I only meant not fluctuating wildly—it’s actually been doing quite well around 10ms or less (for all my games in the morning and early afternoon). However, I did get two srv tick errors in my last game last night when it jumped up to 32. Only after I had gotten out of the game for the night did I realize I forgot to write down the server number!
Typically you won’t see fluctuating srvtick, it’s very steady. It’s a high SrvTick that you want to avoid…I stat away from servers in the mid to upper 20s.
@Immortal_0neShot Ahh yes grasping onto the one comment. One thing @mischkag didn’t mention was all the disadvantages as well. But that’s ok, run with half the story. The reality is you never tried to play with high ping so you have no clue how it plays.
Anywho he did also mention, again, how small the population is that plays over 100ms but again that doesn’t matter to you. Like I posted previously, your little racist mind thinks the reason why the game runs bad right now is because all the middle easterners have conspired together and are playing in every server you play just to ruin your experience.
^^ I SEE you replied to me. Usual defending. Now go educate a 5yo. They will probably not even believe you. I guess text of wall incoming again just make a point. I will ignore you again. I knew you would respond with these arguement. Priceless. No back to ignoring you and 2 others here. HIGH PING ADVANTAGE CONFIRMED. Something we all knew but i guess in America school is years behind. BYE
I cannot provide you internal telemetry data, unfortunately you have to take my word for it. However, that just captures averages. It does not mean that some players have highly fluctuating pings when downloading stuff in the background or having other type of interference when for example using Wifi.
The placement of servers in the middle east sounds strange. Plz report that here again once you see it with the exact name ones and i will chase that up.
No maybe i wrote it wrong but I meant on an European server a Dutch one, was full of KSA. Iraq, Iran. Qatar. UAE and middle east players . For some this is racism if you say this and I did put a screen capture of a server browser here in the past with all those names in the scoreboard but appeatently it was naming and shaming.
My points is lots of people still plau OOR. Because its 90% of the time you see those players with those usernames skipping and lagging and teleporting over the map.
But for some every OOR arab player is a referugee from the UK or a troll account I guess.
I talked with some over PSN mischkag and they admit joining euro to gain the advantage. But maybe now they will join their own region because they have their own servers now but many have rented servers in the EU region so they will play onthem first they till the rent period is over,
Thanks for your continued support in this thread mischkag. I hope you understand how valuable and appreciated it is.
I belive it is the KSA etc, servers that middle eastern guys rents. They seem to rent servers in Europe. And name them KSA, Iraq, Saudi, etc etc.. Wonder how the routing looks for someone in the middle east, connecting to a UK server?
Many boxes and switches to go throu?
From Sweden, UK,Germany, its pretty much straight fiberglass over the ocean even to USA.
Maybe that is why we can play on east coast us servers and have 90ms ping and 0 packet loss. And often a great experience, smoth gameplay, decent hitreg.
@VBALL_MVP
I really hate to agree with you. You know that.
But the SrvTick values is something we agree about!
And that is something that no one seems to be able to explain to us!
I still have the same opinion as you. SrvTick above 20ms and the gameplay goes really bad!
Have seen it started to get strange att 18ms. But then its often fluctuating higer quite often.
@mischkag
I noticed that you wrote that input is handled in 30hz in conquest.
Is there any way to change that?
The controlls and the aim is really sluggish on console, and limiting it to 30hz is probably making it even more sluggish and inconsistent!
The aim mechanics in bf1 is incredibly bad compared to bf3/4.
Suppression effects the aim.
Friendly soldiers nearby affect the aim.
The “held by damage” effects the aim.
Do we also have SrvTick affect the aim /mowement?
If you are not racist why are you not complaining about the Russian, Ukraine, Polish, Greek players who also have a far distance…nope you just choose to single out Arabs…even worse just by their screen names…what a joke.
Again you grasp at one comment, so again looks like that whole 4% only play in your servers…oh and that is the reason why everyone is complaining right now…yup only OOR is playing right now thats why there are issues.
Again, you tend to only look at one side…I know you haven’t played OOR cause if you did you would also see all the negatives. Its ok…continue to be narrow minded.
Right now there are serious issues, and guess what, they are not because of your “OOR” players.
I personally find the immature retort beyond offputting, involving yourself in this back and forth only serves to undermind relevant conversation.
