# Incentivizing team voice chat

**URL:** <https://battlefieldforum.co/t/incentivizing-team-voice-chat/101655>\
**Category:** General Discussion\
**Created:** [June 3, 2016, 6:20am UTC](https://battlefieldforum.co/t/incentivizing-team-voice-chat/101655 "2016-06-03T06:20:00Z")\
**Posts on this page:** 19\
**Page:** 1

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**Author:** ![duck8751](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/a87d85/32.png) [@duck8751](https://battlefieldforum.co/u/duck8751)\
**Post date:** [June 3, 2016, 6:20am UTC](https://battlefieldforum.co/t/incentivizing-team-voice-chat/101655/1 "2016-06-03T06:20:00Z")

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Recently in battlefield nobody has been using mics and talking. I think this detracts from the whole team play concept in battlefield. What do you think about giving in game points for chatting with team mates, and to avoid spam there could be a rating system on how players behave on voice chat and/or spamming?

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**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [June 3, 2016, 8:45am UTC](https://battlefieldforum.co/t/incentivizing-team-voice-chat/101655/2 "2016-06-03T08:45:00Z")

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ok, no giving points for talking is a bad idea. a better way to get teamwork and better communication is by improving the com rose. giving points to people who are not shy and to people who own mics is un fair to the people who are too shy or the people who cant afford mics. because as of now in bf4 and 3 the comm rose are tacked on last minute things another problem with comm rose is if your on russia team then you call for medic the medic has no way of knowing your calling fr him because the voice over is in russian to “add immersion”

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**Author:** ![CAPT\_Gangplank](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/eb9ed0/32.png) [@CAPT\_Gangplank](https://battlefieldforum.co/u/CAPT_Gangplank)\
**Post date:** [June 3, 2016, 2:22pm UTC](https://battlefieldforum.co/t/incentivizing-team-voice-chat/101655/3 "2016-06-03T14:22:00Z")

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I agree with everything Snakeheadinvade said here. Also if your actual aim is to incentivize is team play, perhaps making actions/interactions with your own squad (healing, giving ammo, repair vehicle, capture a point, follow squad lead directives etc) more rewarding/give more points than going out lonewolf is really what you need, not so much chat.

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**Author:** ![robkrush](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/a9adbd/32.png) [@robkrush](https://battlefieldforum.co/u/robkrush)\
**Post date:** [June 3, 2016, 2:27pm UTC](https://battlefieldforum.co/t/incentivizing-team-voice-chat/101655/4 "2016-06-03T14:27:00Z")

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I’m gonna put my mic next to my radio and crank my wife’s Taylor Swift CD. Vet 140 here I come! /sarcasm

OK, points for talking might not work but I totally agree OP, we need more people that talk!

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**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [June 3, 2016, 2:30pm UTC](https://battlefieldforum.co/t/incentivizing-team-voice-chat/101655/5 "2016-06-03T14:30:00Z")

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We need proximity VOIP and in vehicle communication. So the driver can tell the gunner (or visa versa) hey, bad folks over there. Same with the proximity, I should be able to say something on the mic and the people in my trench hear it within a certain distance.

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**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [June 3, 2016, 2:32pm UTC](https://battlefieldforum.co/t/incentivizing-team-voice-chat/101655/6 "2016-06-03T14:32:00Z")

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I don’t know a fix to this, but I wish more people would use a mic for team play, love when my squad all has their mic and we can move together

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**Author:** ![robkrush](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/a9adbd/32.png) [@robkrush](https://battlefieldforum.co/u/robkrush)\
**Post date:** [June 3, 2016, 2:36pm UTC](https://battlefieldforum.co/t/incentivizing-team-voice-chat/101655/7 "2016-06-03T14:36:00Z")

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> [@smys123](#):
>
> We need proximity VOIP and in vehicle communication. So the driver can tell the gunner (or visa versa) hey, bad folks over there. Same with the proximity, I should be able to say something on the mic and the people in my trench hear it within a certain distance.

Vehicle chat. Yes please!

