# Hit Detection

**URL:** <https://battlefieldforum.co/t/hit-detection/104273>\
**Category:** Console\
**Created:** [November 14, 2016, 5:54pm UTC](https://battlefieldforum.co/t/hit-detection/104273 "2016-11-14T17:54:00Z")\
**Posts on this page:** 20\
**Page:** 53

<div class="post-metadata">

**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [August 28, 2017, 7:52pm UTC](https://battlefieldforum.co/t/hit-detection/104273/1041 "2017-08-28T19:52:00Z")

</div>

> [@lizzard](#):
>
> Please king.. Stop this nonsense…
> 
> A hitreg bug, would be something specific to a given instance.
> 
> Switching guns while reloading. And then have no hitreg.
> 
> Enter vehicle as a class and then exit vehicle, and have no hitreg.
> 
> Something like the previous hitreg bug that made some players unable to hit any one without restarting the game for example!
> 
> General hitreg would be that you sometime doesn’t get a hit on someone.  
> Maybe one hit isn’t counted out of 5 hits.
> 
> Drop that “crazy hostility” you’ve got going..

I’m not going to play semantics with you, and I’m not going to allow semantics to dismiss the feedback of myself and others, you’re literally making nonsense claims. Bugs, issues, problems… WHO CARES? These terms are not the point.

I’m also not the one declaring that the dev has no reason to further interact.

It seems you have dismissed the idea of legit hit-reg bugs and are now blaming supression and spread, I’m not going to follow a narrative simply out of ease.

If you don’t think the netcode, or legit bugs are to blame, thats totally fine, not a problem, what we don’t need is you dismissing feedback.

---

<div class="post-metadata">

**Author:** ![Godhates1234](https://battlefieldforum.co/user_avatar/battlefieldforum.co/godhates1234/32/101035_2.png) [@Godhates1234](https://battlefieldforum.co/u/Godhates1234)\
**Post date:** [August 28, 2017, 7:55pm UTC](https://battlefieldforum.co/t/hit-detection/104273/1042 "2017-08-28T19:55:00Z")

</div>

> [@misisipiRivrRat](#):
>
> > [@MitsosKt94](#):
> >
> > [https://www.youtube.com/watch?v=mxZaT8W1QT8](https://www.youtube.com/watch?v=mxZaT8W1QT8)
> > 
> > there you go guys. Happened about an hour on my ps4 system. Never had something like this before.
> 
> Hey that’s pretty close to whats happened to me a few times. Maybe a new bug?  
> Look right under your vid and you can see what happened to me.

This bug is not new. Have been there for a while.

---

<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [August 28, 2017, 8:13pm UTC](https://battlefieldforum.co/t/hit-detection/104273/1043 "2017-08-28T20:13:00Z")

</div>

> [@misisipiRivrRat](#):
>
> [https://www.youtube.com/watch?v=5hpJc\_3wKhc](https://www.youtube.com/watch?v=5hpJc_3wKhc)
> 
> Here’s what happened to me. Probably nothing but maybe a good idea to put it up.

You walked right by the guy who stabbed you. Reason why it doesn’t show the kill cam is two fold: he is on top of you and with stabbing animations (for reasons I don’t know) they never follow the enemy.

---

<div class="post-metadata">

**Author:** ![misisipiRivrRat](https://battlefieldforum.co/user_avatar/battlefieldforum.co/misisipirivrrat/32/102822_2.png) [@misisipiRivrRat](https://battlefieldforum.co/u/misisipiRivrRat)\
**Post date:** [August 28, 2017, 9:12pm UTC](https://battlefieldforum.co/t/hit-detection/104273/1044 "2017-08-28T21:12:00Z")

</div>

> [@VBALL\_MVP](#):
>
> > [@misisipiRivrRat](#):
> >
> > [https://www.youtube.com/watch?v=5hpJc\_3wKhc](https://www.youtube.com/watch?v=5hpJc_3wKhc)
> > 
> > Here’s what happened to me. Probably nothing but maybe a good idea to put it up.
> 
> You walked right by the guy who stabbed you. Reason why it doesn’t show the kill cam is two fold: he is on too of you and with stabbing animations (for reasons I don’t know) they never follow the enemy.

