# \[Info\] Battlefield 1 Interviews

**URL:** <https://battlefieldforum.co/t/info-battlefield-1-interviews/102142>\
**Category:** General Discussion\
**Created:** [June 16, 2016, 4:41am UTC](https://battlefieldforum.co/t/info-battlefield-1-interviews/102142 "2016-06-16T04:41:00Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![Bertominus\_Rex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/71c47a/32.png) [@Bertominus\_Rex](https://battlefieldforum.co/u/Bertominus_Rex)\
**Post date:** [June 16, 2016, 4:41am UTC](https://battlefieldforum.co/t/info-battlefield-1-interviews/102142/1 "2016-06-16T04:41:00Z")

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It’s easy to miss or forget details during interviews. Figured I’d write them down as I listen to them.

[![Video: Battlefield 1 First Look - E3 2016 Interview](https://battlefieldforum.co/uploads/default/original/3X/c/1/c1be406a2cfc4d9fb808e3de42f8f414f6071aa7.jpeg "Battlefield 1 First Look - E3 2016 Interview") ](https://www.youtube.com/watch?v=2Q-R2SFvB4s)

- Engineer is split among Tanker and Pilot kits. Rationale: tank/plane itself is the “primary” weapon of the role
- Air ship (behemoth) supports losing team. Can surf on them as they fall
- Weather changes, which changes dynamics
- Games moved towards playing against UI. BF1 aims to move away from this (eg. no lock-ons)
- Mustard gas can be used with grenades, planes, and tanks
- Gas mask: can’t aim down sights, all players have it, can use bayonet charge with it
- Campaign: Play as multiple characters. Stories take place during WW1 era, not any specific year
- Flame throwers will be in the game
- Six armies/factions in multiplayer. Canadians don’t show up at the moment
- Aim to keep the game alive with future content
- Horses present in single player and multiplayer
- Open beta coming later this summer

[![Video: Battlefield 1 Interview with Producer Aleks Grandal - E3 2016 Stage Show](https://battlefieldforum.co/uploads/default/original/3X/3/b/3bc027f57776c51ee99855479e188aa4faf73f9c.jpeg "Battlefield 1 Interview with Producer Aleks Grandal - E3 2016 Stage Show") ](https://www.youtube.com/watch?v=sVeA06KbzUc)

- Dice wanted to make a new game that challenged the studio itself, as well as players. WW1 fit this
- Battlefield: Pinball was an idea thrown around long ago
- More variety in weapons
- Fun first, authenticity second. Liberties taken to keep the gameplay enjoyable
- Randomness in multiplayer was tested in the past, didn’t work (question was in regards to equipment failure). Randomness is present, but less so in multiplayer
- Air ships were a must early on in development
- Campaign won’t follow war in sequential stories

[![Video: Battlefield 1 Interview with Daniel Berlin!!](https://battlefieldforum.co/uploads/default/original/3X/8/d/8d7e161f40b41a1907305f28a7345dd34fe195d2.jpeg "Battlefield 1 Interview with Daniel Berlin!!") ](https://www.youtube.com/watch?v=qLbn0xaznAs)

- WW1 setting is a passion project. Suitable for the core pillars of Battlefield
- Campaign focuses on personal stories
- Entertainment product, but authentic where possible
- Aim to keep the same pacing as BF4, even with biplanes
- New experiences / game modes influenced by WW1
- Aim to depict smaller stories of WW1

[![Video: Battlefield 1: Interview with the GM of Dice](https://battlefieldforum.co/uploads/default/original/3X/4/a/4a7a6b692879650c83f6d1b6112fe5949842f763.jpeg "Battlefield 1: Interview with the GM of Dice") ](https://www.youtube.com/watch?v=DoPl8F7XpRQ)

- More immersive through small details
- Classes are more “pure”, benefits are more clear. More depth and teamplay
- Emphasis on teamplay actions. More score from squad actions
- Emphasis on traversal (eg. run through doors)
- Goal was to create the most dynamic Battlefield ever. WW1 not a limiting factor

[![Video: Battlefield 1 Interview with Senior Producer Aleksander Grøndal at EA Play 2016](https://battlefieldforum.co/uploads/default/original/3X/f/0/f0cb1929140fa294ed5b1d42b30c323af7945171.jpeg "Battlefield 1 Interview with Senior Producer Aleksander Grøndal at EA Play 2016") ](https://www.youtube.com/watch?v=Ay0_rLTiJ60)

- Internally reached the point where there was too much destruction. Aim is to allow for as much destruction as possible without ruining balance
- Aim is to make all weather states impact gameplay in some way. Eg. Fog may affect a snipers playstyle, rain muffles footsteps
- Hints at extreme weather. Different maps have different weather states
- Behemoths are catered towards large scale battles. Other maps may use armored trains, and battleships instead of the air ship.
- Bring more “Battlefield” into the campaign. More vehicle usage, more gadget usage, more of a sandbox.
- Incentivize players to play together, but not forcing them to (via score)
- Persistent squads. Create a squad prior to play, and squad leader chooses mode.
- BF1 aims to pull classes apart, and decrease some of the overlap. Make them more distinct with their strengths and weaknesses. BF4 blurred the lines between classes, and BF1 aims to go in the exact opposite direction

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**Author:** ![Vespervin1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/278dde/32.png) [@Vespervin1](https://battlefieldforum.co/u/Vespervin1)\
**Post date:** [June 16, 2016, 4:42am UTC](https://battlefieldforum.co/t/info-battlefield-1-interviews/102142/2 "2016-06-16T04:42:00Z")

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I’m Commander Shepard and this is my favourite topic of the day!

