# How do you think melee combat will work?

**URL:** <https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272>\
**Category:** General Discussion\
**Created:** [May 14, 2016, 11:16am UTC](https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272 "2016-05-14T11:16:00Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![SlyCoopersButt](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/85f322/32.png) [@SlyCoopersButt](https://battlefieldforum.co/u/SlyCoopersButt)\
**Post date:** [May 14, 2016, 11:16am UTC](https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272/1 "2016-05-14T11:16:00Z")

</div>

I’m really hoping that they do it sort of like in Hardline’s campaign mode where you do a quick punch or hit with a weapon and move on instead of wasting time taking the enemies tags.

I’d also really hate to see them go back to Call of Duty’s style of slashing in the general direction of the enemy and getting a kill. I really love the animated kills where you actually grab the soldier and stab them. It’s what got me into Battlefield.

---

<div class="post-metadata">

**Author:** ![jacobandisaac](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jacobandisaac/32/102350_2.png) [@jacobandisaac](https://battlefieldforum.co/u/jacobandisaac)\
**Post date:** [May 14, 2016, 12:12pm UTC](https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272/2 "2016-05-14T12:12:00Z")

</div>

I think it will be like hardline

---

<div class="post-metadata">

**Author:** ![bf1helicopter](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/e274bd/32.png) [@bf1helicopter](https://battlefieldforum.co/u/bf1helicopter)\
**Post date:** [May 15, 2016, 3:58am UTC](https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272/3 "2016-05-15T03:58:00Z")

</div>

We will see

---

<div class="post-metadata">

**Author:** ![Reconpilot001](https://battlefieldforum.co/user_avatar/battlefieldforum.co/reconpilot001/32/103245_2.png) [@Reconpilot001](https://battlefieldforum.co/u/Reconpilot001)\
**Post date:** [May 15, 2016, 5:50am UTC](https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272/4 "2016-05-15T05:50:00Z")

</div>

i’m hoping for dedicated mele mechanics actually, where you have to draw the large separate melee weapon and block or parry..

---

<div class="post-metadata">

**Author:** ![Sascomander75](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/ac91a4/32.png) [@Sascomander75](https://battlefieldforum.co/u/Sascomander75)\
**Post date:** [May 15, 2016, 6:58am UTC](https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272/5 "2016-05-15T06:58:00Z")

</div>

I kind of want a system like For Honor is going to have were you use your stick to direct what kind of strike you are going to do.

I don’t think this would work to well for keyboard and mouse players thow.

---

<div class="post-metadata">

**Author:** ![thejamman123](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thejamman123/32/103786_2.png) [@thejamman123](https://battlefieldforum.co/u/thejamman123)\
**Post date:** [May 15, 2016, 7:18am UTC](https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272/6 "2016-05-15T07:18:00Z")

</div>

The good old button spam

---

<div class="post-metadata">

**Author:** ![GalaxyMix](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/df788c/32.png) [@GalaxyMix](https://battlefieldforum.co/u/GalaxyMix)\
**Post date:** [May 15, 2016, 9:13am UTC](https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272/7 "2016-05-15T09:13:00Z")

</div>

My Guess (or wish) :

- Press Melee button to attack
- Attack animation is slow and heavy, or fast and weak based on weapon used
- Hold Melee button down to charge up SUPER ULTRA attack
- Sprint and Melee attack combo to create a leap forward attack
- Attack while prone will be a quick jab
- Attack from behind will initiate stealth kill animation
- If both soldier attack each other at same time, attacks will parry each other

---

<div class="post-metadata">

**Author:** ![zePokar1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/z/35a633/32.png) [@zePokar1](https://battlefieldforum.co/u/zePokar1)\
**Post date:** [May 15, 2016, 9:17am UTC](https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272/8 "2016-05-15T09:17:00Z")

</div>

I heard there will be a bayonets charge attack. And when you start the charge you are commited to it until you hit someone or a wall. Seems like a wierd mechanic. It was on one of jackfrags video.

---

<div class="post-metadata">

**Author:** ![doctorrocktor](https://battlefieldforum.co/user_avatar/battlefieldforum.co/doctorrocktor/32/101751_2.png) [@doctorrocktor](https://battlefieldforum.co/u/doctorrocktor)\
**Post date:** [May 15, 2016, 10:05am UTC](https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272/9 "2016-05-15T10:05:00Z")

</div>

> [@zePokar1](#):
>
> I heard there will be a bayonets charge attack. And when you start the charge you are commited to it until you hit someone or a wall. Seems like a wierd mechanic. It was on one of jackfrags video.

they said the bayonet charge looked sick.

---

<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 15, 2016, 10:17am UTC](https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272/10 "2016-05-15T10:17:00Z")

</div>

> [@SlyCoopersButt](#):
>
> I’m really hoping that they do it sort of like in Hardline’s campaign mode where you do a quick punch or hit with a weapon and move on instead of wasting time taking the enemies tags.

ok so…

> [@SlyCoopersButt](#):
>
> I really love the animated kills where you actually grab the soldier and stab them. It’s what got me into Battlefield.

im confused. Which is it?

---

<div class="post-metadata">

**Author:** ![zePokar1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/z/35a633/32.png) [@zePokar1](https://battlefieldforum.co/u/zePokar1)\
**Post date:** [May 15, 2016, 10:18am UTC](https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272/11 "2016-05-15T10:18:00Z")

</div>

QTE’s and unstoppable animations is what got you in battlefield SlyCoopersButt ? Damn.

