Yes. Watch the tracers from each round fired. Slow the video down if you need to. If @VBALL_MVP feels inclined and has time, maybe he can break down each round fired and where each round went to show you the how and why they are misses. GG.
HillbillyJohn:
mmarkweII:
misisipiRivrRat:
https://www.youtube.com/watch?v=28z37Xo-Tfw
Was playing a bit of the campaign and the hit detection isn’t great there either. That or a high pinger got into my campaign. Check out the enemy that can’t be killed. Lol! It’s all good!
This video IMO doesn’t show anything wrong with hit detection. What it does show is effects such as spread. Even though your crosshairs are on the target, you can still miss due to spread. There were also shots where the crosshairs weren’t on target as well.
So, if anything, this video is a great educational tool to educate those who don’t understand some of the game’s features. Great video. Thanks.
Yeah he missed. lmao!
Yes. Watch the tracers from each round fired. Slow the video down if you need to. If @VBALL_MVP feels inclined and has time, maybe he can break down each round fired and where each round went to show you the how and why they are misses. GG.
Is there random bullet spread on the tank I was using in the campaign? And if you slow the video down you can see the enemy I’m shooting at sink into the bridge at one point. Then I’m shooting him but no hitmarkers, but when other enemies run in front of him they die, so no bullet spread at that moment? And then when said enemy dies all of a sudden random bullet spread again. Like I said earlier, I’m not complaining ok? I was laughing as it was going on, only posted it to get a laugh not for you guys to come charging to the games defense.
mmarkweII:
HillbillyJohn:
mmarkweII:
misisipiRivrRat:
https://www.youtube.com/watch?v=28z37Xo-Tfw
Was playing a bit of the campaign and the hit detection isn’t great there either. That or a high pinger got into my campaign. Check out the enemy that can’t be killed. Lol! It’s all good!
This video IMO doesn’t show anything wrong with hit detection. What it does show is effects such as spread. Even though your crosshairs are on the target, you can still miss due to spread. There were also shots where the crosshairs weren’t on target as well.
So, if anything, this video is a great educational tool to educate those who don’t understand some of the game’s features. Great video. Thanks.
Yeah he missed. lmao!
Yes. Watch the tracers from each round fired. Slow the video down if you need to. If @VBALL_MVP feels inclined and has time, maybe he can break down each round fired and where each round went to show you the how and why they are misses. GG.
Is there random bullet spread on the tank I was using in the campaign? And if you slow the video down you can see the enemy I’m shooting at sink into the bridge at one point. Then I’m shooting him but no hitmarkers, but when other enemies run in front of him they die, so no bullet spread at that moment? And then when said enemy dies all of a sudden random bullet spread again. Like I said earlier, I’m not complaining ok? I was laughing as it was going on, only posted it to get a laugh not for you guys to come charging to the games defense.
And you wonder why some people don’t take others seriously when posting about netcode issues. No worries though because “posting IS caring” -BC
mmarkweII:
HillbillyJohn:
mmarkweII:
misisipiRivrRat:
https://www.youtube.com/watch?v=28z37Xo-Tfw
Was playing a bit of the campaign and the hit detection isn’t great there either. That or a high pinger got into my campaign. Check out the enemy that can’t be killed. Lol! It’s all good!
This video IMO doesn’t show anything wrong with hit detection. What it does show is effects such as spread. Even though your crosshairs are on the target, you can still miss due to spread. There were also shots where the crosshairs weren’t on target as well.
So, if anything, this video is a great educational tool to educate those who don’t understand some of the game’s features. Great video. Thanks.
Yeah he missed. lmao!
Yes. Watch the tracers from each round fired. Slow the video down if you need to. If @VBALL_MVP feels inclined and has time, maybe he can break down each round fired and where each round went to show you the how and why they are misses. GG.
Is there random bullet spread on the tank I was using in the campaign? And if you slow the video down you can see the enemy I’m shooting at sink into the bridge at one point. Then I’m shooting him but no hitmarkers, but when other enemies run in front of him they die, so no bullet spread at that moment? And then when said enemy dies all of a sudden random bullet spread again. Like I said earlier, I’m not complaining ok? I was laughing as it was going on, only posted it to get a laugh not for you guys to come charging to the games defense.
