# Hit Detection

**URL:** <https://battlefieldforum.co/t/hit-detection/104273>\
**Category:** Console\
**Created:** [November 14, 2016, 5:54pm UTC](https://battlefieldforum.co/t/hit-detection/104273 "2016-11-14T17:54:00Z")\
**Posts on this page:** 20\
**Page:** 48

<div class="post-metadata">

**Author:** ![Capt\_ArkAngel](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/bb73d2/32.png) [@Capt\_ArkAngel](https://battlefieldforum.co/u/Capt_ArkAngel)\
**Post date:** [August 3, 2017, 7:07am UTC](https://battlefieldforum.co/t/hit-detection/104273/941 "2017-08-03T07:07:00Z")

</div>

> [@mischkag](#):
>
> First of all we do not refuse to fix it at all. We focused quite a lot on making it very responsive for low ping players. High ping players have quite a hard time to actually hit somebody, have you ever played with 300+ms ping? We need to allow high ping players to still have a decent experience, but clearly favor the low pingers in many ways. Yes we gonna try to improve the perceived lagginess, particularly for the high pingers inside the low pingers clients. I understand the frustration, but its simply not true that we do not listen or purposely punish players or ignore the issues. Its just a very delicate balance, but again, we are actively looking into it and hope to improve it.

You listen to your wallet, not your customers. This is a FPS. BF2 was fine as the netcode is concerned… To try to give a decent experience for people having a ping over 120 ms is simply foolish and prove how greedy people can become… I know what I’m talking about.

---

<div class="post-metadata">

**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [August 3, 2017, 1:42pm UTC](https://battlefieldforum.co/t/hit-detection/104273/942 "2017-08-03T13:42:00Z")

</div>

> [@kniphtee](#):
>
> > [@KingTolapsium](#):
> >
> > > [@denjoga](#):
> > >
> > > > [@KingTolapsium](#):
> > > >
> > > > > [@digga11](#):
> > > > >
> > > > > > [@KingTolapsium](#):
> > > > > >
> > > > > > Low ping smoothing factor should be in there! Go test!!
> > > > > 
> > > > > This is not aimed at you but we are constantly been told there is no issue with low ping so why would it need smoothing if there is no issue.?
> > > > 
> > > > It increases the delay in what you are presented to create smoother visuals.
> > > > 
> > > > Sometimes the raw immediate data from the server is jittery/jerky, this change allows low ping to remove some of that (accurate) inconsistency.
> > > > 
> > > > Hope that makes sense.
> > > 
> > > So how will that affect hit reg and/or perception thereof? (incoming and outgoing)
> > 
> > > [@digga11](#):
> > >
> > > > [@KingTolapsium](#):
> > > >
> > > > > [@digga11](#):
> > > > >
> > > > > > [@KingTolapsium](#):
> > > > > >
> > > > > > Low ping smoothing factor should be in there! Go test!!
> > > > > 
> > > > > This is not aimed at you but we are constantly been told there is no issue with low ping so why would it need smoothing if there is no issue.?
> > > > 
> > > > It increases the delay in what you are presented to create smoother visuals.
> > > > 
> > > > Sometimes the raw immediate data from the server is jittery/jerky, this change allows low ping to remove some of that (accurate) inconsistency.
> > > > 
> > > > Hope that makes sense.
> > > 
> > > By effectively making our ping higher In a round about way.
> > 
> > You take an increase in effective latency (as I understand it), but gain more predictable enemy movement.
> 
> So getting the supped up modem, router, package from our friends at Time Warner…Spectrum was a waste since my ping was in the 40-50 range but would have spikes from time to time however now I run at a crisp 25 or less and my experience is worse? Something here makes sense but should not and something here does not make sense but exists. When is the ping raiser going into effect on xbone? That’s when i’ll check back in…going to go play on the CTE where it’s not all supposed to make sense or be right or whatever - so I don’t get frustrated for routinely watching bullets wiz through people and don’t get hit markers. For a while it seemed the low ping was great and then the last few updates take a top 5 player and make him tier 2 or 3 (or worse) and I haven’t found a correction through settings or consistent aiming methods - anymore it’s just easier and safer to use auto weapons with large magazines - at least some of them should hit, right?

