# I know, no new content BUT...

**URL:** <https://battlefieldforum.co/t/i-know-no-new-content-but/107564>\
**Category:** General Discussion\
**Created:** [July 26, 2020, 3:36pm UTC](https://battlefieldforum.co/t/i-know-no-new-content-but/107564 "2020-07-26T15:36:00Z")\
**Posts on this page:** 1\
**Page:** 2

<div class="post-metadata">

**Author:** ![Loqtrall](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loqtrall/32/100975_2.png) [@Loqtrall](https://battlefieldforum.co/u/Loqtrall)\
**Post date:** [August 3, 2020, 12:22am UTC](https://battlefieldforum.co/t/i-know-no-new-content-but/107564/21 "2020-08-03T00:22:00Z")

</div>

> [@Magikf1ngers](#):
>
> (Quote)  
> TL:DR
> 
> Liking BF4 once the major issues were fixed doesn’t mean anyone’s forgotten the problems.
> 
> What it DOES mean is that BF4 marked the end of an era when EA / DICE cared about their customer base, and when the customer base demanded better instead of throwing money at them.
> 
> BF:V has been abandoned, plain and simple. You and others can buy into the “Quality of Life” fixes promised, but that’s not going to happen. It never does. Titanfall 2 is a huge example of that. A hit franchise riddled with issues, a few months of trying to fix those issues, then endless nerfs and “balance fixes” that never worked, and (at least in my experience) one of the first games to have microtransactions for cosmetics.
> 
> About six or eight months into it, the big controversy around SW: BFII and the pay to win microtransactions erupted. There was a huge, vocal protest about the gambling aspect of it, etc - but what EA learned is that even with the public outcry, people kept spending money on them. Not two months later, they announced the end of content at the 12-month mark but promised QOL updates.
> 
> They released one update in December / January (the year mark was October), and then radio silence. They promised Titanfall 3, teased it, strung along the fans - then abandoned it suddenly with the release of Apex Legends, trying to coddle the TF fanbase by saying that AL is in the “Titanfall Universe”.
> 
> Now - not nearly as deep into the life of BF:V, EA has forced DICE to abandon BF:V. We didn’t get nearly the content that was insinuated, and supposedly “Quality of Life” updates are still going to come.
> 
> It remains to be seen whether or not they continue with quality of life updates. I have zero confidence in that. The pattern with NFS: Payback, Titanfall, and now BF:V is too similar. Compared to what Battlefield support has been in the past, this is a complete abandonment of the game.
> 
> BF4 was a disaster when it released. Network issues were the biggest problem, but there were others. But to DICE’s credit, they kept plugging at it until the game because one of the best in the franchise.
> 
> Compare that to BF: V that - at least at launch - seemed to be promised that it was going to be bigger than 4, and better than all. They released some (admittedly awesome) game play trailers, and what single-player content we got was short but fun. Then you get deeper into the game and see that features from earlier versions have been abandoned. Ability to team switch, RSP, any sort of team balance at all, zero anti-Voldemort protection. However - the microtransactions truck right along, ¯\_(ツ)\_/¯ modes like Firestorm were added (no offense to those that like it and still play it, but it was a BR mode, and Battlefield isn’t a BR game) - instead of fixes of genuine issues. Game balance is constantly in flux with the new EA brand of “nerf it then buff it without testing it” approach to gameplay balance.
> 
> So - you want to know why BF:4 is remembered so fondly - that’s why. It was the last real title where DICE showed some integrity, and EA allowed them to.
> 
> (I haven’t mentioned BF:1 for two simple reasons - out of respect for the vast majority of you that like it even though I don’t, and because I disliked it enough that I didn’t spend nearly the time in it that I did other Battlefield franchises, so I don’t feel I have room to speak on it.)

There’s a lot that’s ill-informed about this post so hold on for a lengthy retort:

For starters - plenty among the community have either forgotten BF4s troubled history and it being legitimately the worst launch state a BF game has ever been in, or are part of the countless myriad of BF4 players who started playing the game well after the brunt of its issues were addressed. There are even people still getting into the game for the first time, 7 years after release.

I’ve seen experienced players in this community with thousands of hours in BF4 (won’t name any names) claim false info about how “Bf4 wasn’t that bad at launch” or “how it was perfectly fine 6 months after launch”, and have corrected them with evidence only to see them immediately change their tune and adjust what they were saying after spending who knows how long spreading misinformation.

Secondly, BF4 was definitely not the last time DICE cared about the customer base. BF1, despite your experience levels with it or your refusal to speak on it, is literally the best selling game in the history of the franchise and marked a high point for BF. DICE improved that game over the course of a year and a half with multiple qol changes and additions that plenty supported.

That’s not to mention when DICE literally bent over backward for the community in regards to BF5, and removed countless cosmetics and options from BF5 between beta and release solely because of complaints. They’ve constantly shifted their vision for the game over the course of its life cycle to address complaints made by the community - like adding distance haze and rim lighting because of visibility complaints, adding more authentic cosmetics, adding custom servers despite insisting they had no plans for it, adjusting the effect of attrition because of complaints, adjusting the rate of resupplies because of complaints, adjusting the balance and functionality of flares and spotting/getting spotted in general, improving the first person combat roll animation, etc, etc, etc.