Prox chat. Would the enemy hear us too?

The other thing we need to figure out is how, on the PS4, we can get people out of PSN group chat and into the ingame chat.

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**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [June 3, 2016, 2:45pm UTC](https://battlefieldforum.co/t/incentivizing-team-voice-chat/101655/8 "2016-06-03T14:45:00Z")

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> [@robkrush](#):
>
> Vehicle chat. Yes please!
> 
> Prox chat. Would the enemy hear us too?
> 
> The other thing we need to figure out is how, on the PS4, we can get people out of PSN group chat and into the ingame chat.

In BF4 there are the default soldier shouts, something spotted, or grenade out etc. You can hear these in game from both your team and the enemy. In BF2 I always knew who was throwing grenades or spotting from a hidden area because the MEC had a different language.

idk on the enemy hearing us, these were just two ideas I like to think they will eventually get to…fingers crossed

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 3, 2016, 2:49pm UTC](https://battlefieldforum.co/t/incentivizing-team-voice-chat/101655/9 "2016-06-03T14:49:00Z")

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> [@smys123](#):
>
> > [@robkrush](#):
> >
> > Vehicle chat. Yes please!
> > 
> > Prox chat. Would the enemy hear us too?
> > 
> > The other thing we need to figure out is how, on the PS4, we can get people out of PSN group chat and into the ingame chat.
> 
> In BF4 there are the default soldier shouts, something spotted, or grenade out etc. You can hear these in game from both your team and the enemy. In BF2 I always knew who was throwing grenades or spotting from a hidden area because the MEC had a different language.
> 
> idk on the enemy hearing us, these were just two ideas I like to think they will eventually get to…fingers crossed

There was a kill zone game with proximity chat, and the enemy could talk/hear too. Not sure if it’s that way in all of them, but it was in the one I played.

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**Author:** ![robkrush](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/a9adbd/32.png) [@robkrush](https://battlefieldforum.co/u/robkrush)\
**Post date:** [June 3, 2016, 2:51pm UTC](https://battlefieldforum.co/t/incentivizing-team-voice-chat/101655/10 "2016-06-03T14:51:00Z")

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> [@visegrip117](#):
>
> There was a kill zone game with proximity chat, and the enemy could talk/hear too. Not sure if it’s that way in all of them, but it was in the one I played.

Elder Scrolls Online has “team” prox chat. Only your “team” can hear you. It’s not weird.

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 3, 2016, 2:52pm UTC](https://battlefieldforum.co/t/incentivizing-team-voice-chat/101655/11 "2016-06-03T14:52:00Z")

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> [@robkrush](#):
>
> > [@visegrip117](#):
> >
> > There was a kill zone game with proximity chat, and the enemy could talk/hear too. Not sure if it’s that way in all of them, but it was in the one I played.
> 
> Elder Scrolls Online has “team” prox chat. Only your “team” can hear you. It’s not weird.

I didn’t say it was lol

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**Author:** ![robkrush](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/a9adbd/32.png) [@robkrush](https://battlefieldforum.co/u/robkrush)\
**Post date:** [June 3, 2016, 2:55pm UTC](https://battlefieldforum.co/t/incentivizing-team-voice-chat/101655/12 "2016-06-03T14:55:00Z")

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> [@visegrip117](#):
>
> > [@robkrush](#):
> >
> > > [@visegrip117](#):
> > >
> > > There was a kill zone game with proximity chat, and the enemy could talk/hear too. Not sure if it’s that way in all of them, but it was in the one I played.
> > 
> > Elder Scrolls Online has “team” prox chat. Only your “team” can hear you. It’s not weird.
> 
> I didn’t say it was lol

I don’t mean to imply you thought it was weird. I was just stating that I didn’t find it weird. For discussion purposes.

