# Introducing Service Assignments - Please Give Feedback

**URL:** <https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112>\
**Category:** General Discussion\
**Created:** [August 10, 2017, 11:25pm UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112 "2017-08-10T23:25:00Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![xBigOrangeHeadx](https://battlefieldforum.co/user_avatar/battlefieldforum.co/xbigorangeheadx/32/104097_2.png) [@xBigOrangeHeadx](https://battlefieldforum.co/u/xBigOrangeHeadx)\
**Post date:** [August 12, 2017, 8:05am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/61 "2017-08-12T08:05:00Z")

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More grinding busy work. No thanks Dice.

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**Author:** ![Private\_UMPalot](https://battlefieldforum.co/user_avatar/battlefieldforum.co/private_umpalot/32/103169_2.png) [@Private\_UMPalot](https://battlefieldforum.co/u/Private_UMPalot)\
**Post date:** [August 12, 2017, 11:41am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/62 "2017-08-12T11:41:00Z")

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Flakfire said in his latest video “he needs things to do.”

Is he saying that the gameplay isn’t reward enough? Turning BF1 into a job, grind, isn’t what i am here for. I’m here to kill the enemy and take/defend objectives.

So if you are going to do it just make them general gameplay assignments. You can put in crazy optional ones for crazy optional players.

What’s next fetch quests?

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**Author:** ![TEKNOCODE](https://battlefieldforum.co/user_avatar/battlefieldforum.co/teknocode/32/103723_2.png) [@TEKNOCODE](https://battlefieldforum.co/u/TEKNOCODE)\
**Post date:** [August 12, 2017, 11:49am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/63 "2017-08-12T11:49:00Z")

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> [@Private\_UMPalot](#):
>
> Flakfire said in his latest video “he needs things to do.”

It’s the current state of players. If there are not tree fitty fitty unlocks, then the game is shallow.

> [@Private\_UMPalot](#):
>
> Is he saying that the gameplay isn’t reward enough?

Yes. Muh progression.

> [@Private\_UMPalot](#):
>
> What’s next fetch quests?

In the winter patch, players will need to collect the following:

1,000 rocks to earn a dog tag  
2,000 rocks to earn a skin with flair  
3,000 rocks for 10,000 xp  
4,000 rocks for 10,250 xp  
5,000 rocks to unlock the next assignment

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<div class="post-metadata">

**Author:** ![Private\_UMPalot](https://battlefieldforum.co/user_avatar/battlefieldforum.co/private_umpalot/32/103169_2.png) [@Private\_UMPalot](https://battlefieldforum.co/u/Private_UMPalot)\
**Post date:** [August 12, 2017, 11:52am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/64 "2017-08-12T11:52:00Z")

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> [@TEKNOCODE](#):
>
> > [@Private\_UMPalot](#):
> >
> > Flakfire said in his latest video “he needs things to do.”
> 
> It’s the current state of players. If there are not tree fitty fitty unlocks, then the game is shallow.
> 
> > [@Private\_UMPalot](#):
> >
> > Is he saying that the gameplay isn’t reward enough?
> 
> Yes. Muh progression.
> 
> > [@Private\_UMPalot](#):
> >
> > What’s next fetch quests?
> 
> In the winter patch, players will need to collect the following:
> 
> 1,000 rocks to earn a dog tag  
> 2,000 rocks to earn a skin with flair  
> 3,000 rocks for 10,000 xp  
> 4,000 rocks for 10,250 xp  
> 5,000 rocks to unlock the next assignment

😃

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<div class="post-metadata">

**Author:** ![IllIllIII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/illilliii/32/102293_2.png) [@IllIllIII](https://battlefieldforum.co/u/IllIllIII)\
**Post date:** [August 12, 2017, 12:08pm UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/65 "2017-08-12T12:08:00Z")

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> [@TEKNOCODE](#):
>
> > [@Private\_UMPalot](#):
> >
> > Flakfire said in his latest video “he needs things to do.”
> 
> It’s the current state of players. If there are not tree fitty fitty unlocks, then the game is shallow.
> 
> > [@Private\_UMPalot](#):
> >
> > Is he saying that the gameplay isn’t reward enough?
> 
> Yes. Muh progression.
> 
> > [@Private\_UMPalot](#):
> >
> > What’s next fetch quests?
> 
> In the winter patch, players will need to collect the following:
> 
> 1,000 rocks to earn a dog tag  
> 2,000 rocks to earn a skin with flair  
> 3,000 rocks for 10,000 xp  
> 4,000 rocks for 10,250 xp  
> 5,000 rocks to unlock the next assignment

Texaco rocks?