They are trolling and baiting you for a response. Ignore them and maybe a mod will show up.
misisipiRivrRat:
mmarkweII:
HillbillyJohn:
mmarkweII:
misisipiRivrRat:
https://www.youtube.com/watch?v=28z37Xo-Tfw
Was playing a bit of the campaign and the hit detection isn’t great there either. That or a high pinger got into my campaign. Check out the enemy that can’t be killed. Lol! It’s all good!
This video IMO doesn’t show anything wrong with hit detection. What it does show is effects such as spread. Even though your crosshairs are on the target, you can still miss due to spread. There were also shots where the crosshairs weren’t on target as well.
So, if anything, this video is a great educational tool to educate those who don’t understand some of the game’s features. Great video. Thanks.
Yeah he missed. lmao!
Yes. Watch the tracers from each round fired. Slow the video down if you need to. If @VBALL_MVP feels inclined and has time, maybe he can break down each round fired and where each round went to show you the how and why they are misses. GG.
Is there random bullet spread on the tank I was using in the campaign? And if you slow the video down you can see the enemy I’m shooting at sink into the bridge at one point. Then I’m shooting him but no hitmarkers, but when other enemies run in front of him they die, so no bullet spread at that moment? And then when said enemy dies all of a sudden random bullet spread again. Like I said earlier, I’m not complaining ok? I was laughing as it was going on, only posted it to get a laugh not for you guys to come charging to the games defense.
They are trolling and baiting you for a response. Ignore them and maybe a mod will show up.
You need to look up those terms. @mmarkweII has every right to disagree with the vid. I also agree that those bullets missed…you can see the spread.
In Internet slang, a troll (/ˈtroʊl/, /ˈtrɒl/) is a person who sows discord on the Internet by starting quarrels or upsetting people, by posting inflammatory,[1] extraneous, or off-topic messages in an online community (such as a newsgroup, forum, chat room, or blog) with the intent of provoking readers into an emotional response[2] or of otherwise disrupting normal, on-topic discussion,[3] often for the troll’s amusement.
Baiting: Deliberately annoy or taunt (someone).
I’m well aware of what they mean.
HillbillyJohn:
misisipiRivrRat:
mmarkweII:
HillbillyJohn:
mmarkweII:
misisipiRivrRat:
https://www.youtube.com/watch?v=28z37Xo-Tfw
Was playing a bit of the campaign and the hit detection isn’t great there either. That or a high pinger got into my campaign. Check out the enemy that can’t be killed. Lol! It’s all good!
This video IMO doesn’t show anything wrong with hit detection. What it does show is effects such as spread. Even though your crosshairs are on the target, you can still miss due to spread. There were also shots where the crosshairs weren’t on target as well.
So, if anything, this video is a great educational tool to educate those who don’t understand some of the game’s features. Great video. Thanks.
Yeah he missed. lmao!
Yes. Watch the tracers from each round fired. Slow the video down if you need to. If @VBALL_MVP feels inclined and has time, maybe he can break down each round fired and where each round went to show you the how and why they are misses. GG.
Is there random bullet spread on the tank I was using in the campaign? And if you slow the video down you can see the enemy I’m shooting at sink into the bridge at one point. Then I’m shooting him but no hitmarkers, but when other enemies run in front of him they die, so no bullet spread at that moment? And then when said enemy dies all of a sudden random bullet spread again. Like I said earlier, I’m not complaining ok? I was laughing as it was going on, only posted it to get a laugh not for you guys to come charging to the games defense.
They are trolling and baiting you for a response. Ignore them and maybe a mod will show up.
You need to look up those terms. @mmarkweII has every right to disagree with the vid. I also agree that those bullets missed…you can see the spread.
Again, I don’t care one way or another, I was having fun. But watch as I’m shooting at the enemy that is sinking into the bridge. I’m not hitting him for whatever reason, spread, my aim. But when another enemy runs in front of him , that guy gets hit, and then suddenly I can’t hit the guy I’m originally trying to. I have a longer clip of this part of the game showing 5 different enemies that I kill as they run in front of this one enemy Ican’t seem to kill.
