don’t hear it anymore.
> > > > > 
> > > > > Watching the other player fall over dead is not an indication? Why are you even arguing with me? You know as well as I do that the crying will continue until we are back at pre-patch.
> > > > > 
> > > > > BTW I’ve never been to the mechanic complaining about my ‘breaks’ making noise. 🙂
> > > > 
> > > > No it doesn’t since you don’t know how many hits it took to put him down. All you’re doing is prooving is that there is a placebo effect since you’re basing the quality of the game by feel and not facts.
> > > 
> > > Stop trolling me.
> > 
> > It’s a public forum and last time a checked you’re replying. Either way last time a checked, to disagree with someone’s comments is not trolling. If you don’t like that people don’t agree with you, don’t post.
> > 
> > > [@lizzard](#):
> > >
> > > > [@VBALL\_MVP](#):
> > > >
> > > > > [@HillbillyJohn](#):
> > > > >
> > > > > > [@VBALL\_MVP](#):
> > > > > >
> > > > > > > [@HillbillyJohn](#):
> > > > > > >
> > > > > > > > [@KingTolapsium](#):
> > > > > > > >
> > > > > > > > > [@HillbillyJohn](#):
> > > > > > > > >
> > > > > > > > > > [@Rev0verDrive](#):
> > > > > > > > > >
> > > > > > > > > > > [@HillbillyJohn](#):
> > > > > > > > > > >
> > > > > > > > > > > Let’s say I fire the exact number of shots it takes to kill a player and half of them aren’t detected. Now let’s say I fire the same number of shots but with twice the damage and half are detected. I’ll take the second example every time. I don’t see how this is not on topic and it could be a very simple solution.
> > > > > > > > > > 
> > > > > > > > > > That will never happen in core. And it’s already available in HC.
> > > > > > > > > 
> > > > > > > > > You may very well be right but do you think that raising the weapon damage would alleviate some of the bad hit detection?
> > > > > > > > 
> > > > > > > > No.
> > > > > > > > 
> > > > > > > > You’d just get mad at the new timing.
> > > > > > > > 
> > > > > > > > Things would feel “fixed” for a bit, but bullets not registering is not fixed by changing damage.
> > > > > > > > 
> > > > > > > > That will never affect netcode. These are completely different things.
> > > > > > > 
> > > > > > > Then explain why hit detection doesn’t seem to be a problem in hc.
> > > > > > > 
> > > > > > > I know I could play hc but there are reasons I don’t like it.
> > > > > > 
> > > > > > It appears to not be an issue cause you don’t get any indication of killing someone. Just because it “feels” legit doesn’t mean shots are not registering.
> > > > > > 
> > > > > > Beside HC is not a fast paced game. Mostly just people camped around sniping.
> > > > > > 
> > > > > > Besides what you are doing is covering up the issues not fixing it. It’s like if you go to the mechanic complaining that your breaks are making noises and his solution is turning up the radio so you don’t hear it anymore.
> > > > > 
> > > > > Watching the other player fall over dead is not an indication? Why are you even arguing with me? You know as well as I do that the crying will continue until we are back at pre-patch.
> > > > > 
> > > > > BTW I’ve never been to the mechanic complaining about my ‘breaks’ making noise. 🙂
> > > > 
> > > > No it doesn’t since you don’t know how many hits it took to put him down. All you’re doing is prooving is that there is a placebo effect since you’re basing the quality of the game by feel and not facts.
> > > 
> > > If shoting at a player that is at the damage drop-off distance.. Lets say 20-21 meters to make it easy.
> > > 
> > > It may take 4 hits to kill the enemy att 20 meters. And 8 hits at 21 meters.
> > > 
> > > You think the player is at 20 meters, but the server think he is at 21 meters.
> > > 
> > > Then it is a fact that it should take 8 hits to kill the player.  
> > > But how does it make the engaging player to feel?
> > > 
> > > Especially if you kill someone next to the player. Exept that player Is positioned at 20 meters on the server, and therefore dies after 4 hits.  
> > > While the guy next to him takes 8 hits to kill!
> > > 
> > > Its facts! But its also relevant how it feels and how it persives!
> > 
> > Is it facts? Show me the damage curve that has that large of a drop over a meter. While damage drop off is greater here than some other titles, it’s not that drastic…sorry but that’s not a good example.
> > 
> > Still don’t see how it associates to hit detection.
> 
> You do know, and understand what I meant with the example.  
> You’re just refusing to acknowledge it, so you can continue your childish way of being completely impossible to discuss with.
> 
> Maybe you should read up on those symptic stats? Or just have a look at the ingame diagram..  
> May be more productive for your gameplay experience, then raging your self unconscious over “the broken netcode” on twitch..
> 
> The thing is. When you design a product made to be used by a big variety of people. You pretty much need to make it bulletproof.
> 
> And how the game is experienced by the players, is the core thing for the game to be popular and survive!
> 
> So you can wery much compare the “facts” against “how it feels”
> 
> Why do you think you like the B A R?  
> It have a low and slowly decreasing damage drop-off curve. Witch probably helps you to kill people without accurately estimating distance.  
> Hence it eliminates many wtf moments = it feels better for you.
> 
> Same goes for the mondragon, etc.
> 
> While the sweeper, cei rigoti, autoloading 8.25, Etc. Have incredibly step drop-off curves.  
> And are much more prone to create wtf moments.
> 
> This is “facts” that directly results in “feelings” within the player that experience those “facts”!