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 3, 2016, 2:55pm UTC](https://battlefieldforum.co/t/incentivizing-team-voice-chat/101655/13 "2016-06-03T14:55:00Z")

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> [@robkrush](#):
>
> > [@visegrip117](#):
> >
> > > [@robkrush](#):
> > >
> > > > [@visegrip117](#):
> > > >
> > > > There was a kill zone game with proximity chat, and the enemy could talk/hear too. Not sure if it’s that way in all of them, but it was in the one I played.
> > > 
> > > Elder Scrolls Online has “team” prox chat. Only your “team” can hear you. It’s not weird.
> > 
> > I didn’t say it was lol
> 
> I don’t mean to imply you thought it was weird. I was just stating that I didn’t find it weird. For discussion purposes.

Oh ok. No worries

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**Author:** ![H-Hour\_Absolute](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/85f322/32.png) [@H-Hour\_Absolute](https://battlefieldforum.co/u/H-Hour_Absolute)\
**Post date:** [June 3, 2016, 2:56pm UTC](https://battlefieldforum.co/t/incentivizing-team-voice-chat/101655/14 "2016-06-03T14:56:00Z")

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The reason why no one talks in game, is simple:  
**Party Chat**

They’re talking…just not to you.

Proximity chat is the number 1 thing this game needs. And, having a comma rose option to switch between proximity chat, and squad chat, would fix everything. And- they don’t have to allow enemy to hear you.

Party chat killed voice-based team play. BF4 is so silent it’s sad

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**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [June 3, 2016, 3:00pm UTC](https://battlefieldforum.co/t/incentivizing-team-voice-chat/101655/15 "2016-06-03T15:00:00Z")

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> [@H-Hour\_Absolute](#):
>
> The reason why no one talks in game, is simple:  
> **Party Chat**
> 
> They’re talking…just not to you.
> 
> Proximity chat is the number 1 thing this game needs. And, having a comma rose option to switch between proximity chat, and squad chat, would fix everything. And- they don’t have to allow enemy to hear you.
> 
> Party chat killed voice-based team play. BF4 is so silent it’s sad

I usually join a team speak server with some folks I play with, so the talk key speaks to both squad and those in the room for team speak. But you are right, everyone talking at once gets a quick mute, which can still be ok if they use the comma rose to give orders etc.

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 3, 2016, 3:08pm UTC](https://battlefieldforum.co/t/incentivizing-team-voice-chat/101655/16 "2016-06-03T15:08:00Z")

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There’s another side to this coin too. The reason so many people are in party chat now is Bc of instances wher people who like to blare music while they play, have dogs barking in the background, a kid screaming, a parent griping, tv excessively loud coming through the mic, heavy breathers, constant whining etc.

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**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [June 3, 2016, 3:12pm UTC](https://battlefieldforum.co/t/incentivizing-team-voice-chat/101655/17 "2016-06-03T15:12:00Z")

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> [@visegrip117](#):
>
> There’s another side to this coin too. The reason so many people are in party chat now is Bc of instances wher people who like to blare music while they play, have dogs barking in the background, a kid screaming, a parent griping, tv excessively loud coming through the mic, heavy breathers, constant whining etc.

I LOL’ed at the heavy breather - had one squad mate in BF4 who would sigh loudly every time he died - he went like 12-30 k/d - the mute button was hit haha!!

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 3, 2016, 3:13pm UTC](https://battlefieldforum.co/t/incentivizing-team-voice-chat/101655/18 "2016-06-03T15:13:00Z")

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> [@smys123](#):
>
> > [@visegrip117](#):
> >
> > There’s another side to this coin too. The reason so many people are in party chat now is Bc of instances wher people who like to blare music while they play, have dogs barking in the background, a kid screaming, a parent griping, tv excessively loud coming through the mic, heavy breathers, constant whining etc.
> 
> I LOL’ed at the heavy breather - had one squad mate in BF4 who would sigh loudly every time he died - he went like 12-30 k/d - the mute button was hit haha!!

Haha! Then you know exactly what I’m talking about .

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**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [June 4, 2016, 3:08am UTC](https://battlefieldforum.co/t/incentivizing-team-voice-chat/101655/19 "2016-06-04T03:08:00Z")

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Snake head is completely right, improve the commerose and make it so that personal edited commands can be assigned to it.