In Internet slang, a troll (/ˈtroʊl/, /ˈtrɒl/) is a person who sows discord on the Internet by starting quarrels or upsetting people, by posting inflammatory,[1] extraneous, or off-topic messages in an online community (such as a newsgroup, forum, chat room, or blog) with the intent of provoking readers into an emotional response[2] or of otherwise disrupting normal, on-topic discussion,[3] often for the troll’s amusement.
Baiting: Deliberately annoy or taunt (someone).
I’m well aware of what they mean.
Good so you can look something up. Now you need to be able to associate the definition to the action. He disagreed with the person comments…doesnt make him a troll nor does it fit your definition.
VBALL_MVP:
HillbillyJohn:
misisipiRivrRat:
mmarkweII:
HillbillyJohn:
mmarkweII:
misisipiRivrRat:
https://www.youtube.com/watch?v=28z37Xo-Tfw
Was playing a bit of the campaign and the hit detection isn’t great there either. That or a high pinger got into my campaign. Check out the enemy that can’t be killed. Lol! It’s all good!
This video IMO doesn’t show anything wrong with hit detection. What it does show is effects such as spread. Even though your crosshairs are on the target, you can still miss due to spread. There were also shots where the crosshairs weren’t on target as well.
So, if anything, this video is a great educational tool to educate those who don’t understand some of the game’s features. Great video. Thanks.
Yeah he missed. lmao!
Yes. Watch the tracers from each round fired. Slow the video down if you need to. If @VBALL_MVP feels inclined and has time, maybe he can break down each round fired and where each round went to show you the how and why they are misses. GG.
Is there random bullet spread on the tank I was using in the campaign? And if you slow the video down you can see the enemy I’m shooting at sink into the bridge at one point. Then I’m shooting him but no hitmarkers, but when other enemies run in front of him they die, so no bullet spread at that moment? And then when said enemy dies all of a sudden random bullet spread again. Like I said earlier, I’m not complaining ok? I was laughing as it was going on, only posted it to get a laugh not for you guys to come charging to the games defense.
They are trolling and baiting you for a response. Ignore them and maybe a mod will show up.
You need to look up those terms. @mmarkweII has every right to disagree with the vid. I also agree that those bullets missed…you can see the spread.
Again, I don’t care one way or another, I was having fun. But watch as I’m shooting at the enemy that is sinking into the bridge. I’m not hitting him for whatever reason, spread, my aim. But when another enemy runs in front of him , that guy gets hit, and then suddenly I can’t hit the guy I’m originally trying to. I have a longer clip of this part of the game showing 5 different enemies that I kill as they run in front of this one enemy Ican’t seem to kill.
Since this is the campaign part of the game, it should be extremely easy to replicate IMO. I mean, try shooting the enemies with bursts, or single shots instead of full auto. You just might see a difference in how that particular weapon works. My .02 ![]()
misisipiRivrRat:
VBALL_MVP:
HillbillyJohn:
misisipiRivrRat:
mmarkweII:
HillbillyJohn:
mmarkweII:
misisipiRivrRat:
https://www.youtube.com/watch?v=28z37Xo-Tfw
Was playing a bit of the campaign and the hit detection isn’t great there either. That or a high pinger got into my campaign. Check out the enemy that can’t be killed. Lol! It’s all good!
This video IMO doesn’t show anything wrong with hit detection. What it does show is effects such as spread. Even though your crosshairs are on the target, you can still miss due to spread. There were also shots where the crosshairs weren’t on target as well.
So, if anything, this video is a great educational tool to educate those who don’t understand some of the game’s features. Great video. Thanks.
Yeah he missed. lmao!
Yes. Watch the tracers from each round fired. Slow the video down if you need to. If @VBALL_MVP feels inclined and has time, maybe he can break down each round fired and where each round went to show you the how and why they are misses. GG.
Is there random bullet spread on the tank I was using in the campaign? And if you slow the video down you can see the enemy I’m shooting at sink into the bridge at one point. Then I’m shooting him but no hitmarkers, but when other enemies run in front of him they die, so no bullet spread at that moment? And then when said enemy dies all of a sudden random bullet spread again. Like I said earlier, I’m not complaining ok? I was laughing as it was going on, only posted it to get a laugh not for you guys to come charging to the games defense.
They are trolling and baiting you for a response. Ignore them and maybe a mod will show up.
