@KingTolapsium I haven’t seen the latest BNS vid but I’ll have a look. Thanks!
You make a very good point. unfortunately we don’t have fiber where I am. My ping ranges from 50 - 70. I may contact my provider and discuss my routing options.
Cheers.
@KingTolapsium I haven’t seen the latest BNS vid but I’ll have a look. Thanks!
You’re welcome for the reference. It’s the destiny 2 netcode analysis video. Watch the whole thing. Great technical information to learn from.
Here’s the link for those people who would like to know more.
Rev0verDrive:
thurston13:oJU5T1No:
I think the low ping players should get the priority for a smooth game, since we’re the players who have invested time and money in a good connection, setting up everything properly and playing on the servers in our region to ensure we have a good experience gaming online. Also it prevents players purposely gimping there connections and playing out of region to gain a advantage. I have played on the american servers i’m in the uk and found theres not a great deal of difference compared to playing on the eu servers in my region, some games were actually better connection wise I can see why some players actually choose to play out of region.
I"m not sure you understand ping. Ping is the distance from you to the server. Investing in better internet won’t change ping. It only changes your UL and DL speeds. But I agree totally with the hit detection issues. Every update they fix something and there seems to be other bugs/issues that arise.
I disagree. I just changed ISP’s and my pings on all US East coast servers dropped 20ms. From avg 27ms to 7ms. West coast server pings are down to around 69ms from 160/180ms before.
Ping is in fact a measure of distance. But that distance is determined by network routing and the quality of hardware/software on the route. Node sharing can also have a decent impact.
Comcast 250Mbps / 15Mbps
https://www.youtube.com/watch?v=hsnPj29G6-Y
Verizon Fios (Fiber) 1Gbps / 1Gbps
You make a very good point. unfortunately we don’t have fiber where I am. My ping ranges from 50 - 70. I may contact my provider and discuss my routing options.
Cheers.
Unless your ISP connects directly to a DICE server in their network (not using another providers equipment), I don’t think there is much that can be done…IMO of course.
HillbillyJohn:
@KingTolapsium I haven’t seen the latest BNS vid but I’ll have a look. Thanks!
You’re welcome for the reference. It’s the destiny 2 netcode analysis video. Watch the whole thing. Great technical information to learn from.
Here’s the link for those people who would like to know more.
https://www.youtube.com/watch?v=ks5lgcCFvvE
thurston13:Rev0verDrive:
thurston13:oJU5T1No:
I think the low ping players should get the priority for a smooth game, since we’re the players who have invested time and money in a good connection, setting up everything properly and playing on the servers in our region to ensure we have a good experience gaming online. Also it prevents players purposely gimping there connections and playing out of region to gain a advantage. I have played on the american servers i’m in the uk and found theres not a great deal of difference compared to playing on the eu servers in my region, some games were actually better connection wise I can see why some players actually choose to play out of region.
I"m not sure you understand ping. Ping is the distance from you to the server. Investing in better internet won’t change ping. It only changes your UL and DL speeds. But I agree totally with the hit detection issues. Every update they fix something and there seems to be other bugs/issues that arise.
I disagree. I just changed ISP’s and my pings on all US East coast servers dropped 20ms. From avg 27ms to 7ms. West coast server pings are down to around 69ms from 160/180ms before.
Ping is in fact a measure of distance. But that distance is determined by network routing and the quality of hardware/software on the route. Node sharing can also have a decent impact.
Comcast 250Mbps / 15Mbps
https://www.youtube.com/watch?v=hsnPj29G6-Y
Verizon Fios (Fiber) 1Gbps / 1Gbps
You make a very good point. unfortunately we don’t have fiber where I am. My ping ranges from 50 - 70. I may contact my provider and discuss my routing options.
Cheers.
Unless your ISP connects directly to a DICE server in their network (not using another providers equipment), I don’t think there is much that can be done…IMO of course.
Thanks! I watched it and it was informative. ![]()
@HillbillyJohn and now you have your answer. Not sure what that has anything to do with hit detection. To each their own. Glad to have been a productive member of the community helping others.
how much bandwidth can BF1 use maximum both up and down?
