# How to Balance/Fix Jets

**URL:** <https://battlefieldforum.co/t/how-to-balance-fix-jets/154614>\
**Category:** General Discussion\
**Created:** [October 31, 2013, 4:53am UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614 "2013-10-31T04:53:00Z")\
**Posts on this page:** 20\
**Page:** 10

<div class="post-metadata">

**Author:** ![ibigrig100wilwin](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/e495f1/32.png) [@ibigrig100wilwin](https://battlefieldforum.co/u/ibigrig100wilwin)\
**Post date:** [November 2, 2013, 4:29pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/181 "2013-11-02T16:29:00Z")

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Stealth jets need something other than the 20mm peeeeee shooter to kill ground targets–\> 2 helis and 2 jets, 6 kills what JOY (then you fly around doing nothing for 2 min while being locked on to from the ground and not being able to do a thing about it)

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<div class="post-metadata">

**Author:** ![colonelabood](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/c4cdca/32.png) [@colonelabood](https://battlefieldforum.co/u/colonelabood)\
**Post date:** [November 2, 2013, 4:29pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/182 "2013-11-02T16:29:00Z")

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> [@](#):
>
> _DreamyWhiskey said:_
> 
> > [@](#):
> >
> > _Bfizzle62 said:_  
> > /signed

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<div class="post-metadata">

**Author:** ![Golden\_Darknezz](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/e47c2d/32.png) [@Golden\_Darknezz](https://battlefieldforum.co/u/Golden_Darknezz)\
**Post date:** [November 2, 2013, 4:30pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/183 "2013-11-02T16:30:00Z")

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> [@](#):
>
> _korm-2\_0 said:_
> 
> > [@](#):
> >
> > _Bfizzle62 said:_  
> > /signed
> 
> YOU CAME BACK TO LIFE TOO?
> 
> YES!

Of course he did, I am here…My presence attracts him.

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<div class="post-metadata">

**Author:** ![SentryNXT](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/6bbea6/32.png) [@SentryNXT](https://battlefieldforum.co/u/SentryNXT)\
**Post date:** [November 2, 2013, 4:36pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/184 "2013-11-02T16:36:00Z")

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> [@](#):
>
> _Golden\_Darknezz said:_  
> -Correctly Angle Third Person Camera View on all jets to that of BF3’s (and when I say this I mean it also behaves just like the BF3 one!)  
> -Buff Stealth Fighter Cannon to exact damage of BF3’s Fighter Jets  
> -Stealth Fighters turn slightly sharper than Attack Jets. (about 0.5 G’s faster don’t want attack jets being completely helpless towards the stealth)  
> -Slightly increase blast radius of JDAM bombs and add Lock on ability with bonus damage (Lock on only possible if a target is lased)  
> -Adjust turning radius of all Stealth Fighters to that of BF3’s F-18 Super Hornet.  
> -Add a Larger Airspace
> 
> Boom. Balanced jets. And keep the MAA the same as well! It ain’t OP for crap it balances out all the air combat.
> 
> Edit:  
> The stealth jets (at least excluding the Su-50) are ridiculously underpowered in terms of 1v1 dog-fight.
> 
> [http://www.youtube.com/watch?v=z1SzKFPqwJw](http://www.youtube.com/watch?v=z1SzKFPqwJw)
> 
> [[youtube.com](http://youtube.com)]
> 
> As you can see, at 310-315 speed the Su-50 has up to a 15G turning radius. While the J-20 goes only about to 9G’s. Maybe 10 tops if you know how to rudder and angle yourself. The F-35 is a joke and not even worth mentioning. To properly balance jets they need to set ALL of the stealth fighter’s turning radius to exactly that of the F-18’s in BF3. The attack jets seem to be balanced at the moment so I don’t see an issue with them. They also need to fix the damn third person view camera. It’s absolute trash compared to BF3’s.

-Adjust turning radius of all Stealth Fighters to that of BF3’s F-18 Super Hornet.