You need to look up those terms. @mmarkweII has every right to disagree with the vid. I also agree that those bullets missed…you can see the spread.
Again, I don’t care one way or another, I was having fun. But watch as I’m shooting at the enemy that is sinking into the bridge. I’m not hitting him for whatever reason, spread, my aim. But when another enemy runs in front of him , that guy gets hit, and then suddenly I can’t hit the guy I’m originally trying to. I have a longer clip of this part of the game showing 5 different enemies that I kill as they run in front of this one enemy Ican’t seem to kill.
Since this is the campaign part of the game, it should be extremely easy to replicate IMO. I mean, try shooting the enemies with bursts, or single shots instead of full auto. You just might see a difference in how that particular weapon works. My .02
Yeah I restarted the level to find some more of the codex but didn’t have any problems with killing any enemies. No bullet spread this time I guess.
Serious question though. When releasing a patch does that in any way have some effect on the campaign? I took 14 shots on the enemy landship from front, side and behind. Every shot was a ricochet. Finally had to exit the tank and blow it up with explosives. Just asking because I’ve read about this ricocheting thing being an issue in multiplayer.
mmarkweII:
misisipiRivrRat:
VBALL_MVP:
HillbillyJohn:
misisipiRivrRat:
mmarkweII:
HillbillyJohn:
mmarkweII:
misisipiRivrRat:
https://www.youtube.com/watch?v=28z37Xo-Tfw
Was playing a bit of the campaign and the hit detection isn’t great there either. That or a high pinger got into my campaign. Check out the enemy that can’t be killed. Lol! It’s all good!
This video IMO doesn’t show anything wrong with hit detection. What it does show is effects such as spread. Even though your crosshairs are on the target, you can still miss due to spread. There were also shots where the crosshairs weren’t on target as well.
So, if anything, this video is a great educational tool to educate those who don’t understand some of the game’s features. Great video. Thanks.
Yeah he missed. lmao!
Yes. Watch the tracers from each round fired. Slow the video down if you need to. If @VBALL_MVP feels inclined and has time, maybe he can break down each round fired and where each round went to show you the how and why they are misses. GG.
Is there random bullet spread on the tank I was using in the campaign? And if you slow the video down you can see the enemy I’m shooting at sink into the bridge at one point. Then I’m shooting him but no hitmarkers, but when other enemies run in front of him they die, so no bullet spread at that moment? And then when said enemy dies all of a sudden random bullet spread again. Like I said earlier, I’m not complaining ok? I was laughing as it was going on, only posted it to get a laugh not for you guys to come charging to the games defense.
They are trolling and baiting you for a response. Ignore them and maybe a mod will show up.
You need to look up those terms. @mmarkweII has every right to disagree with the vid. I also agree that those bullets missed…you can see the spread.
Again, I don’t care one way or another, I was having fun. But watch as I’m shooting at the enemy that is sinking into the bridge. I’m not hitting him for whatever reason, spread, my aim. But when another enemy runs in front of him , that guy gets hit, and then suddenly I can’t hit the guy I’m originally trying to. I have a longer clip of this part of the game showing 5 different enemies that I kill as they run in front of this one enemy Ican’t seem to kill.
Since this is the campaign part of the game, it should be extremely easy to replicate IMO. I mean, try shooting the enemies with bursts, or single shots instead of full auto. You just might see a difference in how that particular weapon works. My .02
Yeah I restarted the level to find some more of the codex but didn’t have any problems with killing any enemies. No bullet spread this time I guess.
Serious question though. When releasing a patch does that in any way have some effect on the campaign? I took 14 shots on the enemy landship from front, side and behind. Every shot was a ricochet. Finally had to exit the tank and blow it up with explosives. Just asking because I’ve read about this ricocheting thing being an issue in multiplayer.
Depends on what is modified. But generally it applies to both SP and MP. For example if you change sprint velocity for MP the change will be seen in SP. The stat values are global to both.
misisipiRivrRat:
mmarkweII:
misisipiRivrRat:
VBALL_MVP:
HillbillyJohn:
misisipiRivrRat:
mmarkweII:
HillbillyJohn:
mmarkweII:
misisipiRivrRat:
https://www.youtube.com/watch?v=28z37Xo-Tfw
Was playing a bit of the campaign and the hit detection isn’t great there either. That or a high pinger got into my campaign. Check out the enemy that can’t be killed. Lol! It’s all good!
