Depends on the players involved whether it’s a limitation or not.
Four friends (1 US East, 2 US West, 1 Eastern EU), at a minimum 2 aren’t going to be able to play on whichever server is chosen… if one is actually chosen.
US West couldn’t play EU, The EU and potentially US East couldn’t play US West.
Matchmaking without friends involved would work to a degree. Long term it would drastically reduce the player pools for given regions.
Having both options available would also supply the players with the setups capable of " close to perfect " the option, and after all thats what they paid for surely.
Not having the option is basically deteriorating the quality of a product sold by the manufacturer themselves…who on Earth does that?
Having both the large portion of the player base wouldnt even be aware they would just be restricted from certain servers. And from my experience the amount of people who play OOR for what is anyones guess amazes me. Really should people in Europe with a latency under a 100 even be given the option of US servers and hitting a latency well above their own region.
Your looking for all the bars to be green and you can switch regions to look for servers to see which region offers the most green bars, I think theres 5 so getting 4 or 5 green should be your closest if I am not mistaken.
Asia, Africa, Middle Eastern servers apparently suck. There’s claims from all of those regions (some actual proof) that they get better connectivity in EU servers then in their own region. Then there’s Oceana/South Africa being isolated from the general playerbase.
I simply see connection limitations on a public server ultimately limiting its player pool. For example if EA pushed limitations on all servers you’d end up with probably only 20% of each region (or less) being able to play. Providing a few limited in each region you’d find them full constantly and very hard to join.
Most of the US East servers are located in DC and NY. Outside of a 800 mile radius you need to have above base package internet and to be hardwired. I have 1Gbps Fiber Verizon (direct to router, Tiered priority traffic). That’s pretty much the best you can get in the US.
For US West servers I get 60-90ms pings, 3-5% packet loss, 3+% variance.
US East is 7-15ms (I live an hour away from DC). EU 80-120ms.
Now just imagine for a second what the average US household connection is like. Barebones internet package on a 3rd gen router… 25Mbps … 50Mbps … cable. As is very large sectors of central US pull over 100ms easy on both East and West.
I’d love to see more options, but only for RSP. They wouldn’t work in my opinion if pushed on all servers.
Those are server locations that support the EU Region. Europe isn’t just Netherlands and Ireland.
Albania, Andorra, Armenia, Austria, Azerbaijan, Belarus, Belgium, Bosnia and Herzegovina, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Georgia, Germany, Greece, Hungary, Iceland, Ireland, Italy, Kazakhstan, Kosovo, Latvia, Liechtenstein, Lithuania, Luxembourg, Macedonia, Malta, Moldova, Monaco, Montenegro, Netherlands, Norway, Poland, Portugal, Romania, Russia, San Marino, Serbia, Slovakia, Slovenia, Spain, Sweden, Switzerland, Turkey, Ukraine, United Kingdom (UK), Vatican City
^^^ That’s the EU region ^^^ … as in All of Europe.
The US and EU drive and have driven the MP FPS market for the past 2 decades. Hence the high ping threshold differences. US/EU 160, everywhere else 200. If EA had central US servers and EU had London and Germany, then the US and EU regions probably would’ve stayed at 100ms.
You are prooving my point though. Having ping locks don’t make sense just because of the demographics you speak. You just can’t do that fairly without changing or adding locations.
Also the reason why Asia and Middle East have issues is not because of their servers its because they both suffered major fiber line cuts. While the SEA-ME-WE3 line has been repaired they have had stability issues and that is why many ISPs have not updated their routes. NTT.net is causing issues accessing Dutch servers..id3 supposedly also have commented on that specific issue. Few weeks back Level3 had issues which affected Comcast customers.
What also some people forget is that one may have fiber but that doesn’t guarentee you will have 1Gbps or even 700Mbps connection all the way through. Not every area in the US can handle fiber bandwidth and depending on the route you take you may have performance and stability drops. This will get worse if net neutrality changes under Trump. As long as you stay on AT&Ts or Verizon’s network you can have top speeds, reality is that is not always what will happen .
TL;DR - You can buy the best service…doesnt mean you will have a fast stable connection.
@lizzard as stated before the amount of advantages for low ping players out weight the one peekers advantage (which by the way low pingers have a peekers advantage as well). Espically now with server side detection. Again if there is this great advantage why are many complaining about their gameplay at high ping?
Well that’s pretty jaded since it isn’t like they didn’t added more features to the game. You make it sound that the game is the same format as when it was initially sold, which of course is not true. CSGO still gets updates as well…must also be a horrible game.
Bugs suck, and it’s annoying when they happen, but lets not be overdramatic and make it seem that this only happens in BF1. Your OS is riddled with bugs and updates…don’t see you throwing your computer out of the window.