Instead of that just make j20 & f35 turn like SU50 , and attack jets should be more clumsy than 0.5 G diffirence , theyr CAS support planes not air fighters , if you dont have stealth fighter to protect ur ass u should lose to enemy stealth jet . ( if evenly skilled )

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<div class="post-metadata">

**Author:** ![xRhib](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/a9a28c/32.png) [@xRhib](https://battlefieldforum.co/u/xRhib)\
**Post date:** [November 2, 2013, 4:43pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/185 "2013-11-02T16:43:00Z")

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> [@](#):
>
> _Golden\_Darknezz said:_
> 
> > [@](#):
> >
> > _korm-2\_0 said:_
> > 
> > > [@](#):
> > >
> > > _Bfizzle62 said:_  
> > > /signed
> > 
> > YOU CAME BACK TO LIFE TOO?
> > 
> > YES!
> 
> Of course he did, I am here…My body attracts him.

Fixed

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<div class="post-metadata">

**Author:** ![Golden\_Darknezz](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/e47c2d/32.png) [@Golden\_Darknezz](https://battlefieldforum.co/u/Golden_Darknezz)\
**Post date:** [November 2, 2013, 4:44pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/186 "2013-11-02T16:44:00Z")

</div>

> [@](#):
>
> _SentryNXT said:_
> 
> > [@](#):
> >
> > _Golden\_Darknezz said:_  
> > -Correctly Angle Third Person Camera View on all jets to that of BF3’s (and when I say this I mean it also behaves just like the BF3 one!)  
> > -Buff Stealth Fighter Cannon to exact damage of BF3’s Fighter Jets  
> > -Stealth Fighters turn slightly sharper than Attack Jets. (about 0.5 G’s faster don’t want attack jets being completely helpless towards the stealth)  
> > -Slightly increase blast radius of JDAM bombs and add Lock on ability with bonus damage (Lock on only possible if a target is lased)  
> > -Adjust turning radius of all Stealth Fighters to that of BF3’s F-18 Super Hornet.  
> > -Add a Larger Airspace
> > 
> > Boom. Balanced jets. And keep the MAA the same as well! It ain’t OP for crap it balances out all the air combat.
> > 
> > Edit:  
> > The stealth jets (at least excluding the Su-50) are ridiculously underpowered in terms of 1v1 dog-fight.
> > 
> > [http://www.youtube.com/watch?v=z1SzKFPqwJw](http://www.youtube.com/watch?v=z1SzKFPqwJw)
> > 
> > [[youtube.com](http://youtube.com)]
> > 
> > As you can see, at 310-315 speed the Su-50 has up to a 15G turning radius. While the J-20 goes only about to 9G’s. Maybe 10 tops if you know how to rudder and angle yourself. The F-35 is a joke and not even worth mentioning. To properly balance jets they need to set ALL of the stealth fighter’s turning radius to exactly that of the F-18’s in BF3. The attack jets seem to be balanced at the moment so I don’t see an issue with them. They also need to fix the damn third person view camera. It’s absolute trash compared to BF3’s.
> 
> -Adjust turning radius of all Stealth Fighters to that of BF3’s F-18 Super Hornet.
> 
> Instead of that just make j20 & f35 turn like SU50 , and attack jets should be more clumsy than 0.5 G diffirence , theyr CAS support planes not air fighters , if you dont have stealth fighter to protect ur ass u should lose to enemy stealth jet . ( if evenly skilled )

Theoretically this sounds good but it will be absolutely horrendous to have Stealth jets pulling 15G’s. The top G’s you could pull in BF3 was 11.9 using reverse rudders doing an upwards spiral. And you had to be at 315 speed to achieve that. For any noob to hit 15G’s np is pure bull crap. 11.9 G’s should be the furthest Stealth can pull. And Attack jets should go to at least 11.5. BF4 isn’t about realism, it’s about fun and balance. The attack jets can’t after-burn therefor they can’t keep up with the stealth jets in a loop because of the 310-315 airspeed rule which requires a breaking and after-burning pattern. It’s best not to make them completely helpless considering this. Especially to see how much of a pain it is to even have team work in the game and have some one cover your six.

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<div class="post-metadata">

**Author:** ![NubCake4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/4bbf92/32.png) [@NubCake4](https://battlefieldforum.co/u/NubCake4)\
**Post date:** [November 2, 2013, 4:46pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/187 "2013-11-02T16:46:00Z")

</div>

bump

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<div class="post-metadata">

**Author:** ![il7\_Foxhound](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/50afbb/32.png) [@il7\_Foxhound](https://battlefieldforum.co/u/il7_Foxhound)\
**Post date:** [November 2, 2013, 4:49pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/188 "2013-11-02T16:49:00Z")

</div>

> [@](#):
>
> _HellSeeksRevenge said:_  
> /signed  
> 50mm cannons FTW!

