# Introducing Service Assignments - Please Give Feedback

**URL:** <https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112>\
**Category:** General Discussion\
**Created:** [August 10, 2017, 11:25pm UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112 "2017-08-10T23:25:00Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![DANNYonPC](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/f19dbf/32.png) [@DANNYonPC](https://battlefieldforum.co/u/DANNYonPC)\
**Post date:** [August 11, 2017, 12:20am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/21 "2017-08-11T00:20:00Z")

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Now we can postl 💫  
Okey, i wrote this on reddit too

PLEASE, don’t let us use battlepack items like the Sawtooth Knife, some people got horrible luck with those things  
And seeing how some things are linked to DLC maps and weapons, the assignments are also Premium only?  
Not sure if thats the way to go IMO

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**Author:** ![Braddock512](https://battlefieldforum.co/user_avatar/battlefieldforum.co/braddock512/32/101011_2.png) [@Braddock512](https://battlefieldforum.co/u/Braddock512)\
**Post date:** [August 11, 2017, 12:21am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/22 "2017-08-11T00:21:00Z")

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@1Arnavut And we’re expecting you to follow the Forum Guidelines and not harass, troll, or abuse others. (This is your warning. Provide constructive feedback on the subject of the thread, bud. Don’t be that guy/gal.)

Everyone else -

Do you have SUGGESTIONS for Service Assignments?  
“This is too much of a grind.” Okay, that’s fair feedback. If YOU had the ability to design Service Assignments that were relevant to the awards/Specializations, what would you make?  
Let’s turn this conversation around from a negative hate-fest to what it’s about - giving feedback and suggestions to IMPROVE the feature.

And… GO!

-Braddock512-

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**Author:** ![Wikingjaeger](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/w/50afbb/32.png) [@Wikingjaeger](https://battlefieldforum.co/u/Wikingjaeger)\
**Post date:** [August 11, 2017, 12:31am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/23 "2017-08-11T00:31:00Z")

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As a Mainly Medic player most of these assingmets don’t really promote Medics to play their role as Medic / Squad contributors. Poor desing and like stated above, just heavy grind for the sake of it.  
Like the 50 kills with gas grenades, It is heavily luck based that you will get these, due to the fact that every one has the gas mask. Maybe if we would get a possibility to equip another gadget to the Mask slot there would be more greater effect to the use of GAs Grenades. At this point they are only there to make enemy hipfire.  
Debris kills is also very situational, even if you blow a house it will be more likely that the enemy dies from the explosion rather than the Debris.

I kind of hoped that the class specific things would put emphasis to play the true role and ptfo, and not make medics hunt tanks or Scouts to shoot pilots from mid air (or in grould if you are lucky enough to spot them and get the head shot). I think that support and especially Assaults got the more better end of those challgendes, that actually forces them to play the class/role.

Well, that was my 2cents

Edit:  
Maybe to use Smoke (Rifle) Grenades to cover advancement of team/counter spot flares or block Armored vehicles view. That would be closer to the role than hunting tanks with HE-Rifle grenades. (atleast in my opinion)

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**Author:** ![SuperReds1892](https://battlefieldforum.co/user_avatar/battlefieldforum.co/superreds1892/32/103648_2.png) [@SuperReds1892](https://battlefieldforum.co/u/SuperReds1892)\
**Post date:** [August 11, 2017, 12:31am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/24 "2017-08-11T00:31:00Z")

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This is a bad idea in my opinion which will detract from gameplay with everyone trying to unlock these. Why do we have to grind for them? They should be unlocked and ready to use without any assignments.

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**Author:** ![skoopsro](https://battlefieldforum.co/user_avatar/battlefieldforum.co/skoopsro/32/103512_2.png) [@skoopsro](https://battlefieldforum.co/u/skoopsro)\
**Post date:** [August 11, 2017, 12:32am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/25 "2017-08-11T00:32:00Z")

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Thanks for opening this @Sawtooth75  
People this is why they ask for feedback before making these actual ingame assignments. Some are bound to be unpopular. Many of you complained there isnt enough “progression”, well heres a bunch of it, and people still complain. Imagine that. I look forward to knocking off all these challenges over the next 2,3,4 or maybe even 6 months. The next DLCs are gonna be awesome. And i cant wait.

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**Author:** ![TTZ\_Dipsy](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ttz_dipsy/32/103902_2.png) [@TTZ\_Dipsy](https://battlefieldforum.co/u/TTZ_Dipsy)\
**Post date:** [August 11, 2017, 12:40am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/26 "2017-08-11T00:40:00Z")

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The HE grenade destroy X vehicle should be changed to destroy “any” vehicle. HE grenades are already weak af without specializations and Xbows are horrendously slow compared to underbarrels.

