It’s a decent start, though the only way to know how effective the changes are is by monitoring the cheat sites. I don’t think there’s much reason to have FF messages in-game, but it’s really not a big deal. It’s just weird to have “some players were banned” in game. I suppose it might cause cheaters to reconsider cheating I guess.
I have a feeling that this thread, and maybe some threads on reddit, are what lead to the focus on AC, including the increased transparency from EA/Dice on the issue. It’s taken ages to get here, but it’s great they are starting to get a handle on the problem. Nice to see they have a guy (Sean Merson) working on cheating as a producer, and a dedicated team of engineers. If they get it working reliably it’ll be a big boon to PC gaming and sell more future PC titles. We shall see.
First game today, another very obvious headshot aimbotter. Upon checking his stats he’s been cheating for over 130 matches, nearly 20 hours of playtime. You’d think a blatant aimbotter would be caught within an hour.
Meanwhile another obvious aimbot cheater that I reported back in July is also still playing…
Reading that article about their anti-cheat efforts only makes me laugh in disbelief and disappointment.
Procon has nothing to do with metabans itself, it was a way to implement it but nothing else.
Procon is a very good tool for statslogging, setting up own rules on your server with different plugins, a lot of players make their own plugins to suit their needs for specialized serversettings that DICE didnt have the brains to do.
Not entirely true, Metabans was, I repeat WAS a service for server-owners to ban or investigate players while sharing their info to other server owners, EA has nothing to do with it, and never complained about it (geez no, they cant do anything about cheaters anyway… or won’t).
If you rented a server and installed metabans you could become a “follower” on another metabans-admin if you liked to.
You could then set the level of following them by keywords like "cheating, glitching,abusive language … what ever you liked.
A lot ONLY followed bans with the information called cheating. Also, a lot did NOT follow anyone else. If you look at all the anticheatsites, they all make their bans public metabans was no different than the rest.
The admins on metabans itself, was a group of players (also admins on their own servers, most of them) did not lift bans or issue them, the basically made sure admins on servers followed the ruleset about ban-appeals, made sure there was a contact available for players to write to on the different serverowners. A lot of serverowners who did NOT set up contact info was dumped from metabans.
That admin group was very democratic and demanded the same of their admins using the service and being slapped around after all that time of doing something for free is IMO … not nice, that wasnt the word I’d use for real but here theres also rules for language
Hence @tempo_rarity 's monky Cody isnt available to slap the 2-bit cheating some one else has to do it, metabans was just one of them all, and was for a long time doing a very good job.
@Pamela_hot_girl I always learned, that if you take a whip and slash it into a pack of dogs, its always the dog you hit that howls …
Lol but honestly dice cant ban no one anymore…Article said this: In a blog post titled “Keeping the Fight Fair,” the developer stated that it sanctioned 8,500 cheaters in the month of October…
After they banned 8500 cheaters i quit this game unable to play on any West Coast servers same with Asian servers do to massive cheating. I wonder why or who was 8500 banned people..Obviously not cheaters or this game have paranormal cheating problem..
True, but some in this forum say thats what gonna keep out the cheater from their server.
Infact those admins rent servers because the suck themselfs and with the power of banning people they can create an environment where they are good too.
Way to many madcuzbad players in bf1 to give them this power.
Just join DICE servers exclusively.
I think you’ll find most created their own server because it formed from a need of a community to have servers with settings that they felt were more conducive to the game.
That was when admins had the option s to configure, when pc gaming was proper.
It’s nice to see DICE communicate with the community about cheating. I’m glad they’re clamping down on it and I’ve definitely noticed a lot less cheating in BF1 since October 2017.
I still see a few cheaters, but it’s much less now that public cheats are no longer available to download for free.
Unfortunately, the January 30 2018 game patch is causing random CPU spikes on i5 6600 4core processors. I don’t know if it’s the new anti-cheat encryption measures causing the spikes or if it’s something else like the laggy UI causing it.
I installed 3 different versions of windows (Win8.1, Win10 1607, Win10 1709) and none of them fixed the random CPU spikes during gameplay. Never had any spikes prior to January 30 2018 patch.
I remember servers from bf4, where the rules was a list so big it couldn’t fit your screen.
Every weapon or gadget that killed the server badmin appeared on that list.
I am sure there are good servers out there that have nice admin, but they are few..
I’m noticing the spike to 100% usage even on my i7 now it seems to happen as the game loads in and for a couple of seconds after the game has loaded.. and then the CPU usage returns to its usual 80%. I do think this is some sort of anti cheat check as the game starts