WTF is this warthunder now? XD

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<div class="post-metadata">

**Author:** ![xRhib](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/a9a28c/32.png) [@xRhib](https://battlefieldforum.co/u/xRhib)\
**Post date:** [November 2, 2013, 4:50pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/189 "2013-11-02T16:50:00Z")

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> [@](#):
>
> _nL-Foxhound said:_
> 
> > [@](#):
> >
> > _HellSeeksRevenge said:_  
> > /signed  
> > 50mm cannons FTW!
> 
> WTF is this warthunder now? XD

Warthunder is fun

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<div class="post-metadata">

**Author:** ![MacedonianSukhoi](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/8797f3/32.png) [@MacedonianSukhoi](https://battlefieldforum.co/u/MacedonianSukhoi)\
**Post date:** [November 2, 2013, 4:56pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/190 "2013-11-02T16:56:00Z")

</div>

> [@](#):
>
> _Golden\_Darknezz said:_
> 
> > [@](#):
> >
> > _SentryNXT said:_
> > 
> > > [@](#):
> > >
> > > _Golden\_Darknezz said:_  
> > > -Correctly Angle Third Person Camera View on all jets to that of BF3’s (and when I say this I mean it also behaves just like the BF3 one!)  
> > > -Buff Stealth Fighter Cannon to exact damage of BF3’s Fighter Jets  
> > > -Stealth Fighters turn slightly sharper than Attack Jets. (about 0.5 G’s faster don’t want attack jets being completely helpless towards the stealth)  
> > > -Slightly increase blast radius of JDAM bombs and add Lock on ability with bonus damage (Lock on only possible if a target is lased)  
> > > -Adjust turning radius of all Stealth Fighters to that of BF3’s F-18 Super Hornet.  
> > > -Add a Larger Airspace
> > > 
> > > Boom. Balanced jets. And keep the MAA the same as well! It ain’t OP for crap it balances out all the air combat.
> > > 
> > > Edit:  
> > > The stealth jets (at least excluding the Su-50) are ridiculously underpowered in terms of 1v1 dog-fight.
> > > 
> > > [http://www.youtube.com/watch?v=z1SzKFPqwJw](http://www.youtube.com/watch?v=z1SzKFPqwJw)
> > > 
> > > [[youtube.com](http://youtube.com)]
> > > 
> > > As you can see, at 310-315 speed the Su-50 has up to a 15G turning radius. While the J-20 goes only about to 9G’s. Maybe 10 tops if you know how to rudder and angle yourself. The F-35 is a joke and not even worth mentioning. To properly balance jets they need to set ALL of the stealth fighter’s turning radius to exactly that of the F-18’s in BF3. The attack jets seem to be balanced at the moment so I don’t see an issue with them. They also need to fix the damn third person view camera. It’s absolute trash compared to BF3’s.
> > 
> > -Adjust turning radius of all Stealth Fighters to that of BF3’s F-18 Super Hornet.
> > 
> > Instead of that just make j20 &amp; f35 turn like SU50 , and attack jets should be more clumsy than 0.5 G diffirence , theyr CAS support planes not air fighters , if you dont have stealth fighter to protect ur ass u should lose to enemy stealth jet . ( if evenly skilled )
> 
> Theoretically this sounds good but it will be absolutely horrendous to have Stealth jets pulling 15G’s. The top G’s you could pull in BF3 was 11.9 using reverse rudders doing an upwards spiral. And you had to be at 315 speed to achieve that. For any noob to hit 15G’s np is pure bull crap. 11.9 G’s should be the furthest Stealth can pull. And Attack jets should go to at least 11.5. BF4 isn’t about realism, it’s about fun and balance. The attack jets can’t after-burn therefor they can’t keep up with the stealth jets in a loop because of the 310-315 airspeed rule which requires a breaking and after-burning pattern. It’s best not to make them completely helpless considering this. Especially to see how much of a pain it is to even have team work in the game and have some one cover your six.

I hate that 310-315 Airspeed rule i can barely see my Airspeed when im turning i wish they could just get rid of it for better Balance between Extremely skilled Ace Jet Pilots, Normal Ace Pilots and Rookies.