Sniping a pilot is almost asking to be boosted. Sure it’s doable but you’re forcing a person away from PTFOing.

I have the Sawtooth but don’t think it should be a part of the assignments since some people just aren’t lucky with puzzle pieces.

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**Author:** ![Private\_UMPalot](https://battlefieldforum.co/user_avatar/battlefieldforum.co/private_umpalot/32/103169_2.png) [@Private\_UMPalot](https://battlefieldforum.co/u/Private_UMPalot)\
**Post date:** [August 11, 2017, 12:43am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/27 "2017-08-11T00:43:00Z")

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Assignments should always promote team and objective play first and foremost. It’s a great tool to train players in that direction.

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**Author:** ![crabman169](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crabman169/32/101567_2.png) [@crabman169](https://battlefieldforum.co/u/crabman169)\
**Post date:** [August 11, 2017, 12:54am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/28 "2017-08-11T00:54:00Z")

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^  
Olay

~

Getting Started

GOOD! These are the type of assignments and challenges we should we should be getting that promote teamwork and squad play

~

Leading from the front (basic) - good

Leading from the front (veteran) - alright but very Grindy

Dependable (basic) - destroy ten tanks with crossbow HE? Doable easy but extremely random chance you’ll a) get the kill or b) come across a tank with low enough health for you to take it out \<you only get 2 grenades at recharge at 25 seconds EACH\>  
Running with assaults/tanks folds back to a) not getting the kill  
Just grindy \<plus the spec shouldn’t exist\>

Dependable (veteran) - 50 kills with peroni 1908 low weight? So dlc only spec?  
25 kills on armoured cars with limpet; even more grindy and less chance of getting it. Should be disable/kill 25 tanks with limpet and get x vehicle damage with Crossbow HE

Healing hands (basic) - good

Healing hands (veteran) - destroy 25 vehicles with rifle grenade HE; NO. This is point blank stupid. This is towards a revive spec and you want medics to stop being a medic and try for proto assault? Stop encouraging rifle grenade use for medic related Assigments.

Eagle Eye (basic) - good except kill 3 elites with k bullets. Like the Crossbow HE you have limited rounds and not enough to do it by yourself and a) you don’t get the kill or b) you never come across an elite with low enough health  
It’s doable just really really dodgy in term of chance happening. Nothing wrong with encouraging k bullets on elites just it should be x damage not x kill on elites.

Eagle eye (veteren) - 50 kills with Lebel sniper; so another dlc spec?  
Headshot a pilot; NO. Last thing we need to everything trying to snipe at planes all match. Change to x damage on plane as scout would be more apprioate. Headshoting a pilot should be lucky shot or skilled shot not a requirement on an assignment.

Vehicular chaos - alright

It’s where you stand - okay this is one of the stupidest ones in this list. This is for the REVIVE spec for MEDIC.

- destroy ten tanks on Amiens; stupid.
- 25 melee kills on Argonne; what?
- 100 shotgun kills on Ballroom; you are joking right?
- 5 multi kills on monte grappa; you are kidding me.
- 50 headshots on Neville Nights; so yet another dlc spec? Also why.
- 25 kills with debris; what a joke.

How does any of that relate to REVIVING as a MEDIC? Why are they map specific to add on that? What \* joke.  
Take this back to the drawning board and rethink how you should earn a REVIVE spec for MEDIC. I’ll give you some ideas.

- 100 revives
- 50 squad revives
- 100 heals
- 50 squad heals
- Get most revives highlight
- Get most heals highlight

There. Was that so hard? Easy and nice natural challenge you can earn just by playing normally and promoting TEAMWORK.

Model Yodal - meh it’s a stupid spec and it’s just playing game modes but also one is dlc so another dlc spec?

It’s in the game - all good except for 5 sawtooth kills. Not everyone has that.  
Make it x kills with pickax or hell get a kill with every vanilla melee weapon.

~

Note I have not taken the ‘only need to do 5 challanges to complete’ as that goes without saying really and doesn’t excuse anything.

Is the NetCode going to see some improvement in the August patch or are we gonna make it worse yet again? Think that’s more important then specs and there assignments.

