# How to make the game a teambased game

**URL:** <https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200>\
**Category:** General Discussion\
**Created:** [May 12, 2016, 6:15pm UTC](https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200 "2016-05-12T18:15:00Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![KBK\_Nightmare](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/ce73a5/32.png) [@KBK\_Nightmare](https://battlefieldforum.co/u/KBK_Nightmare)\
**Post date:** [May 12, 2016, 6:15pm UTC](https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200/1 "2016-05-12T18:15:00Z")

</div>

Make casual side and a comp side.  
in the comp mode it will be different ranks etc Private to General. If you win you become closer to rank up and if you lose you rank down. How many points you get or lose for every win/loss is based on how much points you gathered (objectives etc)

This is the best solution to make the game more teambased for everyones enjoyment.

Casualside is just how bf4 is now. you win or lose.

---

<div class="post-metadata">

**Author:** ![khalid\_kib](https://battlefieldforum.co/user_avatar/battlefieldforum.co/khalid_kib/32/102496_2.png) [@khalid\_kib](https://battlefieldforum.co/u/khalid_kib)\
**Post date:** [May 12, 2016, 7:16pm UTC](https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200/2 "2016-05-12T19:16:00Z")

</div>

I like the suggestion, but I do not think it is practical. Battlefield already has many team-based elements. Even random players who do not know each other have to use some sort of teamwork- squad spawning, reviving, repairing, supplying ammo etc.

Its fine the way it is.

---

<div class="post-metadata">

**Author:** ![windowlicker1005](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/w/e8c25b/32.png) [@windowlicker1005](https://battlefieldforum.co/u/windowlicker1005)\
**Post date:** [May 12, 2016, 7:20pm UTC](https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200/3 "2016-05-12T19:20:00Z")

</div>

Call me clueless, but what ever happened to VOIP they introduced in BF2?

---

<div class="post-metadata">

**Author:** ![bf1helicopter](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/e274bd/32.png) [@bf1helicopter](https://battlefieldforum.co/u/bf1helicopter)\
**Post date:** [May 12, 2016, 7:31pm UTC](https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200/4 "2016-05-12T19:31:00Z")

</div>

I like it. But if youre average, you would stay the same if you win half your games. I would say if you win you get points toward ranking up if you lose you don’t get any points.

---

<div class="post-metadata">

**Author:** ![KBK\_Nightmare](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/ce73a5/32.png) [@KBK\_Nightmare](https://battlefieldforum.co/u/KBK_Nightmare)\
**Post date:** [May 14, 2016, 8:55am UTC](https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200/5 "2016-05-14T08:55:00Z")

</div>

> [@bf1helicopter](#):
>
> I like it. But if youre average, you would stay the same if you win half your games. I would say if you win you get points toward ranking up if you lose you don’t get any points.

No.. then the ranking system would be useless.. you become a rank around your skill level and as you get better your rank increases.

---

<div class="post-metadata">

**Author:** ![Benny9393](https://battlefieldforum.co/user_avatar/battlefieldforum.co/benny9393/32/101317_2.png) [@Benny9393](https://battlefieldforum.co/u/Benny9393)\
**Post date:** [May 14, 2016, 9:00am UTC](https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200/6 "2016-05-14T09:00:00Z")

</div>

This kinda sounds like how Halo used to rank people with its skill rating system IIRC. People loved it back then, would probably be a sound system to have in Battlefield.

Although I do think that the rank system should stay the same and it should be the skill stat that changes based on whether you win or lose. This way everyone still gets a sense of progression but the people who really want a competetive ranking system can have one as well.

---

<div class="post-metadata">

**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [May 14, 2016, 9:10am UTC](https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200/7 "2016-05-14T09:10:00Z")

</div>

What happens when you outclass everyone, even the winning side? Do you still get demoted?

---

<div class="post-metadata">

**Author:** ![KBK\_Nightmare](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/ce73a5/32.png) [@KBK\_Nightmare](https://battlefieldforum.co/u/KBK_Nightmare)\
**Post date:** [May 14, 2016, 9:22am UTC](https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200/8 "2016-05-14T09:22:00Z")

</div>

> [@KaaDaver](#):
>
> What happens when you outclass everyone, even the winning side? Do you still get demoted?

If you lose yes, but if you outclass the enemy in that rank, ranking up wont be hard.