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**Author:** ![bananahead81](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bananahead81/32/101282_2.png) [@bananahead81](https://battlefieldforum.co/u/bananahead81)\
**Post date:** [June 16, 2016, 4:45am UTC](https://battlefieldforum.co/t/info-battlefield-1-interviews/102142/3 "2016-06-16T04:45:00Z")

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Great stuff.

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**Author:** ![Ameeba37](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ameeba37/32/101194_2.png) [@Ameeba37](https://battlefieldforum.co/u/Ameeba37)\
**Post date:** [June 16, 2016, 4:48am UTC](https://battlefieldforum.co/t/info-battlefield-1-interviews/102142/4 "2016-06-16T04:48:00Z")

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> [@bananahead81](#):
>
> Great stuff.

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**Author:** ![redzuluzulu0096](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/bc79bd/32.png) [@redzuluzulu0096](https://battlefieldforum.co/u/redzuluzulu0096)\
**Post date:** [June 16, 2016, 4:58am UTC](https://battlefieldforum.co/t/info-battlefield-1-interviews/102142/5 "2016-06-16T04:58:00Z")

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\*No Canada at the moment.  
You had one Job DICE. A WW1 game. Made sure the Americans were in it though, huh?  
Tempted to cancel pre-order.

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**Author:** ![Ameeba37](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ameeba37/32/101194_2.png) [@Ameeba37](https://battlefieldforum.co/u/Ameeba37)\
**Post date:** [June 16, 2016, 5:07am UTC](https://battlefieldforum.co/t/info-battlefield-1-interviews/102142/6 "2016-06-16T05:07:00Z")

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> [@redzuluzulu0096](#):
>
> \*No Canada at the moment.  
> You had one Job DICE. A WW1 game. Made sure the Americans were in it though, huh?  
> Tempted to cancel pre-order.

Americans are there to appeal to the massive audience in US.

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**Author:** ![bananahead81](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bananahead81/32/101282_2.png) [@bananahead81](https://battlefieldforum.co/u/bananahead81)\
**Post date:** [June 16, 2016, 5:09am UTC](https://battlefieldforum.co/t/info-battlefield-1-interviews/102142/7 "2016-06-16T05:09:00Z")

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I think I’d be more annoyed if I wanted French in there.

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**Author:** ![redzuluzulu0096](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/bc79bd/32.png) [@redzuluzulu0096](https://battlefieldforum.co/u/redzuluzulu0096)\
**Post date:** [June 16, 2016, 5:10am UTC](https://battlefieldforum.co/t/info-battlefield-1-interviews/102142/8 "2016-06-16T05:10:00Z")

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> [@Ameeba37](#):
>
> > [@redzuluzulu0096](#):
> >
> > \*No Canada at the moment.  
> > You had one Job DICE. A WW1 game. Made sure the Americans were in it though, huh?  
> > Tempted to cancel pre-order.
> 
> Americans are there to appeal to the massive audience in US.

I get it. It’s just weird they’d put Harlem Hellfighters, A female Bedouin warrior (shark jump of the highest order) and even have what appears to be ANZAC units, but no Canada anywhere?  
It’s like I want to say they didn’t do their research, but it’s obvious they did. So what gives?

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**Author:** ![Ameeba37](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ameeba37/32/101194_2.png) [@Ameeba37](https://battlefieldforum.co/u/Ameeba37)\
**Post date:** [June 16, 2016, 5:18am UTC](https://battlefieldforum.co/t/info-battlefield-1-interviews/102142/9 "2016-06-16T05:18:00Z")

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> [@redzuluzulu0096](#):
>
> > [@Ameeba37](#):
> >
> > > [@redzuluzulu0096](#):
> > >
> > > \*No Canada at the moment.  
> > > You had one Job DICE. A WW1 game. Made sure the Americans were in it though, huh?  
> > > Tempted to cancel pre-order.
> > 
> > Americans are there to appeal to the massive audience in US.
> 
> I get it. It’s just weird they’d put Harlem Hellfighters, A female Bedouin warrior (shark jump of the highest order) and even have what appears to be ANZAC units, but no Canada anywhere?  
> It’s like I want to say they didn’t do their research, but it’s obvious they did. So what gives?

There’s just too many factions to add all of them. DICE has to make some compromises.

BF1 already has twice as many factions than in BF4, and French army is confirmed to be in a DLC. I expect same for the Russians too. Which else major factions will be added? Only DICE knows.

