Hit Detection

mischkag, again, appreciate the direct interaction and feedback.

Was hoping to ask an off topic question. Is there any thought to improbing the horrid menu lag? I’m on xbox, and it’s insane how slow the menu is, in most aspects. From general in game choices, to server browser. It technically works for the most part, just agonizingly slow most of the time, so it might be low on the priority list. I just assume the this slowness is related to the lag you see when spawning on teammates and a few other places.

@mischkag

What is different from bf4 to bf1?

We had bullets rejected when over 300ms in the past title, with the same server situation. Why has this window more than tripled? It really doesn’t feel good from the receiving end.

TCR / TRC? I sure hope not.

Great and very much appreciative response. Though unfortunate that we may not see any improvements in the next patch I understand the complexity of it. HOPEFULLY we can by the next one whenever that may be. I am willing to be patient and stick with the game until it gets fixed and that is simply thanks to your responses. The peace of mind knowing that you guys are at least trying to solve our issues gives me confidence to just grit and bare my frustrations until that day over the horizon that the game is a much more smoother experience. I REALLY enjoy the game and have an absolute blast playing it the times the game is working properly for me. For example just last night I found myself laughing hard as I battled two tanks at the same time while I was in mine after winning several battles. The tension was high as I manuvered in and out between buildings dropping smoke to mask my positions while I weaved in and out of cover as I hit each one of them giving my team mates enough time to get in there and throw some anti-tank greandes to help me out. What made it so stressful was I can tell their squad was on comms coordinating together and I wasnt (though I always play with a mic but it seems no else does) as they tried to box me in. What made it so funny was EVERY time they had a chance for a tank to spawn in they would come after me and the battle would start all over again. I actually felt their frustration trying to put a stop to my destruction of their team. You can ONLY have that type of fun in a Battlefield game!!!

Not just that, why does it contradict one of your other colleagues who stated it was less than BF4. I believe it was Ali who said it was now 150ms in BF1.

It makes me a little uneasy when you say, “I’m doing this”, “I fixed that”, “I changed this”… etc.
Are you really the only person working on this?
Granted, I know nothing about how games are developed, but I would have thought that at least a small team of devs would be working on stuff like this (netcode, lag comp, hit reg, etc…).
Seems like a very big job for just one guy.
But, what do I know? (nothing :wink: )

I believe there is a team.

Dude, it is really awesome that you are giving out more technical information on the physical limitations behind what is trying to be achieved and i, and i am sure many others really appreciate it, it really helps for people to know that complaints are being listened to and that there is efforts being made to improve upon the game and not just the blanket silence that there has been in the past.
Personally i will be paying for premium when CTE comes out just so i can be involved in the process of helping to make the game better for everyone.
I realise you have a tough job to do and commenting on the forums is probably not in your job description, so, thanks again and keep up the good work!

Thx guys. Yes of course there is a big team behind BF1 live support and future fixes/improvements/expansion packs. But we also have experts and ownership for certain aspects of the game. That one here happens to be mine. We may be able to squeeze some improvements into the upcoming patch, fingers crossed. The bigger ones will have to wait a bit longer though.
The 300 ms stuff is basically a restriction on high pingers to enforce some sort of leading their shot. But the truth is that it does not make a meaningful difference as of yet. There are some ideas to change that.
I would really appreciate the participation on CTE. This will help making meaningful changes in a real environment. I will let u know once it is up.
As far as the menu speed goes. Its true that this is a bit slow. I will see if we can address that.

I love to participate in CTE…As long as you can convince Sony to allow it on PS4.

PLEASE yes.

I think one reason why PS4 dont have CTE is servers and software? You need certificate from sony to update PS4 software and it takes time,when on Xbox you can update software without any problemes. Thanks to our preview program and azure servers + Directx 12 :wink: I have one question? Are we finally using azure servers for xbox one multiplayer or is there reason not to use because those servers will reduce latency between players?

Easily the worst hit detection I’ve ever experienced. Seriously bad.

Thanks for your efforts to try and balance /solve those issues.

I can still not find a predictable way of telling when the fps drops /sluggishness is going to happen in a game.

Played a couple of hours to night.
Full squad of friends.
Four Swedish guys and one from UK.

First game after 5 minutes two started to complain about sluggishness. Not being able to kill players in a predictable way.
Noticed the sluggish aim me to, but no nauseating fps drops.
But it was pure struggle to kill enemies.
Guys strafing superfast left to right back and forth, like the server couldnt make up where to place the character.

Result =Devastating loss by 500 tikets.

Ping was fine for al of us. No package loss.
Servtick 19-22ms
Extr 30-35
The blue one said 0.9. (dont remember what that one is)

Change to new server.
A round that was more playabe
And had much less sluggishness, and more predictable kills.

Ping still fine and no package loss.
The graph showed.
Servtick 15-17ms.
Extr 19-25.
Blue one 0.0 I think.

The one guy playing at soldier sensitivity 40. Did not notice any fps drops or sluggishness.
On a regular ps4.

Half the squad droped of. Three of us played one last round. The server was then halfway populated.
Aim was more smoth. No noticeable fps drops.
Killing enemies was easy Street for me. Kill confirms and hitmarkers almost before the bullets hit enemies!
The two other friends could not kill anyone almost. And continued to have a really bad experience.

Its mind-boggling really! How can it feel so different? How can a game turn from only getting smal damage delivery on players. And dying almost instantly.
To almost feel like your invincible. On the same server and the same game, using the same gun!?

As a side note.
A way to enable/disable the netgraph, whit a quick button. Would be nice. Maybe like pressing l3 r3 at the same time? That way it would be easier to turn on and of.

The best thing would be to have the Graph as a line on the bottom of the screen. The numbers and names side by side each other. So it didnt cover such a big area of the screen.

The game feels immensely doffered from just minor regional shifts. I noted earlier, I’m in California, can’t play US east, the difference is clear quickly. Sounds like it’s the same in Europe.

Which is a huge shame. With the above being true, I’m locked out of playing with many friends because of regional differences. I’m also prohibite from playing any game that forces a quick match, like operations (which I haven’t touched in a month because of the pain).

I’m glad we have the browser for conquest, or else I would have stopped playing after a few weeks. Can’t believe removing it was seriously considered.

Most people here in the forums are asking for region and ping locks. You essentially ask for the opposite, am I right? I guess the right direction is really having a bunch of servers region/ping locked and the others should be open and labelled as ‘International’ or so.

That sounds pretty good, any guess to what that ping limit might be?

Perhaps I’m lamenting how difficult it is to play a balanced game with friends…in 2017. Seems like a ping lock would be better, allowing for cross regional play. ‘intl’ servers,as well as rentals, could accommodate others

What makes you think they are on azure servers. Especially when DICE stated they control all servers on ALL platforms.

Have you traced the traffic?

Stahp! Azure servers and software have nothing to do with whether or not the ps4 will be included in the CTE. Permission comes directly from Sony / MS. That’s it. In BF4, MS allowed for it, but it took a lot of time for it to happen, while Sony said no.