You listen to your wallet, not your customers. This is a FPS. BF2 was fine as the netcode is concerned… To try to give a decent experience for people having a ping over 120 ms is simply foolish and prove how greedy people can become… I know what I’m talking about.
You have more accurate gameplay, with a lower ping. Less time to smooth.
You have smoother gameplay with higher ping. More time to smooth.
It’s literally just that simple, and it makes perfect sense, I feel your misinterpretation is adding to your frustrating. It does not benefit us to make sweeping assumptions.
The network smoothing will be in the next patch, and is live on the cte. Go test it, stop with the knee jerk assumptions.
It was part of the active testing phase (prototyping? Idk how they refer to these), so once they are done doing stability testing for the upcoming patch, and switch back to active testing/prototyping it will be live for cte.
The first pass reduced the auto-rotation by 67% vs retail.
Downloaded cte yesterday and wanted to put an hour or two on the std version tonight and then try cte…I have little understanding in most of the cyber issues (engineering, metals, hydraulics, pneumatics I more my gig) are quite Greek to me, I play one day at 25 ping or less and have great experience, play another day same ping and the whole game feels off and so if I find I am out of things that I can fix on my side I ask questions. Thank you for the simple explanation and that they are addressing it. At least knowing it is on their list takes some of the frustration out of it…you know one map going 8-17 and then on another server going 5-11 then play on yet another and it feels crisp and snappy going 29-8 followed by 32-5; had to jump off to get the kids ready for bed and then back to 8-11 - leaves me scratching my head.
There has been a topic on this ever since BF4 where they turned aim assist into some crazy aim bot. It is impossible to play again people in any close quarter map with the aim assist since BF4.
The biggest issue I noticed with aim assist off is that hit detection is off. Actual hit detection versus actual lag. With aim assist on, I’d say about 40% more of the bullet register versus without. I seriously got tired of losing all the close quarter battles that I turned it on.
Turned it off again after reading this post, but I refuse to have to look for servers without AA because there is hardly anyone playing those servers.
Whatever though. I did just as well with it off now then I did with it off before. I am not ruined, just making sure that I don’t let the crap get to me. So this is my way of dealing with this crap because it will never change.
If BF5 has the BF3 AA, I will turn it back off. Until, I don’t mind becoming one of the handicapped for a while.
Would love to see some actual hard data to support the claim above regarding hit detection and aim assist. Should be pretty easy to do in an empty server with a friend either in CTE or the retail version of the game.
Hit registration seems terribly off lately for me. Very inconsistent. High pingers create very extrange situations and look like servers run sloppy as hell. I dont know but the game and online experience seems to have been degrading. Im in PSN and have solid 45 ping conection…
And Aim Assist. I have tried it and turned it on for a match. Disgusting feeling. All the control goes away. Had to turn it off again mid match. Aim Assist is to powerfull in BF1.
I have something to add concerning aim assist and wonder does anybody else experience this.
I turn aim assist off in the menu but it will turn back on. I’ll start bf1 after a couple of days and start playing and notice my gun pulling towards an enemy, so I have to go into the menu settings and shut it off again. Also while playing and in ads I’ll see and feel my aim track the enemy like its aim assist, but when I go to settings aim assist is off.Wtf?
Are you guys turning off only auto-rotation or also slowdown? Slowdown is what pulls your aim off to other enemies, not auto-rotation (the latter is only the snap-to target function).
Along with @mmarkweII I’d also be interested in some testing of aim assist and hit detection issues as others mention above. I have done extensive testing with it on and off and haven’t noticed any difference in hit detection, but I wasn’t specifically testing whether hit detection is “better” or “worse” with AA on or off. (Maybe @KingTolapsium has done these sort of tests, though.) I’m locked out of CTE currently but look forward to getting in with the next opening so I can put the game through its paces, especially the new changes such as prevention of damage and suppression stacking from high-pingers and the network smoothing. Has anyone tested the “fix to prevent late damage effects from lossy high ping connections” and if so how’s that functioning?
Well, it does actually.
High ping players, according to the experts, do not affect other players’ experience at all.
So, what is there to fix?
If DICE are spending resources and using the CTE to fix nonexistent problems, shouldn’t we all be upset about that?
It’s a reasonable question.