You have more accurate gameplay, with a lower ping. Less time to smooth.

You have smoother gameplay with higher ping. More time to smooth.

It’s literally just that simple, and it makes perfect sense, I feel your misinterpretation is adding to your frustrating. It does not benefit us to make sweeping assumptions.

The network smoothing will be in the next patch, and is live on the cte. Go test it, stop with the knee jerk assumptions.

---

<div class="post-metadata">

**Author:** ![lizzard](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/4af34b/32.png) [@lizzard](https://battlefieldforum.co/u/lizzard)\
**Post date:** [August 3, 2017, 1:52pm UTC](https://battlefieldforum.co/t/hit-detection/104273/943 "2017-08-03T13:52:00Z")

</div>

When is the auto-rotation aimassist being tested in the CTE?  
Wasn’t it up for testing on pc cte?

---

<div class="post-metadata">

**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [August 3, 2017, 1:57pm UTC](https://battlefieldforum.co/t/hit-detection/104273/944 "2017-08-03T13:57:00Z")

</div>

> [@lizzard](#):
>
> When is the auto-rotation aimassist being tested in the CTE?  
> Wasn’t it up for testing on pc cte?

It was part of the active testing phase (prototyping? Idk how they refer to these), so once they are done doing stability testing for the upcoming patch, and switch back to active testing/prototyping it will be live for cte.

The first pass reduced the auto-rotation by 67% vs retail.

---

<div class="post-metadata">

**Author:** ![lizzard](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/4af34b/32.png) [@lizzard](https://battlefieldforum.co/u/lizzard)\
**Post date:** [August 3, 2017, 4:14pm UTC](https://battlefieldforum.co/t/hit-detection/104273/945 "2017-08-03T16:14:00Z")

</div>

> [@KingTolapsium](#):
>
> > [@lizzard](#):
> >
> > When is the auto-rotation aimassist being tested in the CTE?  
> > Wasn’t it up for testing on pc cte?
> 
> It was part of the active testing phase (prototyping? Idk how they refer to these), so once they are done doing stability testing for the upcoming patch, and switch back to active testing/prototyping it will be live for cte.
> 
> The first pass reduced the auto-rotation by 67% vs retail.

Ahh thanks for the info.

I haven’t really been keeping up with the news about future test’s or patches.  
(Have mainly played r6s, and haven’t touched bf1 for a month or so)

What response / judgment, did the 67% decrease get from the comunity?

---

<div class="post-metadata">

**Author:** ![kniphtee](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/b19c9b/32.png) [@kniphtee](https://battlefieldforum.co/u/kniphtee)\
**Post date:** [August 3, 2017, 4:29pm UTC](https://battlefieldforum.co/t/hit-detection/104273/946 "2017-08-03T16:29:00Z")

