# How would you like to see Character Classes structured in BF1?

**URL:** <https://battlefieldforum.co/t/how-would-you-like-to-see-character-classes-structured-in-bf1/101748>\
**Category:** General Discussion\
**Created:** [June 8, 2016, 5:48pm UTC](https://battlefieldforum.co/t/how-would-you-like-to-see-character-classes-structured-in-bf1/101748 "2016-06-08T17:48:00Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 8, 2016, 5:48pm UTC](https://battlefieldforum.co/t/how-would-you-like-to-see-character-classes-structured-in-bf1/101748/1 "2016-06-08T17:48:00Z")

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For me, I’d like to keep Character Classes as simple as possible while minimizing any overlap of functions and abilities. The removal of a “jack-of-all-trades” class should encourage teamplay while discouraging “Superman” antics.

**Infantry Class - The backbone class of a squad.**

- Can use semi-auto rifles OR sniper rifles only (i.e. not at the same time). Has pistols.
- Has body armor (i.e. more hitpoints) when using semi-auto rifles.
- Has weaker health and no body armor when using sniper rifles.

**Support Class - Provides support in a few ways to the squad.**

- Can equip vehicle repair tools OR med packs OR ammo resupply (i.e. not at the same time).
- Can use SMG weapons only. Has pistols.

**Anti-Vehicle Class - Provides anti-vehicle support.**

- Can equip anti-vehicle OR anti-air weapons (i.e. not at the same time).
- Can use Heavy Weapons (e.g. LMGs) only. Has pistols.

**Vehicle Class - Land and Air vehicle specialists**

- Only class that can use air / land vehicles.
- Armed only with pistols (no room for larger / heavier weapons in vehicle or aircraft).

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**Author:** ![Beakerb43](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/5daacb/32.png) [@Beakerb43](https://battlefieldforum.co/u/Beakerb43)\
**Post date:** [June 8, 2016, 6:18pm UTC](https://battlefieldforum.co/t/how-would-you-like-to-see-character-classes-structured-in-bf1/101748/2 "2016-06-08T18:18:00Z")

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Looks like a decent proposal except your forgot ammo resupply. Making the support class decide what kind of support they want to be is a good idea. AT and Engineer have been different in the past and there wasn’t a problem, Medic and Assault were different as well. I’d support it.

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 8, 2016, 6:33pm UTC](https://battlefieldforum.co/t/how-would-you-like-to-see-character-classes-structured-in-bf1/101748/3 "2016-06-08T18:33:00Z")

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> [@Beakerb43](#):
>
> Looks like a decent proposal except your forgot ammo resupply. Making the support class decide what kind of support they want to be is a good idea. AT and Engineer have been different in the past and there wasn’t a problem, Medic and Assault were different as well. I’d support it.

Thanks for the comments and suggestions. I’ve amended my thread’s post to include ammo resupply.

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**Author:** ![Oroku\_Miwa](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oroku_miwa/32/103045_2.png) [@Oroku\_Miwa](https://battlefieldforum.co/u/Oroku_Miwa)\
**Post date:** [June 8, 2016, 7:11pm UTC](https://battlefieldforum.co/t/how-would-you-like-to-see-character-classes-structured-in-bf1/101748/4 "2016-06-08T19:11:00Z")

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Which class revives? Who has “spawn beacons”? IMO give reviving tool for Support and deployable spawn points for Anti-vehicle class since Infantry has access to sniper rifles and you know where that leads. Does Infantry has any equipment other than bodyarmor? Reconnaissance tools perhaps?

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 8, 2016, 7:19pm UTC](https://battlefieldforum.co/t/how-would-you-like-to-see-character-classes-structured-in-bf1/101748/5 "2016-06-08T19:19:00Z")

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I would remove the ability to revive those shot dead from BF1.  
I would also remove spawn beacons as well.

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**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [June 8, 2016, 8:33pm UTC](https://battlefieldforum.co/t/how-would-you-like-to-see-character-classes-structured-in-bf1/101748/6 "2016-06-08T20:33:00Z")

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You’d think at this stage in the game’s development this detail has already been determined. Wasn’t it touched on in the trailer, or notes somewhere?
