# How vehicles should work

**URL:** <https://battlefieldforum.co/t/how-vehicles-should-work/100997>\
**Category:** General Discussion\
**Created:** [May 9, 2016, 8:59am UTC](https://battlefieldforum.co/t/how-vehicles-should-work/100997 "2016-05-09T08:59:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Amgtree](https://battlefieldforum.co/user_avatar/battlefieldforum.co/amgtree/32/101197_2.png) [@Amgtree](https://battlefieldforum.co/u/Amgtree)\
**Post date:** [May 9, 2016, 8:59am UTC](https://battlefieldforum.co/t/how-vehicles-should-work/100997/1 "2016-05-09T08:59:00Z")

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I think it would be cool if vehicles were kind of like the field upgrade system in bf4. You would play the game and if you do good it fills up your bar. If you die the bar drops a tier. Eventually it will let you spawn in as a vehicle. This would make it so good players could use vehicles and it get rid of the vehicle camping we have now. it would also take place of the field upgrade system.

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**Author:** ![Reconpilot001](https://battlefieldforum.co/user_avatar/battlefieldforum.co/reconpilot001/32/103245_2.png) [@Reconpilot001](https://battlefieldforum.co/u/Reconpilot001)\
**Post date:** [May 9, 2016, 9:04am UTC](https://battlefieldforum.co/t/how-vehicles-should-work/100997/2 "2016-05-09T09:04:00Z")

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problem is the type of vehicle, 6 man tanks cant work that way, but one man unarmed flyers could (you could get a shotgun tho)

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**Author:** ![Amgtree](https://battlefieldforum.co/user_avatar/battlefieldforum.co/amgtree/32/101197_2.png) [@Amgtree](https://battlefieldforum.co/u/Amgtree)\
**Post date:** [May 9, 2016, 9:11am UTC](https://battlefieldforum.co/t/how-vehicles-should-work/100997/3 "2016-05-09T09:11:00Z")

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> @Reconpilot001 said:  
> problem is the type of vehicle, 6 man tanks cant work that way, but one man unarmed flyers could (you could get a shotgun tho)

you could have people run in your vehicle once it spawns in. maybee have and thing pop up like the “commander online” and then people can go into the team menu and pop in a vehicle.

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**Author:** ![Reconpilot001](https://battlefieldforum.co/user_avatar/battlefieldforum.co/reconpilot001/32/103245_2.png) [@Reconpilot001](https://battlefieldforum.co/u/Reconpilot001)\
**Post date:** [May 9, 2016, 9:12am UTC](https://battlefieldforum.co/t/how-vehicles-should-work/100997/4 "2016-05-09T09:12:00Z")

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> @Amgtree said:
> 
> > @Reconpilot001 said:  
> > problem is the type of vehicle, 6 man tanks cant work that way, but one man unarmed flyers could (you could get a shotgun tho)
> 
> you could have people run in your vehicle once it spawns in. maybee have and thing pop up like the “commander online” and then people can go into the team menu and pop in a vehicle.

Red orchestra style crew men spawn or a spawnable tank? the later seems unbalanced..

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**Author:** ![Gh0stS0ld1er](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/bbce88/32.png) [@Gh0stS0ld1er](https://battlefieldforum.co/u/Gh0stS0ld1er)\
**Post date:** [May 9, 2016, 9:21am UTC](https://battlefieldforum.co/t/how-vehicles-should-work/100997/5 "2016-05-09T09:21:00Z")

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It would be awsome if you can drop your vehicle out of the zeppelin, like we had it in BF3 B)

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**Author:** ![Amgtree](https://battlefieldforum.co/user_avatar/battlefieldforum.co/amgtree/32/101197_2.png) [@Amgtree](https://battlefieldforum.co/u/Amgtree)\
**Post date:** [May 9, 2016, 9:23am UTC](https://battlefieldforum.co/t/how-vehicles-should-work/100997/6 "2016-05-09T09:23:00Z")

