# How to Balance/Fix Jets

**URL:** <https://battlefieldforum.co/t/how-to-balance-fix-jets/154614>\
**Category:** General Discussion\
**Created:** [October 31, 2013, 4:53am UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614 "2013-10-31T04:53:00Z")\
**Posts on this page:** 20\
**Page:** 7

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**Author:** ![iDF-Enju\_tAf](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/ad7895/32.png) [@iDF-Enju\_tAf](https://battlefieldforum.co/u/iDF-Enju_tAf)\
**Post date:** [November 1, 2013, 9:09pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/121 "2013-11-01T21:09:00Z")

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> [@](#):
>
> _Shadow7Cyrus said:_  
> It’s pretty ridiculous!
> 
> - Also it would be better if our own jet disappear on our air radar while using the ECM jammer like in BF3!  
> FIX IT OR no BF4 until Second assault DLC!!!

actually what i know the jet disappears from the enemy radar when u use ECM…  
u just still see your own jet on the radar but thats the last problem i think ^^  
but cam s -.-  
dogfight isnt fun anymore…its just luck

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**Author:** ![Psycho\_CLD](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/a5b964/32.png) [@Psycho\_CLD](https://battlefieldforum.co/u/Psycho_CLD)\
**Post date:** [November 1, 2013, 9:28pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/122 "2013-11-01T21:28:00Z")

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/signed

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**Author:** ![MrMartingale](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/8dc957/32.png) [@MrMartingale](https://battlefieldforum.co/u/MrMartingale)\
**Post date:** [November 1, 2013, 9:53pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/123 "2013-11-01T21:53:00Z")

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SIGNEEEEEED!!

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**Author:** ![ADumbName](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/838e76/32.png) [@ADumbName](https://battlefieldforum.co/u/ADumbName)\
**Post date:** [November 1, 2013, 9:58pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/124 "2013-11-01T21:58:00Z")

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Add in increased air space on most maps. The only map in which I feel comfortable escaping MANPADs is Lancang Dam.

EDIT: In my limited time in attack jets, I feel like the cannon doesn’t do as much damage as it used to. Rightfully, it would tear pretty much any armor to smithereens if you maintained a shot on it for long enough. I came in at an angle and used up most of a salvo and I only managed to disable it. Is anyone else noticing this?

Other than that, I think attack jets are very well done. I haven’t used stealth jets very much. The only improvement to the overall jet scheme I have noticed is increase airspace.

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**Author:** ![Golden\_Darknezz](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/e47c2d/32.png) [@Golden\_Darknezz](https://battlefieldforum.co/u/Golden_Darknezz)\
**Post date:** [November 1, 2013, 10:12pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/125 "2013-11-01T22:12:00Z")

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> [@](#):
>
> _ADumbName said:_  
> Add in increased air space on most maps. The only map in which I feel comfortable escaping MANPADs is Lancang Dam.
> 
> EDIT: In my limited time in attack jets, I feel like the cannon doesn’t do as much damage as it used to. Rightfully, it would tear pretty much any armor to smithereens if you maintained a shot on it for long enough. I came in at an angle and used up most of a salvo and I only managed to disable it. Is anyone else noticing this?
> 
> Other than that, I think attack jets are very well done. I haven’t used stealth jets very much. The only improvement to the overall jet scheme I have noticed is increase airspace.

I added that. 🙂

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**Author:** ![aircool53](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/439d5e/32.png) [@aircool53](https://battlefieldforum.co/u/aircool53)\
**Post date:** [November 1, 2013, 10:17pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/126 "2013-11-01T22:17:00Z")

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Buff the stealth jets, they are ridiculous at the moment.

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**Author:** ![Golden\_Darknezz](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/e47c2d/32.png) [@Golden\_Darknezz](https://battlefieldforum.co/u/Golden_Darknezz)\
**Post date:** [November 1, 2013, 10:28pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/127 "2013-11-01T22:28:00Z")

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I am thinking if it really is correct to have the stealth jets turn slightly faster than the attack jets since attack jets cannot after-burn therefor keep up with the 310-315 rule.