How much download bandwidth is dependent on your receive rate and HFU. Your receive rate determines the number of datagrams every second. The HFU determines whos data is in the datagram along with the environmentals etc.
The easiest approach would be to open the network graph and watch it for a minute.
DownStream Avg x receive rate x 60 == Downstream avg/m
Multiply the Downstream avg/m by the total minutes.
The Downstream avg will vary depending on the map and typical clusters you get into. e.g. Tsaritsyn B flag with both teams fighting for it will have the highest avg per minute versus say Sinai B flag.
There’s also hitreg data up/down, scoreboard data etc to consider if you want all the numbers.
The upstream will be very small in comparison. That datagram only contains info about you. I’m not sure of the actual size, but it’s very very small. If you do get that number always multiply it by 60 x 60 for the minute avg. You always send at 60Hz on PC. Console varies depending on mode. Large is 30, small 60.
HillbillyJohn:
how much bandwidth can BF1 use maximum both up and down?
How much download bandwidth is dependent on your receive rate and HFU. Your receive rate determines the number of datagrams every second. The HFU determines whos data is in the datagram along with the environmentals etc.
The easiest approach would be to open the network graph and watch it for a minute.
DownStream Avg x receive rate x 60 == Downstream avg/mMultiply the Downstream avg/m by the total minutes.
The Downstream avg will vary depending on the map and typical clusters you get into. e.g. Tsaritsyn B flag with both teams fighting for it will have the highest avg per minute versus say Sinai B flag.
There’s also hitreg data up/down, scoreboard data etc to consider if you want all the numbers.
The upstream will be very small in comparison. That datagram only contains info about you. I’m not sure of the actual size, but it’s very very small. If you do get that number always multiply it by 60 x 60 for the minute avg. You always send at 60Hz on PC. Console varies depending on mode. Large is 30, small 60.
Things are also variable, down to 10hz (?) for 30hz servers. If I’m not mistaken.
Rev0verDrive:
HillbillyJohn:
how much bandwidth can BF1 use maximum both up and down?
How much download bandwidth is dependent on your receive rate and HFU. Your receive rate determines the number of datagrams every second. The HFU determines whos data is in the datagram along with the environmentals etc.
The easiest approach would be to open the network graph and watch it for a minute.
DownStream Avg x receive rate x 60 == Downstream avg/mMultiply the Downstream avg/m by the total minutes.
The Downstream avg will vary depending on the map and typical clusters you get into. e.g. Tsaritsyn B flag with both teams fighting for it will have the highest avg per minute versus say Sinai B flag.
There’s also hitreg data up/down, scoreboard data etc to consider if you want all the numbers.
The upstream will be very small in comparison. That datagram only contains info about you. I’m not sure of the actual size, but it’s very very small. If you do get that number always multiply it by 60 x 60 for the minute avg. You always send at 60Hz on PC. Console varies depending on mode. Large is 30, small 60.
Things are also variable, down to 10hz (?) for 30hz servers. If I’m not mistaken.
Thought the lowest was 30Hz. And it only drops to that for Bandwidth and performance. No point in smacking 60 if you can render 60.
Unless your ISP connects directly to a DICE server in their network (not using another providers equipment), I don’t think there is much that can be done…IMO of course.
Good Morning everyone!
How do I come to know that? A phone call to my ISP will solve that? Thanks!
KingTolapsium:
Rev0verDrive:
HillbillyJohn:
how much bandwidth can BF1 use maximum both up and down?
How much download bandwidth is dependent on your receive rate and HFU. Your receive rate determines the number of datagrams every second. The HFU determines whos data is in the datagram along with the environmentals etc.
The easiest approach would be to open the network graph and watch it for a minute.
DownStream Avg x receive rate x 60 == Downstream avg/mMultiply the Downstream avg/m by the total minutes.
The Downstream avg will vary depending on the map and typical clusters you get into. e.g. Tsaritsyn B flag with both teams fighting for it will have the highest avg per minute versus say Sinai B flag.