Please respect the intent of the developer in this thread. Finding issues, reporting bugs, working towards a better netcode. We don’t need frail ego’s cherry picking posts.
I know it’s anecdotal so I’ll try to upload some vids later but my eyes don’t deceive me. Since yesterday’s patch it is obvious that on my screen I’m getting all the appropriate hit markers to kill a target, but it’s now taking what seems like twice the amount of hits. Barely any damage is registering against the other players. For instance, I’m getting 2-3+ headshots at close range and no kill. This is evidenced by the color I set for headshot hit-markers.
I play on US East servers (my region) where I avg 20-30ms ping. Oddly enough I decided to play on some EU servers today where I avg 120ms ping. What happened? The game played smooth as butter and I was having near perfect hit detection. Why can’t I have the same experience in my own region?
One guy recently posted 14 (I think) hops from Sweden to EU server…on console. Same guy showed 12 hops to US East server. Again…ON CONSOLE. I didn’t realize EU servers have multiple locations on console.
If someone from the Middle East rents a server in EU because they didn’t have servers available in their region, who freaking cares!? Don’t play on it. I will join those servers from time to time to compare my OOR gameplay to my in region gameplay. Guess what? OOR is much worse IMO, always. I don’t look at kd to judge if it was good gameplay or not, which many people seem to do, I look at how the server actually performs. There is a difference.
@KingTolapsium one thing I have noticed (much like BF4) is when you see someone doing that zombie run type glitch, someone else sees that same player as nothing wrong. This seems to be a client side issue to me.
The jitter after being revived is annoying. So is the no cross hairs after revived. Even though there are no crosshairs/weapon, it still works. Annoying, and hopefully gets fixed.
Most of the incorrect damage I see I write off as spawn protection (DICE spawn guys right in the middle of combat all the time…), I haven’t noticed anything awful since the patch, but one day of playing is not a large sample size.
About the input processing. The game simulation runs at 30Hz for consoles atm and even if we would sample the input at 60, we would only process it at 30 which actually does the change to the game. The aim assist is a different topic (outside this forum thread btw) and we have engineers on it to improve it. SrvTick does not affect the movement and as mentioned yesterday, i believe the held by damage is a side effect of you being already dead on the server. To prove me wrong, you would need to feel this without actually dieing. @Michael_Seaman: Plz provide a video. I really can assure you that a hit marker means hit confirmation. A headshot should be fatal. In order to fix it, i would really need to see it as i cannot confirm this here.
@mischkag I have a question about the spawning. There is a huge delay from the time I am notified a squadmate spawned on me until I see them appear on my screen. This delay can result in enemies spawning on a dead body. My guess is, the delay from pressing the spawn button until appearing on the screen is about the time it takes to go from the overview of the map in the spawn screen onto the battlefield.
There is the camera animation which runs from selecting the spawn til you actually spawn. I assume you get the notification the moment somebody spawn on you and the delay comes from the time it takes to finish the camera animation. This is also the issue why sometimes players spawn on dead players when they died within the camera animation. We are looking into improving that.
That’s exactly what I had suspected. Thank you for the response. Glad to hear it is being looked into. Sorry for being slightly off topic from the original discussion about netcode, hit registration.
How does the quality of the connection boxes. Wiring. Copper quality. Etc. Effect the connection?
Say for example. A guy in France countryside. Connecting through old phone lines?
I used to play on copper wire. Although it was a good wire, and the connection box was 50meters from my house.
My Internet provider sett up the connection to favor stable ping and package loss to a minimum. And it was really great for gameplay!
But not for downloading stuff.. 8-5mb down 1mb up.
30ms ping to UK.
Now I have a new fiber connection straight in to my house.
100mb Down. 10mb up.
20-30ms ping to UK.
Gameplay wise, it performs equal to the old connection..
Im having a Hart time understanding why so many French, Spanish, Italian players are so incredibly hard to kill!?
Where the hell are you pulling this from, i can honestly not say i have ever noticede a single one of these usernames you mention, nevermind servers being full of them.
You are literally contributing nothing to this discussion by spouting the same unverified vaguely racist crap, if you feel this is such a massive problem, back it up with proof, lets see some screenshots and videos of all the woes you are suffering or stop spouting the same crap over and over again.