The company has financial problems and kicks people, why would they suddenly change about something they think works well in these difficult times. And besides, these players buy the game over and over again, all the time all year round, so why make the times even more difficult.
Well. One cheater in BR can ruin the whole game unlike other game modes, so if they want BR to be a succes I would focus on the anti-cheat if I were EA.
People walk away if they feel cheated. Getting killed from a magic bullet, enemies imidiately turning towards you the second you aim at them, being spotted everywhere you are, are enough reasons to minimize a community in short time.
Situations you can’t explain by headphones or fast hardware/connections.
So in that sense it should be important for publishers and devs to have a firm anti cheat.
If not, the game will die due to lack of interest.
Only the first day of firestorm brought me good and clean games. Now it’s back to how it was before.
at this stage, I’m losing hope for any improvements, I really do …EA should at least allow private servers as guess theres no chance for any working anti-cheat
Came to check up. You guys are still here complaining…
I’m over in Washington DC looting crates upgrading my character playing the Division 2. Havent touched this game in almost two weeks. There’s too many other games out there to play. Move along. Dont buy EA anymore.
Had my first blatant cheater on Firestorm. Rank 12 & 11kills before his timely demise. Knew where everyone was hiding, it was a little too obvious. He also head 2 wins to his name which I’m unable to post!!!
PC version of Firestorm will die a quicker death than me been shot by an aimbotter if EA don’t get on top of this cheating!
after the last patch (the 9.98gb download one) it is a little bit cheating rage in the game.
Have witnessed 5 aimbots in 10 servers (50% that is)
Have witnessed more than 10 wallhack users…
Have reported
Have sent emails
Have sent private messages to Reddit
There is a well known freeware site that is providing with free hacks everyone .
I don’t actually know if any measures are being taken , but it is obvious , the problem is getting bigger.
Don’t let me start about the LoD bias stuff that is going around from the start … that is horrific and we can not detect it via spectate
If drastic measures are not been taken against that site the problem will exist !
Of course there are always the hackusations , some bs dies are always in the game , either because of the lagg or because we’re not as pro players as others … the fact is that cheating is real and is a big big problem.
I would love to see an official response from the company that charged us with 60 euro for a game and after a month from release they did more than 50% discount …
There are many players like me that really love this game but we will have to stop it if this problem isn’t dealt with .
For what it’s worth, I wouldn’t consider this spectator footage clip a conclusive piece of evidence, as it relies on one particular rifle smoke grenade bouncing and deploying consistently across all parties. In BFV smoke is now server-side, which I take to mean that the physics of projectile traversal are simulated on the server, and dispersion location is communicated to all game clients. So the location should now be uniform. However, this networked game world event is communicated via UDP packets, thus being subject to packet loss. I have no knowledge of the particulars, nor possible level of redundancy, but I experience roughly weekly that my smoke doesn’t deploy (and I carry a full set of five smokes which I use extensively). So without a first person view of the same period, there exists a possibility that the smoke didn’t deploy on his screen. Another possibility is that the enemy player was 3D spotted through smoke.
I just did. But I highly recommend @produc3’s Youtube channel for some good high level game play. Also nice to see that the “pros” do mistakes as well, and have imperfect aim at times (no disrespect, on the contrary).