</div>

> [@KingTolapsium](#):
>
> > [@kniphtee](#):
> >
> > > [@KingTolapsium](#):
> > >
> > > > [@denjoga](#):
> > > >
> > > > > [@KingTolapsium](#):
> > > > >
> > > > > > [@digga11](#):
> > > > > >
> > > > > > > [@KingTolapsium](#):
> > > > > > >
> > > > > > > Low ping smoothing factor should be in there! Go test!!
> > > > > > 
> > > > > > This is not aimed at you but we are constantly been told there is no issue with low ping so why would it need smoothing if there is no issue.?
> > > > > 
> > > > > It increases the delay in what you are presented to create smoother visuals.
> > > > > 
> > > > > Sometimes the raw immediate data from the server is jittery/jerky, this change allows low ping to remove some of that (accurate) inconsistency.
> > > > > 
> > > > > Hope that makes sense.
> > > > 
> > > > So how will that affect hit reg and/or perception thereof? (incoming and outgoing)
> > > 
> > > > [@digga11](#):
> > > >
> > > > > [@KingTolapsium](#):
> > > > >
> > > > > > [@digga11](#):
> > > > > >
> > > > > > > [@KingTolapsium](#):
> > > > > > >
> > > > > > > Low ping smoothing factor should be in there! Go test!!
> > > > > > 
> > > > > > This is not aimed at you but we are constantly been told there is no issue with low ping so why would it need smoothing if there is no issue.?
> > > > > 
> > > > > It increases the delay in what you are presented to create smoother visuals.
> > > > > 
> > > > > Sometimes the raw immediate data from the server is jittery/jerky, this change allows low ping to remove some of that (accurate) inconsistency.
> > > > > 
> > > > > Hope that makes sense.
> > > > 
> > > > By effectively making our ping higher In a round about way.
> > > 
> > > You take an increase in effective latency (as I understand it), but gain more predictable enemy movement.
> > 
> > So getting the supped up modem, router, package from our friends at Time Warner…Spectrum was a waste since my ping was in the 40-50 range but would have spikes from time to time however now I run at a crisp 25 or less and my experience is worse? Something here makes sense but should not and something here does not make sense but exists. When is the ping raiser going into effect on xbone? That’s when i’ll check back in…going to go play on the CTE where it’s not all supposed to make sense or be right or whatever - so I don’t get frustrated for routinely watching bullets wiz through people and don’t get hit markers. For a while it seemed the low ping was great and then the last few updates take a top 5 player and make him tier 2 or 3 (or worse) and I haven’t found a correction through settings or consistent aiming methods - anymore it’s just easier and safer to use auto weapons with large magazines - at least some of them should hit, right?
> 
> You have more accurate gameplay, with a lower ping. Less time to smooth.
> 
> You have smoother gameplay with higher ping. More time to smooth.
> 
> It’s literally just that simple, and it makes perfect sense, I feel your misinterpretation is adding to your frustrating. It does not benefit us to make sweeping assumptions.
> 
> The network smoothing will be in the next patch, and is live on the cte. Go test it, stop with the knee jerk assumptions.

Downloaded cte yesterday and wanted to put an hour or two on the std version tonight and then try cte…I have little understanding in most of the cyber issues (engineering, metals, hydraulics, pneumatics I more my gig) are quite Greek to me, I play one day at 25 ping or less and have great experience, play another day same ping and the whole game feels off and so if I find I am out of things that I can fix on my side I ask questions. Thank you for the simple explanation and that they are addressing it. At least knowing it is on their list takes some of the frustration out of it…you know one map going 8-17 and then on another server going 5-11 then play on yet another and it feels crisp and snappy going 29-8 followed by 32-5; had to jump off to get the kids ready for bed and then back to 8-11 - leaves me scratching my head.

---

<div class="post-metadata">

**Author:** ![PhilCliff](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/c0e974/32.png) [@PhilCliff](https://battlefieldforum.co/u/PhilCliff)\
**Post date:** [August 3, 2017, 8:01pm UTC](https://battlefieldforum.co/t/hit-detection/104273/947 "2017-08-03T20:01:00Z")

</div>

What do you think of this one? My ping was 31-50

Took me by surprise so I just sprayed. Thought it was worthy of more than 22 damage though lol

[![Video: Hit Detection](https://battlefieldforum.co/uploads/default/original/3X/3/4/3415ac33d8d24260a30e60df0f61cf3ed8d9e439.jpeg "Hit Detection") ](https://www.youtube.com/watch?v=HdSCA_jS72Q)

---

<div class="post-metadata">

**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [August 3, 2017, 8:40pm UTC](https://battlefieldforum.co/t/hit-detection/104273/948 "2017-08-03T20:40:00Z")

</div>

> [@lizzard](#):
>
> > [@KingTolapsium](#):
> >
> > > [@lizzard](#):
> > >
> > > When is the auto-rotation aimassist being tested in the CTE?  
> > > Wasn’t it up for testing on pc cte?
> > 
> > It was part of the active testing phase (prototyping? Idk how they refer to these), so once they are done doing stability testing for the upcoming patch, and switch back to active testing/prototyping it will be live for cte.
> > 
> > The first pass reduced the auto-rotation by 67% vs retail.
> 
> Ahh thanks for the info.
> 
> I haven’t really been keeping up with the news about future test’s or patches.  
> (Have mainly played r6s, and haven’t touched bf1 for a month or so)
> 
> What response / judgment, did the 67% decrease get from the comunity?