This video IMO doesn’t show anything wrong with hit detection. What it does show is effects such as spread. Even though your crosshairs are on the target, you can still miss due to spread. There were also shots where the crosshairs weren’t on target as well.
So, if anything, this video is a great educational tool to educate those who don’t understand some of the game’s features. Great video. Thanks.
Yeah he missed. lmao!
Yes. Watch the tracers from each round fired. Slow the video down if you need to. If @VBALL_MVP feels inclined and has time, maybe he can break down each round fired and where each round went to show you the how and why they are misses. GG.
Is there random bullet spread on the tank I was using in the campaign? And if you slow the video down you can see the enemy I’m shooting at sink into the bridge at one point. Then I’m shooting him but no hitmarkers, but when other enemies run in front of him they die, so no bullet spread at that moment? And then when said enemy dies all of a sudden random bullet spread again. Like I said earlier, I’m not complaining ok? I was laughing as it was going on, only posted it to get a laugh not for you guys to come charging to the games defense.
They are trolling and baiting you for a response. Ignore them and maybe a mod will show up.
You need to look up those terms. @mmarkweII has every right to disagree with the vid. I also agree that those bullets missed…you can see the spread.
Again, I don’t care one way or another, I was having fun. But watch as I’m shooting at the enemy that is sinking into the bridge. I’m not hitting him for whatever reason, spread, my aim. But when another enemy runs in front of him , that guy gets hit, and then suddenly I can’t hit the guy I’m originally trying to. I have a longer clip of this part of the game showing 5 different enemies that I kill as they run in front of this one enemy Ican’t seem to kill.
Since this is the campaign part of the game, it should be extremely easy to replicate IMO. I mean, try shooting the enemies with bursts, or single shots instead of full auto. You just might see a difference in how that particular weapon works. My .02
Yeah I restarted the level to find some more of the codex but didn’t have any problems with killing any enemies. No bullet spread this time I guess.
Serious question though. When releasing a patch does that in any way have some effect on the campaign? I took 14 shots on the enemy landship from front, side and behind. Every shot was a ricochet. Finally had to exit the tank and blow it up with explosives. Just asking because I’ve read about this ricocheting thing being an issue in multiplayer.Depends on what is modified. But generally it applies to both SP and MP. For example if you change sprint velocity for MP the change will be seen in SP. The stat values are global to both.
Thank you for the answer, I appreciate it.
In Internet slang, a troll (/ˈtroʊl/, /ˈtrɒl/) is a person who sows discord on the Internet by starting quarrels or upsetting people, by posting inflammatory,[1] extraneous, or off-topic messages in an online community (such as a newsgroup, forum, chat room, or blog) with the intent of provoking readers into an emotional response[2] or of otherwise disrupting normal, on-topic discussion,[3] often for the troll’s amusement.
Baiting: Deliberately annoy or taunt (someone).
I’m well aware of what they mean.
There’s even more deeper facts in that subject, and quite a bit of research have gone in to it.
The mainstream trolls are really easy to deal with. Its the other types that are most devastating to the platforms they use.
Many of them are actually suffering from mental illnesses, witch makes them lack the ability to actually see their own behavior.
Quite interesting subject may I say ![]()
Had a guy yesterday on the Russian maps rolling in the Mark V and there were two snipers using K bullets and three assaults using anti-tank guns - we had 13 straight ricochets firing from positions several meters apart on different points. He (or she) of course killed me so a spawned back in and dumped 5 more K bullets - all ricochets and i changed where i was shooting each time - trying to hit the treads the last few shots straight on - no angle - to no avail.
Have no idea what this means but it freaked me out and the same guy, next round in another Mark V, balled all round long going 69-2 - playing on xbone, Operation maps. I’m not saying he was cheating but something was quite amiss…I quit out.
Something is definitely amiss more now than it has been with high pingers.
misisipiRivrRat:
mmarkweII:
misisipiRivrRat:
VBALL_MVP:
HillbillyJohn:
misisipiRivrRat:
mmarkweII:
HillbillyJohn:
mmarkweII:
misisipiRivrRat:
https://www.youtube.com/watch?v=28z37Xo-Tfw
Was playing a bit of the campaign and the hit detection isn’t great there either. That or a high pinger got into my campaign. Check out the enemy that can’t be killed. Lol! It’s all good!
