# Hit Detection

**URL:** <https://battlefieldforum.co/t/hit-detection/104273>\
**Category:** Console\
**Created:** [November 14, 2016, 5:54pm UTC](https://battlefieldforum.co/t/hit-detection/104273 "2016-11-14T17:54:00Z")\
**Posts on this page:** 1\
**Showing post:** 1607

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [November 26, 2017, 8:20pm UTC](https://battlefieldforum.co/t/hit-detection/104273/1607 "2017-11-26T20:20:00Z")

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> [@misisipiRivrRat](#):
>
> @RevOverDrive, you explain that the low/high varience happens possibly from having cell phones going, Netflix at the same time. So last weekend the youngest was watching Netflix, my lady was on the pc surfing the web, and all three of our cell phones were connected to wi fi , yet my ping to the servers was a steady 35ms. I have a decent router set to prioritize gaming and wondered if that’s why my ping wasn’t affected. And those players that I see with a high varience of high /low ping, most probably don’t have things set up properly ? Or is it done on purpose ?

Your bandwidth allowance is probably a lot higher than most. And yes certain routers will prioritize traffic to minimize “bufferbloat”.

Variance happens for many reasons. The Ping, Latency, Jitter thread walks through it.  
[Ping, Latency, Jitter …](https://battlefieldforum.co/t/ping-latency-jitter/102992)

True, some people use software and or services to manage transmission timings of packets. For example they use the software to slow down transmission of movement/action updates which emulates high ping. But they keep inbound and hit claim transmission normal. Typically with this type of software you don’t see latency variance though.

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