# Interactive Environment

**URL:** <https://battlefieldforum.co/t/interactive-environment/101089>\
**Category:** General Discussion\
**Created:** [May 10, 2016, 5:19pm UTC](https://battlefieldforum.co/t/interactive-environment/101089 "2016-05-10T17:19:00Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![tb1302au](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e9c0ed/32.png) [@tb1302au](https://battlefieldforum.co/u/tb1302au)\
**Post date:** [May 10, 2016, 5:19pm UTC](https://battlefieldforum.co/t/interactive-environment/101089/1 "2016-05-10T17:19:00Z")

</div>

Hey guys,  
Ive been super excited about the reveal of Battlefield 1. It looks absolutely amazing from the trailer, and I want to help make it the best possible. In previous battlefields, interaction with the environment was called levolution, which were small actions or time phases that caused the environment to change in some way. In my eyes, it didn’t work too well and was easily forgettable. What would you guys think of some kind of interactive environment? Options like digging trenches, or planting traps, or walls to help build some kind of a defense? Maybe you could equip a shovel, and dig the ground for a trench, then place wooden walls to help defend your trench? This could become such a tactical and efficient way of playing the objective! Suggestions and thoughts?

---

<div class="post-metadata">

**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [May 10, 2016, 5:50pm UTC](https://battlefieldforum.co/t/interactive-environment/101089/2 "2016-05-10T17:50:00Z")

</div>

I believe Project Reality, which was a mod of Battlefield 2, had features like that. Digging a personal foxhole would be nice, but current BF games might be too fast paced for such a thing…

---

<div class="post-metadata">

**Author:** ![GRAW2ROBZ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/graw2robz/32/102113_2.png) [@GRAW2ROBZ](https://battlefieldforum.co/u/GRAW2ROBZ)\
**Post date:** [May 10, 2016, 5:54pm UTC](https://battlefieldforum.co/t/interactive-environment/101089/3 "2016-05-10T17:54:00Z")

</div>

Bad Company series explosives would make foxholes. BF3 it got buggy and people fell under the map in the metro beta. Then Dice nerfed the frostbite engine for destruction.

---

<div class="post-metadata">

**Author:** ![Chilean4ssassin](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/f05b48/32.png) [@Chilean4ssassin](https://battlefieldforum.co/u/Chilean4ssassin)\
**Post date:** [May 10, 2016, 6:12pm UTC](https://battlefieldforum.co/t/interactive-environment/101089/4 "2016-05-10T18:12:00Z")

</div>

I like this idea, i guess bump?

---

<div class="post-metadata">

**Author:** ![tb1302au](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e9c0ed/32.png) [@tb1302au](https://battlefieldforum.co/u/tb1302au)\
**Post date:** [May 10, 2016, 6:19pm UTC](https://battlefieldforum.co/t/interactive-environment/101089/5 "2016-05-10T18:19:00Z")

</div>

Thanks guys! Maybe we could only have this idea implemented to a certain depth? To avoid people falling through the map?

---

<div class="post-metadata">

**Author:** ![tb1302au](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e9c0ed/32.png) [@tb1302au](https://battlefieldforum.co/u/tb1302au)\
**Post date:** [May 10, 2016, 6:20pm UTC](https://battlefieldforum.co/t/interactive-environment/101089/6 "2016-05-10T18:20:00Z")

</div>

Who knows, a trench-warfare based game might be a lot slower paced, and a lot more tactical! Making something like this valid for the type of game!

---

<div class="post-metadata">

**Author:** ![Benethor92](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/5f8ce5/32.png) [@Benethor92](https://battlefieldforum.co/u/Benethor92)\
**Post date:** [May 10, 2016, 6:21pm UTC](https://battlefieldforum.co/t/interactive-environment/101089/7 "2016-05-10T18:21:00Z")

</div>

> [@tb1302au](#):
>
> Who knows, a trench-warfare based game might be a lot slower paced, and a lot more tactical! Making something like this valid for the type of game!

But theyallready said, it wont be slower than BF and it wont focus on trench warfare

---

<div class="post-metadata">

**Author:** ![tb1302au](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e9c0ed/32.png) [@tb1302au](https://battlefieldforum.co/u/tb1302au)\
**Post date:** [May 10, 2016, 6:22pm UTC](https://battlefieldforum.co/t/interactive-environment/101089/8 "2016-05-10T18:22:00Z")

</div>

@Benethor92 ahhhh… Sorry! Source?

---

<div class="post-metadata">

**Author:** ![Benethor92](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/5f8ce5/32.png) [@Benethor92](https://battlefieldforum.co/u/Benethor92)\
**Post date:** [May 10, 2016, 6:23pm UTC](https://battlefieldforum.co/t/interactive-environment/101089/9 "2016-05-10T18:23:00Z")

</div>

> [@tb1302au](#):
>
> @Benethor92 ahhhh… Sorry! Source?

I think they said it in the stream if i am not mistaken 🙂

---

<div class="post-metadata">

**Author:** ![l-Snowblind-l](https://battlefieldforum.co/user_avatar/battlefieldforum.co/l-snowblind-l/32/102592_2.png) [@l-Snowblind-l](https://battlefieldforum.co/u/l-Snowblind-l)\
**Post date:** [May 10, 2016, 6:24pm UTC](https://battlefieldforum.co/t/interactive-environment/101089/10 "2016-05-10T18:24:00Z")

</div>

Not sure that would work out to well. To easy to be bugged … next thing you know your falling threw the map LOL Or there are 25 ppl trying to dig a trench and set traps and the server crashes \>.\< .