At least that’s one saving grace about the specs; gonna be a pain for many people to get them. Now that’s not gonna course any imbalance or anythin will it…

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**Author:** ![huricanechuck](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/8c91f0/32.png) [@huricanechuck](https://battlefieldforum.co/u/huricanechuck)\
**Post date:** [August 11, 2017, 1:16am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/29 "2017-08-11T01:16:00Z")

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most of them look fine, some easy, some challenging. some need much more thought ,won’t list them because they’ve already been mentioned in this thread. the repair tank is easy enough ,If I could just get ol’ leadfoot to quit driving off before I finish. oh ,one other thing ,please don’t require they be done in a certain order. all the challenges for a certain perk should be active at all times,so they can happen pretty much during normal gameplay, it would even be possible to complete several in one match.

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**Author:** ![Prep768](https://battlefieldforum.co/user_avatar/battlefieldforum.co/prep768/32/103163_2.png) [@Prep768](https://battlefieldforum.co/u/Prep768)\
**Post date:** [August 11, 2017, 3:06am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/30 "2017-08-11T03:06:00Z")

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These ideas look good and achievable for those who play often. Although…

destroying 10 tanks with crossbow nades - I do feel this needs to be changed drastically to 1?

The pilot headshot also, imo, should be scrapped.

Obtain 5 kills with sawtooth knife a puzzle piece weapon?

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**Author:** ![Astr0damus](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/e68b1a/32.png) [@Astr0damus](https://battlefieldforum.co/u/Astr0damus)\
**Post date:** [August 11, 2017, 4:54am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/31 "2017-08-11T04:54:00Z")

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I find it ethically wrong to try and ‘force’ people to use things they’ve sworn never to use. For example, the bsyonet charge is so cheap and broken I decided to never use it.. now you ‘force’ it upon me. This reslly infuriates me and turns me into s hypocrite,

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**Author:** ![MachoFantast1c0](https://battlefieldforum.co/user_avatar/battlefieldforum.co/machofantast1c0/32/100978_2.png) [@MachoFantast1c0](https://battlefieldforum.co/u/MachoFantast1c0)\
**Post date:** [August 11, 2017, 5:55am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/32 "2017-08-11T05:55:00Z")

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I agree with most of the sentiment here about performing finishing strikes on strong enemies such as tanks or elites with low damage weapons. If you are forced to hunt a particular flavour of enemy and be the one to take it down with a specific weapon, it is both time consuming to find those chances to do so, and you typically aren’t the one to get the kill even if you were the one to do most of the damage.  
.  
An additional constraint applies in those cases where the class you must use has insufficient potential to solo the enemy. I get that this is an attempt to encourage team work, but in reality such team work is exceedingly rare to come by in a public match with randoms. So this punishes those players that for what ever reason have no friends, have not platooned up in an active one and only play solo.  
.  
And the ultimate frustration comes when you have found your perfect opportunity, done all the precursor work and when preparing for the final blow, someone else steals your kill. You net nothing from your hard work, which feels really cheap. So I second that a superior form of challenge for these would be to accrue a certain amount of damage against a particular enemy with a specific weapon. This would remove almost all of the luck factor from the challenges and allowed you to approach it with a more serious mindset.

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**Author:** ![iano1978](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/d07c76/32.png) [@iano1978](https://battlefieldforum.co/u/iano1978)\
**Post date:** [August 11, 2017, 7:24am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/33 "2017-08-11T07:24:00Z")

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> [@Indigownd](#):
>
> Hopefully the Service Assignments will act as a guiding beacon on where to start for new players.

You’re probably a bit too late to introduce something like this aimed at new players.

In any event, for the most part they seem poorly thought out. I understand that there is pressure to introduce content and progression, primarily from youtubers, but surely squad and teamplay should have been utilised to unlock these ‘perks’.

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**Author:** ![MayorMarionBarry](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mayormarionbarry/32/102769_2.png) [@MayorMarionBarry](https://battlefieldforum.co/u/MayorMarionBarry)\
**Post date:** [August 11, 2017, 7:38am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/34 "2017-08-11T07:38:00Z")

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Hahahaha. “Friends. And Alex.”  
I wonder what Alex did.

I’d like more objective based specializations for scout class.

Something like extra K Bullets, maybe.  
Or one that buffs K Bullet damage against tanks.

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**Author:** ![LumoColor](https://battlefieldforum.co/user_avatar/battlefieldforum.co/lumocolor/32/102691_2.png) [@LumoColor](https://battlefieldforum.co/u/LumoColor)\
**Post date:** [August 11, 2017, 7:56am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/35 "2017-08-11T07:56:00Z")

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As long as we don’t have to visit jabba the hut to select them they sound pretty cool.