You might be right vball but maybe look again . When I come down from the rock the guy I’m next to is shooting the enemies in front of us. Pretty sure hes a teammate. I’ll look again to be sure.

Looked again. Damn, you may be right!

---

<div class="post-metadata">

**Author:** ![MitsosKt94](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/94ad74/32.png) [@MitsosKt94](https://battlefieldforum.co/u/MitsosKt94)\
**Post date:** [August 28, 2017, 9:19pm UTC](https://battlefieldforum.co/t/hit-detection/104273/1045 "2017-08-28T21:19:00Z")

</div>

> [@misisipiRivrRat](#):
>
> > [@VBALL\_MVP](#):
> >
> > > [@misisipiRivrRat](#):
> > >
> > > [https://www.youtube.com/watch?v=5hpJc\_3wKhc](https://www.youtube.com/watch?v=5hpJc_3wKhc)
> > > 
> > > Here’s what happened to me. Probably nothing but maybe a good idea to put it up.
> > 
> > You walked right by the guy who stabbed you. Reason why it doesn’t show the kill cam is two fold: he is on too of you and with stabbing animations (for reasons I don’t know) they never follow the enemy.
> 
> You might be right vball but maybe look again . When I come down from the rock the guy I’m next to is shooting the enemies in front of us. Pretty sure hes a teammate. I’ll look again to be sure.
> 
> Looked again. Damn, you may be right!

Yeah he is right but in my case what happened there? Pretty sure i cleared the room as you can see on my vid, also i checked right and was a teammate and also when i got fired first i ckecked again and no one was there. Don’t no what to think.

---

<div class="post-metadata">

**Author:** ![rock1obsta](https://battlefieldforum.co/user_avatar/battlefieldforum.co/rock1obsta/32/103288_2.png) [@rock1obsta](https://battlefieldforum.co/u/rock1obsta)\
**Post date:** [August 28, 2017, 9:21pm UTC](https://battlefieldforum.co/t/hit-detection/104273/1046 "2017-08-28T21:21:00Z")

</div>

> [@misisipiRivrRat](#):
>
> > [@VBALL\_MVP](#):
> >
> > > [@misisipiRivrRat](#):
> > >
> > > [https://www.youtube.com/watch?v=5hpJc\_3wKhc](https://www.youtube.com/watch?v=5hpJc_3wKhc)
> > > 
> > > Here’s what happened to me. Probably nothing but maybe a good idea to put it up.
> > 
> > You walked right by the guy who stabbed you. Reason why it doesn’t show the kill cam is two fold: he is on too of you and with stabbing animations (for reasons I don’t know) they never follow the enemy.
> 
> You might be right vball but maybe look again . When I come down from the rock the guy I’m next to is shooting the enemies in front of us. Pretty sure hes a teammate. I’ll look again to be sure.
> 
> Looked again. Damn, you may be right!

Wait, what?  
You guys actually _ **agree** _ about something?  
😃

I’m jus teasin.

---

<div class="post-metadata">

**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [August 28, 2017, 9:27pm UTC](https://battlefieldforum.co/t/hit-detection/104273/1047 "2017-08-28T21:27:00Z")

</div>

> [@MitsosKt94](#):
>
> [https://www.youtube.com/watch?v=mxZaT8W1QT8](https://www.youtube.com/watch?v=mxZaT8W1QT8)
> 
> there you go guys. Happened about an hour on my ps4 system. Never had something like this before.

Bookmarked so I can watch later.

---

<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [August 28, 2017, 9:30pm UTC](https://battlefieldforum.co/t/hit-detection/104273/1048 "2017-08-28T21:30:00Z")

</div>

> [@misisipiRivrRat](#):
>
> > [@VBALL\_MVP](#):
> >
> > > [@misisipiRivrRat](#):
> > >
> > > [https://www.youtube.com/watch?v=5hpJc\_3wKhc](https://www.youtube.com/watch?v=5hpJc_3wKhc)
> > > 
> > > Here’s what happened to me. Probably nothing but maybe a good idea to put it up.
> > 
> > You walked right by the guy who stabbed you. Reason why it doesn’t show the kill cam is two fold: he is on too of you and with stabbing animations (for reasons I don’t know) they never follow the enemy.
> 
> You might be right vball but maybe look again . When I come down from the rock the guy I’m next to is shooting the enemies in front of us. Pretty sure hes a teammate. I’ll look again to be sure.
> 
> Looked again. Damn, you may be right!

