# Hit registration 2018

**URL:** <https://battlefieldforum.co/t/hit-registration-2018/103442>\
**Category:** General Discussion\
**Created:** [August 7, 2018, 1:07pm UTC](https://battlefieldforum.co/t/hit-registration-2018/103442 "2018-08-07T13:07:00Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [August 11, 2018, 11:38pm UTC](https://battlefieldforum.co/t/hit-registration-2018/103442/61 "2018-08-11T23:38:00Z")

</div>

> [@NLBartmaN](#):
>
> > [@VBALL\_MVP](#):
> >
> > No it doesn’t. Lag comp has a threshold and after the threshold is reached then it stops. They also added sever side detection after 120-160ms latency.
> > 
> > What causes servers to use more processing is variable latency since now the packets may not be received in order, or packet loss, and now the server has to spend time resassembling the packets on order. It’s been tested before by battlenonsense who verified the svrtick value on net graph didnt increase dramatically when a high pinger came in…it increased the same amount as a normal player.
> 
> Ehm NO, read the explanation of RevOverDrive about how the calculations work.
> 
> The calculation is nothing more than deciding if the hit claim was a hit by doing a simulation.  
> The higher the ping, the more the server needs to simulate.
> 
> The higher the ping, the more work the server gets.  
> The more players with high ping, the more work the server gets.
> 
> 4 players with ping above 150 or 2 with ping above 250 and the current servers start having problems

No that’s not accurate…been proven and of story

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<div class="post-metadata">

**Author:** ![RRedux](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/c77e96/32.png) [@RRedux](https://battlefieldforum.co/u/RRedux)\
**Post date:** [August 12, 2018, 3:55pm UTC](https://battlefieldforum.co/t/hit-registration-2018/103442/62 "2018-08-12T15:55:00Z")

</div>

Played a couple of games, going great, killing things, capping flags etc etc…

Join a new server, suddenly I can’t kill anything, half my bullets don’t register anymore, going around corners / jumping into craters is no longer a viable strategy to evade enemy fire.

1 look at the scoreboard, yep, there they are, a handful of players with between 150-250 ping. It’s very hard to believe that there isn’t some causation when it’s the case every _single_ time a server has unstable hitreg.

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<div class="post-metadata">

**Author:** ![HuwJarz](https://battlefieldforum.co/user_avatar/battlefieldforum.co/huwjarz/32/102119_2.png) [@HuwJarz](https://battlefieldforum.co/u/HuwJarz)\
**Post date:** [August 13, 2018, 1:17am UTC](https://battlefieldforum.co/t/hit-registration-2018/103442/63 "2018-08-13T01:17:00Z")

</div>

Definitely no threads on this subject already. Really pleased you created one. Like a breath of fresh air to have some new creative input.

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<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [August 13, 2018, 2:03am UTC](https://battlefieldforum.co/t/hit-registration-2018/103442/64 "2018-08-13T02:03:00Z")

</div>

> [@RRedux](#):
>
> Played a couple of games, going great, killing things, capping flags etc etc…
> 
> Join a new server, suddenly I can’t kill anything, half my bullets don’t register anymore, going around corners / jumping into craters is no longer a viable strategy to evade enemy fire.
> 
> 1 look at the scoreboard, yep, there they are, a handful of players with between 150-250 ping. It’s very hard to believe that there isn’t some causation when it’s the case every _single_ time a server has unstable hitreg.

Not the most scientific approach though…wouldn’t you agree?

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<div class="post-metadata">

**Author:** ![RRedux](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/c77e96/32.png) [@RRedux](https://battlefieldforum.co/u/RRedux)\
**Post date:** [August 13, 2018, 7:04pm UTC](https://battlefieldforum.co/t/hit-registration-2018/103442/65 "2018-08-13T19:04:00Z")

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> [@VBALL\_MVP](#):
>
> Not the most scientific approach though…wouldn’t you agree?

Sure isn’t, doesn’t change the fact that the netcode issue has been present since they introduced the mechanics of it in bf3. It’s been tuned since, but it’s inherently flawed.

If you doubt the problem exist, you could you know, just take one little look at the history of problems this network mechanic has had since it came out. It’s readily available.

My post was more of a confirmation, like, “hmm, this reminds me of the issue that’s been plaguing bf games since bf3, let me see if the same symptoms are present. Yes, they sure are, nothing has changed.”