This video IMO doesn’t show anything wrong with hit detection. What it does show is effects such as spread. Even though your crosshairs are on the target, you can still miss due to spread. There were also shots where the crosshairs weren’t on target as well.
So, if anything, this video is a great educational tool to educate those who don’t understand some of the game’s features. Great video. Thanks.
Yeah he missed. lmao!
Yes. Watch the tracers from each round fired. Slow the video down if you need to. If @VBALL_MVP feels inclined and has time, maybe he can break down each round fired and where each round went to show you the how and why they are misses. GG.
Is there random bullet spread on the tank I was using in the campaign? And if you slow the video down you can see the enemy I’m shooting at sink into the bridge at one point. Then I’m shooting him but no hitmarkers, but when other enemies run in front of him they die, so no bullet spread at that moment? And then when said enemy dies all of a sudden random bullet spread again. Like I said earlier, I’m not complaining ok? I was laughing as it was going on, only posted it to get a laugh not for you guys to come charging to the games defense.
They are trolling and baiting you for a response. Ignore them and maybe a mod will show up.
You need to look up those terms. @mmarkweII has every right to disagree with the vid. I also agree that those bullets missed…you can see the spread.
Again, I don’t care one way or another, I was having fun. But watch as I’m shooting at the enemy that is sinking into the bridge. I’m not hitting him for whatever reason, spread, my aim. But when another enemy runs in front of him , that guy gets hit, and then suddenly I can’t hit the guy I’m originally trying to. I have a longer clip of this part of the game showing 5 different enemies that I kill as they run in front of this one enemy Ican’t seem to kill.
Since this is the campaign part of the game, it should be extremely easy to replicate IMO. I mean, try shooting the enemies with bursts, or single shots instead of full auto. You just might see a difference in how that particular weapon works. My .02
Yeah I restarted the level to find some more of the codex but didn’t have any problems with killing any enemies. No bullet spread this time I guess.
Serious question though. When releasing a patch does that in any way have some effect on the campaign? I took 14 shots on the enemy landship from front, side and behind. Every shot was a ricochet. Finally had to exit the tank and blow it up with explosives. Just asking because I’ve read about this ricocheting thing being an issue in multiplayer.Depends on what is modified. But generally it applies to both SP and MP. For example if you change sprint velocity for MP the change will be seen in SP. The stat values are global to both.
Would you mind refreshing my memory on whether or not I should leave the low network smoothing option on or off?
Rev0verDrive:
misisipiRivrRat:
mmarkweII:
misisipiRivrRat:
VBALL_MVP:
HillbillyJohn:
misisipiRivrRat:
mmarkweII:
HillbillyJohn:
mmarkweII:
misisipiRivrRat:
https://www.youtube.com/watch?v=28z37Xo-Tfw
Was playing a bit of the campaign and the hit detection isn’t great there either. That or a high pinger got into my campaign. Check out the enemy that can’t be killed. Lol! It’s all good!
This video IMO doesn’t show anything wrong with hit detection. What it does show is effects such as spread. Even though your crosshairs are on the target, you can still miss due to spread. There were also shots where the crosshairs weren’t on target as well.
So, if anything, this video is a great educational tool to educate those who don’t understand some of the game’s features. Great video. Thanks.
Yeah he missed. lmao!
Yes. Watch the tracers from each round fired. Slow the video down if you need to. If @VBALL_MVP feels inclined and has time, maybe he can break down each round fired and where each round went to show you the how and why they are misses. GG.
Is there random bullet spread on the tank I was using in the campaign? And if you slow the video down you can see the enemy I’m shooting at sink into the bridge at one point. Then I’m shooting him but no hitmarkers, but when other enemies run in front of him they die, so no bullet spread at that moment? And then when said enemy dies all of a sudden random bullet spread again. Like I said earlier, I’m not complaining ok? I was laughing as it was going on, only posted it to get a laugh not for you guys to come charging to the games defense.
They are trolling and baiting you for a response. Ignore them and maybe a mod will show up.
