now hat if they were getting that latency figure actually from the start of your WAN ip? and the wan ip was actually closer to the ea servers (in my case 500km closer)?
Battlefield 5 is 100 times worse than bf1 netcode wise, they have servers in the UK now where I am so my ping is even lower 12ms-14ms, its completely unplayable on a low ping I had to play on the US servers at 100ms just so it was somewhat playable. If you don’t like the netcode in this game don’t even bother with 5.
Hit detection issues were so kindly introduced by dice in the spring 2017 patch and they have given us great lip service since. It was such a marvelous thing to introduce.
And two years on its the same as day one. I have changed provider 3 times. It’s still the same. I feel every other player has the drop on me. I try to lie down and get out of the way of bullets, but my player keeps popping back up because i’m already dead. fly too close to the ground and you crash into nothing. replay shows you it differently. riding a horse is impossible as jumping a fence is so out of sync. I have a great connection, over the top p c and i have no idea what to do.
I wonder if the hit detection issues many are having may be due to random bullet deviation, spread, or the altered kill trade system instead. I’m not saying it’s not a netcode issue, just wondering if these various factors come to play at all in regards to the poor hit detection that many are facing (including myself).
I’d agree that there might be false reports as a result of spread etc, but when you shoot at someone, and get the blood splatter animation because your bullet hit the enemy player model, but you don’t get a hitmarker and have done 0 damage with that shot, it’s a pretty solid indication that the hit detection is failing.
Not to mention the times you seemingly get 1 shot by a weapon that isn’t a 1 shot even with 100% headshot. When that happens, it’s because your position that got predicted by the simulation put you in line of sight of the enemy before the enemy was visually in line of sight of you. Meaning that when you see the enemy, the enemy has already shot you a bunch of times, and all the damage gets counted at once, creating a virtual 1-shot.
I think a dev explained how the system works in this thread: Hit Detection
Clearly you’re taking the pi$$ about this being the best since BC2.
This game is an absolute disaster. I, like many others, can’t actually get this game to work properly.
I, like many others, have gone back to playing BF1 and BF4.
I, like many others, have told friends not to bother buying this game.
I’m pi$$ed that I pre ordered the deluxe digital download and couldn’t get it to work until everyone else got the standard. Then after the patches it’s just completely terrible and inconsistent gameplay.
All I want is my money back but we all know that’s not going to happen and I’m stuck with something I can’t get any enjoyment out of.
Hit indicator is really busted right now. Things like busted sound (footsteps), busted hit indicators, and busted hit markers are all big problems and all are found in this game. I have video clips where I clearly get headshot with krag and it didn’t kill them.. I get color of headshot and sound also makes headshot sound but don’t get the kill. That has happened about 5x over last week.
Whether a hit is authenticated is dependent on it hitting in the servers simulation. It is the authority in all aspects. What you and I see of other players is delayed. I really wish you people would come to terms with that. Your ping and your opponents ping determine the age of what you are seeing on screen. Hit detection is based on what the server knows. Not what you see.