He is an enemy, he is not on your radar so he is not a blueberry. But what really convinced me is at 0:07 in the clip you see the melee “hint” pop up next to him. That was the give away for me.

---

<div class="post-metadata">

**Author:** ![MitsosKt94](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/94ad74/32.png) [@MitsosKt94](https://battlefieldforum.co/u/MitsosKt94)\
**Post date:** [August 28, 2017, 9:41pm UTC](https://battlefieldforum.co/t/hit-detection/104273/1049 "2017-08-28T21:41:00Z")

</div>

> [@mmarkweII](#):
>
> > [@MitsosKt94](#):
> >
> > [https://www.youtube.com/watch?v=mxZaT8W1QT8](https://www.youtube.com/watch?v=mxZaT8W1QT8)
> > 
> > there you go guys. Happened about an hour on my ps4 system. Never had something like this before.
> 
> Bookmarked so I can watch later.

Let me know what you think, thanks!

---

<div class="post-metadata">

**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [August 28, 2017, 9:45pm UTC](https://battlefieldforum.co/t/hit-detection/104273/1050 "2017-08-28T21:45:00Z")

</div>

> [@MitsosKt94](#):
>
> [https://www.youtube.com/watch?v=mxZaT8W1QT8](https://www.youtube.com/watch?v=mxZaT8W1QT8)
> 
> there you go guys. Happened about an hour on my ps4 system. Never had something like this before.

Watch the killfeed, he fights your team mate than comes for you, this helps understand the event a bit better. Looks like he started dropping packets after he fought your squadmate (last footsteps at 34-35 seconds), and then his shots and the knife all landed at once (39), leading to an instant death (listen to the footsteps, they do not align with an even trajectory from the right side of the building to your body). The game doesn’t render all 3d models you can’t see, I’m guessing going from one of these blind spots straight to the knife ignores the normal client rendering of the enemy. (Obviously this is just a guess)

4 seconds of lag being confirmed is a huge issue, great clip.

---

<div class="post-metadata">

**Author:** ![lizzard](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/4af34b/32.png) [@lizzard](https://battlefieldforum.co/u/lizzard)\
**Post date:** [August 28, 2017, 10:36pm UTC](https://battlefieldforum.co/t/hit-detection/104273/1051 "2017-08-28T22:36:00Z")

</div>

> [@KingTolapsium](#):
>
> > [@lizzard](#):
> >
> > Please king.. Stop this nonsense…
> > 
> > A hitreg bug, would be something specific to a given instance.
> > 
> > Switching guns while reloading. And then have no hitreg.
> > 
> > Enter vehicle as a class and then exit vehicle, and have no hitreg.
> > 
> > Something like the previous hitreg bug that made some players unable to hit any one without restarting the game for example!
> > 
> > General hitreg would be that you sometime doesn’t get a hit on someone.  
> > Maybe one hit isn’t counted out of 5 hits.
> > 
> > Drop that “crazy hostility” you’ve got going..
> 
> I’m not going to play semantics with you, and I’m not going to allow semantics to dismiss the feedback of myself and others, you’re literally making nonsense claims. Bugs, issues, problems… WHO CARES? These terms are not the point.
> 
> I’m also not the one declaring that the dev has no reason to further interact.
> 
> It seems you have dismissed the idea of legit hit-reg bugs and are now blaming supression and spread, I’m not going to follow a narrative simply out of ease.
> 
> If you don’t think the netcode, or legit bugs are to blame, thats totally fine, not a problem, what we don’t need is you dismissing feedback.

Im not dismissing feedback!  
I’m not saying there is no hitreg issues!

I do doubt that mischkag can do much more, under the circumstances!

Packet loss limit and ping limit would be an easy way to see if issues would remain.

But since every thing he have done to make it more fair for lowpingers.  
Have resulted in hate from everyone with a bad connection.. What more is there that he can do!?

---

<div class="post-metadata">

**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [August 28, 2017, 11:33pm UTC](https://battlefieldforum.co/t/hit-detection/104273/1052 "2017-08-28T23:33:00Z")

</div>

Well, you’re wrong, hopefully things continue to improve. I am not going to talk about what I consider to be under NDA.

