# Infantry oriented game modes

**URL:** <https://battlefieldforum.co/t/infantry-oriented-game-modes/101129>\
**Category:** General Discussion\
**Created:** [May 11, 2016, 9:37am UTC](https://battlefieldforum.co/t/infantry-oriented-game-modes/101129 "2016-05-11T09:37:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![JordanlikeMJ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jordanlikemj/32/102423_2.png) [@JordanlikeMJ](https://battlefieldforum.co/u/JordanlikeMJ)\
**Post date:** [May 11, 2016, 9:37am UTC](https://battlefieldforum.co/t/infantry-oriented-game-modes/101129/1 "2016-05-11T09:37:00Z")

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I’d like there to be infantry oriented game modes that focus on 4 lane map designs that require people to learn the map and navigate through the map to learn how to play it.. Every map does not need 64 players, it ruins most infantry maps. Majority of hardline maps and BF4’s are the definition of cancer because the developers feel the need to make multi level maps that are campers paradise ( Reguarding Smaller game modes TDM,Dom,Rush etc). This is not regarding CQ LG maps that have vehicle’s “Mr i hate medics and have no gun skill”

I do not want to run into 4 people at a time every single time i get into a gun fight or be sniped by some kid camping on top of building i cant get to because theres a claymore watching the elvator or ladder OR theres simply a wall of campers blocking the way.

Terrible infantry maps examples.  
-Pearl market- Canpers everywhere.“Lets camp the stairwells with claymores and C4 because i cant aim”  
-Operation Lockers- Decent map because of moutain side flank. Turns to aids when a commander joins or when the kid who cant aim decides to camp the base with a morter and ucav  
-The Block  
-Bank Job  
-Metro  
-Alcatraz- Just garbage in my opinion to many rooms aka nooks and crannies to camp in.  
All these maps are stage 4 cancer when there are 64 players on it. (Again this is regarding all game modes where the map is infantry oriented)

And for the no gun skill nerds ready to comment and say “This isn’t Cod” Yeah ik that and this isnt a vehicle simulator so dont bother commenting. Anyone can camp in a vehicle and get kills. I like skill gaps in the games i play and you wonder why battlefront is dying.

So in conclusion, Im sure alot of infantry players would like 3-4 lane maps that are infantry focused with enough people so that map isn’t slow paced or too many people to the point it becomes a shoot down a alleyway and hope for a kill map like how most kids play locker. Im sure the Cod migrates would like this as well.

Locker is a great map with 44 players and no Support gadgets lol…Metro is a great map with 32 or less players. The scrubs who cant aim usually quit after getting slapped and realizing they cant bipod or shoot their stupid airburst down the elvator. These annoying players will go back to the bigger game modes where less skill is required. Less people = i can get that scrub camping in a room and have freedom to move throughout the map without my team being based raped.

You did great job with CQ LG maps with vehicles now do the same with infantry maps Dice please.

Do not tell me WW1 is only trenches. Its not, go rewatch the trailer and stop being ignorant.

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**Author:** ![forthecandy](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/3ec8ea/32.png) [@forthecandy](https://battlefieldforum.co/u/forthecandy)\
**Post date:** [May 11, 2016, 9:42am UTC](https://battlefieldforum.co/t/infantry-oriented-game-modes/101129/2 "2016-05-11T09:42:00Z")

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Can you elaborate? I think there is an interesting idea behind that, but you took more time to say what you dont want, but very little to say what you would like to see

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**Author:** ![Reconpilot001](https://battlefieldforum.co/user_avatar/battlefieldforum.co/reconpilot001/32/103245_2.png) [@Reconpilot001](https://battlefieldforum.co/u/Reconpilot001)\
**Post date:** [May 11, 2016, 9:43am UTC](https://battlefieldforum.co/t/infantry-oriented-game-modes/101129/3 "2016-05-11T09:43:00Z")

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huh.. fps game, there will be camping 12year olds. at least thats what i understood?

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**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [May 11, 2016, 9:47am UTC](https://battlefieldforum.co/t/infantry-oriented-game-modes/101129/4 "2016-05-11T09:47:00Z")

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Can OP give an example of a good map with a good game mode and with the right amount of players?

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**Author:** ![JordanlikeMJ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jordanlikemj/32/102423_2.png) [@JordanlikeMJ](https://battlefieldforum.co/u/JordanlikeMJ)\
**Post date:** [May 11, 2016, 9:51am UTC](https://battlefieldforum.co/t/infantry-oriented-game-modes/101129/5 "2016-05-11T09:51:00Z")

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> [@Peccath](#):
>
> Can OP give an example of a good map with a good game mode and with the right amount of players?