Be even better if they were tracked and counted correctly and we had a screen showing accurate progress on a working scoreboard.

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**Author:** ![llPhantom\_Limbll](https://battlefieldforum.co/user_avatar/battlefieldforum.co/llphantom_limbll/32/102656_2.png) [@llPhantom\_Limbll](https://battlefieldforum.co/u/llPhantom_Limbll)\
**Post date:** [August 11, 2017, 8:11am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/36 "2017-08-11T08:11:00Z")

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> [@Braddock512](#):
>
> @1Arnavut And we’re expecting you to follow the Forum Guidelines and not harass, troll, or abuse others. (This is your warning. Provide constructive feedback on the subject of the thread, bud. Don’t be that guy/gal.)
> 
> Everyone else -
> 
> Do you have SUGGESTIONS for Service Assignments?  
> “This is too much of a grind.” Okay, that’s fair feedback. If YOU had the ability to design Service Assignments that were relevant to the awards/Specializations, what would you make?  
> Let’s turn this conversation around from a negative hate-fest to what it’s about - giving feedback and suggestions to IMPROVE the feature.
> 
> And… GO!
> 
> -Braddock512-

As I said before the first and probably the most important thing: remove all unlockable/dlc content from the requirements. These specializations are for everyone not just for people who own dlcs so some of them shouldn’t be locked behind premium.  
Secondly, when you’re required to get 100+ very specific things like headshots on very specific map it’s not fun neither interesting. It’s a grind for grind.  
“Perform X revives” - good requirement. “Destroy Y vehicles with rifle grenades” - bad requirement. Even if you want to make a hard one it shouldn’t be unrealistic and luck-based.

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**Author:** ![FluMusiic](https://battlefieldforum.co/user_avatar/battlefieldforum.co/flumusiic/32/101970_2.png) [@FluMusiic](https://battlefieldforum.co/u/FluMusiic)\
**Post date:** [August 11, 2017, 10:44am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/37 "2017-08-11T10:44:00Z")

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Like everyone else is saying, it would make sense for the assignments to be class specific and provide tasks which promote teamwork and accelerate team victories. No one looks forward to playing this game for the next 6 months with distracted and unhelpful teammates trying to fulfill random challenges to unlock perks that none of us asked for. Just keep it simple and team focused, like needing to cap a certain number of objectives, reviving x number of downed teammates, resupplying, flaring, assault doing x number of damage to vehicles, etc.  
People love seeing progression bars as they work towards completing a challenge, so have a progression bar appear every time you do some damage to a tank, or every time you revive/heal, resupply/suppress, spot flare/snipe with a head shot.  
If you’d like to add some more creative challenges that aren’t as class based, just please keep them focused on the team and helping towards a victory, or at least not distracting from these objectives.  
examples: destroy 50 enemy med/ammo crates (not many players do this), finish a round having killed with 15 different pickup weapons from the battlefield (speaking of which, could the guns of the fallen be changed so we can pick them up directly on their body?), finish 10 matches with the most caps/arms, arm 2 objectives and kill 2 enemies arming objectives in a single match, finish with the most revives/heals/resupplies in x number of matches, Tbag every enemy you kill in a single match (KIDDING)…although @HardAimedKid would love this one

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<div class="post-metadata">

**Author:** ![iano1978](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/d07c76/32.png) [@iano1978](https://battlefieldforum.co/u/iano1978)\
**Post date:** [August 11, 2017, 11:38am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/38 "2017-08-11T11:38:00Z")

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My effort at it…

1 Storm the Doors  
Challenge #1 - _Disable 5 Vehicles_  
Challenge #2 - Destroy 2 vehicles with Anti-Tank Grenades  
Challenge #3 - _Get a multikill with AT Mines_  
Challenge #4 - _Complete 10 Squad Orders_  
Challenge #5 - Perform 5 kills with Dynamite  
Reward 50k Assault Kit XP

2 Selfless Courage  
Challenge #1 Heal 20 different allies  
Challenge #2 _Capture 10 Flags_  
Challenge #3 As a Medic, perform 15 kills with Self-Loading rifles  
Challenge #4 _As a Medic, score 20k points_  
Challenge #5 _Perform 20 Squad revives_  
Reward 45K Medic Kit XP

3 Supporting the Support  
Challenge #1 _Perform 20 Squad resupplies_  
Challenge #2 Repair vehicles for a total of 300 damage  
Challenge #3 _As a Support, score 20k points_  
Challenge #4 Perform 20 kills using any LMG  
Challenge #5 As a Support, suppress 10 different enemies  
Reward 50K Support Kit XP