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**Author:** ![disposalist](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/a8b319/32.png) [@disposalist](https://battlefieldforum.co/u/disposalist)\
**Post date:** [August 13, 2018, 8:07pm UTC](https://battlefieldforum.co/t/hit-registration-2018/103442/66 "2018-08-13T20:07:00Z")

</div>

It’s not ‘the system’ as a whole that’s a problem. Probably 99.99% of my 1500 hours I’ve had no lag problems.

Lately, some servers have been awful much more regularly than the previous 2 years in the EU anyway.

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<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [August 13, 2018, 8:28pm UTC](https://battlefieldforum.co/t/hit-registration-2018/103442/67 "2018-08-13T20:28:00Z")

</div>

> [@RRedux](#):
>
> > [@VBALL\_MVP](#):
> >
> > Not the most scientific approach though…wouldn’t you agree?
> 
> Sure isn’t, doesn’t change the fact that the netcode issue has been present since they introduced the mechanics of it in bf3. It’s been tuned since, but it’s inherently flawed.
> 
> If you doubt the problem exist, you could you know, just take one little look at the history of problems this network mechanic has had since it came out. It’s readily available.
> 
> My post was more of a confirmation, like, “hmm, this reminds me of the issue that’s been plaguing bf games since bf3, let me see if the same symptoms are present. Yes, they sure are, nothing has changed.”

Sure there were netcode problems. Still some are…and some “perceived” issues.

In the end that doesnt mean its automatically due to high ping…let me remind you about this

[![Video: Battlefield 4 low ping Netcode footage](https://battlefieldforum.co/uploads/default/original/3X/e/7/e7a94b11ff3c9cc1ff923b681356e044cc100292.jpeg "Battlefield 4 low ping Netcode footage") ](https://www.youtube.com/watch?v=CkQDtOYim6M)

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<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [August 13, 2018, 11:11pm UTC](https://battlefieldforum.co/t/hit-registration-2018/103442/68 "2018-08-13T23:11:00Z")

</div>

> [@VBALL\_MVP](#):
>
> In the end that doesnt mean its automatically due to high ping…let me remind you about this

Good Ol’ Chris complaining about “stuff” he doesn’t understand or doesn’t want to acknowledge. I can’t wait for the day when he starts working with a game …any game engine. Unreal Engine, Source, Unity, CryEngine etc. He’ll probably go back through his YT channel and delete 90% of his netcode analysis vids.

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<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [August 14, 2018, 12:33am UTC](https://battlefieldforum.co/t/hit-registration-2018/103442/69 "2018-08-14T00:33:00Z")

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> [@Rev0verDrive](#):
>
> > [@VBALL\_MVP](#):
> >
> > In the end that doesnt mean its automatically due to high ping…let me remind you about this
> 
> Good Ol’ Chris complaining about “stuff” he doesn’t understand or doesn’t want to acknowledge. I can’t wait for the day when he starts working with a game …any game engine. Unreal Engine, Source, Unity, CryEngine etc. He’ll probably go back through his YT channel and delete 90% of his netcode analysis vids.

I think he did a real good job there showing that not everything wrong with a game is due to high ping.

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<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [August 14, 2018, 9:43pm UTC](https://battlefieldforum.co/t/hit-registration-2018/103442/70 "2018-08-14T21:43:00Z")

</div>

> [@VBALL\_MVP](#):
>
> I think he did a real good job there showing that not everything wrong with a game is due to high ping.

Pings where reasonable, but what about loss or variance? They both can cause hits behind cover (packet resends = delays). Also what was the tickrate on the servers? That has a massive effect on replication rates.

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<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [August 14, 2018, 9:50pm UTC](https://battlefieldforum.co/t/hit-registration-2018/103442/71 "2018-08-14T21:50:00Z")

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> [@Rev0verDrive](#):
>
> > [@VBALL\_MVP](#):
> >
> > I think he did a real good job there showing that not everything wrong with a game is due to high ping.
> 
> Pings where reasonable, but what about loss or variance? They both can cause hits behind cover (packet resends = delays). Also what was the tickrate on the servers? That has a massive effect on replication rates.

And yet these issues at time of launch disappeared in following update. There were many issues at launch and many were patched up with better coding.

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<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [August 15, 2018, 12:57am UTC](https://battlefieldforum.co/t/hit-registration-2018/103442/72 "2018-08-15T00:57:00Z")

</div>

> [@VBALL\_MVP](#):
>
> > [@Rev0verDrive](#):
> >
> > > [@VBALL\_MVP](#):
> > >
> > > I think he did a real good job there showing that not everything wrong with a game is due to high ping.
> > 
> > Pings where reasonable, but what about loss or variance? They both can cause hits behind cover (packet resends = delays). Also what was the tickrate on the servers? That has a massive effect on replication rates.
> 
> And yet these issues at time of launch disappeared in following update. There were many issues at launch and many were patched up with better coding.