I elaborated at the end…

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**Author:** ![forthecandy](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/3ec8ea/32.png) [@forthecandy](https://battlefieldforum.co/u/forthecandy)\
**Post date:** [May 11, 2016, 9:55am UTC](https://battlefieldforum.co/t/infantry-oriented-game-modes/101129/6 "2016-05-11T09:55:00Z")

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So, how should such a map look like? Kinda hard to make that in trenches, or cities of that time

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**Author:** ![Reconpilot001](https://battlefieldforum.co/user_avatar/battlefieldforum.co/reconpilot001/32/103245_2.png) [@Reconpilot001](https://battlefieldforum.co/u/Reconpilot001)\
**Post date:** [May 11, 2016, 9:56am UTC](https://battlefieldforum.co/t/infantry-oriented-game-modes/101129/7 "2016-05-11T09:56:00Z")

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> [@JordanlikeMJ](#):
>
> > [@Peccath](#):
> >
> > Can OP give an example of a good map with a good game mode and with the right amount of players?
> 
> I elaborated at the end…

Elaborate, but with more words.

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**Author:** ![JordanlikeMJ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jordanlikemj/32/102423_2.png) [@JordanlikeMJ](https://battlefieldforum.co/u/JordanlikeMJ)\
**Post date:** [May 11, 2016, 9:57am UTC](https://battlefieldforum.co/t/infantry-oriented-game-modes/101129/8 "2016-05-11T09:57:00Z")

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> [@forthecandy](#):
>
> So, how should such a map look like? Kinda hard to make that in trenches, or cities of that time

There were towns where fights would occur. Just because there are alot of buildings doesn’t mean they should give the players access to them so they can camp.

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**Author:** ![forthecandy](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/3ec8ea/32.png) [@forthecandy](https://battlefieldforum.co/u/forthecandy)\
**Post date:** [May 11, 2016, 10:01am UTC](https://battlefieldforum.co/t/infantry-oriented-game-modes/101129/9 "2016-05-11T10:01:00Z")

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So it would be like… few parallel streets running from one team to other? Well that sounds ok, but well… Making buildings inaccessible is not okay for modern games. It would look… too forced

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**Author:** ![Jihad\_Jockey](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jihad_jockey/32/102395_2.png) [@Jihad\_Jockey](https://battlefieldforum.co/u/Jihad_Jockey)\
**Post date:** [May 11, 2016, 10:03am UTC](https://battlefieldforum.co/t/infantry-oriented-game-modes/101129/10 "2016-05-11T10:03:00Z")

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‘4 lane infantry maps for less players’.

Pathetic. Go play a different game.

This will be a WW1 game. Pretty much guarantees a more infantry based game.

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<div class="post-metadata">

**Author:** ![JordanlikeMJ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jordanlikemj/32/102423_2.png) [@JordanlikeMJ](https://battlefieldforum.co/u/JordanlikeMJ)\
**Post date:** [May 11, 2016, 10:04am UTC](https://battlefieldforum.co/t/infantry-oriented-game-modes/101129/11 "2016-05-11T10:04:00Z")

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> [@forthecandy](#):
>
> So it would be like… few parallel streets running from one team to other? Well that sounds ok, but well… Making buildings inaccessible is not okay for modern games. It would look… too forced

Im not saying they shouldn’t add a few rooms but adding 50 like pearl market is just a horrible experience this will result in players being unable to combat being shot in the back unless they themselves camp and play passive.

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**Author:** ![forthecandy](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/3ec8ea/32.png) [@forthecandy](https://battlefieldforum.co/u/forthecandy)\
**Post date:** [May 11, 2016, 10:04am UTC](https://battlefieldforum.co/t/infantry-oriented-game-modes/101129/12 "2016-05-11T10:04:00Z")

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And those fights were mostly in villages and small cities.. Cities we would call a village today… So there were no huge main streets or streets as we know them

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**Author:** ![forthecandy](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/3ec8ea/32.png) [@forthecandy](https://battlefieldforum.co/u/forthecandy)\
**Post date:** [May 11, 2016, 10:05am UTC](https://battlefieldforum.co/t/infantry-oriented-game-modes/101129/13 "2016-05-11T10:05:00Z")

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Maybe they could make something like stalingrad. Fighting for every inch or destroyed city… Because urban warfare is often slow, passive and dangerous process.

