Hit Detection

Wow, I see the ignorance is still in you. Still hating on anyone who is Arab I see. It’s people like you who bring this game to its knees with your conspiracies and beliefs that a name indicates where you are from.

I’ll ask again, if you were moved to the US would you identify yourself as American?

We all know you’re going to avoid that question, but that’s fine we all know the answer.

Relax m8. Now you just seem mad. High ping is not an advantage, at least you are only telling half truths with that statement.

All platforms can give feedback for CTE just like in BF4.

3 digit pings and the rest of the nonsense? Anyways… Happy gaming and no need to worry on the typos. It happens. :slight_smile:

Mr dodge himself demands an answer. see vball an answer without a wall of text or reference to a documentary just to prove… nothing.

@markwell no worries mate, im not mad, i find its funny tbh. people here believe you have to me rocketscientist just to play BF. PING is the issues combined with poor netcode and an broken engine. you cant built a good house on a broken foundation. why tweak the roof while tjhe fundament is bad. yes all platform can give feedback but only one platfortm PC can participate. so giving feedback and not playing in CTE is not making sense because the feedback from players in CTEis more appreciated. ITs simple logic. But be my guess spam the cte forums.

How is that for basic. but im done argueing. i dont want this thread locked because of the dev responding.

I never demand ed anything…you just like exaggerating…par for the course.

The irony is you are criticizing me for posting to proove nothing yet I have not seen an ounce of evidence from you…just your conspiracies that you can pinpoint every persons location by their screenname.

To take your house analogy, you state their are cracks in the foundation…yet you don’t want to show anyone where they are to inspect them.

Some video clips of said problems would be nice.

if you browse through the forums here plenty can be found and YT is a good source too. most people post on YT its better and you dont have to compress the clip I believe.

Says the guy that rants about how broken the netcode is and how incompetent the developers are… Lol you make me laugh for real!

You have already pointed out the cracks in the foundation! Why would someone else ned to do that once again?

I know it is hilarious isn’t it?

Instead of thinking that these really talented guys at Dice are totally crap at writing code, wouldn’t it be easier to believe that the issues are caused by something out of their control?

Like, how EA allows any quality of connection, from anywhere in the world to wreak havoc on their netcode?

@mischkag Shouldn’t a player from across the ocean have an inherently high latency to servers? And since we know that the netcode can be stressed even from in region players(seemingly), with unreliable data transfer centers, etc…Wouldn’t a lot of these OoR player’s connections have the same stress and unreliable data transfers, happening to them? And due to their already inherently high latency and distance from the server, it makes a noticeably more negative impact on gameplay, when they are in servers.

That seems like reason enough for some servers, that have local matchmaking or connection monitors(both), so people with good connections can get together and play each other. Any idea why Dice/EA doesn’t provide anything like this for a community that has been asking for these options, for years?

Thanks again, for your responses!

You know what they say about assuming.

Also… NETCODE FIXES!

“Reduce maximum displacement of high ping players when missing updates.
Fixed huge extrapolation times for good connections after frame spikes”

That’ll be nice.

This regional server/oor player argument is ridiculous.
I’ve never understood the logic behind region-labeled servers that are open to any region players.
What is the purpose of labeling the region if the region is not enforced?

I’ve been saying this since BF3:
The logical thing is to have region labeled servers that are locked to region and “open” servers that are available to anyone.
Want to play in the server nearest your location?
That should be the job of Quick Match - QM should put you in the nearest server to your location with open slots.
Want to play with your friends from around the globe?
Go to server browser and find an “open” server with enough available slots for your crew.

CTE should test server filter options - “open”, “filtered by region”, and “filtered by ping” - to see what works best objectively and what players prefer subjectively.

As @mischkag already stated,

“As far as the 91 ping from UK goes. You might have a better and more stable connection from UK to US EAST than some guys in Mid West going thru congested routers.”

Personally, i get 9 hops to the transatlantic connection giving me a total of 20ms, the hop across the atlantic adds 70ms and the 2 hops from there to the US East server adds <5ms which would suggest they are connected right into the backbone.
Regardless of distance, most of my latency comes from local hops within the UK, then its a straight line out over the ocean. It only takes 20ms for light to travel 3000 miles so i imagine some time is factored in for repeaters and switching at the end but the amount of routers i go through is minimal once i get past my local switching.

Can someone provide me with the US East server center ip address? I can’t find that info anywhere and I’d like to do a traceroute—seems you have that info @stuwooster ?

I doubt all players connecting from across the Atlantic will have such a decent connection.

Also, why play out of region, when you said you get 20ms in region? Why would you want to play OoR with a connection 4 times greater than your in region speed? Just curious…

Well since the February patch this morning, I have to say things were a lot smoother and my hit detection was much improved. This could have just been a placebo or the fact that there weren’t a lot of people playing at the time I was. If we continue in the direction of how things were going this morning, this game is going to get much better in terms of hit detection and gameplay.

See this. Has every location for xbox servers. I would assume every platform is hosted at the same location, but i don’t know that for sure.

*Updated 3-11-17* Testing your Connection - All Server IP’s and Locations

I’ll give it a week before passing any judgment on the winter patch, just like previous patches.

@jdbelcher1998 Here you go - va2bf1prgm0303.ea.com

@FlopTrain I have a few American friends that i play with online. Also having <20ms ping has been a disadvantage playing with people with bad connections, having ping higher than 50-60ms has definitely felt smoother, we will see if that has changed in the new patch.

Thanks, @Schmo13 and @stuwooster !

Again not true. It’s easy to have a stable connection overseas, just have ,to make sure that 1) Your hops go through quality ISPs and 2) The routers at each hop don’t constantly get overloaded and drop packets.

You’re assuming based on facts you want to believe. If connections overseas are always bad, you wouldn’t see as many companies doing business in real time over them.

As for the coding comment. Read last patch notes, for example, lots if coding fixes to handle things better. Oh that’s right, invisible walls, melee animation issues, and damage models are all due to OOR and not coding issues..please stop riding the ignorant train.

Edit: Oh look issues fixed that are “not due to coding” .

Improved cavalry victim experience. You should no longer get killed by cavalry using a saber from multiple meters away.

Increased the threshold for suppression effects to prevent suppression from occurring too early.

Can you help me understand what you mean here? Number 2 is in control of your ISP, right? I mean, you could call them and talk to them about the router stability at one of the hops, but this isn’t something you can be sure of, right? And as for “quality ISPs,” this is also not in everyone’s control. For instance, TWC has a complete monopoly on cable internet in my area. I have done everything I can on my end to clean up my connection and to improve it to the best I can, but some of this will be out of my control. Same goes for many. And I took that to be part of why @mischkag was saying it wouldn’t work simply to have universal standards, that the best that can be done FIRST is to fix the netcode and then to work on other changes on a kind of improvised basis through conversations like this one.