I hate this game and I'm done

THAT! THAT’S EXACTLY what i always said: if you want to make a change, DON’T BUY! Your wallet is power, simple as that.

and thanks for all the fish!

I spot a Hitchhiker’s fan :smiley:

I have to agree with the original poster. I loved BF3, 4, and even enjoyed 1. BF5 has not been fun at all and I end up quitting the game due to frustration more than anything. I truly regret spending money to buy it and this may have been the last Battlefield game I purchase.

Unfortunately I just don’t care enough to respond any more than this. I quit this forum a month ago because of the toxic nature and comments, seems it was a good idea, you are precisely the type of person I want to avoid.

In a way I hope you get your wish and they retire battlefield completely, then you can really have a moan about having nothing to play.

Enjoy not playing battlefield whilst enjoy playing a game I like.

How to kill a Battlefield game, by the 2018 and later DICE design team:

  • Move to a “live service” model so you can release the game as early access and have an excuse as to why the game is not finished.

  • Continue to use a crappy engine when player movement over game-world terrain still just doesn’t work in, and never has done.

  • Create a turret based “move and die” gameplay meta

  • Make all enemies virtually invisible unless they move.

  • Make all guns laser beams with ridiculous end-damage and insta-kill TTD, which require zero trigger discipline by the player to be effective with.

  • Give huge advantages for being still, even design a weapon class around it!

  • Make dead bodies move…

  • …and then make laying prone on back indistinguishable from what looks like actual dead bodies. This will be the only game where if it’s moving; it’s dead, and if it’s still; it’s alive! Ensure it is as non-intuitive as possible!

  • Have virtually invisible AP mines everywhere that inconstantly irritate players when just trying to move around the map. Make passive gameplay rewarding and active gamplay punishing!

  • Have tanks that have ridiculous end-damage against infantry at long range but are absolutely fragile and weak when close up on the objective (ensure vehicle players never want to move out of their spawn!)

  • Make flight control feel like wading through treacle to play, and make the maps so small that there is no room for interesting flight / dog fights anyway.

  • Design a fast, fluid, responsive movement system (Drunkkze actually knows what he’s doing) that intuitively implies to play the game using said movement fluidly, but then design the other mechanics of the game so using that movement is punishing (one design team must not talk to the other and must not be aligned with a unified gameplay vision under any circumstance!)

  • Put “Attrition” and fetch quests in the game in order to punish players for using ammo and firing their weapon and for engaging with enemies. (Only punishes good players and active playstyles, of course, bad players die before they need ammo and would never actually win a 1v1 anyway so rarely need health back.)

  • Put dark tints on certain weapon sights because “seeing” in a first person shooter game is something that needs to be nerfed (!)

  • Spend loads of time designing a boring Minecraft building system that no first person shooter fan / main BF player demographic ever wants to do.

  • Create the most boring and slow Battle Royale mode of any of the Battle Royale games currently on the market, with gunplay not designed for the health or TTK model it uses.

  • Ensure that maps have no sufficient cover on objective routes, and that flanking routes and movement options are not balanced with the lethality of guns at range.

  • Rather than sensibly calibrate visuals to 2.2 Gamma and 120cd/m brightness, Just ensure every map has a different optimal brightness setting with ridiculous levels of contrasts so players need to be constantly in and out of the video options menu.

  • Rather than having a considered Art style that works for a first person shooter, just have more and more and more detailed photo-realistic graphics which make everything blend in to a big mass of overly-detailed mess that is more suited to a walking simulator. (Always remember: muh immeerrrrshon is more important than gameplay!)

  • Make sure you hire the worst UX designers in order to create the most painful UI of any AAA game in the last ten years.

  • Ensure you have animations for everything, even though most of them add nothing to gameplay, and in most cases, worsen it.

  • Enforce blurry TAA over everything and design a lighting system that can’t function properly without it.

  • Remove features and functionality in past games that people enjoyed, and replace them with things no one wants, likes or asked for.

Give it a rest guys and shake hands or take it in private please.

Add the poor servers (configuration) and Netcode (wrong limits and compensation) to this and the list is very complete and should be send to the Devs.

This thread went very wrong like I always knew it would.

The very title - I refrain from using the word hate - it such a terrible word. You could say I hate the word hate - the irony.

The one taking a break will be you if this trolling, baiting, flaming and derailing continues.

I am going to be removing all of the posts that have been in violation.

@JamieCurnock
In future, Dont respond, Report and leave it as is.

Yep, point noted. My bad, got caught up in it all.

Why has the UI gotten progressively worse since BF4? It’s incredible!

^This, precisely this.
I hope Battle Royale goes the way of bell bottom jeans (except that it doesn’t make a comeback 30 years from now like bell bottoms did a few years ago).

I have never given a BF disc away before (I play on XBOX) until now… I actually gave my BF V to a friend who likes Fart nite and other BR games. This way he didn’t have to purchase BF V just to play what most developers give away for free.

  1. Hit indication still not working properly. You’re getting a frontal hit and the game says hit from the back…
    Implementing things which aren’t working as intended is one thing but continuously breaking features that worked, shows a high level of imcompetence.

Its not even an UI worthy of a so called Triple A game. It looks like something from a Browser game.
That whole " My Company " part is so sad to look at. Why not having a certain background for the Soldiers like an Army Camp ? And later on an Officers Club when you climb up the ranks ? And where you can navigate around, seeing on the walls your Medals, Achievement etc.

An Airfield for the Planes while Tanks have a supply station in the background. With people walking around around etc.
I can come up in half an hour with more Ideas that would give this Game a needed Immersive touch then anything the Devs came up in months…

Why waste man hours on all the background stuff? I rather have a few new maps.

So sad that it should come to this

Change the record. I’ve already quite clearly clarified that confusion above.

Next.