General consensus is its not enough.

I wouldn’t be surprised if it’s even weaker with the next test.

---

<div class="post-metadata">

**Author:** ![lizzard](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/4af34b/32.png) [@lizzard](https://battlefieldforum.co/u/lizzard)\
**Post date:** [August 3, 2017, 11:30pm UTC](https://battlefieldforum.co/t/hit-detection/104273/949 "2017-08-03T23:30:00Z")

</div>

> [@KingTolapsium](#):
>
> > [@lizzard](#):
> >
> > > [@KingTolapsium](#):
> > >
> > > > [@lizzard](#):
> > > >
> > > > When is the auto-rotation aimassist being tested in the CTE?  
> > > > Wasn’t it up for testing on pc cte?
> > > 
> > > It was part of the active testing phase (prototyping? Idk how they refer to these), so once they are done doing stability testing for the upcoming patch, and switch back to active testing/prototyping it will be live for cte.
> > > 
> > > The first pass reduced the auto-rotation by 67% vs retail.
> > 
> > Ahh thanks for the info.
> > 
> > I haven’t really been keeping up with the news about future test’s or patches.  
> > (Have mainly played r6s, and haven’t touched bf1 for a month or so)
> > 
> > What response / judgment, did the 67% decrease get from the comunity?
> 
> General consensus is its not enough.
> 
> I wouldn’t be surprised if it’s even weaker with the next test.

Let’s hope so.

---

<div class="post-metadata">

**Author:** ![68Keif](https://battlefieldforum.co/user_avatar/battlefieldforum.co/68keif/32/100928_2.png) [@68Keif](https://battlefieldforum.co/u/68Keif)\
**Post date:** [August 4, 2017, 2:56am UTC](https://battlefieldforum.co/t/hit-detection/104273/950 "2017-08-04T02:56:00Z")

</div>

Just stahp

---

<div class="post-metadata">

**Author:** ![cRzYsLydOg](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crzyslydog/32/105384_2.png) [@cRzYsLydOg](https://battlefieldforum.co/u/cRzYsLydOg)\
**Post date:** [August 4, 2017, 7:06pm UTC](https://battlefieldforum.co/t/hit-detection/104273/951 "2017-08-04T19:06:00Z")

</div>

There has been a topic on this ever since BF4 where they turned aim assist into some crazy aim bot. It is impossible to play again people in any close quarter map with the aim assist since BF4.

The biggest issue I noticed with aim assist off is that hit detection is off. Actual hit detection versus actual lag. With aim assist on, I’d say about 40% more of the bullet register versus without. I seriously got tired of losing all the close quarter battles that I turned it on.

Turned it off again after reading this post, but I refuse to have to look for servers without AA because there is hardly anyone playing those servers.

Whatever though. I did just as well with it off now then I did with it off before. I am not ruined, just making sure that I don’t let the crap get to me. So this is my way of dealing with this crap because it will never change.

If BF5 has the BF3 AA, I will turn it back off. Until, I don’t mind becoming one of the handicapped for a while.

---

<div class="post-metadata">

**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [August 4, 2017, 10:47pm UTC](https://battlefieldforum.co/t/hit-detection/104273/952 "2017-08-04T22:47:00Z")

</div>

Would love to see some actual hard data to support the claim above regarding hit detection and aim assist. Should be pretty easy to do in an empty server with a friend either in CTE or the retail version of the game.

---

<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [August 5, 2017, 12:45am UTC](https://battlefieldforum.co/t/hit-detection/104273/953 "2017-08-05T00:45:00Z")

</div>

> [@cRzYsLydOg](#):
>
> There has been a topic on this ever since BF4 where they turned aim assist into some crazy aim bot. It is impossible to play again people in any close quarter map with the aim assist since BF4.
> 
> The biggest issue I noticed with aim assist off is that hit detection is off. Actual hit detection versus actual lag. With aim assist on, I’d say about 40% more of the bullet register versus without. I seriously got tired of losing all the close quarter battles that I turned it on.
> 
> Turned it off again after reading this post, but I refuse to have to look for servers without AA because there is hardly anyone playing those servers.
> 
> Whatever though. I did just as well with it off now then I did with it off before. I am not ruined, just making sure that I don’t let the crap get to me. So this is my way of dealing with this crap because it will never change.
> 
> If BF5 has the BF3 AA, I will turn it back off. Until, I don’t mind becoming one of the handicapped for a while.