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<div class="post-metadata">

**Author:** ![JordanlikeMJ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jordanlikemj/32/102423_2.png) [@JordanlikeMJ](https://battlefieldforum.co/u/JordanlikeMJ)\
**Post date:** [May 11, 2016, 10:06am UTC](https://battlefieldforum.co/t/infantry-oriented-game-modes/101129/14 "2016-05-11T10:06:00Z")

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> [@forthecandy](#):
>
> And those fights were mostly in villages and small cities.. Cities we would call a village today… So there were no huge main streets or streets as we know them

When i mean lanes i mean a geneal direction that does not offer 100 camping areas where people hide. The most famous fps maps are 4 lane maps.

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<div class="post-metadata">

**Author:** ![JordanlikeMJ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jordanlikemj/32/102423_2.png) [@JordanlikeMJ](https://battlefieldforum.co/u/JordanlikeMJ)\
**Post date:** [May 11, 2016, 10:10am UTC](https://battlefieldforum.co/t/infantry-oriented-game-modes/101129/15 "2016-05-11T10:10:00Z")

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> [@Jihad\_Jockey](#):
>
> ‘4 lane infantry maps for less players’.
> 
> Pathetic. Go play a different game.
> 
> This will be a WW1 game. Pretty much guarantees a more infantry based game.

You make 0 sense. Like seriously. …You say its a “Ww1 game and guarantees infantry gameplay” Do you even play BF? I highly doubt it because the most popular game mode is CQ LG.(CQ Large Has vehicles and is usually large maps focused on infantry and vehicles). If you actually read carefully what i posted it says smaller game modes and infantry maps which means 0 Vehicle’s. …BF4 and BFH have smaller game modes. Jesus christ kids do not read. Pay attention before making silly comments honestly.

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**Author:** ![Jihad\_Jockey](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jihad_jockey/32/102395_2.png) [@Jihad\_Jockey](https://battlefieldforum.co/u/Jihad_Jockey)\
**Post date:** [May 11, 2016, 10:13am UTC](https://battlefieldforum.co/t/infantry-oriented-game-modes/101129/16 "2016-05-11T10:13:00Z")

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I’m 34, at work, and dont have time to read something that long. I read you wanted 4 lane infantry maps that didnt require 64 players. What did I get wrong.

Yes I play battlefield. What does that have to do with WW1?

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**Author:** ![forthecandy](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/3ec8ea/32.png) [@forthecandy](https://battlefieldforum.co/u/forthecandy)\
**Post date:** [May 11, 2016, 10:13am UTC](https://battlefieldforum.co/t/infantry-oriented-game-modes/101129/17 "2016-05-11T10:13:00Z")

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It’s not that I totally disagree with you, it is a good idea, but still.. hard to make…

Maybe… there were trenches complex enough to make something like metro map, or bunkers… but Im not sure if something like this even existed.

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**Author:** ![Jihad\_Jockey](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jihad_jockey/32/102395_2.png) [@Jihad\_Jockey](https://battlefieldforum.co/u/Jihad_Jockey)\
**Post date:** [May 11, 2016, 10:14am UTC](https://battlefieldforum.co/t/infantry-oriented-game-modes/101129/18 "2016-05-11T10:14:00Z")

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Typo. I’m 35.

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**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [May 11, 2016, 10:15am UTC](https://battlefieldforum.co/t/infantry-oriented-game-modes/101129/19 "2016-05-11T10:15:00Z")

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Well, even BF2 had different versions of Conquest in every map for 16, 32, and 64 players (if I recall correctly). I’m sure there’d be room for few maps whose smaller versions are along the lines that the OP asks for.

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<div class="post-metadata">

**Author:** ![JordanlikeMJ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jordanlikemj/32/102423_2.png) [@JordanlikeMJ](https://battlefieldforum.co/u/JordanlikeMJ)\
**Post date:** [May 11, 2016, 10:19am UTC](https://battlefieldforum.co/t/infantry-oriented-game-modes/101129/20 "2016-05-11T10:19:00Z")

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> [@Jihad\_Jockey](#):
>
> I’m 34, at work, and dont have time to read something that long. I read you wanted 4 lane infantry maps that didnt require 64 players. What did I get wrong.
> 
> Yes I play battlefield. What does that have to do with WW1?

Bro…There are people who want infantry only maps that are INFANTRY focused…We do not want to be killed by vehicle’s that is why Dice has introduced game modes like Domination,TDM and rush even though rush has some vehicles. What do you not understand. Do you even understand what a 4 lane map is…

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