I know it is frustrating but only some fixes made it into the upcoming patch. I am afraid this won’t solve the problems yet I am pushing it internally, but all i can ask for is some more patience. Thank you!
As long as we dont have ping in scoreboard and package loss in scoreboard. We cant really be 100% sure.
But you have to admit that its strange that the wtf moments. Go through the roof when players with oor relevant names join a server in great numbers.
What kind of equipment and connection they have, is unknown.. I would be surprised if it is 100/100 fiber though.
Its funny to see streams from guys in France..
They stroll through the game and doing really well. While streaming and talking to there sister how is watching Netflix.. Amazing skills
Back in BF3, as soon as some players with BR in their names joined a US server, performance would go to hell.
When it got unbearable, I’d go to EU servers and have a better experience, until I started seeing players w/ KSA in their names, then server performance would go to hell.
This is anecdotal, circumstantial evidence, to be sure.
But when it happens time after time after time, I think it’s pretty fair to draw certain conclusions.
Were the people with those country abbreviations in their names actually playing from that country?
I have no idea.
What I do know, without doubt, is that when players with those countries in their usernames joined a server, regardless of the server region, the server performance went straight to hell; every. single. time.
Without exception.
What conclusions should we draw from that evidence?
That adding certain letters to your username degrades server performance?
That people with those letters in their names just happen to have pure crap for internet service, even though they live in the region of the server they’re playing in?
Or maybe, just maybe, they live in the country they advertise in their user name and have horribly poor quality internet service.
¯_(ツ)_/¯
p.s. to be fair, I should have included Japan in the list of apparent countries of origin that would cause server performance to become unbearably bad.
p.p.s. Obviously, ultimately, it was about quality of connection and not region.
We had people we regularly played with, who were in the US and in the proper region, who obviously had horrible internet because when they joined the match, they’d be unkillable and the lag would go through the roof.
Also Canada, which we nicknamed North Brazil, would destroy server performance.
My point as well. There is also an old BF4 vid showing various hit reg issues and not from high ping suggesting the coding is off.
@lizzard I can reverse the same comments, how do you know the guy was oor. How do you know a person killed you was high ping or bad internet?
Couple things I can proove is that people out of region can have very stable connections based off of experience in being in the business as well as playing countless games out of region and not having quality issues. Being farther just means you go through more hops, as long as those nodes are up and not overwhelmed they won’t exhibit packet loss. Chances are people will exhibit more opportunities of packetloss before they even get out of their ISPs network.
We have been told that server performance is affected by map size, number of players, time server has been up, and packet loss. As @KingTolapsium has stated, chris did a test in a controlled environment and prooved high latency did not degrade the server abnormally.
Yes I have complained about servers with high SrvTick tick but I never said it was a epidemic or often happen. I said that when it happens I find a new server.
It also doesn’t have to be people with a poor connection to see issues. I have been shot around corners, through walls, invisible teammates, etc…all in region, with in region players. So, blaming OOR accomplishes absolutely nothing IMO.
Performance issues happen regardless of where a player is playing from. Let’s address those and leave blaming other players out of it because whether you like it or not, it’s here to stay. Crying about it will not change it.
Yes. Ultimately it is about connection quality more so than region, obviously.
Can a player who is 10 miles from the server have a horrible connection?
Of course.
Can a player who is thousands of miles from the server have a good quality connection?
Seems unlikely.
So, in BF3 for example, when the server is running tolerably well and then suddenly it becomes unplayable at the same moment a squad joined who all had Japanese names and the flag of Japan as their emblem and are all total bullet sponges, I think it’s a fair conclusion that those players are in Japan, intentionally playing far out of their region in order to gain an advantage.
Could there have been legions of players in the eastern US playing in US East servers (e.g.) while manipulating their connections to cause lag and gain an advantage, who purposely disguise their accounts to appear to be from Japan or Brazil?
Could there have been legions of players in the UK manipulating their connections to gain an advantage in EU servers, purposely disguising themselves as residents of the Kingdom of Saudi Arabia?
Sure, I guess so, but why?
I think William of Ockham and his razor might have a problem with that explanation.
Using bf3 as an example really doesn’t help. We have better region availability, if only slightly, and the netcode is also significantly further along.
KSA players in bf3 were inregion in EU servers, so sorry.
It’s also possible the Japanese players that end up OOR, are simply looking for populated lobbies of a certain mode, even in bf1 we have modes that wane in popularity by time of day. These OOR issues are much less apparent to me in bf1.
It doesn’t matter how unlikely things seem when over simplified. A player thousands of miles away can have a good connection, join OOR and check your netgraph, I can maintain relatively low network variance on any region server when hardwired.
I’m not trying to deny that players attempt to abuse the netcode desync for an advantage, it’s more than apparent on these forums we have soldiers who won’t play fair.
Ok, so explain to me why someone 1000 miles away can’t have a good quality connection. Define what you think is good.
Also why do you think people will disguise themselves as something else? Did you know there are 21 million South American immigrants in the US? Wouldn’t you think a majority of them will identify themselves as SA instead of US? Same goes for the UK, 330 thousand immigrants came in the UK in a year…you think they identist as UK?
The dilemma here is that you assume that people who live in a country will identify themselves as that country…that is not reality nor is it necessary.
Not to repeat myself, but I acknowledge the various issues you are reporting here. We do try to get the ping into the scoreboard for consoles, we do try to get the region locks going, we do improve the high ping player handling, we do make it harder for high ping players, we did fix a few hit detection bugs, we did improve the spotting, we did fix a few cheats and bugs. It is sad that you did not feel/were heard since BF3 and its more than time to get this fixed. Now the patching process takes a little too long atm but i will let you know once CTE is up and what changes are featured.
As far as server performance goes. Knowing the code and testing the code, i cannot see a correlation between poor connections and increasing server performance. Does it make it a bit more inconsistent? Likely yes, but it wont have a real impact overall. Now granted, if people report that the server tick is running consistently above 16ms for PC, that is very bad and i am trying to figure out if this is datacenter specific or what else is causing that. Have a great weekend.
Exactly, as I stated before there are many variables in diagnosing network issues. And having high bandwidth is not proof of “good” internet.
Glad to see you found the cause, this is very similar to what happened on my old router. I had more QoS and forwarding rules that it could handle and the nvram would get corrupted resulting me to have to reflash the firmware. In the end, bought a new router which eliminated my frustrations.
Yeah this was a localized issue to my latency spikes only related to the last few days. I still see other issues that look like they could be addressed in the comming updates.
Jitter is one thing I plan to review with my isp, tho i don’t know how far i will get.
Okay, so I ran a UOTrace and my results came back perfect. This tells me there is nothing wrong with my connection or latency on my end. So what now? Can I go back to the correct assertion that the problem is with DICE and everyone else’s connections ruining my gameplay?
OOR players or players with connection issues do degrade the performance of the game, i’ve seen this happen a few times i’ve been on the steam rolling team we hold nearly all the points the hit detection and de sync isn’t too bad. Then what will happen is players on the team being steam rolled will start leaving and team switching they get replaced by a bunch of OOR players or players with questionable connections suddenly the hit detection will just seem to stop working not registering much and the game will go way out of sync mid game not just for me, my decent teammates will also seemly turn into a bunch of thumbless potatoes as like me there experiencing hit detection and sync issues, now the team that was being steam rolled starts steam rolling us as there now practically impossible to kill super soldiers with matrix abilities.
What I experience of this game its just what team can out latency the other wins.
I see this at least once or twice every time I play. My team will be up by 2-300 points the whole game and then somehow everyone become impossible to hit and then we lose right at the end.