I highly doubt that AA, is making hit registration better. It’s more like it’s making you more accurate than anything.

---

<div class="post-metadata">

**Author:** ![XXxx\_ABH\_xxXX](https://battlefieldforum.co/user_avatar/battlefieldforum.co/xxxx_abh_xxxx/32/104160_2.png) [@XXxx\_ABH\_xxXX](https://battlefieldforum.co/u/XXxx_ABH_xxXX)\
**Post date:** [August 5, 2017, 1:40am UTC](https://battlefieldforum.co/t/hit-detection/104273/954 "2017-08-05T01:40:00Z")

</div>

Hit registration seems terribly off lately for me. Very inconsistent. High pingers create very extrange situations and look like servers run sloppy as hell. I dont know but the game and online experience seems to have been degrading. Im in PSN and have solid 45 ping conection…

And Aim Assist. I have tried it and turned it on for a match. Disgusting feeling. All the control goes away. Had to turn it off again mid match. Aim Assist is to powerfull in BF1.

---

<div class="post-metadata">

**Author:** ![misisipiRivrRat](https://battlefieldforum.co/user_avatar/battlefieldforum.co/misisipirivrrat/32/102822_2.png) [@misisipiRivrRat](https://battlefieldforum.co/u/misisipiRivrRat)\
**Post date:** [August 5, 2017, 12:05pm UTC](https://battlefieldforum.co/t/hit-detection/104273/955 "2017-08-05T12:05:00Z")

</div>

> [@XXxx\_ABH\_xxXX](#):
>
> Hit registration seems terribly off lately for me. Very inconsistent. High pingers create very extrange situations and look like servers run sloppy as hell. I dont know but the game and online experience seems to have been degrading. Im in PSN and have solid 45 ping conection…
> 
> And Aim Assist. I have tried it and turned it on for a match. Disgusting feeling. All the control goes away. Had to turn it off again mid match. Aim Assist is to powerfull in BF1.

I have something to add concerning aim assist and wonder does anybody else experience this.  
I turn aim assist off in the menu but it will turn back on. I’ll start bf1 after a couple of days and start playing and notice my gun pulling towards an enemy, so I have to go into the menu settings and shut it off again. Also while playing and in ads I’ll see and feel my aim track the enemy like its aim assist, but when I go to settings aim assist is off.Wtf?

---

<div class="post-metadata">

**Author:** ![lizzard](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/4af34b/32.png) [@lizzard](https://battlefieldforum.co/u/lizzard)\
**Post date:** [August 5, 2017, 12:14pm UTC](https://battlefieldforum.co/t/hit-detection/104273/956 "2017-08-05T12:14:00Z")

</div>

> [@misisipiRivrRat](#):
>
> > [@XXxx\_ABH\_xxXX](#):
> >
> > Hit registration seems terribly off lately for me. Very inconsistent. High pingers create very extrange situations and look like servers run sloppy as hell. I dont know but the game and online experience seems to have been degrading. Im in PSN and have solid 45 ping conection…
> > 
> > And Aim Assist. I have tried it and turned it on for a match. Disgusting feeling. All the control goes away. Had to turn it off again mid match. Aim Assist is to powerfull in BF1.
> 
> I have something to add concerning aim assist and wonder does anybody else experience this.  
> I turn aim assist off in the menu but it will turn back on. I’ll start bf1 after a couple of days and start playing and notice my gun pulling towards an enemy, so I have to go into the menu settings and shut it off again. Also while playing and in ads I’ll see and feel my aim track the enemy like its aim assist, but when I go to settings aim assist is off.Wtf?