Like the majority of his video??? no reg hits, hits behind cover, invisible players, delayed animations ???

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<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [August 15, 2018, 1:36am UTC](https://battlefieldforum.co/t/hit-registration-2018/103442/73 "2018-08-15T01:36:00Z")

</div>

> [@Rev0verDrive](#):
>
> > [@VBALL\_MVP](#):
> >
> > > [@Rev0verDrive](#):
> > >
> > > > [@VBALL\_MVP](#):
> > > >
> > > > I think he did a real good job there showing that not everything wrong with a game is due to high ping.
> > > 
> > > Pings where reasonable, but what about loss or variance? They both can cause hits behind cover (packet resends = delays). Also what was the tickrate on the servers? That has a massive effect on replication rates.
> > 
> > And yet these issues at time of launch disappeared in following update. There were many issues at launch and many were patched up with better coding.
> 
> Like the majority of his video??? no reg hits, hits behind cover, invisible players, delayed animations ???

Yup…I know what you’re trying to do, but you’re smarter than that. Leave the agenda behind, you know darn well lots of the issues in the beginning had nothing to do with high ping.

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<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [August 15, 2018, 3:45am UTC](https://battlefieldforum.co/t/hit-registration-2018/103442/74 "2018-08-15T03:45:00Z")

</div>

> [@VBALL\_MVP](#):
>
> > [@Rev0verDrive](#):
> >
> > > [@VBALL\_MVP](#):
> > >
> > > > [@Rev0verDrive](#):
> > > >
> > > > > [@VBALL\_MVP](#):
> > > > >
> > > > > I think he did a real good job there showing that not everything wrong with a game is due to high ping.
> > > > 
> > > > Pings where reasonable, but what about loss or variance? They both can cause hits behind cover (packet resends = delays). Also what was the tickrate on the servers? That has a massive effect on replication rates.
> > > 
> > > And yet these issues at time of launch disappeared in following update. There were many issues at launch and many were patched up with better coding.
> > 
> > Like the majority of his video??? no reg hits, hits behind cover, invisible players, delayed animations ???
> 
> Yup…I know what you’re trying to do, but you’re smarter than that. Leave the agenda behind, you know darn well lots of the issues in the beginning had nothing to do with high ping.

I didn’t see anything in that video that doesn’t happen to this day.

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<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [August 15, 2018, 12:43pm UTC](https://battlefieldforum.co/t/hit-registration-2018/103442/75 "2018-08-15T12:43:00Z")

</div>

> [@Rev0verDrive](#):
>
> > [@VBALL\_MVP](#):
> >
> > > [@Rev0verDrive](#):
> > >
> > > > [@VBALL\_MVP](#):
> > > >
> > > > > [@Rev0verDrive](#):
> > > > >
> > > > > > [@VBALL\_MVP](#):
> > > > > >
> > > > > > I think he did a real good job there showing that not everything wrong with a game is due to high ping.
> > > > > 
> > > > > Pings where reasonable, but what about loss or variance? They both can cause hits behind cover (packet resends = delays). Also what was the tickrate on the servers? That has a massive effect on replication rates.
> > > > 
> > > > And yet these issues at time of launch disappeared in following update. There were many issues at launch and many were patched up with better coding.
> > > 
> > > Like the majority of his video??? no reg hits, hits behind cover, invisible players, delayed animations ???
> > 
> > Yup…I know what you’re trying to do, but you’re smarter than that. Leave the agenda behind, you know darn well lots of the issues in the beginning had nothing to do with high ping.
> 
> I didn’t see anything in that video that doesn’t happen to this day.

And yet in his video no high pingers…so yes we agree then, high ping is not causing all the issues.

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<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [August 15, 2018, 7:15pm UTC](https://battlefieldforum.co/t/hit-registration-2018/103442/76 "2018-08-15T19:15:00Z")

