Let’s be fair though Fairfight isn’t banning innocent players . The cheats on PC are real but thankfully in lesser numbers than they used to be probably cos half of them can’t run the game anymore dice ruined it that badly .lol
One of the most positive signs on this matter is that DICE devs are publicly posting about it on social media under their own names. I don’t think they’d be doing that unless they are fairly certain that they have at least partial successes under their belts, and a road map for going further. Otherwise they would be setting themselves up for quite an embarrassment.
Seems this is the case now, as a lot of the competitive players have moved on thus leaving the average player to see lots of average to bad players in average lobbies. When they come in contact with a half decent player they’re immediately percieved as a hacker.
It’s paranoia which could have been nulified with a decent anti cheat system, unfortunately DICE chose poorly with fairfight.
I must disagree with you Micas99…This game came out in late 2016…About 15 months ago. They have had plenty of time to implement changes, if they wanted to. The recent announcements are just token appeasement. I do not think that they are going to do anything, or if they do something, it will be another TOKEN gesture…
As someone else said, “Welcome to the 2010s,” where we please the distributor and the shareholder. Let’s face it, Battlefield has sold probably 90% of the end units that it is going to sell, from a monetary standpoint, why should they put more time and effort (which means, money) into it? To please the customers? Let’s face it, the market will deliver more customers, those customers will say, “ooh, shiny,” then they will play for three months, then the next “ooh, shiny,” will come out, and they will drop the previous game. The intense gamers like the ones that are frequenting this thread, the enthusiasts, are a rare breed.
If I remember the business adage, 20% of your customers take 80% of your effort, the other 80% take 20% of your effort…We are the 20% that is demanding 80% of the effort…The other 80%, that needed 20% of their effort, has moved on.
Let’s see, 25,000,000 copies sold, 8,500 banned = 0.00034% of players banned. At that rate, I don’t think banning cheaters is hurting the company’s bottom line.
I haven’t seen a cheater in long time now but I have come across some really good players that I would like to accuse of hacking but deep down I know they were just good players that really ticked me off