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**Author:** ![HellSeeksReveng](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/da6949/32.png) [@HellSeeksReveng](https://battlefieldforum.co/u/HellSeeksReveng)\
**Post date:** [November 1, 2013, 10:34pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/128 "2013-11-01T22:34:00Z")

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/signed  
50mm cannons FTW!

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**Author:** ![iDF-Enju\_tAf](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/ad7895/32.png) [@iDF-Enju\_tAf](https://battlefieldforum.co/u/iDF-Enju_tAf)\
**Post date:** [November 1, 2013, 10:46pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/129 "2013-11-01T22:46:00Z")

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haha goood idea!  
Mr HellSeeks xD

i m happy that even the high society of the dogfighters is complaining…hopefully we all are enough to let dice think about what they have done 😕

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**Author:** ![SwitchHook](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/e56c9b/32.png) [@SwitchHook](https://battlefieldforum.co/u/SwitchHook)\
**Post date:** [November 1, 2013, 10:48pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/130 "2013-11-01T22:48:00Z")

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/signed

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**Author:** ![DaKulBiT](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/e0b2c6/32.png) [@DaKulBiT](https://battlefieldforum.co/u/DaKulBiT)\
**Post date:** [November 1, 2013, 11:14pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/131 "2013-11-01T23:14:00Z")

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/singed with a bunch of what’s written in this thread but not all of it.  
Corrections to my desire:  
-Correctly Angle Third Person Camera View on all jets to that of BF3’s  
-Increase the options of Jet cannons to 50mm. \*  
-Stealth Fighters amount of G’s be buffed to at least 10. \*  
-Slightly increase blast radius of JDAM bombs and add Lock on ability (if there is none.)  
-Adjust turning radius of all Stealth Fighters to that of BF3’s F-18 Super Hornet.  
-Add a Larger Airspace

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**Author:** ![Velocity\_RaptorC](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/b19c9b/32.png) [@Velocity\_RaptorC](https://battlefieldforum.co/u/Velocity_RaptorC)\
**Post date:** [November 1, 2013, 11:16pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/132 "2013-11-01T23:16:00Z")

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> [@](#):
>
> _EGY-Moustafa said:_  
> I find the jets very balanced, stealth doing low damage on ground vehicles is a MUST, what are attack jets for? the stealth air to air combat now requires some skill in terms of sustained accurate aim at the engines in order to do much damage and bring the jet down.. also it makes use of the heat seekers now, it is not a noob weapon any more but rather a must-use weapon that you must-evade.
> 
> I only agree about the part where attack jets have a huge advantage over stealth, they should not have such agility and maneuverability but instead should be slow and vulnerable to stealth jets and AA artillery and gadgets and the J-DAMS are too weak imho.., other than that? stealth jets are fine and I am liking it, try to adapt and make use of what you got.. you are not a child crying for your mom to get you the milk, go get it yourself this isn’t Battlefield 3.

Opinion invalid.

/signed

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**Author:** ![STRlNGER](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/ecccb3/32.png) [@STRlNGER](https://battlefieldforum.co/u/STRlNGER)\
**Post date:** [November 1, 2013, 11:29pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/133 "2013-11-01T23:29:00Z")

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wtf is all this talk about 50mm cannons?! Please tell me what modern day attack jets actually use rounds of this caliber…I think you’ll find the answer is none. 50mm cannons were used rarely in WW2 for tank busting and are obsolete with missile technology.

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**Author:** ![Scr3wby](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/a698b9/32.png) [@Scr3wby](https://battlefieldforum.co/u/Scr3wby)\
**Post date:** [November 1, 2013, 11:30pm UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/134 "2013-11-01T23:30:00Z")

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Oops I didn’t hit this one yet…

/signed

If they need to keep the stealth cannons weak so we don’t hit ground units with them, I can understand that, but the 30mm cannons should do decent damage versus other air vehicles compared to the attack jets so it doesn’t take 2 minutes of nonstop shooting for a stealth jet versus 5 seconds for an attack jet.

And all the jets of the same type should perform equally. Real nuances be damned – DICE doesn’t keep anything even semi-realistic so to make the jets handle differently just to claim that they emulate subtle differences in real life is a poor implementation at the expense of good gameplay.