4 Eye on the Prize  
Challenge #1 As a Scout, perform 4 headshots with any Rifle  
Challenge #2 _Perform 3 kills with Spotting Flares_  
Challenge #3 _Capture 10 Flags_  
Challenge #4 _As a Scout, score 20k points_  
Challenge #5 _Perform 20 Spot Assists_  
Reward 30K Scout Kit XP

5 Omniverous Palate  
Challenge #1 _As a tanker, score 20k points_  
Challenge #2 Perform 10 kills with Tanks  
Challenge #3 _In a tank, disable 5 Vehicles_  
Challenge #4 _Complete 10 Squad Orders_  
Challenge #5 _In a tank, perform 5 multikills_  
Reward 50k XP

Staying Focused (Complete 5 of 6 Challenges to Unlock reward)

5a Leading from the Front (Basic)  
Challenge #1 Perform 10 kills with Shotguns  
Challenge #2 As an Assault, destroy 5 vehicles  
Challenge #3 Perform 10 kills with the AT Rocket Gun  
Challenge #4 As Assault, perform 20 kills in a round  
Challenge #5 Perform 10 kills with Melee Weapons  
Challenge #6 _Complete 25 Squad Orders_  
Generic - Bayonet Training

5b Leading from the Front (Veteran)  
Challenge #1 Perform 10 Multi-Kills  
Challenge #2 Destroy 25 vehicles with Anti-Tank Mines  
Challenge #3 Perform 50 kills with Stationary Weapons  
Challenge #4 Score 15000 points in a round  
Challenge #5 Perform 30 Squad-Wipes  
Challenge #6 Perform 50 Capture Point Attacker kills  
Assault - Juggernaut

6a Dependable (Basic)  
Challenge #1 Perform 5 Suppression Assist kills  
Challenge #2 Perform 10 kills with the Mortar - Air  
Challenge #3 _Resupply 30 allies_  
Challenge #4 _Damage 10 Vehicles with Limpets_  
Challenge #5 _Complete 25 Squad Orders_  
Challenge #6 Perform 10 Capture Point Defender kills  
Generic - Inconspicuous

6b Dependable (Veteran)  
Challenge #1 _Resupply 100 allies_  
Challenge #2 _Perform 25 kills with Limpet Mines_  
Challenge #3 _Perform 25 headshots with LMGs_  
Challenge #4 Capture 100 flags  
Challenge #5 _Perform 50 Kill Assists_  
Challenge #6 _Perform 100 Repairs_  
Support - Unbreakable

7a Healing Hands (Basic)  
Challenge #1 Heal 10 different squad members  
Challenge #2 Revive 10 different squad members  
Challenge #3 _Perform 20 Kills with sidearms_  
Challenge #4 _Get 50 kills with Self Loading Rifles_  
Challenge #5 Perform 5 kills with the Medical Syringe  
Challenge #6 _Complete 25 Squad Orders_  
Generic - Hasty Retreat

7b Healing Hands (Veteran)  
Challenge #1 Heal Allies for a total of 10000 health  
Challenge #2 _In a round revive 25 allies_  
Challenge #3 _Perform 50 headshots with Self Loading Rifles_  
Challenge #4 _Perform 10 Last Man squad spawns_  
Challenge #5 _Earn an MVP Ribbon_  
Challenge #6 _As a Medic, perform 50 kills with Grenades_  
Medic - Concealed Rescue

8a Eagle Eye (Basic)  
Challenge #1 Perform 10 Spot Assist kills  
Challenge #2 As a Scout accumulate 200m of headshots  
Challenge #3 _Kill 10 enemy scouts_  
Challenge #4 As a Scout, perform 15 Headshots with any rifle  
Challenge #5 _Perform 5 Tripwire Kills_  
Challenge #6 _Complete 25 Squad Orders_  
Generic - Quick Unspot

8b Eagle Eye (Veteran)  
Challenge #1 Achieve the Counter Snipe scoring bonus 50 times  
Challenge #2 _Capture 50 flags_  
Challenge #3 _Kill 20 different enemies with Spotting Flares_  
Challenge #4 _Damage 25 planes_  
Challenge #5 _Perform 30 kills with Melee weapons_  
Challenge #6 _Finish a round in the Top 5_  
Scout - Perimeter Alarm