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> @Reconpilot001 said:
> 
> > @Amgtree said:
> > 
> > > @Reconpilot001 said:  
> > > problem is the type of vehicle, 6 man tanks cant work that way, but one man unarmed flyers could (you could get a shotgun tho)
> > 
> > you could have people run in your vehicle once it spawns in. maybee have and thing pop up like the “commander online” and then people can go into the team menu and pop in a vehicle.
> 
> Red orchestra style crew men spawn or a spawnable tank? the later seems unbalanced..

never played this game so i d k what you are talkig about

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**Author:** ![Amgtree](https://battlefieldforum.co/user_avatar/battlefieldforum.co/amgtree/32/101197_2.png) [@Amgtree](https://battlefieldforum.co/u/Amgtree)\
**Post date:** [May 9, 2016, 9:23am UTC](https://battlefieldforum.co/t/how-vehicles-should-work/100997/7 "2016-05-09T09:23:00Z")

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> @Gh0stS0ld1er said:  
> It would be awsome if you can drop your vehicle out of the zeppelin, like we had it in BF3 B)

yea

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**Author:** ![Reconpilot001](https://battlefieldforum.co/user_avatar/battlefieldforum.co/reconpilot001/32/103245_2.png) [@Reconpilot001](https://battlefieldforum.co/u/Reconpilot001)\
**Post date:** [May 9, 2016, 9:43am UTC](https://battlefieldforum.co/t/how-vehicles-should-work/100997/8 "2016-05-09T09:43:00Z")

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basically limited crew men slot, you can spawn back directly in the tank because its your dedicated job.

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**Author:** ![Amgtree](https://battlefieldforum.co/user_avatar/battlefieldforum.co/amgtree/32/101197_2.png) [@Amgtree](https://battlefieldforum.co/u/Amgtree)\
**Post date:** [May 9, 2016, 9:47am UTC](https://battlefieldforum.co/t/how-vehicles-should-work/100997/9 "2016-05-09T09:47:00Z")

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> @Reconpilot001 said:
> 
> basically limited crew men slot, you can spawn back directly in the tank because its your dedicated job.

how do you repair it then?

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**Author:** ![Reconpilot001](https://battlefieldforum.co/user_avatar/battlefieldforum.co/reconpilot001/32/103245_2.png) [@Reconpilot001](https://battlefieldforum.co/u/Reconpilot001)\
**Post date:** [May 9, 2016, 9:49am UTC](https://battlefieldforum.co/t/how-vehicles-should-work/100997/10 "2016-05-09T09:49:00Z")

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> @Amgtree said:
> 
> > @Reconpilot001 said:
> > 
> > basically limited crew men slot, you can spawn back directly in the tank because its your dedicated job.
> 
> how do you repair it then?

thats the thing, its red orchestra, maybe here you get an internal visual where the crew can be inactive at their post, but repairing what is damaged from the inside?

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<div class="post-metadata">

**Author:** ![Amgtree](https://battlefieldforum.co/user_avatar/battlefieldforum.co/amgtree/32/101197_2.png) [@Amgtree](https://battlefieldforum.co/u/Amgtree)\
**Post date:** [May 10, 2016, 12:16pm UTC](https://battlefieldforum.co/t/how-vehicles-should-work/100997/11 "2016-05-10T12:16:00Z")

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they could also do the tokens like in battlefront however they would fill up your bar faster

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**Author:** ![schallsj](https://battlefieldforum.co/user_avatar/battlefieldforum.co/schallsj/32/103378_2.png) [@schallsj](https://battlefieldforum.co/u/schallsj)\
**Post date:** [May 10, 2016, 12:34pm UTC](https://battlefieldforum.co/t/how-vehicles-should-work/100997/12 "2016-05-10T12:34:00Z")

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I’d like to see a dedicated vehicle class where if you pick to use a tank you have a chance of becoming either the driver, the side gunner, etc. Each seat would be randomly assigned each spawn. So say 2 people want to spawn as a pilot at the same time, one would be assigned pilot and the other rear gunner (if available). And you can’t bail unless the vehicles health is below a certain point and once you do bail you have very limited weapons (pistol and melee weapon).

