Teams being rebalanced in the middle of a game is a terrible idea. The initial matchmaking is the problem. Everyone has noticed that a lot of the time at the start of a new match, the team that won the last round gets new players added to it by the matchmaking even though the team that lost the previous round has 15 less players on their team. That’s the matchmaking at work, it “decides” which team is supposed to win before the match even begins, and stacks that team.
A random scramble between rounds might not be ideal, but it really can’t be worse than the current MM system.
Agreed ^^^ match making should be random. Said this about multiple titles. Trying to predetermine ‘balanced’ teams is possibly the most stupid things I’ve ever heard
Someone suggested more frequent encryption updates, and I don’t see why it can’t be daily, or maybe something more dynamic where each client has a different key which changes each time you load the game. In any case, it does seem like they’re taking the issue seriously, but the pace at which it improves could be a whole lot faster, and EA/Dice certainly could be more open about it and let us know what’s going on.
I keep a list of the players that I think were cheating, some of which I reported, and it would be quite amusing (schadenfreude ftw) to revisit their stats once it seems the hacks have been defeated. How are people checking other player’s match history? It doesn’t look like battlefield tracker “recent sessions” is accurate by any measure.
As far as I can tell, Recent Sessions on the Overview page is accurate, but groups play sessions between visits to that player’s tracker page. So unless you visit daily/frequently, the date per session is the time when the game client last started a play session for sessions since the previous recorded session on the tracker (phew, hopefully that was at least somewhat clear). You can use the Game Score By Day graph so try and gauge how they are actually distributed to calendar days.
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Game Reports would be the ultimate tool, but unfortunately it is not really working for larger game modes (CQ, Operations). You can see stats for individual games broken down per weapon.
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On Reddit someone posted a combination of first-person opponent plus spectator footage of a wallhacker/aimbotter with 60k cheat kills. I can only assume he is using a subscription cheat, but it really speaks to a sorry state of affairs that they can go on for such extended periods.
The reason there is an increase in cheating again after a period of calm is the game is being heavily discounted and so are the cheats ,$5 ,$10 offers as the game becomes less popular . Massive amount of lower level players who are obviously on 2nd or 3rd account after bans
New patch goes live tomorrow. I hope it scambles the game for cheat developers so we can have at least 2 days of cheat free gaming. I’m planning on taking full advantage of the small window we’ll have.
No tank ESPers. Everyone playing like they’re a noob. The next couple of days are going to be fun!