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<div class="post-metadata">

**Author:** ![il7\_Foxhound](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/50afbb/32.png) [@il7\_Foxhound](https://battlefieldforum.co/u/il7_Foxhound)\
**Post date:** [November 2, 2013, 4:59pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/191 "2013-11-02T16:59:00Z")

</div>

> [@](#):
>
> _inV-Rhib said:_
> 
> > [@](#):
> >
> > _nL-Foxhound said:_
> > 
> > > [@](#):
> > >
> > > _HellSeeksRevenge said:_  
> > > /signed  
> > > 50mm cannons FTW!
> > 
> > WTF is this warthunder now? XD
> 
> Warthunder is fun

Indeed.

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<div class="post-metadata">

**Author:** ![HelIoMeow](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/a4c791/32.png) [@HelIoMeow](https://battlefieldforum.co/u/HelIoMeow)\
**Post date:** [November 2, 2013, 5:05pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/192 "2013-11-02T17:05:00Z")

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> [@](#):
>
> _MKSu50Legend said:_  
> I hate that 310-315 Airspeed rule i can barely see my Airspeed when im turning i wish they could just get rid of it for better Balance between Extremely skilled Ace Jet Pilots, Normal Ace Pilots and Rookies.

So then what? Fly circles around each other, with the same turning radius and speed, indefinitely?

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<div class="post-metadata">

**Author:** ![MagmaDawg](https://battlefieldforum.co/user_avatar/battlefieldforum.co/magmadawg/32/104901_2.png) [@MagmaDawg](https://battlefieldforum.co/u/MagmaDawg)\
**Post date:** [November 2, 2013, 5:11pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/193 "2013-11-02T17:11:00Z")

</div>

Remove 3D-spotting.

Increase incentives to play without it; more points, bonus points, rewards, etc. for actually pilots aiming at the visual infantry instead the orange dorito.

I would have more respect for a pilot playing well in NORMAL MODE if it had no 3D-spotting.

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<div class="post-metadata">

**Author:** ![1-yipp](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/1/9f8e36/32.png) [@1-yipp](https://battlefieldforum.co/u/1-yipp)\
**Post date:** [November 2, 2013, 5:11pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/194 "2013-11-02T17:11:00Z")

</div>

completely agree with Golden, we want the BF3 camera angle back people! 🙂

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<div class="post-metadata">

**Author:** ![MacedonianSukhoi](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/8797f3/32.png) [@MacedonianSukhoi](https://battlefieldforum.co/u/MacedonianSukhoi)\
**Post date:** [November 2, 2013, 5:12pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/195 "2013-11-02T17:12:00Z")

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> [@](#):
>
> _KoningStoma said:_
> 
> > [@](#):
> >
> > _MKSu50Legend said:_  
> > I hate that 310-315 Airspeed rule i can barely see my Airspeed when im turning i wish they could just get rid of it for better Balance between Extremely skilled Ace Jet Pilots, Normal Ace Pilots and Rookies.
> 
> So then what? Fly circles around each other, with the same turning radius and speed, indefinitely?

Isn’t that already happening in BF3/4?  
When i get stuck in hell’s like that i usually activate ECM then fly over to another Direction so that i can turn into my enemy while he is going to expect me to be in the wrong direction.

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<div class="post-metadata">

**Author:** ![THELANKANCOMRADE](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thelankancomrade/32/103789_2.png) [@THELANKANCOMRADE](https://battlefieldforum.co/u/THELANKANCOMRADE)\
**Post date:** [November 2, 2013, 5:13pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/196 "2013-11-02T17:13:00Z")

</div>

Nerf the ground attack jets!

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<div class="post-metadata">

**Author:** ![MacedonianSukhoi](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/8797f3/32.png) [@MacedonianSukhoi](https://battlefieldforum.co/u/MacedonianSukhoi)\
**Post date:** [November 2, 2013, 5:14pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/197 "2013-11-02T17:14:00Z")

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> [@](#):
>
> _THELANKANCOMRADE said:_  
> Nerf the ground attack jets!

Buff the Stealth Jets to be on Pair with the Attack Jets.