9 Vehicular Chaos  
Challenge #1 Perform 15 road kills  
Challenge #2 _As a Pilot capture 10 flags_  
Challenge #3 _Perform 50 Kills on horseback_  
Challenge #4 _Perform 50 kills whilst using any tank_  
Challenge #5 Perform 50 kills whilst using any plane  
Challenge #6 _Perform 20 kills in a boat_  
Assault - Controlled Demolition

10 It’s Where you Stand  
Challenge #1 _As a medic, kill 25 enemy medics_  
Challenge #2 _As an assault, kill 25 enemy assaults_  
Challenge #3 _As a scout, kill 25 enemy scouts_  
Challenge #4 _As a support, kill 25 enemy supports_  
Challenge #5 _Perform 25 kills with the cavalry sword_  
Challenge #6 _Destroy 25 explosives_  
Medic - Stimulant Syringe

11 Modal Yodel  
Challenge #1 _Perform 50 Melee kills_  
Challenge #2 _Perform 50 Squad Spawns_  
Challenge #3 _In a round, capture 10 flags_  
Challenge #4 _Perform 25 Assist counts as kill_  
Challenge #5 _Perform 25 Savior Kills_  
Challenge #6 _Achieve Ace Squad 5 times_  
Scout - Scapegoat

12 It’s in the Game  
Challenge #1 _Achieve 50k squad score_  
Challenge #2 _Perform 50 Suppression Assists_  
Challenge #3 _Perform 50 Stationary weapon kills_  
Challenge #4 _Perform 50 kills with Sidearms_  
Challenge #5 _Damage 20 wings_  
Challenge #6 In a round, earn 10000 points  
Support - Pin Down

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<div class="post-metadata">

**Author:** ![1Arnavut](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/1/73ab20/32.png) [@1Arnavut](https://battlefieldforum.co/u/1Arnavut)\
**Post date:** [August 11, 2017, 12:07pm UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/39 "2017-08-11T12:07:00Z")

</div>

> [@Braddock512](#):
>
> @1Arnavut And we’re expecting you to follow the Forum Guidelines and not harass, troll, or abuse others. (This is your warning. Provide constructive feedback on the subject of the thread, bud. Don’t be that guy/gal.)
> 
> Everyone else -
> 
> Do you have SUGGESTIONS for Service Assignments?  
> “This is too much of a grind.” Okay, that’s fair feedback. If YOU had the ability to design Service Assignments that were relevant to the awards/Specializations, what would you make?  
> Let’s turn this conversation around from a negative hate-fest to what it’s about - giving feedback and suggestions to IMPROVE the feature.
> 
> And… GO!
> 
> -Braddock512-

ok here is my suggestions. stop giving youtubers power. they repeated the word progression million times now we have this. i thought i was playing a battlefield game not an mmorpg. these assignments are terrible in my eyes. im a premium member and you expect me to destroy two planes with an lmg to get a weapon? thats the only weapon im looking forward to btw im not interested in others maybe except double barrel shotgun. i dont get it. i stopped playing bf1 and im not planning putting on more time into it. just make these assignments achievable thx!

---

<div class="post-metadata">

**Author:** ![IllIllIII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/illilliii/32/102293_2.png) [@IllIllIII](https://battlefieldforum.co/u/IllIllIII)\
**Post date:** [August 11, 2017, 12:25pm UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/40 "2017-08-11T12:25:00Z")

</div>

> [@1Arnavut](#):
>
> > [@Braddock512](#):
> >
> > @1Arnavut And we’re expecting you to follow the Forum Guidelines and not harass, troll, or abuse others. (This is your warning. Provide constructive feedback on the subject of the thread, bud. Don’t be that guy/gal.)
> > 
> > Everyone else -
> > 
> > Do you have SUGGESTIONS for Service Assignments?  
> > “This is too much of a grind.” Okay, that’s fair feedback. If YOU had the ability to design Service Assignments that were relevant to the awards/Specializations, what would you make?  
> > Let’s turn this conversation around from a negative hate-fest to what it’s about - giving feedback and suggestions to IMPROVE the feature.
> > 
> > And… GO!
> > 
> > -Braddock512-
> 
> ok here is my suggestions. stop giving youtubers power. they repeated the word progression million times now we have this. i thought i was playing a battlefield game not an mmorpg. these assignments are terrible in my eyes. im a premium member and you expect me to destroy two planes with an lmg to get a weapon? thats the only weapon im looking forward to btw im not interested in others maybe except double barrel shotgun. i dont get it. i stopped playing bf1 and im not planning putting on more time into it. just make these assignments achievable thx!

Why?  
You stopped anyway…

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