There’s also hitreg data up/down, scoreboard data etc to consider if you want all the numbers.
The upstream will be very small in comparison. That datagram only contains info about you. I’m not sure of the actual size, but it’s very very small. If you do get that number always multiply it by 60 x 60 for the minute avg. You always send at 60Hz on PC. Console varies depending on mode. Large is 30, small 60.
Things are also variable, down to 10hz (?) for 30hz servers. If I’m not mistaken.
Thought the lowest was 30Hz. And it only drops to that for Bandwidth and performance. No point in smacking 60 if you can render 60.
I’m almost positive it drops to 20hz then 10hz in the 30hz servers if bandwidth is a limiting factor.
30hz might be the bottom for 60hz variability.
I’m seeing alot players just run though bullets after this update, also alot of players warping 1 player who warped in the room I was in though a hail of bullets stood right in my face facing to the left of me looking and firing at where I was standing at one point and shot and killed me, unfortunately I forgot to record. But I did record this 1
http://xboxdvr.com/gamer/oJU5T1No/video/36148398#t=13
Not the hit reg bug as I do hit him a couple of times when he has stopped moving, I think its related to player movement again.
KingTolapsium:
lizzard:
Please king.. Stop this nonsense…
A hitreg bug, would be something specific to a given instance.
Switching guns while reloading. And then have no hitreg.
Enter vehicle as a class and then exit vehicle, and have no hitreg.
Something like the previous hitreg bug that made some players unable to hit any one without restarting the game for example!
General hitreg would be that you sometime doesn’t get a hit on someone.
Maybe one hit isn’t counted out of 5 hits.Drop that “crazy hostility” you’ve got going..
I’m not going to play semantics with you, and I’m not going to allow semantics to dismiss the feedback of myself and others, you’re literally making nonsense claims. Bugs, issues, problems… WHO CARES? These terms are not the point.
I’m also not the one declaring that the dev has no reason to further interact.
It seems you have dismissed the idea of legit hit-reg bugs and are now blaming supression and spread, I’m not going to follow a narrative simply out of ease.
If you don’t think the netcode, or legit bugs are to blame, thats totally fine, not a problem, what we don’t need is you dismissing feedback.
Im not dismissing feedback!
I’m not saying there is no hitreg issues!I do doubt that mischkag can do much more, under the circumstances!
Packet loss limit and ping limit would be an easy way to see if issues would remain.
But since every thing he have done to make it more fair for lowpingers.
Have resulted in hate from everyone with a bad connection.. What more is there that he can do!?
He hasn’t “done” anything. He doesn’t even understand the problem. He claimed something that happens every single day here is impossible. He needs to be replaced. THAT is why this problem isn’t getting fixed. THAT is why netcode issues have existed for at least 3 Battlefield games. You’re giving software developers way more credit than they deserve here. They’re not infallible but they do need to admit to their limitations. Dice also needs to recognize this.
lizzard:
KingTolapsium:
lizzard:
Please king.. Stop this nonsense…
A hitreg bug, would be something specific to a given instance.
Switching guns while reloading. And then have no hitreg.
Enter vehicle as a class and then exit vehicle, and have no hitreg.
Something like the previous hitreg bug that made some players unable to hit any one without restarting the game for example!
General hitreg would be that you sometime doesn’t get a hit on someone.
Maybe one hit isn’t counted out of 5 hits.Drop that “crazy hostility” you’ve got going..
I’m not going to play semantics with you, and I’m not going to allow semantics to dismiss the feedback of myself and others, you’re literally making nonsense claims. Bugs, issues, problems… WHO CARES? These terms are not the point.
I’m also not the one declaring that the dev has no reason to further interact.
It seems you have dismissed the idea of legit hit-reg bugs and are now blaming supression and spread, I’m not going to follow a narrative simply out of ease.
If you don’t think the netcode, or legit bugs are to blame, thats totally fine, not a problem, what we don’t need is you dismissing feedback.
Im not dismissing feedback!
I’m not saying there is no hitreg issues!I do doubt that mischkag can do much more, under the circumstances!