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<div class="post-metadata">

**Author:** ![cG-MATTi](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/e19b73/32.png) [@cG-MATTi](https://battlefieldforum.co/u/cG-MATTi)\
**Post date:** [November 2, 2013, 5:14pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/198 "2013-11-02T17:14:00Z")

</div>

Ok why is everyone complaining about the camera view? It’s totally fine - it increases the SKILL in dogfighting. More attention needs to be paid to the radar and sounds so awareness is more important rather than looking. Yes, the angle is different - but im SO surprised many people wanted the same stuff as in BF3. Dogfighting was quite frankly quite easy and got boring fast in that game. I think here the manouvres, timings and angles will require new learning with the new radar and camera angle. They should stay as they are - it needs to be more difficult to be good in the jets and skill cap needs to be increased compared to BF3.

The attack jets either need to stay the same or a slight nerf - definitely no buffs. They are 2easy already…

The stealth jets need an obvious buff and I agree with the implementation of same damage cannon as BF3 conquest jets. Another REALLY important thing is to balance the different factions jets (at the moment F35\<J20\<Su-50). The flight model of something between the J20 and Su50 would fit the attack jets really well. They should turn the same speed and with 10-14G turns can take out attack jets in dogfights. This means they have a clear role as an air-superiority jet while the attack jets are close ground support jets.

Just my opinion..  
Matt

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<div class="post-metadata">

**Author:** ![Golden\_Darknezz](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/e47c2d/32.png) [@Golden\_Darknezz](https://battlefieldforum.co/u/Golden_Darknezz)\
**Post date:** [November 2, 2013, 5:15pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/199 "2013-11-02T17:15:00Z")

</div>

> [@](#):
>
> _MKSu50Legend said:_
> 
> > [@](#):
> >
> > _KoningStoma said:_
> > 
> > > [@](#):
> > >
> > > _MKSu50Legend said:_  
> > > I hate that 310-315 Airspeed rule i can barely see my Airspeed when im turning i wish they could just get rid of it for better Balance between Extremely skilled Ace Jet Pilots, Normal Ace Pilots and Rookies.
> > 
> > So then what? Fly circles around each other, with the same turning radius and speed, indefinitely?
> 
> Isn’t that already happening in BF3/4?  
> When i get stuck in hell’s like that i usually activate ECM then fly over to another Direction so that i can turn into my enemy while he is going to expect me to be in the wrong direction.

Ever heard of something called a cut?

[![Video: Smashd's Jet Tutorials 1: Cutting](https://battlefieldforum.co/uploads/default/original/3X/0/e/0e7fd7e97b4efe8c01c1d77953953b898157d0d2.jpeg "Smashd's Jet Tutorials 1: Cutting") ](https://www.youtube.com/watch?v=h3SdI2bEJ9I)

[[youtube.com](http://youtube.com)]

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<div class="post-metadata">

**Author:** ![MacedonianSukhoi](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/8797f3/32.png) [@MacedonianSukhoi](https://battlefieldforum.co/u/MacedonianSukhoi)\
**Post date:** [November 2, 2013, 5:17pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/200 "2013-11-02T17:17:00Z")

</div>

> [@](#):
>
> _-cG-Mattt said:_  
> Ok why is everyone complaining about the camera view? It’s totally fine - it increases the SKILL in dogfighting. More attention needs to be paid to the radar and sounds so awareness is more important rather than looking. Yes, the angle is different - but im SO surprised many people wanted the same stuff as in BF3. Dogfighting was quite frankly quite easy and got boring fast in that game. I think here the manouvres, timings and angles will require new learning with the new radar and camera angle. They should stay as they are - it needs to be more difficult to be good in the jets and skill cap needs to be increased compared to BF3.
> 
> The attack jets either need to stay the same or a slight nerf - definitely no buffs. They are 2easy already…
> 
> The stealth jets need an obvious buff and I agree with the implementation of same damage cannon as BF3 conquest jets. Another REALLY important thing is to balance the different factions jets (at the moment F35\<J20\<Su-50). The flight model of something between the J20 and Su50 would fit the attack jets really well. They should turn the same speed and with 10-14G turns can take out attack jets in dogfights. This means they have a clear role as an air-superiority jet while the attack jets are close ground support jets.
> 
> Just my opinion..  
> Matt

You are right with the Camera angles but the only way to Balance out the Stealth Jets is to add the F-22 and J-31 those jets should be on pair with the Su 50 or just buff the J-20s maneuverability and use the F-22 as a Stealth Jet because there is no way in hell you can actually balance the F-35.

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