There will be no LEVELUTION in this BF title (from what ive read) … it was resource hungry and caused SOOOO many issues. I will be glad to see the destructive building of BFBC2 come back and hopefully the HIT REG that came with it. 🙂

---

<div class="post-metadata">

**Author:** ![tb1302au](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e9c0ed/32.png) [@tb1302au](https://battlefieldforum.co/u/tb1302au)\
**Post date:** [May 10, 2016, 6:24pm UTC](https://battlefieldforum.co/t/interactive-environment/101089/11 "2016-05-10T18:24:00Z")

</div>

@Benethor92 Where can I follow these streams?

---

<div class="post-metadata">

**Author:** ![tb1302au](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e9c0ed/32.png) [@tb1302au](https://battlefieldforum.co/u/tb1302au)\
**Post date:** [May 10, 2016, 6:25pm UTC](https://battlefieldforum.co/t/interactive-environment/101089/12 "2016-05-10T18:25:00Z")

</div>

|-snowblind-| No levolution?

---

<div class="post-metadata">

**Author:** ![GRAW2ROBZ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/graw2robz/32/102113_2.png) [@GRAW2ROBZ](https://battlefieldforum.co/u/GRAW2ROBZ)\
**Post date:** [May 10, 2016, 6:27pm UTC](https://battlefieldforum.co/t/interactive-environment/101089/13 "2016-05-10T18:27:00Z")

</div>

> [@l-Snowblind-l](#):
>
> Not sure that would work out to well. To easy to be bugged … next thing you know your falling threw the map LOL Or there are 25 ppl trying to dig a trench and set traps and the server crashes \>.\< .
> 
> There will be no LEVELUTION in this BF title (from what ive read) … it was resource hungry and caused SOOOO many issues. I will be glad to see the destructive building of BFBC2 come back and hopefully the HIT REG that came with it. 🙂

Destruction 2.0. :O)

---

<div class="post-metadata">

**Author:** ![ThePoolshark](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thepoolshark/32/103801_2.png) [@ThePoolshark](https://battlefieldforum.co/u/ThePoolshark)\
**Post date:** [May 10, 2016, 6:27pm UTC](https://battlefieldforum.co/t/interactive-environment/101089/14 "2016-05-10T18:27:00Z")

</div>

> [@l-Snowblind-l](#):
>
> Not sure that would work out to well. To easy to be bugged … next thing you know your falling threw the map LOL Or there are 25 ppl trying to dig a trench and set traps and the server crashes \>.\< .
> 
> There will be no LEVELUTION in this BF title (from what ive read) … it was resource hungry and caused SOOOO many issues. I will be glad to see the destructive building of BFBC2 come back and hopefully the HIT REG that came with it. 🙂

For example, looking at the tower falling on PC caused the game to crash for like a month or more, lol

---

<div class="post-metadata">

**Author:** ![tb1302au](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e9c0ed/32.png) [@tb1302au](https://battlefieldforum.co/u/tb1302au)\
**Post date:** [May 10, 2016, 6:28pm UTC](https://battlefieldforum.co/t/interactive-environment/101089/15 "2016-05-10T18:28:00Z")

</div>

So this doesn’t work at all to any degree?

---

<div class="post-metadata">

**Author:** ![l-Snowblind-l](https://battlefieldforum.co/user_avatar/battlefieldforum.co/l-snowblind-l/32/102592_2.png) [@l-Snowblind-l](https://battlefieldforum.co/u/l-Snowblind-l)\
**Post date:** [May 10, 2016, 6:30pm UTC](https://battlefieldforum.co/t/interactive-environment/101089/16 "2016-05-10T18:30:00Z")

</div>

> [@tb1302au](#):
>
> |-snowblind-| No levolution?

level … levol … meh whats the difference on a made up word anyway lol 😉

Also … spelling is never my strong suit … if auto correct doesn’t find it then o well 😃

---

<div class="post-metadata">

**Author:** ![tb1302au](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e9c0ed/32.png) [@tb1302au](https://battlefieldforum.co/u/tb1302au)\
**Post date:** [May 10, 2016, 6:32pm UTC](https://battlefieldforum.co/t/interactive-environment/101089/17 "2016-05-10T18:32:00Z")

</div>

@|-snowblind-| Haha!

---

<div class="post-metadata">

**Author:** ![tb1302au](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e9c0ed/32.png) [@tb1302au](https://battlefieldforum.co/u/tb1302au)\
**Post date:** [May 10, 2016, 6:33pm UTC](https://battlefieldforum.co/t/interactive-environment/101089/18 "2016-05-10T18:33:00Z")

</div>

@poolshark Do you work with EA or DICE?

---

<div class="post-metadata">

**Author:** ![l-Snowblind-l](https://battlefieldforum.co/user_avatar/battlefieldforum.co/l-snowblind-l/32/102592_2.png) [@l-Snowblind-l](https://battlefieldforum.co/u/l-Snowblind-l)\
**Post date:** [May 10, 2016, 6:34pm UTC](https://battlefieldforum.co/t/interactive-environment/101089/19 "2016-05-10T18:34:00Z")

</div>

@tb130au Im 99% positive he is just a BATTLEFIELD FORUM MODERATOR … good bunch of guys but do not work for EA/Dice

---

<div class="post-metadata">

**Author:** ![tb1302au](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e9c0ed/32.png) [@tb1302au](https://battlefieldforum.co/u/tb1302au)\
**Post date:** [May 10, 2016, 6:36pm UTC](https://battlefieldforum.co/t/interactive-environment/101089/20 "2016-05-10T18:36:00Z")

</div>

@|-Snowblind-| Ok. Could’ve asked him if this was a possible idea. Do DICE or EA see these posts?

[Next page](https://battlefieldforum.co/t/interactive-environment/101089.md?page=2)