</div>

> [@VBALL\_MVP](#):
>
> > [@Rev0verDrive](#):
> >
> > > [@VBALL\_MVP](#):
> > >
> > > > [@Rev0verDrive](#):
> > > >
> > > > > [@VBALL\_MVP](#):
> > > > >
> > > > > > [@Rev0verDrive](#):
> > > > > >
> > > > > > > [@VBALL\_MVP](#):
> > > > > > >
> > > > > > > I think he did a real good job there showing that not everything wrong with a game is due to high ping.
> > > > > > 
> > > > > > Pings where reasonable, but what about loss or variance? They both can cause hits behind cover (packet resends = delays). Also what was the tickrate on the servers? That has a massive effect on replication rates.
> > > > > 
> > > > > And yet these issues at time of launch disappeared in following update. There were many issues at launch and many were patched up with better coding.
> > > > 
> > > > Like the majority of his video??? no reg hits, hits behind cover, invisible players, delayed animations ???
> > > 
> > > Yup…I know what you’re trying to do, but you’re smarter than that. Leave the agenda behind, you know darn well lots of the issues in the beginning had nothing to do with high ping.
> > 
> > I didn’t see anything in that video that doesn’t happen to this day.
> 
> And yet in his video no high pingers…so yes we agree then, high ping is not causing all the issues.

Connection issues: High ping, High loss, High variance (jitter).

You don’t have to have a high ping to have a bad connection.

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<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [August 15, 2018, 8:01pm UTC](https://battlefieldforum.co/t/hit-registration-2018/103442/77 "2018-08-15T20:01:00Z")

</div>

> [@Rev0verDrive](#):
>
> > [@VBALL\_MVP](#):
> >
> > > [@Rev0verDrive](#):
> > >
> > > > [@VBALL\_MVP](#):
> > > >
> > > > > [@Rev0verDrive](#):
> > > > >
> > > > > > [@VBALL\_MVP](#):
> > > > > >
> > > > > > > [@Rev0verDrive](#):
> > > > > > >
> > > > > > > > [@VBALL\_MVP](#):
> > > > > > > >
> > > > > > > > I think he did a real good job there showing that not everything wrong with a game is due to high ping.
> > > > > > > 
> > > > > > > Pings where reasonable, but what about loss or variance? They both can cause hits behind cover (packet resends = delays). Also what was the tickrate on the servers? That has a massive effect on replication rates.
> > > > > > 
> > > > > > And yet these issues at time of launch disappeared in following update. There were many issues at launch and many were patched up with better coding.
> > > > > 
> > > > > Like the majority of his video??? no reg hits, hits behind cover, invisible players, delayed animations ???
> > > > 
> > > > Yup…I know what you’re trying to do, but you’re smarter than that. Leave the agenda behind, you know darn well lots of the issues in the beginning had nothing to do with high ping.
> > > 
> > > I didn’t see anything in that video that doesn’t happen to this day.
> > 
> > And yet in his video no high pingers…so yes we agree then, high ping is not causing all the issues.
> 
> Connection issues: High ping, High loss, High variance (jitter).
> 
> You don’t have to have a high ping to have a bad connection.

Nope you dont..yet it seems that those two are mutually connected to some.

But you can also have none of the above and bad programming or bad servers can be the issue too..just like we saw in the beginning of BF4 and what Chris clearly showed in the vid.

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<div class="post-metadata">

**Author:** ![NLBartmaN](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/f9ae1b/32.png) [@NLBartmaN](https://battlefieldforum.co/u/NLBartmaN)\
**Post date:** [August 15, 2018, 11:04pm UTC](https://battlefieldforum.co/t/hit-registration-2018/103442/78 "2018-08-15T23:04:00Z")

</div>

> [@Rev0verDrive](#):
>
> Connection issues: High ping, High loss, High variance (jitter).
> 
> You don’t have to have a high ping to have a bad connection.

But a high ping is always a bad connection which causes problems 😉

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<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [August 15, 2018, 11:47pm UTC](https://battlefieldforum.co/t/hit-registration-2018/103442/79 "2018-08-15T23:47:00Z")

</div>

> [@NLBartmaN](#):
>
> > [@Rev0verDrive](#):
> >
> > Connection issues: High ping, High loss, High variance (jitter).
> > 
> > You don’t have to have a high ping to have a bad connection.
> 
> But a high ping is always a bad connection which causes problems 😉

Only problem put there is ignorance and the belief that high ping is always a bad connection. It’s as false as the many claims of players saying “my internet is fine”.

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<div class="post-metadata">

**Author:** ![NLBartmaN](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/f9ae1b/32.png) [@NLBartmaN](https://battlefieldforum.co/u/NLBartmaN)\
**Post date:** [August 15, 2018, 11:55pm UTC](https://battlefieldforum.co/t/hit-registration-2018/103442/80 "2018-08-15T23:55:00Z")

</div>

> [@VBALL\_MVP](#):
>
> Only problem put there is ignorance and the belief that high ping is always a bad connection. It’s as false as the many claims of players saying “my internet is fine”.

High stable ping connection is still trash and causes problems with hit reg.

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