You need to look up those terms. @mmarkweII has every right to disagree with the vid. I also agree that those bullets missed…you can see the spread.
Again, I don’t care one way or another, I was having fun. But watch as I’m shooting at the enemy that is sinking into the bridge. I’m not hitting him for whatever reason, spread, my aim. But when another enemy runs in front of him , that guy gets hit, and then suddenly I can’t hit the guy I’m originally trying to. I have a longer clip of this part of the game showing 5 different enemies that I kill as they run in front of this one enemy Ican’t seem to kill.
Since this is the campaign part of the game, it should be extremely easy to replicate IMO. I mean, try shooting the enemies with bursts, or single shots instead of full auto. You just might see a difference in how that particular weapon works. My .02
Yeah I restarted the level to find some more of the codex but didn’t have any problems with killing any enemies. No bullet spread this time I guess.
Serious question though. When releasing a patch does that in any way have some effect on the campaign? I took 14 shots on the enemy landship from front, side and behind. Every shot was a ricochet. Finally had to exit the tank and blow it up with explosives. Just asking because I’ve read about this ricocheting thing being an issue in multiplayer.Depends on what is modified. But generally it applies to both SP and MP. For example if you change sprint velocity for MP the change will be seen in SP. The stat values are global to both.
Would you mind refreshing my memory on whether or not I should leave the low network smoothing option on or off?
I have it off
Had a guy yesterday on the Russian maps rolling in the Mark V and there were two snipers using K bullets and three assaults using anti-tank guns - we had 13 straight ricochets firing from positions several meters apart on different points. He (or she) of course killed me so a spawned back in and dumped 5 more K bullets - all ricochets and i changed where i was shooting each time - trying to hit the treads the last few shots straight on - no angle - to no avail.
Have no idea what this means but it freaked me out and the same guy, next round in another Mark V, balled all round long going 69-2 - playing on xbone, Operation maps. I’m not saying he was cheating but something was quite amiss…I quit out.
The ricocheting is also happening in the campaign believe it or not. 14 shots on the landship from the tank you drive in the campaign , all ricochets. This morning I’m finishing the fog part of the campaign and you have to destroy the small tanks. Again with the ricochets.
Rev0verDrive:
misisipiRivrRat:
mmarkweII:
misisipiRivrRat:
VBALL_MVP:
HillbillyJohn:
misisipiRivrRat:
mmarkweII:
HillbillyJohn:
mmarkweII:
misisipiRivrRat:
https://www.youtube.com/watch?v=28z37Xo-Tfw
Was playing a bit of the campaign and the hit detection isn’t great there either. That or a high pinger got into my campaign. Check out the enemy that can’t be killed. Lol! It’s all good!
This video IMO doesn’t show anything wrong with hit detection. What it does show is effects such as spread. Even though your crosshairs are on the target, you can still miss due to spread. There were also shots where the crosshairs weren’t on target as well.
So, if anything, this video is a great educational tool to educate those who don’t understand some of the game’s features. Great video. Thanks.
Yeah he missed. lmao!
Yes. Watch the tracers from each round fired. Slow the video down if you need to. If @VBALL_MVP feels inclined and has time, maybe he can break down each round fired and where each round went to show you the how and why they are misses. GG.
Is there random bullet spread on the tank I was using in the campaign? And if you slow the video down you can see the enemy I’m shooting at sink into the bridge at one point. Then I’m shooting him but no hitmarkers, but when other enemies run in front of him they die, so no bullet spread at that moment? And then when said enemy dies all of a sudden random bullet spread again. Like I said earlier, I’m not complaining ok? I was laughing as it was going on, only posted it to get a laugh not for you guys to come charging to the games defense.
They are trolling and baiting you for a response. Ignore them and maybe a mod will show up.
You need to look up those terms. @mmarkweII has every right to disagree with the vid. I also agree that those bullets missed…you can see the spread.
Again, I don’t care one way or another, I was having fun. But watch as I’m shooting at the enemy that is sinking into the bridge. I’m not hitting him for whatever reason, spread, my aim. But when another enemy runs in front of him , that guy gets hit, and then suddenly I can’t hit the guy I’m originally trying to. I have a longer clip of this part of the game showing 5 different enemies that I kill as they run in front of this one enemy Ican’t seem to kill.