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**Author:** ![Bohunk\_l](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bohunk_l/32/101385_2.png) [@Bohunk\_l](https://battlefieldforum.co/u/Bohunk_l)\
**Post date:** [May 10, 2016, 1:33pm UTC](https://battlefieldforum.co/t/how-vehicles-should-work/100997/13 "2016-05-10T13:33:00Z")

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Well vehicle classes where sort of confirmed. No information as to the tools they will have available should they exit the vehicle.

And I personally feel vehicles should be available from the start. Wouldn’t be Battlefeild otherwise.

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 10, 2016, 1:49pm UTC](https://battlefieldforum.co/t/how-vehicles-should-work/100997/14 "2016-05-10T13:49:00Z")

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@Amgtree this is starting to sound like Planetside/CSS. Tokens/Credits for weapons/vehicles.

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**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [May 10, 2016, 2:07pm UTC](https://battlefieldforum.co/t/how-vehicles-should-work/100997/15 "2016-05-10T14:07:00Z")

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One gadget the tank class should have is a shovel, they need something to dig their vehicles out of the mud.

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**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 10, 2016, 4:58pm UTC](https://battlefieldforum.co/t/how-vehicles-should-work/100997/16 "2016-05-10T16:58:00Z")

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> [@Rev0verDrive](#):
>
> @Amgtree this is starting to sound like Planetside/CSS. Tokens/Credits for weapons/vehicles.

Haha indeed  
I secretly sneaked away to planetside2 after bf4 huge multiplayer failure. I had a blast.

I would rather see I system where Joe Random NOT steals my tank during repairs

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**Author:** ![Amgtree](https://battlefieldforum.co/user_avatar/battlefieldforum.co/amgtree/32/101197_2.png) [@Amgtree](https://battlefieldforum.co/u/Amgtree)\
**Post date:** [May 10, 2016, 5:37pm UTC](https://battlefieldforum.co/t/how-vehicles-should-work/100997/17 "2016-05-10T17:37:00Z")

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> [@DingoKillr](#):
>
> One gadget the tank class should have is a shovel, they need something to dig their vehicles out of the mud.

we could also have it like a killstreak

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**Author:** ![69GTOJudge](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/6/57b2e6/32.png) [@69GTOJudge](https://battlefieldforum.co/u/69GTOJudge)\
**Post date:** [May 12, 2016, 6:57am UTC](https://battlefieldforum.co/t/how-vehicles-should-work/100997/18 "2016-05-12T06:57:00Z")

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> [@Amgtree](#):
>
> they could also do the tokens like in battlefront however they would fill up your bar faster

Ummmm could you please get out of here with your nonsense? We don’t want ANYTHING except the graphics from Battlefront

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**Author:** ![MagyarMatt](https://battlefieldforum.co/user_avatar/battlefieldforum.co/magyarmatt/32/102721_2.png) [@MagyarMatt](https://battlefieldforum.co/u/MagyarMatt)\
**Post date:** [May 12, 2016, 7:07am UTC](https://battlefieldforum.co/t/how-vehicles-should-work/100997/19 "2016-05-12T07:07:00Z")

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> [@Amgtree](#):
>
> I think it would be cool if vehicles were kind of like the field upgrade system in bf4. You would play the game and if you do good it fills up your bar. If you die the bar drops a tier. Eventually it will let you spawn in as a vehicle. This would make it so good players could use vehicles and it get rid of the vehicle camping we have now. it would also take place of the field upgrade system.

So let’s see one team does good. Gets vehicles and stomps the other team who can’t build up enough kills or score to get their own vehicles resulting in even more one sided games.

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<div class="post-metadata">

**Author:** ![Jihad\_Jockey](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jihad_jockey/32/102395_2.png) [@Jihad\_Jockey](https://battlefieldforum.co/u/Jihad_Jockey)\
**Post date:** [May 12, 2016, 11:16am UTC](https://battlefieldforum.co/t/how-vehicles-should-work/100997/20 "2016-05-12T11:16:00Z")

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Bad idea. What if everybody picked the vehicle class. 64 tanks on one map sounds abit silly.

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