How to improve your aim at Battlefield 5 (and your tracking!)

As already mentioned, in-game setting are mostly a personal preference. I use 600 DPI at 4 percent sensitivity, and the Logitech G305 to handle the low sensitivity way better than the previous heavy G502.

I’ve been warming up with the Aim Lab for three days now, and I think it is beneficial. When I started, I was under-aiming my flicks, but it was quick to remedy. Due to low sensitivity, my target transfer is slower than what a high sensitivity would allow. As an example, in the Spider-Shot Speed Aim exercise I get an accuracy between 80-90 percent with reaction time around ~450 milliseconds.

However, I don’t think it matters much in game. All the other skills such as awareness and positioning work together to ensure my point of aim is always near expected opponents. And the low sensitivity facilitates accurate microflicks, fine adjustments, target tracking and recoil control. This is clearly visible in the Microflick exercise, where I consistently score over 90 percent accuracy with a good reaction time. Same goes for precision oriented exercises.

I will continue to work on improving muscle memory and consistency especially for those longer flicks, but my by far weakest point seems to be handling multiple targets. My old brain is having considerably difficulties in managing target prioritization and accurate transfer when there are more than two targets visible at a time. Haven’t yet done a lot of tracking exercises.

With a calculated transfer of settings corroborated with a measuring tape, the 3D shooting range provides an identical feeling in my opinion. This is clearly a superior set-up compared to browser-based 2D aim boosters, since the sensitivity distortion across the viewpoint functions identically with an equal FOV. Also I don’t ADS in Aim Lab, so there’s no possibility of a differing experience due to handling of zoom.

I also experimented with shooting using the keyboard, and while it was ok, I feel that using the LMB is superior for transferring performance to in-game. After all, I’m not competing in Aim Lab, I’m using it to build confidence for in-game.

By far the biggest drawback to Aim Lab is that my wife now thinks I’m crazy.

It’s great to hear of your progress, good work mate! Thx for sharing.
I’m gonna check it out to see if it can help me too.

Wait. I thought aiming good in bf5 makes you a hacker?

Yes, according to the chat it often does.

It also makes you a hacker to play on the official low settings on Arras where the yellow grass vanishes after like 100m leaving people inside exposed

I’m always wall hacking with my Tiger’s 88.

@TO how many minutes do you “waste” with this training? Is it like 5 minutes warm up before playing or longer sessions everyday? In the end it’s most important to play every day. Long breaks take me a while to get back to my past performance. Also relaxing is important. If I come home stressed out and immediately jump on the PS4 I end up 0:5 in the first round and turn into a rage kid. Maybe if the aim training also helps to relax it would be a good thing.

I was practicing aiming a little with the skeet shooting in the traing range in game. It’s decent for practicing quick scoping or target tracking.

i mean the practice range isnt bad , but its kinda bad , really what you need in a practice range is something like Aimlab has , thats a real training tool where you learn pure mechanical skill , its pushes you forward , there are leaderboards so you can compare how good you did vs other people , your stats are always there so you see what you are bad at , and there is AI implemented meaning wherever there are weeknesess detected the AI will try to help you fix them by spawning more balls in your weak areas.

you are never gonna learn how to track accurately if the target moves in a predictible way , what you do if someone starts to ADAD ? tracking exercises need to emulate this inpredictible factor for them to be efficient at teaching you how to track.

The thing is, my aim is already fine. I was just practicing quick scopes. It’s still not a bad starting point.

I’ve got a 2.77 overall KDR with my highest being Support at 3.23 KDR.

I wouldn’t be against adding less predictable targets to the practice range of course.

It’s not just about raw aim but it’s about consistency. For example of you have four guys in front of you and have to react fast, you could do so more efficiently than having g to fall back for cover. This is one reason why people aim train.

Iso your aim might be fine but things like this leads to more APM (actions per min) which can translate into more kills per min which can turn you into a better player.

I think my kills per minute is fine too at 1.35 currently. I’ve got 1.52 with assault and 1.40 with support. It’s been increasing ever since I started using the assault and support classes more than recon which struggles at engaging multiple opponents over a short period of time. Recon is still my most played class though. The other classes are just a lot easier to do well with. Besides medic which I don’t really play.

You gotta pump those numbers up, those are rookie numbers.

Personally I imagine I will be going down, since I’ve now fully golded all SMGs, ARs, Semis, LMGs and Shotguns, next up will be SLRs. My Scout KD is about 2, so I will have to up my game considerably to not have it start dragging the overall down. Though I don’t particularly mind if that happens.

I’m still struggling to decide whether I will even attempt bolt actions and MMGs. I would love to play bolts, but it’s not fun getting owned on the objectives. And I hate everything about MMGs.

If you gold plate the SLRs, bolt action will be a walk in the park. I’ve done all types and for me the SLRs were by far the hardest. MMGs are among the easiest to gold plate even if they are not that fun to play. I imagine they are even easier now when the bipod works better than when I did my latest one.

Good to know. Though I imagine everything is ezpz for a beast like yourself :-). Perhaps the hardest part for me will be to modify my playstyle to fit those weapon classes. Patience is not one of my strong suits.

i dont doubt that you have a decent aim , but i dont aim train to get a good aim , i train to reach my top aim abilities
for example of really good aim check this video

or this one

Patience lol… why do you think my k/d is barely > 1? Well it is not because I wait for a good moment to run up to that objective. My general method of gathering intelligence about the other team is by letting them kill me so I can come back again and again and again… For some assignments (looking at kills > 60m) one have to be more passive (so odd to run away from the objective to get the distance…) but even I had k/d of well above 5 in the round I did that assignment so I do not think you’ll need to worry about your k/d dropping due to that.

Lol, I bet you run the Liberator as well since Kolibri is no more. Damn you, now I think I must complete all of the assignments. I’m gonna need you to run point then, gathering that valuable intelligence ;-).

Recon is currently my lowest stat class even though it’s my most played. I don’t include medic since I’ve got less than an hour play time with it.

My class-specific KD/KPM distribution mirrors yours pretty accurately. Though I’ve played scout considerably less, but that is about to change. Will be interesting to see where I end up.