I would have preferred a better physics model with real energy fighting but they aren’t going to mess with things that much after release so I guess I’ll use War Thunder and the new IL2 for the more realistic dogfighting. Fingers crossed for a newer decent jet sim at some point also.

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**Author:** ![rtmoose](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/eb8c5e/32.png) [@rtmoose](https://battlefieldforum.co/u/rtmoose)\
**Post date:** [November 2, 2013, 12:13am UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/135 "2013-11-02T00:13:00Z")

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I timed it today with a friend

14 seconds of sustained fire with the 30mm to destroy an enemy jet

(of course that was 2 x 7 second bursts because i overheated… so i think the jet recovered a few health points between bursts)

why should it take any longer to kill an enemy in the air than it does on the ground

with an aek I can kill an infantryman in LESS THAN A SECOND

attack jet: 1.3 seconds

stealth jet: FOURTEEN SECONDS

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**Author:** ![LeperSucks](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/bc79bd/32.png) [@LeperSucks](https://battlefieldforum.co/u/LeperSucks)\
**Post date:** [November 2, 2013, 12:16am UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/136 "2013-11-02T00:16:00Z")

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> [@](#):
>
> _rtmoose said:_  
> I timed it today with a friend
> 
> 14 seconds of sustained fire with the 30mm to destroy an enemy jet
> 
> (of course that was 2 x 7 second bursts because i overheated… so i think the jet recovered a few health points between bursts)
> 
> why should it take any longer to kill an enemy in the air than it does on the ground
> 
> with an aek I can kill an infantryman in LESS THAN A SECOND
> 
> attack jet: 1.3 seconds
> 
> stealth jet: FOURTEEN SECONDS

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<div class="post-metadata">

**Author:** ![Golden\_Darknezz](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/e47c2d/32.png) [@Golden\_Darknezz](https://battlefieldforum.co/u/Golden_Darknezz)\
**Post date:** [November 2, 2013, 12:50am UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/137 "2013-11-02T00:50:00Z")

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> [@](#):
>
> _rtmoose said:_  
> I timed it today with a friend
> 
> 14 seconds of sustained fire with the 30mm to destroy an enemy jet
> 
> (of course that was 2 x 7 second bursts because i overheated… so i think the jet recovered a few health points between bursts)
> 
> why should it take any longer to kill an enemy in the air than it does on the ground
> 
> with an aek I can kill an infantryman in LESS THAN A SECOND
> 
> attack jet: 1.3 seconds
> 
> stealth jet: FOURTEEN SECONDS

That is why my thread and the BF dogfight community NEED YOUR SUPPORT! Sign and spread the word this thread is basically a petition for some great fixes that I have in mind.

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**Author:** ![ADumbName](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/838e76/32.png) [@ADumbName](https://battlefieldforum.co/u/ADumbName)\
**Post date:** [November 2, 2013, 12:53am UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/138 "2013-11-02T00:53:00Z")

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How to Fix Helicopters:

- Make it so that countermeasures actually work, as opposed to them going off and then still being hit seconds after they are deployed.
- Make it so that a helicopter doesn’t get disabled as soon as the countermeasures fail. (Ex: Having 60% vehicle health and still crashing to the ground because the engine dies… not even a disable warning)

… That’s pretty much it, from my perspective. This really only applies to Scout and Transport Helicopters.

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**Author:** ![xSn0wyy](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/9dc877/32.png) [@xSn0wyy](https://battlefieldforum.co/u/xSn0wyy)\
**Post date:** [November 2, 2013, 1:02am UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/139 "2013-11-02T01:02:00Z")

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I hope they fix it ,can’t do anything with the stealth fighter.

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**Author:** ![iKickzBad](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/e47c2d/32.png) [@iKickzBad](https://battlefieldforum.co/u/iKickzBad)\
**Post date:** [November 2, 2013, 1:13am UTC](https://battlefieldforum.co/t/how-to-balance-fix-jets/154614/140 "2013-11-02T01:13:00Z")

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DICE, please reply to this thread and let us know what you think. We know somebody has already been reading this. The jets have severe issues not addressed, and you’re cutting off an entire vehicle’s community. That’s a lot of players to give a blind eye to.

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