While we may not be able to have perfectly in sync combat, due to the realities of global networking, there is nothing that should get in the way of hit registration for low ping clients under the soft ping cap.

Or the locomotion of these players, due to damage delivery.

---

<div class="post-metadata">

**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [August 29, 2017, 1:04am UTC](https://battlefieldforum.co/t/hit-detection/104273/1053 "2017-08-29T01:04:00Z")

</div>

> [@KingTolapsium](#):
>
> > [@MitsosKt94](#):
> >
> > [https://www.youtube.com/watch?v=mxZaT8W1QT8](https://www.youtube.com/watch?v=mxZaT8W1QT8)
> > 
> > there you go guys. Happened about an hour on my ps4 system. Never had something like this before.
> 
> Watch the killfeed, he fights your team mate than comes for you, this helps understand the event a bit better. Looks like he started dropping packets after he fought your squadmate (last footsteps at 34-35 seconds), and then his shots and the knife all landed at once (39), leading to an instant death (listen to the footsteps, they do not align with an even trajectory from the right side of the building to your body). The game doesn’t render all 3d models you can’t see, I’m guessing going from one of these blind spots straight to the knife ignores the normal client rendering of the enemy. (Obviously this is just a guess)
> 
> 4 seconds of lag being confirmed is a huge issue, great clip.

Lag? The guy who killed him had a lower ping than he. Granted…we have no idea how stable ANYONE’S connection is.

---

<div class="post-metadata">

**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [August 29, 2017, 3:28am UTC](https://battlefieldforum.co/t/hit-detection/104273/1054 "2017-08-29T03:28:00Z")

</div>

> [@mmarkweII](#):
>
> > [@KingTolapsium](#):
> >
> > > [@MitsosKt94](#):
> > >
> > > [https://www.youtube.com/watch?v=mxZaT8W1QT8](https://www.youtube.com/watch?v=mxZaT8W1QT8)
> > > 
> > > there you go guys. Happened about an hour on my ps4 system. Never had something like this before.
> > 
> > Watch the killfeed, he fights your team mate than comes for you, this helps understand the event a bit better. Looks like he started dropping packets after he fought your squadmate (last footsteps at 34-35 seconds), and then his shots and the knife all landed at once (39), leading to an instant death (listen to the footsteps, they do not align with an even trajectory from the right side of the building to your body). The game doesn’t render all 3d models you can’t see, I’m guessing going from one of these blind spots straight to the knife ignores the normal client rendering of the enemy. (Obviously this is just a guess)
> > 
> > 4 seconds of lag being confirmed is a huge issue, great clip.
> 
> Lag? The guy who killed him had a lower ping than he. Granted…we have no idea how stable ANYONE’S connection is.

I’m assuming obviously, but packet loss can happen at any ping, and huge loss does not need to correlate to high or low ping.

The scoreboard poles latency at 5 second intervals, it’s a great indicator of the average, but not so good for the second to second variation.

There was obviously a lapse in critical data transmission, and I don’t see any server performance indicators.

---

<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [August 29, 2017, 4:03am UTC](https://battlefieldforum.co/t/hit-detection/104273/1055 "2017-08-29T04:03:00Z")

</div>

> [@MitsosKt94](#):
>
> [https://www.youtube.com/watch?v=mxZaT8W1QT8](https://www.youtube.com/watch?v=mxZaT8W1QT8)
> 
> there you go guys. Happened about an hour on my ps4 system. Never had something like this before.

The guy came in from the other door off to your right. Same one you came in. Flanked to your left. Probably didn’t see you until he was right on top of you. Shoots you a few times up close (hit indicator shows it), enough hits to drop your health low enough for a knife kill. The knife hit comes from the same direction as the shots.