Packet loss limit and ping limit would be an easy way to see if issues would remain.
But since every thing he have done to make it more fair for lowpingers.
Have resulted in hate from everyone with a bad connection.. What more is there that he can do!?He hasn’t “done” anything. He doesn’t even understand the problem. He claimed something that happens every single day here is impossible. He needs to be replaced. THAT is why this problem isn’t getting fixed. THAT is why netcode issues have existed for at least 3 Battlefield games. You’re giving software developers way more credit than they deserve here. They’re not infallible but they do need to admit to their limitations. Dice also needs to recognize this.
Lol, ignorance breeds ignorant opinions.
Don’t hate on the dude who is fighting for low ping.
It’s up to the leads, not the designer. That’s how it works in every facet of game dev.
Mischkag could solve the problem if given free reign. Yet, players over 100ms or with unstable connections wouldn’t like it.
Mischkag could solve the problem if given free reign. Yet, players over 100ms or with unstable connections wouldn’t like it.
Which would lead to EA shareholders not liking it due to the loss of sales.
Rev0verDrive:
Mischkag could solve the problem if given free reign. Yet, players over 100ms or with unstable connections wouldn’t like it.
Which would lead to EA shareholders not liking it due to the loss of sales.
Or a spike. leeching players from other games.
mmarkweII:
Rev0verDrive:
Mischkag could solve the problem if given free reign. Yet, players over 100ms or with unstable connections wouldn’t like it.
Which would lead to EA shareholders not liking it due to the loss of sales.
Or a spike. leeching players from other games.
Yeah, unfortunately a player pool shifting scares investors and higher ups, it probably seems like an unnecessary gamble.
lizzard:
KingTolapsium:
lizzard:
Please king.. Stop this nonsense…
A hitreg bug, would be something specific to a given instance.
Switching guns while reloading. And then have no hitreg.
Enter vehicle as a class and then exit vehicle, and have no hitreg.
Something like the previous hitreg bug that made some players unable to hit any one without restarting the game for example!
General hitreg would be that you sometime doesn’t get a hit on someone.
Maybe one hit isn’t counted out of 5 hits.Drop that “crazy hostility” you’ve got going..
I’m not going to play semantics with you, and I’m not going to allow semantics to dismiss the feedback of myself and others, you’re literally making nonsense claims. Bugs, issues, problems… WHO CARES? These terms are not the point.
I’m also not the one declaring that the dev has no reason to further interact.
It seems you have dismissed the idea of legit hit-reg bugs and are now blaming supression and spread, I’m not going to follow a narrative simply out of ease.
If you don’t think the netcode, or legit bugs are to blame, thats totally fine, not a problem, what we don’t need is you dismissing feedback.
Im not dismissing feedback!
I’m not saying there is no hitreg issues!I do doubt that mischkag can do much more, under the circumstances!
Packet loss limit and ping limit would be an easy way to see if issues would remain.
But since every thing he have done to make it more fair for lowpingers.
Have resulted in hate from everyone with a bad connection.. What more is there that he can do!?He hasn’t “done” anything. He doesn’t even understand the problem. He claimed something that happens every single day here is impossible. He needs to be replaced. THAT is why this problem isn’t getting fixed. THAT is why netcode issues have existed for at least 3 Battlefield games. You’re giving software developers way more credit than they deserve here. They’re not infallible but they do need to admit to their limitations. Dice also needs to recognize this.
What are you even talking about?
Mischkag has stated several times in the past that high ping has an advantage.
He’s explained a few times what he wants to do to fix it, and it’s leagues better than the last 2 BF games (at least on my end it is. I had zero wtf moments related to hit reg or whatever after that first killer patch went through). Even after they rolled it back from 100-160 limit I had no issues, & my ping was always 19-34.
Where you got the notion that he’s lying is beyond comprehension.
Its not that high ping has an advantage , more that it disadvantages and causes issues for everyone else.
Its not that high ping has an advantage , more that it disadvantages and causes issues for everyone else.
So it’s semantics. This does not ignore the issues.