> [@Benny9393](#):
>
> This kinda sounds like how Halo used to rank people with its skill rating system IIRC. People loved it back then, would probably be a sound system to have in Battlefield.
> 
> Although I do think that the rank system should stay the same and it should be the skill stat that changes based on whether you win or lose. This way everyone still gets a sense of progression but the people who really want a competetive ranking system can have one as well.

but skills are way too unsure you lose 50 skill and you gain 40 skill. needs to be more balanced then

---

<div class="post-metadata">

**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [May 14, 2016, 2:16pm UTC](https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200/9 "2016-05-14T14:16:00Z")

</div>

So what you’re saying is that if I’m private for example then I will only be put into a match with other privates?

---

<div class="post-metadata">

**Author:** ![KBK\_Nightmare](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/ce73a5/32.png) [@KBK\_Nightmare](https://battlefieldforum.co/u/KBK_Nightmare)\
**Post date:** [May 14, 2016, 3:17pm UTC](https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200/10 "2016-05-14T15:17:00Z")

</div>

> [@KaaDaver](#):
>
> So what you’re saying is that if I’m private for example then I will only be put into a match with other privates?

yes, remember the ranks are not levels, but skill ranks.

---

<div class="post-metadata">

**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [May 14, 2016, 4:00pm UTC](https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200/11 "2016-05-14T16:00:00Z")

</div>

I guess you want a dual rank system? Where a player could be Captain in one and private in the other.  
So how would this improve teamplay in anyway?

You only talk of encouraging comp players to play differently to be solo to get high ranked. I don’t see how this encourages teamwork in 5v5

---

<div class="post-metadata">

**Author:** ![KBK\_Nightmare](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/ce73a5/32.png) [@KBK\_Nightmare](https://battlefieldforum.co/u/KBK_Nightmare)\
**Post date:** [May 14, 2016, 4:22pm UTC](https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200/12 "2016-05-14T16:22:00Z")

</div>

> [@DingoKillr](#):
>
> I guess you want a dual rank system? Where a player could be Captain in one and private in the other.  
> So how would this improve teamplay in anyway?
> 
> You only talk of encouraging comp players to play differently to be solo to get high ranked. I don’t see how this encourages teamwork in 5v5

cause winning matters more here, and mostly the players you play with want to win.

Since right now you get alot of people who dont even play the objectives…

---

<div class="post-metadata">

**Author:** ![swfc4eva1](https://battlefieldforum.co/user_avatar/battlefieldforum.co/swfc4eva1/32/103667_2.png) [@swfc4eva1](https://battlefieldforum.co/u/swfc4eva1)\
**Post date:** [May 14, 2016, 6:07pm UTC](https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200/13 "2016-05-14T18:07:00Z")

</div>

Whilst I like ur idea, should people be penalised for being put on the worst team coz if they were to implement this feature they would need to get the faction balancing right, coz as we all know bf4s is pretty bad!

---

<div class="post-metadata">

**Author:** ![Avarik](https://battlefieldforum.co/user_avatar/battlefieldforum.co/avarik/32/101251_2.png) [@Avarik](https://battlefieldforum.co/u/Avarik)\
**Post date:** [May 14, 2016, 6:23pm UTC](https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200/14 "2016-05-14T18:23:00Z")

</div>

> [@KBK\_Nightmare](#):
>
> > [@KaaDaver](#):
> >
> > So what you’re saying is that if I’m private for example then I will only be put into a match with other privates?
> 
> yes, remember the ranks are not levels, but skill ranks.

This won’t wörk. Match making may try to put you against players of similar ranks, but as soon as someone of a higher rank who has the server bookmarked joins the battle, the lowbies will get rekt hard.

---

<div class="post-metadata">

**Author:** ![Sascomander75](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/ac91a4/32.png) [@Sascomander75](https://battlefieldforum.co/u/Sascomander75)\
**Post date:** [May 14, 2016, 6:35pm UTC](https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200/15 "2016-05-14T18:35:00Z")

</div>

Well I guess Verdun would be the biggest example to look at since its the only other multiplayer ww1 shooter.

There is OK team work in Verdun because the game mode forces you to all work for the goal of taking the enemy trench. Or defending it when your attack turn is over.

Also every squad has an officer and basically the Officer can issue attack orders and the squad always spawns on the officer so basically the Officer can force his squad to play the adjective by just going to the adjective and making his squad spawn there.

This works in Verdun because its a relatively small community and you don’t really have any trolls who would purposely get their squad killed. Idk if it would work for battlefield since they already layed out the classes and I don’t think being an officer would be the funnest since Officers were only armed with Pistols.

