If you have a twitter account, there are a TON of BF1 developers on there, but most can’t say much as EA sets the communications and when they can talk.
This site will probably have dev diaries, and they announce those on their social media accounts.
I would kill for a more BC2 style representation of destruction. Basically you can destroy everything except a few signature buildings or landmarks around the capture points.
Judging from the way they talked about destruction in the reveal stream, I’m getting my wish.
Just to clarify guys, this form of map design and interaction is completely impossible? Many people were mentioning BF2, which i’ve heard of, and they were talking about the same kind of destruction as me. Could we make this possible?
Building destruction and some surface craters will probably be there, but I think that anything more would be extremely hard to make for huge maps and lots of players. But tunnel digging under bunkers was a thing.
Wiki for anyone interested - On 7 June 1917, a series of large British mines, containing a total of over 455 tons of ammonal explosive, was detonated beneath German lines on the Messines-Wytschaete ridge. The explosions created 19 large craters, killed about 10,000 German soldiers, and were heard as far away as London and Dublin. While determining the power of explosions is difficult, this was probably the largest planned explosion in history until the 1945 Trinity atomic weapon test, and the largest non-nuclear planned explosion until the 1947 British Heligoland detonation (below). The Messines mines detonation killed more people than any other non-nuclear man-made explosion in history.