So again your “facts” are wrong and exaggerated.

So you took the cei rigoti for example. First off the gun doesn’t even drop off till about 33m, and when it does it goes from 38 to 28. So with higher mathematics that comes out to a 1 bullet kill difference. So tell me how you got your “facts” of 4 to 8 there. Let me take another one you brought up. Autoloading 8, first off the drop off is not drastic, but again we are talking 42 to 30dmg…again only 1 bullet kill difference.

And yes I use the BAR, why, cause I like support and I feel most comfortable with it.

Before you tell me to read up on my symthic..maybe you should get your facts straight, and maybe see that your example is bad.

---

<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [July 26, 2017, 2:41pm UTC](https://battlefieldforum.co/t/hit-detection/104273/840 "2017-07-26T14:41:00Z")

</div>

> [@lizzard](#):
>
> > [@VBALL\_MVP](#):
> >
> > > [@HillbillyJohn](#):
> > >
> > > > [@VBALL\_MVP](#):
> > > >
> > > > > [@HillbillyJohn](#):
> > > > >
> > > > > > [@VBALL\_MVP](#):
> > > > > >
> > > > > > > [@HillbillyJohn](#):
> > > > > > >
> > > > > > > > [@KingTolapsium](#):
> > > > > > > >
> > > > > > > > > [@HillbillyJohn](#):
> > > > > > > > >
> > > > > > > > > > [@Rev0verDrive](#):
> > > > > > > > > >
> > > > > > > > > > > [@HillbillyJohn](#):
> > > > > > > > > > >
> > > > > > > > > > > Let’s say I fire the exact number of shots it takes to kill a player and half of them aren’t detected. Now let’s say I fire the same number of shots but with twice the damage and half are detected. I’ll take the second example every time. I don’t see how this is not on topic and it could be a very simple solution.
> > > > > > > > > > 
> > > > > > > > > > That will never happen in core. And it’s already available in HC.
> > > > > > > > > 
> > > > > > > > > You may very well be right but do you think that raising the weapon damage would alleviate some of the bad hit detection?
> > > > > > > > 
> > > > > > > > No.
> > > > > > > > 
> > > > > > > > You’d just get mad at the new timing.
> > > > > > > > 
> > > > > > > > Things would feel “fixed” for a bit, but bullets not registering is not fixed by changing damage.
> > > > > > > > 
> > > > > > > > That will never affect netcode. These are completely different things.
> > > > > > > 
> > > > > > > Then explain why hit detection doesn’t seem to be a problem in hc.
> > > > > > > 
> > > > > > > I know I could play hc but there are reasons I don’t like it.
> > > > > > 
> > > > > > It appears to not be an issue cause you don’t get any indication of killing someone. Just because it “feels” legit doesn’t mean shots are not registering.
> > > > > > 
> > > > > > Beside HC is not a fast paced game. Mostly just people camped around sniping.
> > > > > > 
> > > > > > Besides what you are doing is covering up the issues not fixing it. It’s like if you go to the mechanic complaining that your breaks are making noises and his solution is turning up the radio so you don’t hear it anymore.
> > > > > 
> > > > > Watching the other player fall over dead is not an indication? Why are you even arguing with me? You know as well as I do that the crying will continue until we are back at pre-patch.
> > > > > 
> > > > > BTW I’ve never been to the mechanic complaining about my ‘breaks’ making noise. 🙂
> > > > 
> > > > No it doesn’t since you don’t know how many hits it took to put him down. All you’re doing is prooving is that there is a placebo effect since you’re basing the quality of the game by feel and not facts.
> > > 
> > > Stop trolling me.
> > 
> > It’s a public forum and last time a checked you’re replying. Either way last time a checked, to disagree with someone’s comments is not trolling. If you don’t like that people don’t agree with you, don’t post.
> > 
> > > [@lizzard](#):
> > >
> > > > [@VBALL\_MVP](#):
> > > >
> > > > > [@HillbillyJohn](#):
> > > > >
> > > > > > [@VBALL\_MVP](#):
> > > > > >
> > > > > > > [@HillbillyJohn](#):
> > > > > > >
> > > > > > > > [@KingTolapsium](#):
> > > > > > > >
> > > > > > > > > [@HillbillyJohn](#):
> > > > > > > > >
> > > > > > > > > > [@Rev0verDrive](#):
> > > > > > > > > >
> > > > > > > > > > > [@HillbillyJohn](#):
> > > > > > > > > > >
> > > > > > > > > > > Let’s say I fire the exact number of shots it takes to kill a player and half of them aren’t detected. Now let’s say I fire the same number of shots but with twice the damage and half are detected. I’ll take the second example every time. I don’t see how this is not on topic and it could be a very simple solution.
> > > > > > > > > > 
> > > > > > > > > > That will never happen in core. And it’s already available in HC.
> > > > > > > > > 
