Hit Detection

@Rev0verDrive I love it when you post all technical and stuff :wink:

Pics are worth their weight in gold.

Just remember these pics the next time you wonna shed tears over BF load times.

Hmmm.. Don’t remember “guy inside wall” happen in that video?

I had one guy halfway in a wall in an old video..

It sounded like you had good prof of it happening..?

You have a bad sense of comprehension. Read my post again, I never said a guy was in the wall. I said “Seems if you’re right on the wall it sometimes makes you “part” of the wall”

Go see @Rev0verDrive post…the illustration speaks volume.

Melee through wall:
[vimeo]

https://player.vimeo.com/video/227568482

Possible hit detection issue?
(first target seems fine since it is farther, but second target only gets one or two hit markers out of numerous shots, including what seems like an initial headshot while he is prone)
[vimeo]

https://player.vimeo.com/video/227575289

So being part of a wall. Doesn’t mean that you’re halfway inside a wall?

In my world. If you build a wall through the center of a pillar, then the pillar become a part of the wall. And the pillar can be considered to be inside the wall!

I forgot that its impossible to have any form of productive conversation with you.
Sorry. Wont do that mistake again.

Touching a wall doesnt mean in a wall.
Again..look at revs image it explains very well.

Let me put it in a different way…remember the indestructible branches? You can aim I’m between branches and still the shot gets absorbed by an “invisible wall”. Why cause the boundaries were not exactly on the branch.

And you were not trying to have a productive conversation…you thought you were cute to ask me if I had a vid.

Invisible walls is one thing. A player being absorbed by a wall or its boundaries, is strange..

Nope, I just thought you had some nice video. Of people repeatedly being protected by a wall, while partially being “inside” the wall.

Would be nice if that glitch could be solved for a future iteration of Battlefield.

But never mind. Let’s end it here, before the discussion becomes toxic :neutral:

What am I? Chopped liver?

Wow! That’s crazy! The dude in the wall that is. Guess you’re not safe anywhere in this game.

Tell me about it. I was bayonet charged while I was still on the spawn screen :stuck_out_tongue:

No Ofcorse not. It was a nice video.

I just wondered if VBALL_MVP had video of it happening In several occasions.
He always have the netgraph on, so it would give a better idea of what’s going on.

i havnt had problems modt snipers have a sweet spot for their 1 shot kills so up close is normally 2 hits unless its a head shot as for shot guns i can understand the inconcistentcy but the model 10 hunter has a tighter spread which increases its range and kill pot. At longer rangers vs another variant the may focus on closer ranger and increase its bullet spread if there was a problem in the game i wouldnt see it with the shotguns since giving them a buff or a nerf may seriosuly hurt the balance but i would prefer the support class weapons were on par with assault and medic

Main issue with a10 hunter. Is that the spread is mostly in a line.

One shot its a vertical line. Next its a horizontal line. And so on.
This makes it completely random if you’re going to get most part of the pellets on the target.

The pellets should always be in a somewhat circular formation (if not using a duck bill choke)

Sniper headshot and all headshots. Is suffering from inconsistencies due to the “first hit registration” where the damage output is defined by the first part the bullet hits.

A bullet that nudges a players hand for example. And then passes through the head. Will only do damage according to the hand damage model.

I understand what your saying and i completly agree i have no arguments there

Yeah. And it’s a pain in the butt to look through several wtf moment videos. And not being able to tell if its a hitreg / damage reg issue.
Or if it’s the strange spread?
Or a slight desync of the playermodel that creates the persived hitreg issue.

Those mechanics have started to enoy me to the degree, where im not able to play bf1 any longer.

Im cautiously waiting and hoping for some form of change…

In the video there is some teleporting with one of your blueberries suggesting there may be some issues with the network or the server, too bad you didn’t have the netgraph on.

Also it would be more beneficial if you used the video capture feature on the console, you will get better quality videos.

Tbh this looks like network issues not hit registraion might be that person or you not enough info to tell buts dosnt seem like its the game at fault rather than connection issues

Looks like frame drops , the old 10hz p2p hosted cod games run better than this game and normally the host was the player with over 500ms ping dropping all his packets.