I hate to admit it but there are cheaters in this game currently

Top 1% of skill. Or is that the top 30-40%?

This youtuber also mentioned in one of his videos that he wasn’t sure if using a macro was cheating . Makes you wonder what is going on in these videos .

Not impossible, but suspicious. His BF1 stats are highly inconsistent. Lot of weapons with 1KPM and sub, whilst a lot of others are between 3 and 4 KPM. Perhaps he’s just gotten real gud fast.

They don’t care, and they won’t care until we stop buying their games and even then it won’t be a very big deal for them because the PC platform is no longer important enough to this company. EA now makes console games, and sometimes ports them to PC, so they’re not going to work up a sweat over anti-cheat for PC.

Keep in mind that someone playing with friends using Discord is going to be revived way more often than a random player, so he might have died twenty times and had half of those rolled back by being revived. Also consider that some cheaters intentionally let themselves be killed repeatedly (especially near the end of a round) so their stats don’t look so suspicious.

For me it isn’t the KDR so much as being able to do things that appear to be outside the normal course of the game. A player who never guesses wrong, is never surprised, never walks into a bad situation–that’s someone using a wall hack, and he doesn’t make the mistakes the rest of us do because he knows where his opponents are even if he can’t see them in a legit way.

That guy shot hit rifle at 1:24:44, then at 1:24:51 you can clearly see him shooting another round which leaves a nice big trace. Then you can hear him shoot AGAIN at 1:24:54ish which gives a huge audio giveaway.

One thing people dont understand that tracers are one of the easiest advanced spotting methods a player can take advantage of. Sometimes it can seperate the best players from the rest if you have the situation awarness for it. I tend to do play by play now so people can understand on stream how im seeing people

So, could some of us be missing these tracers with our video settings? Maybe not fully, “Missing,” but at least not seeing them as clearly as others?

@LOLGotYerTags can you approve my post edit?

EA will always be on the boycott list.

Negative. Tracers tend to be very apparently in most applications. Even more apparent on low settings especially when you have the draw distance bug thats constant throught all frostbite engine games.
Like ive said before it’s on of the advance forms of finding players.

I went through all 60 frames at 1:24:44 - 1:24:45 second interval. Jack show no visual sign of being aware of that players precise position at this time. But Jack has indicated there was a fight somewhere over there, and we could hear the audio cue corresponding with his Jacks general awareness of the position of the gunfight.

But you’re right. There were tracers at 1:24:51 at frame 31, and frames 33-35 going right to left, then again starting at frame 59, 1:24:52 frame 1-5, right to left again. This does appear to be from the gun of said prone enemy.

Jack still doesn’t make mention of those tracers, nor slow his crosshair in that area or ADS at this time. He proceeds to look elsewhere for the next 5 seconds. Then moves crosshair directly over that player, ADS, and calls him out on the video.

Based on all this. I think Jack is roughly aware of an enemy in that position and probably observed those tracers. He was checking surroundings for 5 seconds. Then moved his sights back to his educated guess from where those traces likely originated, and got it right on the first try.

I no longer think this play was fishy. Just skill, plus situational awareness, + a tad bit of luck on guessing the origin of the tracer fire.

I was pretty careful on my first watch. But, I missed the 12 frames of tracers. The youtube compression played a factor in me not seeing it at first. I suspect that Jack didn’t even bother mentioning it because, it was likely those tracers were more obvious on his screen, and he was just going to come back to it in a few seconds after checking around. Knowing that he was probably about to start firing.

Agreed. The play-by-play can help. Jack generally does the same thing. But he doesn’t livestream all that much. If Jack had mentioned the tracer fire (which was much less noticable on the 1080p/60hz compressed video), I wouldn’t have even questioned it, initally. But, it was probably just obvious to him during the match. Sometimes a player is a bit too preoccupied to comment on all things. It was getting near end-game at that point for Jack. I know I always start to get more focused when its under 8.

Yeah since I stream every time i get on i made it a habit to do it constantly. Alot of my viewers get so confused sometimes and ive learned that actually explaining situations like that really helps the audience learn more about the game instead of just looking at a player twitch around like a mad man. There’s so many small things top players or decent players do that need an explanation. The frostbite engine and bfv quirks are something I love to elaborate on.

The critter I saw tonight, yikes, he went 96-3, guys on our team were following him around calling him out for cheating as he walked around vaporizing everyone he saw, hip-firing but getting headshots every time. The next round was much the same, so I took the time to look him up and his stats looked good but not amazing, other than having a kill streak of 87. Either he’s intentionally dying a lot in some games, or he’s only recently loaded a hack–maybe a hijacked account? I bet a couple of dozen players reported him tonight, yet he’s been playing for awhile, will probably still be playing for awhile based on EA’s indifference to the whole cheating issue. He emptied the server in the second round I saw him in, one whole team quit and then even guys on the winning side left out of boredom.

The lack of server admins is hurting this game soooo much.

Nice job EA, really. I so look forward to some hungry new developer taking over with a Battlefield-type game but made with some pride in its quality, and anti-cheat that is more than a cynical joke.

Or sometimes even bullet impacts.

Had 1 instance where and LMG was spamming me, I had to prone, fake peeked and proned again to get him to fire again. Looked at the bullet impacts on the wall, extrapolated the angle to where the sound was coming from and fired a panzerfaust to his position allowing me to move up.

These are things that happen occasionally, but not on a regular base.

myself im tired of gettine a headshot spawning in safe spawn and ppl always know where ya are, i just decided to quit it today had enough of it

I immediately pay attention to tracers coming from an area where the minimap shows no friendly players. I might not always move on whoever is there, but I don’t turn my back on that location either.

This is part of the problem, there are spotting flares and spotting scopes and audio cues and squadmates in VOIP and so on all of which can alert opposing players to your location, but a lot of players just assume,* there was no way that guy could have seen me so he must be using a hack*. And sometimes he is, it can just be hard to know how often that’s true. In PUBG they release stats on bans so players have a pretty good idea of how bad it can be, at least in the AS region. But of course EA doesn’t do that, they seem to think sweeping it under the carpet makes it go away. Some of the old stats analysis services were very useful in this regard–Cheat-O-Meter, iStats, BF4DB–but EA wanted them gone too.

So here we are, no rented servers, no outside anti-cheat services and no admins to use them, just whatever feeble effort EA is putting into the problem and of course their traditional radio silence on the subject. If they actually wanted to kill BF on the PC platform they really couldn’t be doing a better job.

They are HWbanning cheaters from Apex legends.. Should give HWbans to bf5 players too… today see someform of new hack. Ppl spawning AP mines everywhere. One point we were fighting in tight place and suddenly 3 AP mines popped in middle of our squad and killed all of us. Killer was totally somewhere else.