> [@misisipiRivrRat](#):
>
> > [@XXxx\_ABH\_xxXX](#):
> >
> > Hit registration seems terribly off lately for me. Very inconsistent. High pingers create very extrange situations and look like servers run sloppy as hell. I dont know but the game and online experience seems to have been degrading. Im in PSN and have solid 45 ping conection…
> > 
> > And Aim Assist. I have tried it and turned it on for a match. Disgusting feeling. All the control goes away. Had to turn it off again mid match. Aim Assist is to powerfull in BF1.
> 
> I have something to add concerning aim assist and wonder does anybody else experience this.  
> I turn aim assist off in the menu but it will turn back on. I’ll start bf1 after a couple of days and start playing and notice my gun pulling towards an enemy, so I have to go into the menu settings and shut it off again. Also while playing and in ads I’ll see and feel my aim track the enemy like its aim assist, but when I go to settings aim assist is off.Wtf?

In bf4 I had the aimassist pulling my aim often, even though it was turned off.

Haven’t had the aimassist turning on by itself in bf1.

And I experience the opposite of aimassist in bf1.  
Often it feels like the game is pushing my aim away from enemies.

I’m hoping for cod and insurgency to be good games. Until then I’ll play rainbow six. Its a lag fest.. But atleast its fun gameplay!

---

<div class="post-metadata">

**Author:** ![jdbelcher1998](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jdbelcher1998/32/102379_2.png) [@jdbelcher1998](https://battlefieldforum.co/u/jdbelcher1998)\
**Post date:** [August 5, 2017, 1:29pm UTC](https://battlefieldforum.co/t/hit-detection/104273/957 "2017-08-05T13:29:00Z")

</div>

@misisipiRivrRat

Are you guys turning off only auto-rotation or also slowdown? Slowdown is what pulls your aim off to other enemies, not auto-rotation (the latter is only the snap-to target function).

Along with @mmarkweII I’d also be interested in some testing of aim assist and hit detection issues as others mention above. I have done extensive testing with it on and off and haven’t noticed any difference in hit detection, but I wasn’t specifically testing whether hit detection is “better” or “worse” with AA on or off. (Maybe @KingTolapsium has done these sort of tests, though.) I’m locked out of CTE currently but look forward to getting in with the next opening so I can put the game through its paces, especially the new changes such as prevention of damage and suppression stacking from high-pingers and the network smoothing. Has anyone tested the “fix to prevent late damage effects from lossy high ping connections” and if so how’s that functioning?

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<div class="post-metadata">

**Author:** ![denjoga](https://battlefieldforum.co/user_avatar/battlefieldforum.co/denjoga/32/101691_2.png) [@denjoga](https://battlefieldforum.co/u/denjoga)\
**Post date:** [August 5, 2017, 3:38pm UTC](https://battlefieldforum.co/t/hit-detection/104273/958 "2017-08-05T15:38:00Z")

</div>

_baiting_

---

<div class="post-metadata">

**Author:** ![jdbelcher1998](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jdbelcher1998/32/102379_2.png) [@jdbelcher1998](https://battlefieldforum.co/u/jdbelcher1998)\
**Post date:** [August 5, 2017, 4:07pm UTC](https://battlefieldforum.co/t/hit-detection/104273/959 "2017-08-05T16:07:00Z")

</div>

> [@denjoga](#):
>
> Wait - you mean they’re still working on fixing high ping players’ nonexistent negative effects on other players?  
> I mean, I know this is DICE we’re talking about, but why are they testing fixes for imaginary problems?  
> /s

Please continue your spat with others in this thread elsewhere…it has nothing to do with what I posted at all.

---

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**Author:** ![denjoga](https://battlefieldforum.co/user_avatar/battlefieldforum.co/denjoga/32/101691_2.png) [@denjoga](https://battlefieldforum.co/u/denjoga)\
**Post date:** [August 5, 2017, 7:03pm UTC](https://battlefieldforum.co/t/hit-detection/104273/960 "2017-08-05T19:03:00Z")

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Well, it does actually.  
High ping players, according to the experts, do not affect other players’ experience at all.  
So, what is there to fix?  
If DICE are spending resources and using the CTE to fix nonexistent problems, shouldn’t we all be upset about that?  
It’s a reasonable question.

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