Since this is the campaign part of the game, it should be extremely easy to replicate IMO. I mean, try shooting the enemies with bursts, or single shots instead of full auto. You just might see a difference in how that particular weapon works. My .02
Yeah I restarted the level to find some more of the codex but didn’t have any problems with killing any enemies. No bullet spread this time I guess.
Serious question though. When releasing a patch does that in any way have some effect on the campaign? I took 14 shots on the enemy landship from front, side and behind. Every shot was a ricochet. Finally had to exit the tank and blow it up with explosives. Just asking because I’ve read about this ricocheting thing being an issue in multiplayer.Depends on what is modified. But generally it applies to both SP and MP. For example if you change sprint velocity for MP the change will be seen in SP. The stat values are global to both.
Would you mind refreshing my memory on whether or not I should leave the low network smoothing option on or off?
First off you don’t want to turn it on unless your ping is 30ms or less.
Secondly I wouldn’t recommend it unless the majority of your opponents are above 120ms.
Ram1c:
Rev0verDrive:
misisipiRivrRat:
mmarkweII:
misisipiRivrRat:
VBALL_MVP:
HillbillyJohn:
misisipiRivrRat:
mmarkweII:
HillbillyJohn:
mmarkweII:
misisipiRivrRat:
https://www.youtube.com/watch?v=28z37Xo-Tfw
Was playing a bit of the campaign and the hit detection isn’t great there either. That or a high pinger got into my campaign. Check out the enemy that can’t be killed. Lol! It’s all good!
This video IMO doesn’t show anything wrong with hit detection. What it does show is effects such as spread. Even though your crosshairs are on the target, you can still miss due to spread. There were also shots where the crosshairs weren’t on target as well.
So, if anything, this video is a great educational tool to educate those who don’t understand some of the game’s features. Great video. Thanks.
Yeah he missed. lmao!
Yes. Watch the tracers from each round fired. Slow the video down if you need to. If @VBALL_MVP feels inclined and has time, maybe he can break down each round fired and where each round went to show you the how and why they are misses. GG.
Is there random bullet spread on the tank I was using in the campaign? And if you slow the video down you can see the enemy I’m shooting at sink into the bridge at one point. Then I’m shooting him but no hitmarkers, but when other enemies run in front of him they die, so no bullet spread at that moment? And then when said enemy dies all of a sudden random bullet spread again. Like I said earlier, I’m not complaining ok? I was laughing as it was going on, only posted it to get a laugh not for you guys to come charging to the games defense.
They are trolling and baiting you for a response. Ignore them and maybe a mod will show up.
You need to look up those terms. @mmarkweII has every right to disagree with the vid. I also agree that those bullets missed…you can see the spread.
Again, I don’t care one way or another, I was having fun. But watch as I’m shooting at the enemy that is sinking into the bridge. I’m not hitting him for whatever reason, spread, my aim. But when another enemy runs in front of him , that guy gets hit, and then suddenly I can’t hit the guy I’m originally trying to. I have a longer clip of this part of the game showing 5 different enemies that I kill as they run in front of this one enemy Ican’t seem to kill.
Since this is the campaign part of the game, it should be extremely easy to replicate IMO. I mean, try shooting the enemies with bursts, or single shots instead of full auto. You just might see a difference in how that particular weapon works. My .02
Yeah I restarted the level to find some more of the codex but didn’t have any problems with killing any enemies. No bullet spread this time I guess.
Serious question though. When releasing a patch does that in any way have some effect on the campaign? I took 14 shots on the enemy landship from front, side and behind. Every shot was a ricochet. Finally had to exit the tank and blow it up with explosives. Just asking because I’ve read about this ricocheting thing being an issue in multiplayer.Depends on what is modified. But generally it applies to both SP and MP. For example if you change sprint velocity for MP the change will be seen in SP. The stat values are global to both.
Would you mind refreshing my memory on whether or not I should leave the low network smoothing option on or off?
First off you don’t want to turn it on unless your ping is 30ms or less.
Secondly I wouldn’t recommend it unless the majority of your opponents are above 120ms.
Could you or anyone jump in and explain why it’s better to have it off, for my information? I use it, but I usually have 25ms latency on US East. Is it one of those things where it’s supposed to improve things, but actually doesn’t?