Moving on - BF5 hasn’t been abandoned at all. It was supported with content additions as long or LONGER than almost every other game in this franchise. I say “almost every other game”, because Bf4 had an extended lifespan because of Hardline’s complete flop, and after getting all its planned content in under 1 year after launch, BF4 got 3 maps, 5 weapons, and no major QoL improvements over the course of 2 more years. Every other BF title was supported with content for a year and a half or less. Because other than the upcoming title, EVERY title in this franchise has been released less than 2 years apart from one another.

And that includes the fact that BF5 has already received updates and multiple cosmetic additions since the “last content update” in June, and community managers have recently (as of the most recent patch) confirmed that the improvements to community games coming later this year is still in the works.

How anyone could consider that “abandoned” is beyond me. The last patch was centered around squashing bugs, ffs.

Insisting future QoL updates “just aren’t going to happen” based on the work of two entirely different games made by two entirely different studios is just asinine, imo. That’s pretty baseless in terms of predicting what DICE is going to do with their games in the future, which they’ve never outright abandoned before the release of a sequel.

And as a side note, TF2 was not even remotely the first game with cosmetics as mtx. Just in terms of other live service shooters off the top of my head, Halo 5, Overwatch, and Rainbow Six Siege beat it to the punch. And in terms of non live service shooters they’ve been around much longer. Even BF4 had loot box mtx that included cosmetic and weapon attachment unlocks, and that game was released in 2013.

But I digress:

How could you say EA only learned that despite public outcry, people will still buy what’s being complained about? EA and DICE DELAYED content for SWBF2 and completely overhauled its content delivery and economy to appease the mass complaints they received and no doubt appease the Disney overlords that controlled the development of that game and every other SW property. They most definitely didn’t sit and do nothing about it.

But on the topic of support for TF2 - the update your referencing wherein Respawn insisted there would be no more major additions but would be QoL updates was released in August 2017, not October. There were 3 more updates after that with changes to balance and fixes for issues with the last ending in December of 2017. I fail to see how that is Respawn not delivering on their promise of future updates and improvements beyond the August 2017 additions.

Respawn also never teased Titanfall 3 nor did they promise news about it. They said “more Titanfall in 2019”, and Apex Legends is directly tied to TF in more ways than just lore and the universe in which the game takes place - whether you like Apex or not (I adored TF2 and can’t stand Apex, myself).

And “not nearly as deep into the life of BF5”? That “last major content addition” announcement happened over one and a half years after BF5s release.

And in what way did we not get “nearly the content that was insinuated”? What content was insinuated?

Because, I’m not sure if you’re aware, but aside from maps (of which BF5 is only lacking in terms of by a total of 7), BF5 has LEGITIMATELY received the most post launch dlc weapons, vehicles, melee weapons, cosmetics, and overall features a BF game has ever gotten - in the entire history of this franchise - whether paid expansions, premium, live service, or whatever.

That’s 13 maps, 44 weapons, 22 vehicles, 2 factions, 8 gadgets, 3 grenades, over a dozen melee weapons, 2 battle pickup weapons, countless weapon/player/vehicle cosmetics, 2 squad reinforcements, 11 elite characters, an entirely separate battle royale mode with its own huge map and standalone vehicles, the only coop mode outside of BF3, the only practice range outside of BF4, the highest rank increase in BF, community games for free for the first time in BF even though there were initially no plans for it, and the ONLY single player DLC BF has ever gotten.

This leads me to the portion of your comment wherein you claim “the micro transactions trucked right along”. Because BF5 has legitimately the least forms of paid content and mtx out of any BF game in the past 10 years. Unlike BF3, 4, Hardline, and 1 - there are no battle packs in this game, they didn’t add kit boosters until over one year after launch, they didn’t even have paid currency mtx in BF5 until months after launch, and unlike other live service games there isn’t a myriad of content locked behind a “battle pass” seasonal pay wall. The only mtx this game has are cosmetic or time skips, and they are incredibly few compared to all the other content we’ve gotten.

And we STILL got 24 more weapons than BF4. We still got 18 more vehicles than Bf4. We still got more cosmetic customization and general features than any other BF game. We still got all that content in a year and a half. If BF5 got 7 more maps it would legitimately have the most overall post launch content a BF game has ever gotten - hell, it’d be up there with the most post launch content an FPS game has received in under 2 years, whether paid or free content.

You even say pretty illogical things like “Firestorm was added instead of those resources being put toward bug fixes”, despite Firestorm being handled by an entirely separate studio and being added MONTHS after the launch of the game. What’s next, you imply that if Firestorm was abandoned by an entirely separate studio altogether, it’d somehow free up resources at DICE in terms of bug fixing and coding?

And you ignore that sweeping weapon changes that were not that popular happened in BF3, BF4, and BF1. Hell, there were even TWO ttk changes and a botched attempt at ammo balance changes in BF1 that were all received negatively by the community despite being tested by many in the CTE, and much like BF5s canceled 5v5 mode BF1 had a comp mode called Incursions that was also canned because of a lack of popularity - and that game is still revered by countless people in this community.

I don’t see how what you’ve said is at all an indicator that DICE will more than likely go back on the QoL updates theyve outlined for release later this year. DICE didn’t just abandon this game and have no history of doing it in other games either. SWBF2 has also received updates since the “Intended vision for SWBF2 has been completed” announcement back in April.

I’d understand if DICE had actually exhibited behavior in past games wherein they completely abandoned games and inexplicably went back on proposed future improvements to a game well before the release of a sequel/successor. But that’s just not the case at all and there’s nothing pointing to that regardless of what completely different devs at completely different studios did with completely different games.

[Previous page](https://battlefieldforum.co/t/i-know-no-new-content-but/107564.md?page=1)