---

<div class="post-metadata">

**Author:** ![KBK\_Nightmare](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/ce73a5/32.png) [@KBK\_Nightmare](https://battlefieldforum.co/u/KBK_Nightmare)\
**Post date:** [May 15, 2016, 12:15am UTC](https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200/16 "2016-05-15T00:15:00Z")

</div>

> [@Avarik](#):
>
> > [@KBK\_Nightmare](#):
> >
> > > [@KaaDaver](#):
> > >
> > > So what you’re saying is that if I’m private for example then I will only be put into a match with other privates?
> > 
> > yes, remember the ranks are not levels, but skill ranks.
> 
> This won’t wörk. Match making may try to put you against players of similar ranks, but as soon as someone of a higher rank who has the server bookmarked joins the battle, the lowbies will get rekt hard.

no its not like that, it will search for a game with similar ranking in it, you cannot bookmark the game. Once a game finish its the end of that.

> [@Sascomander75](#):
>
> Well I guess Verdun would be the biggest example to look at since its the only other multiplayer ww1 shooter.
> 
> There is OK team work in Verdun because the game mode forces you to all work for the goal of taking the enemy trench. Or defending it when your attack turn is over.
> 
> Also every squad has an officer and basically the Officer can issue attack orders and the squad always spawns on the officer so basically the Officer can force his squad to play the adjective by just going to the adjective and making his squad spawn there.
> 
> This works in Verdun because its a relatively small community and you don’t really have any trolls who would purposely get their squad killed. Idk if it would work for battlefield since they already layed out the classes and I don’t think being an officer would be the funnest since Officers were only armed with Pistols.

rip officers then.

---

<div class="post-metadata">

**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [May 15, 2016, 12:51am UTC](https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200/17 "2016-05-15T00:51:00Z")

</div>

> [@KBK\_Nightmare](#):
>
> > [@DingoKillr](#):
> >
> > I guess you want a dual rank system? Where a player could be Captain in one and private in the other.  
> > So how would this improve teamplay in anyway?
> > 
> > You only talk of encouraging comp players to play differently to be solo to get high ranked. I don’t see how this encourages teamwork in 5v5
> 
> cause winning matters more here, and mostly the players you play with want to win.
> 
> Since right now you get alot of people who dont even play the objectives…

Not everyone should be running from flag to flag, but that is what you will get as you will be awarded the most points for, if you win?

If winning matters more why change to this as it does not seem encourages any teamwork.

---

<div class="post-metadata">

**Author:** ![Avarik](https://battlefieldforum.co/user_avatar/battlefieldforum.co/avarik/32/101251_2.png) [@Avarik](https://battlefieldforum.co/u/Avarik)\
**Post date:** [May 15, 2016, 5:52pm UTC](https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200/18 "2016-05-15T17:52:00Z")

</div>

> [@KBK\_Nightmare](#):
>
> no its not like that, it will search for a game with similar ranking in it, you cannot bookmark the game. Once a game finish its the end of that.

But if you make it like so, you won’t have a server browser, which has been confirmed already for Battlefield 1…

---

<div class="post-metadata">

**Author:** ![Sascomander75](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/ac91a4/32.png) [@Sascomander75](https://battlefieldforum.co/u/Sascomander75)\
**Post date:** [May 15, 2016, 6:13pm UTC](https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200/19 "2016-05-15T18:13:00Z")

</div>

> [@KBK\_Nightmare](#):
>
> rip officers then.

In Verdun officers are pretty strong up close since revolvers are 1 hit kill and semi autos are 3 hit kills accept the mauser broomhandle which I believe is a 4 hit kill.

Here I was a Canadian officer notice Canada’s distinct bayonet for the webley. The only thing that really killed me was the guy on the enemy team with the MP-18I

[![Video: Verdun : Horror's of War - Canadian gameplay . 6 shots and a Bayonet](https://battlefieldforum.co/uploads/default/original/3X/5/f/5f39f5914f29ae027017defeda77fe5afcd468a9.jpeg "Verdun : Horror's of War - Canadian gameplay . 6 shots and a Bayonet") ](https://www.youtube.com/watch?v=Y7tFJIJ9tKc)

---

<div class="post-metadata">

**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [May 15, 2016, 6:36pm UTC](https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200/20 "2016-05-15T18:36:00Z")

</div>

> [@Avarik](#):
>
> > [@KBK\_Nightmare](#):
> >
> > no its not like that, it will search for a game with similar ranking in it, you cannot bookmark the game. Once a game finish its the end of that.
> 
> But if you make it like so, you won’t have a server browser, which has been confirmed already for Battlefield 1…

It’d mean that the competitive servers wouldn’t have a server browser. The base game wouldn’t be affected.

[Next page](https://battlefieldforum.co/t/how-to-make-the-game-a-teambased-game/101200.md?page=2)