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**Author:** ![UnderbossNiko](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/u/cab0a1/32.png) [@UnderbossNiko](https://battlefieldforum.co/u/UnderbossNiko)\
**Post date:** [June 16, 2016, 5:30am UTC](https://battlefieldforum.co/t/info-battlefield-1-interviews/102142/10 "2016-06-16T05:30:00Z")

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Well I’m glad that the French are going to be in it. But as DLC? that feels a little weird considering they were one of the major players. There from start to finish. I mean…it’d be like a French video game company making a shooter based on The American Revolution but having the main factions be France and England and having the colonials as DLC.

As an American myself. I honestly don’t care if America makes an appearance (even though it’s clear we will). I’d rather this game be more authentic and give France it’s proper dues sooner rather then through a pay wall. Because, come on. We all know its gonna be paid DLC.

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**Author:** ![redzuluzulu0096](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/bc79bd/32.png) [@redzuluzulu0096](https://battlefieldforum.co/u/redzuluzulu0096)\
**Post date:** [June 16, 2016, 5:31am UTC](https://battlefieldforum.co/t/info-battlefield-1-interviews/102142/11 "2016-06-16T05:31:00Z")

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> [@Ameeba37](#):
>
> > [@redzuluzulu0096](#):
> >
> > > [@Ameeba37](#):
> > >
> > > > [@redzuluzulu0096](#):
> > > >
> > > > \*No Canada at the moment.  
> > > > You had one Job DICE. A WW1 game. Made sure the Americans were in it though, huh?  
> > > > Tempted to cancel pre-order.
> > > 
> > > Americans are there to appeal to the massive audience in US.
> > 
> > I get it. It’s just weird they’d put Harlem Hellfighters, A female Bedouin warrior (shark jump of the highest order) and even have what appears to be ANZAC units, but no Canada anywhere?  
> > It’s like I want to say they didn’t do their research, but it’s obvious they did. So what gives?
> 
> There’s just too many factions to add all of them. DICE has to make some compromises.
> 
> BF1 already has twice as many factions than in BF4, and French army is confirmed to be in a DLC. I expect same for the Russians too. Which else major factions will be added? Only DICE knows.

I understand, it’s just absurd that Canada would be one of the compromises in regards to visibility amongst Factions. Serbs too for that matter.  
France should be obvious.  
Who’s behind the marketing? Are Swedes just trolls?

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<div class="post-metadata">

**Author:** ![Bertominus\_Rex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/71c47a/32.png) [@Bertominus\_Rex](https://battlefieldforum.co/u/Bertominus_Rex)\
**Post date:** [June 22, 2016, 12:08am UTC](https://battlefieldforum.co/t/info-battlefield-1-interviews/102142/12 "2016-06-22T00:08:00Z")

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[![Video: Battlefield 1 Interview with Senior Producer Aleksander Grøndal at EA Play 2016](https://battlefieldforum.co/uploads/default/original/3X/f/0/f0cb1929140fa294ed5b1d42b30c323af7945171.jpeg "Battlefield 1 Interview with Senior Producer Aleksander Grøndal at EA Play 2016") ](https://www.youtube.com/watch?v=Ay0_rLTiJ60)

- Internally reached the point where there was too much destruction. Aim is to allow for as much destruction as possible without ruining balance
- Aim is to make all weather states impact gameplay in some way. Eg. Fog may affect a snipers playstyle, rain muffles footsteps
- Hints at extreme weather. Different maps have different weather states
- Behemoths are catered towards large scale battles. Other maps may use armored trains, and battleships instead of the air ship.
- Bring more “Battlefield” into the campaign. More vehicle usage, more gadget usage, more of a sandbox.
- Incentivize players to play together, but not forcing them to (via score)
- Persistent squads. Create a squad prior to play, and squad leader chooses mode.
- BF1 aims to pull classes apart, and decrease some of the overlap. Make them more distinct with their strengths and weaknesses. BF4 blurred the lines between classes, and BF1 aims to go in the exact opposite direction

---

<div class="post-metadata">

**Author:** ![OdeToTheFallen](https://battlefieldforum.co/user_avatar/battlefieldforum.co/odetothefallen/32/102234_2.png) [@OdeToTheFallen](https://battlefieldforum.co/u/OdeToTheFallen)\
**Post date:** [June 22, 2016, 12:53am UTC](https://battlefieldforum.co/t/info-battlefield-1-interviews/102142/13 "2016-06-22T00:53:00Z")

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This topic deserves to be stickied. Like now.  
Thanks for your effort, Rex. We greatly appreciate it.

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<div class="post-metadata">

**Author:** ![BadcuzTremysaid](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/8e8cbc/32.png) [@BadcuzTremysaid](https://battlefieldforum.co/u/BadcuzTremysaid)\
**Post date:** [June 22, 2016, 12:59am UTC](https://battlefieldforum.co/t/info-battlefield-1-interviews/102142/14 "2016-06-22T00:59:00Z")

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> [@OdeToTheFallen](#):
>
> This topic deserves to be stickied. Like now.  
> Thanks for your effort, Rex. We greatly appreciate it.