---

<div class="post-metadata">

**Author:** ![Godhates1234](https://battlefieldforum.co/user_avatar/battlefieldforum.co/godhates1234/32/101035_2.png) [@Godhates1234](https://battlefieldforum.co/u/Godhates1234)\
**Post date:** [August 29, 2017, 9:32am UTC](https://battlefieldforum.co/t/hit-detection/104273/1056 "2017-08-29T09:32:00Z")

</div>

> [@lizzard](#):
>
> > [@KingTolapsium](#):
> >
> > > [@lizzard](#):
> > >
> > > Please king.. Stop this nonsense…
> > > 
> > > A hitreg bug, would be something specific to a given instance.
> > > 
> > > Switching guns while reloading. And then have no hitreg.
> > > 
> > > Enter vehicle as a class and then exit vehicle, and have no hitreg.
> > > 
> > > Something like the previous hitreg bug that made some players unable to hit any one without restarting the game for example!
> > > 
> > > General hitreg would be that you sometime doesn’t get a hit on someone.  
> > > Maybe one hit isn’t counted out of 5 hits.
> > > 
> > > Drop that “crazy hostility” you’ve got going..
> > 
> > I’m not going to play semantics with you, and I’m not going to allow semantics to dismiss the feedback of myself and others, you’re literally making nonsense claims. Bugs, issues, problems… WHO CARES? These terms are not the point.
> > 
> > I’m also not the one declaring that the dev has no reason to further interact.
> > 
> > It seems you have dismissed the idea of legit hit-reg bugs and are now blaming supression and spread, I’m not going to follow a narrative simply out of ease.
> > 
> > If you don’t think the netcode, or legit bugs are to blame, thats totally fine, not a problem, what we don’t need is you dismissing feedback.
> 
> Im not dismissing feedback!  
> I’m not saying there is no hitreg issues!
> 
> I do doubt that mischkag can do much more, under the circumstances!
> 
> Packet loss limit and ping limit would be an easy way to see if issues would remain.
> 
> But since every thing he have done to make it more fair for lowpingers.  
> Have resulted in hate from everyone with a bad connection.. What more is there that he can do!?

Then explain me this, if you can. Why was it with the closed beta and after released hit reg and hit detection was just fine. When i hit a player he died and my k/d was great. But after about 6 - 7 months and patch, hit reg and hit detection is crap. Players need more bullets to go down. I have no problem with other FPS games, only BF1. So please explain so i can understand and not be pain in the but to Dice’s dev.

---

<div class="post-metadata">

**Author:** ![lizzard](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/4af34b/32.png) [@lizzard](https://battlefieldforum.co/u/lizzard)\
**Post date:** [August 29, 2017, 12:24pm UTC](https://battlefieldforum.co/t/hit-detection/104273/1057 "2017-08-29T12:24:00Z")

</div>

> [@Godhates1234](#):
>
> > [@lizzard](#):
> >
> > > [@KingTolapsium](#):
> > >
> > > > [@lizzard](#):
> > > >
> > > > Please king.. Stop this nonsense…
> > > > 
> > > > A hitreg bug, would be something specific to a given instance.
> > > > 
> > > > Switching guns while reloading. And then have no hitreg.
> > > > 
> > > > Enter vehicle as a class and then exit vehicle, and have no hitreg.
> > > > 
> > > > Something like the previous hitreg bug that made some players unable to hit any one without restarting the game for example!
> > > > 
> > > > General hitreg would be that you sometime doesn’t get a hit on someone.  
> > > > Maybe one hit isn’t counted out of 5 hits.
> > > > 
> > > > Drop that “crazy hostility” you’ve got going..
> > > 
> > > I’m not going to play semantics with you, and I’m not going to allow semantics to dismiss the feedback of myself and others, you’re literally making nonsense claims. Bugs, issues, problems… WHO CARES? These terms are not the point.
> > > 
> > > I’m also not the one declaring that the dev has no reason to further interact.
> > > 
> > > It seems you have dismissed the idea of legit hit-reg bugs and are now blaming supression and spread, I’m not going to follow a narrative simply out of ease.
> > > 
> > > If you don’t think the netcode, or legit bugs are to blame, thats totally fine, not a problem, what we don’t need is you dismissing feedback.
> > 
> > Im not dismissing feedback!  
> > I’m not saying there is no hitreg issues!
> > 
> > I do doubt that mischkag can do much more, under the circumstances!
> > 
> > Packet loss limit and ping limit would be an easy way to see if issues would remain.
> > 
> > But since every thing he have done to make it more fair for lowpingers.  
> > Have resulted in hate from everyone with a bad connection.. What more is there that he can do!?
> 
> Then explain me this, if you can. Why was it with the closed beta and after released hit reg and hit detection was just fine. When i hit a player he died and my k/d was great. But after about 6 - 7 months and patch, hit reg and hit detection is crap. Players need more bullets to go down. I have no problem with other FPS games, only BF1. So please explain so i can understand and not be pain in the but to Dice’s dev.

