I’m not going to play semantics with you, and I’m not going to allow semantics to dismiss the feedback of myself and others, you’re literally making nonsense claims. Bugs, issues, problems… WHO CARES? These terms are not the point.
I’m also not the one declaring that the dev has no reason to further interact.
It seems you have dismissed the idea of legit hit-reg bugs and are now blaming supression and spread, I’m not going to follow a narrative simply out of ease.
If you don’t think the netcode, or legit bugs are to blame, thats totally fine, not a problem, what we don’t need is you dismissing feedback.
You walked right by the guy who stabbed you. Reason why it doesn’t show the kill cam is two fold: he is on top of you and with stabbing animations (for reasons I don’t know) they never follow the enemy.
You might be right vball but maybe look again . When I come down from the rock the guy I’m next to is shooting the enemies in front of us. Pretty sure hes a teammate. I’ll look again to be sure.
Yeah he is right but in my case what happened there? Pretty sure i cleared the room as you can see on my vid, also i checked right and was a teammate and also when i got fired first i ckecked again and no one was there. Don’t no what to think.
He is an enemy, he is not on your radar so he is not a blueberry. But what really convinced me is at 0:07 in the clip you see the melee “hint” pop up next to him. That was the give away for me.
Watch the killfeed, he fights your team mate than comes for you, this helps understand the event a bit better. Looks like he started dropping packets after he fought your squadmate (last footsteps at 34-35 seconds), and then his shots and the knife all landed at once (39), leading to an instant death (listen to the footsteps, they do not align with an even trajectory from the right side of the building to your body). The game doesn’t render all 3d models you can’t see, I’m guessing going from one of these blind spots straight to the knife ignores the normal client rendering of the enemy. (Obviously this is just a guess)
4 seconds of lag being confirmed is a huge issue, great clip.
Im not dismissing feedback!
I’m not saying there is no hitreg issues!
I do doubt that mischkag can do much more, under the circumstances!
Packet loss limit and ping limit would be an easy way to see if issues would remain.
But since every thing he have done to make it more fair for lowpingers.
Have resulted in hate from everyone with a bad connection.. What more is there that he can do!?
Well, you’re wrong, hopefully things continue to improve. I am not going to talk about what I consider to be under NDA.
While we may not be able to have perfectly in sync combat, due to the realities of global networking, there is nothing that should get in the way of hit registration for low ping clients under the soft ping cap.
Or the locomotion of these players, due to damage delivery.
The guy came in from the other door off to your right. Same one you came in. Flanked to your left. Probably didn’t see you until he was right on top of you. Shoots you a few times up close (hit indicator shows it), enough hits to drop your health low enough for a knife kill. The knife hit comes from the same direction as the shots.
Then explain me this, if you can. Why was it with the closed beta and after released hit reg and hit detection was just fine. When i hit a player he died and my k/d was great. But after about 6 - 7 months and patch, hit reg and hit detection is crap. Players need more bullets to go down. I have no problem with other FPS games, only BF1. So please explain so i can understand and not be pain in the but to Dice’s dev.
To defend Dice and the game. I had last night only good games. This is the best that happened for me in the last 5 months. Hope it keep going that way. And im looking forward to the big weapon balance in the next patch i think comming next month.