> > > > > > > > > You may very well be right but do you think that raising the weapon damage would alleviate some of the bad hit detection?
> > > > > > > > 
> > > > > > > > No.
> > > > > > > > 
> > > > > > > > You’d just get mad at the new timing.
> > > > > > > > 
> > > > > > > > Things would feel “fixed” for a bit, but bullets not registering is not fixed by changing damage.
> > > > > > > > 
> > > > > > > > That will never affect netcode. These are completely different things.
> > > > > > > 
> > > > > > > Then explain why hit detection doesn’t seem to be a problem in hc.
> > > > > > > 
> > > > > > > I know I could play hc but there are reasons I don’t like it.
> > > > > > 
> > > > > > It appears to not be an issue cause you don’t get any indication of killing someone. Just because it “feels” legit doesn’t mean shots are not registering.
> > > > > > 
> > > > > > Beside HC is not a fast paced game. Mostly just people camped around sniping.
> > > > > > 
> > > > > > Besides what you are doing is covering up the issues not fixing it. It’s like if you go to the mechanic complaining that your breaks are making noises and his solution is turning up the radio so you don’t hear it anymore.
> > > > > 
> > > > > Watching the other player fall over dead is not an indication? Why are you even arguing with me? You know as well as I do that the crying will continue until we are back at pre-patch.
> > > > > 
> > > > > BTW I’ve never been to the mechanic complaining about my ‘breaks’ making noise. 🙂
> > > > 
> > > > No it doesn’t since you don’t know how many hits it took to put him down. All you’re doing is prooving is that there is a placebo effect since you’re basing the quality of the game by feel and not facts.
> > > 
> > > If shoting at a player that is at the damage drop-off distance.. Lets say 20-21 meters to make it easy.
> > > 
> > > It may take 4 hits to kill the enemy att 20 meters. And 8 hits at 21 meters.
> > > 
> > > You think the player is at 20 meters, but the server think he is at 21 meters.
> > > 
> > > Then it is a fact that it should take 8 hits to kill the player.  
> > > But how does it make the engaging player to feel?
> > > 
> > > Especially if you kill someone next to the player. Exept that player Is positioned at 20 meters on the server, and therefore dies after 4 hits.  
> > > While the guy next to him takes 8 hits to kill!
> > > 
> > > Its facts! But its also relevant how it feels and how it persives!
> > 
> > Is it facts? Show me the damage curve that has that large of a drop over a meter. While damage drop off is greater here than some other titles, it’s not that drastic…sorry but that’s not a good example.
> > 
> > Still don’t see how it associates to hit detection.
> 
> You do know, and understand what I meant with the example.  
> You’re just refusing to acknowledge it, so you can continue your childish way of being completely impossible to discuss with.
> 
> Maybe you should read up on those symptic stats? Or just have a look at the ingame diagram..  
> May be more productive for your gameplay experience, then raging your self unconscious over “the broken netcode” on twitch..
> 
> The thing is. When you design a product made to be used by a big variety of people. You pretty much need to make it bulletproof.
> 
> And how the game is experienced by the players, is the core thing for the game to be popular and survive!
> 
> So you can wery much compare the “facts” against “how it feels”
> 
> Why do you think you like the B A R?  
> It have a low and slowly decreasing damage drop-off curve. Witch probably helps you to kill people without accurately estimating distance.  
> Hence it eliminates many wtf moments = it feels better for you.
> 
> Same goes for the mondragon, etc.
> 
> While the sweeper, cei rigoti, autoloading 8.25, Etc. Have incredibly step drop-off curves.  
> And are much more prone to create wtf moments.
> 
> This is “facts” that directly results in “feelings” within the player that experience those “facts”!

So again your “facts” are wrong and exaggerated.

So you took the cei rigoti for example. First off the gun doesn’t even drop off till about 33m, and when it does it goes from 38 to 28. So with higher mathematics that comes out to a 1 bullet kill difference. So tell me how you got your “facts” of 4 to 8 there. Let me take another one you brought up. Autoloading 8, first off the drop off is not drastic, but again we are talking 42 to 30dmg…again only 1 bullet kill difference.

And yes I use the BAR, why, cause I like support and I feel most comfortable with it.

Before you tell me to read up on my symthic..maybe you should get your facts straight, and maybe see that your example is bad.

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