Smaller amount of bad connections?  
Different servers?

Why was it so enjoyable for 7 days after the 100ms patch?  
Why did every highpinger cry and put all that hate on mischkag?

Why did they revert back after 7 days?

Yes there is such an amount of issues in this game, that I cant play 30 minutes before I go in to ragemode.

---

<div class="post-metadata">

**Author:** ![Godhates1234](https://battlefieldforum.co/user_avatar/battlefieldforum.co/godhates1234/32/101035_2.png) [@Godhates1234](https://battlefieldforum.co/u/Godhates1234)\
**Post date:** [August 29, 2017, 1:29pm UTC](https://battlefieldforum.co/t/hit-detection/104273/1058 "2017-08-29T13:29:00Z")

</div>

To defend Dice and the game. I had last night only good games. This is the best that happened for me in the last 5 months. Hope it keep going that way. And im looking forward to the big weapon balance in the next patch i think comming next month.

---

<div class="post-metadata">

**Author:** ![kniphtee](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/b19c9b/32.png) [@kniphtee](https://battlefieldforum.co/u/kniphtee)\
**Post date:** [August 29, 2017, 1:41pm UTC](https://battlefieldforum.co/t/hit-detection/104273/1059 "2017-08-29T13:41:00Z")

</div>

can I get some thoughts on these?

[http://xboxdvr.com/gamer/KNIPHTEE/video/35682478](http://xboxdvr.com/gamer/KNIPHTEE/video/35682478) - this one is weird in part because the snap to on console (don’t typically use it) held as though on target but the one guy was froze in stasis and the other it looks like I hit a few times to no avail - weird - let alone the camping arty truck with his two repair buddies - grr - btw he went 56-0  
[http://xboxdvr.com/gamer/KNIPHTEE/video/35682793](http://xboxdvr.com/gamer/KNIPHTEE/video/35682793) - no scope but still think it hit and it’s faster than swapping to the sidearm on xbone  
[http://xboxdvr.com/gamer/KNIPHTEE/video/35683040](http://xboxdvr.com/gamer/KNIPHTEE/video/35683040) - melee system?  
[http://xboxdvr.com/gamer/KNIPHTEE/video/35683257](http://xboxdvr.com/gamer/KNIPHTEE/video/35683257) - remember this vividly and still ticked about it - quick one-two, nope

have more to sift through…

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<div class="post-metadata">

**Author:** ![lizzard](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/4af34b/32.png) [@lizzard](https://battlefieldforum.co/u/lizzard)\
**Post date:** [August 29, 2017, 2:44pm UTC](https://battlefieldforum.co/t/hit-detection/104273/1060 "2017-08-29T14:44:00Z")

</div>

> [@kniphtee](#):
>
> can I get some thoughts on these?
> 
> [http://xboxdvr.com/gamer/KNIPHTEE/video/35682478](http://xboxdvr.com/gamer/KNIPHTEE/video/35682478) - this one is weird in part because the snap to on console (don’t typically use it) held as though on target but the one guy was froze in stasis and the other it looks like I hit a few times to no avail - weird - let alone the camping arty truck with his two repair buddies - grr - btw he went 56-0  
> [http://xboxdvr.com/gamer/KNIPHTEE/video/35682793](http://xboxdvr.com/gamer/KNIPHTEE/video/35682793) - no scope but still think it hit and it’s faster than swapping to the sidearm on xbone  
> [http://xboxdvr.com/gamer/KNIPHTEE/video/35683040](http://xboxdvr.com/gamer/KNIPHTEE/video/35683040) - melee system?  
> [http://xboxdvr.com/gamer/KNIPHTEE/video/35683257](http://xboxdvr.com/gamer/KNIPHTEE/video/35683257) - remember this vividly and still ticked about it - quick one-two, nope
> 
> have more to sift through…

Desync maybe?

Looks like you were suppressed.. Maybe a bit delayed accuracy penalty?

Melee is a joke…

Last one.. Lag? Packet loss player?

Feeling the rage level rise when watching those vids..

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