---

<div class="post-metadata">

**Author:** ![En1gmuh](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/e/53a042/32.png) [@En1gmuh](https://battlefieldforum.co/u/En1gmuh)\
**Post date:** [May 15, 2016, 12:15pm UTC](https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272/12 "2016-05-15T12:15:00Z")

</div>

Didn’t you see Negan swinging the baton in the trailer opening scene???

---

<div class="post-metadata">

**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 15, 2016, 12:28pm UTC](https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272/13 "2016-05-15T12:28:00Z")

</div>

same as bf4’s BUT if you put on a bayonet (at the sacrifice of sometinng else) it’s one hit kill. So bayonet is one hit kill even from the front. Choose between bayonet and grenade.(that is the sacrifice)  
Now go and let the legend come back to life!

---

<div class="post-metadata">

**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 15, 2016, 1:03pm UTC](https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272/14 "2016-05-15T13:03:00Z")

</div>

> [@Reconpilot001](#):
>
> i’m hoping for dedicated mele mechanics actually, where you have to draw the large separate melee weapon and block or parry..

This but simple than. Strike block strike.

---

<div class="post-metadata">

**Author:** ![MegaloDorian](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f14d63/32.png) [@MegaloDorian](https://battlefieldforum.co/u/MegaloDorian)\
**Post date:** [May 16, 2016, 5:42am UTC](https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272/15 "2016-05-16T05:42:00Z")

</div>

It probably won’t work. . . again. . .

---

<div class="post-metadata">

**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [May 16, 2016, 9:21am UTC](https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272/16 "2016-05-16T09:21:00Z")

</div>

I hope every melee weapon has their own damage and “rate-of-fire” (like they’ve mentioned to be the case) and the melee battle mechanic is just simply: aim and swing away! None of that auto-guided animated stuff from BC2 and BF3&4. Hitting the head should be rewarded. The frontal knife attacks in BF3 worked liked this.

---

<div class="post-metadata">

**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 16, 2016, 9:52am UTC](https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272/17 "2016-05-16T09:52:00Z")

</div>

> [@Peccath](#):
>
> I hope every melee weapon has their own damage and “rate-of-fire” (like they’ve mentioned to be the case) and the melee battle mechanic is just simply: aim and swing away! None of that auto-guided animated stuff from BC2 and BF3&4. Hitting the head should be rewarded. The frontal knife attacks in BF3 worked liked this.

I don’t know about this. It would turn in a mini swordgame. I think it was good in bc2 (like brutal) although I liked the animation in bf3. Hitreg was always a problem in those games when performing a knifekill  
But I am afraid they turning bf1 in a miniswordgame. I am not advocating this:

> [@snavelaer](#):
>
> > [@Reconpilot001](#):
> >
> > i’m hoping for dedicated mele mechanics actually, where you have to draw the large separate melee weapon and block or parry..
> 
> This but simple than. Strike block strike.

---

<div class="post-metadata">

**Author:** ![dragonassasin98](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/5f9b8f/32.png) [@dragonassasin98](https://battlefieldforum.co/u/dragonassasin98)\
**Post date:** [May 16, 2016, 10:03am UTC](https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272/18 "2016-05-16T10:03:00Z")

</div>

Will probably be both the animation and its own weapon of slicing. And im confused to the op said i hate getting their dog tags, but i love the animated kills, lets do it like hardline?

---

<div class="post-metadata">

**Author:** ![LuciAssassin](https://battlefieldforum.co/user_avatar/battlefieldforum.co/luciassassin/32/102684_2.png) [@LuciAssassin](https://battlefieldforum.co/u/LuciAssassin)\
**Post date:** [May 16, 2016, 11:10am UTC](https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272/19 "2016-05-16T11:10:00Z")

</div>

poorly, no one has ever gotten stuff like that to work in good way, doubt a game that has it as a secondary thing to their base game style will do much better than others.

---

<div class="post-metadata">

**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [May 16, 2016, 11:49am UTC](https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272/20 "2016-05-16T11:49:00Z")

</div>

> [@snavelaer](#):
>
> > [@Peccath](#):
> >
> > I hope every melee weapon has their own damage and “rate-of-fire” (like they’ve mentioned to be the case) and the melee battle mechanic is just simply: aim and swing away! None of that auto-guided animated stuff from BC2 and BF3&4. Hitting the head should be rewarded. The frontal knife attacks in BF3 worked liked this.
> 
> I don’t know about this. It would turn in a mini swordgame. I think it was good in bc2 (like brutal) although I liked the animation in bf3.

Bad Company 2 was quite bad IMHO:

[![Video: Bad Company 2: Best weapon... The Knife](https://battlefieldforum.co/uploads/default/original/3X/6/5/65b76c7461522c204f5b48be7536536ac214aeae.jpeg "Bad Company 2: Best weapon... The Knife") ](https://www.youtube.com/watch?v=o4sswWIff08)

[https://www.youtube.com/watch?v=4Z2Isufz1aU](https://www.youtube.com/watch?v=4Z2Isufz1aU)

I used the “run, jump, and knife” tactic a alot…

[Next page](https://battlefieldforum.co/t/how-do-you-think-melee-combat-will-work/101272.md?page=2)