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**Author:** ![Ferdinand\_J\_Foch](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ferdinand_j_foch/32/101936_2.png) [@Ferdinand\_J\_Foch](https://battlefieldforum.co/u/Ferdinand_J_Foch)\
**Post date:** [August 12, 2017, 12:12pm UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/66 "2017-08-12T12:12:00Z")

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They may as well tie these assignments to the class levelling system. I presume that we will get more ranks for the classes in the future, so you could just assign each specialisation to a specific rank. With this, the player can choose to play the class to its strengths, rather than pursue these… _odd_ tasks. Some of these tasks detract heavily from teamwork and objective play, so the matches that we experience, once these specialisations are implemented, will be rather frustrating.

For example, the Scout class can get the Camouflage specialisation at Scout Level 50.

With this, you still encourage people to play the class. It also provides a bit of a grind for those that want it, but not only that, it also avoids annoying players who don’t want to perform obscure and near-impossible challenges.

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**Author:** ![Sawtooth751](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sawtooth751/32/100989_2.png) [@Sawtooth751](https://battlefieldforum.co/u/Sawtooth751)\
**Post date:** [August 12, 2017, 2:32pm UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/67 "2017-08-12T14:32:00Z")

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.

> [@IllIllIII](#):
>
> > [@TEKNOCODE](#):
> >
> > > [@Private\_UMPalot](#):
> > >
> > > Flakfire said in his latest video “he needs things to do.”
> > 
> > It’s the current state of players. If there are not tree fitty fitty unlocks, then the game is shallow.
> > 
> > > [@Private\_UMPalot](#):
> > >
> > > Is he saying that the gameplay isn’t reward enough?
> > 
> > Yes. Muh progression.
> > 
> > > [@Private\_UMPalot](#):
> > >
> > > What’s next fetch quests?
> > 
> > In the winter patch, players will need to collect the following:
> > 
> > 1,000 rocks to earn a dog tag  
> > 2,000 rocks to earn a skin with flair  
> > 3,000 rocks for 10,000 xp  
> > 4,000 rocks for 10,250 xp  
> > 5,000 rocks to unlock the next assignment
> 
> Texaco rocks?

Once again, please leave your constructive feedback ONLY on the topic of the original post. Any trolling or otherwise smart comments will be dealt with.

```auto
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<div class="post-metadata">

**Author:** ![IllIllIII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/illilliii/32/102293_2.png) [@IllIllIII](https://battlefieldforum.co/u/IllIllIII)\
**Post date:** [August 12, 2017, 3:30pm UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/68 "2017-08-12T15:30:00Z")

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Last 2 pages aren’t constructive actually.

Anyway, i think i am the only one so far who likes the assignments.  
Sometimes i get bored of ptfo’ing so the ill go for these assignments.

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**Author:** ![bran1986](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bran1986/32/101405_2.png) [@bran1986](https://battlefieldforum.co/u/bran1986)\
**Post date:** [August 12, 2017, 3:54pm UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/69 "2017-08-12T15:54:00Z")

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I honestly don’t get DICE at times. As a medic, these specializations are supposed to help me revive people quicker and safer, making me a better medic. So why are there challenges making me drop the syringe or healing pouches to go out and blow up vehicles (which isn’t the role of my class)with rifle grenades?

These specializations should facilitate teamwork and helping win matches through organic gameplay. If you have to pad out the grind to appease whining YouTubers or twitch streamers, why not make it a long grind involving gameplay you do every day?. For instance instead of blowing up vehicles with rifle grenades, how about getting 1,000 revives? How about 250 squad revives? 2,500 heals? 750 squad heals? I’m just spiballing numbers but you get the point and the numbers can be adjusted.

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**Author:** ![Teh\_Next](https://battlefieldforum.co/user_avatar/battlefieldforum.co/teh_next/32/101549_2.png) [@Teh\_Next](https://battlefieldforum.co/u/Teh_Next)\
**Post date:** [August 12, 2017, 11:03pm UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/70 "2017-08-12T23:03:00Z")

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> [@bran1986](#):
>
> I honestly don’t get DICE at times. As a medic, these specializations are supposed to help me revive people quicker and safer, making me a better medic. So why are there challenges making me drop the syringe or healing pouches to go out and blow up vehicles (which isn’t the role of my class)with rifle grenades?
> 
> These specializations should facilitate teamwork and helping win matches through organic gameplay. If you have to pad out the grind to appease whining YouTubers or twitch streamers, why not make it a long grind involving gameplay you do every day?. For instance instead of blowing up vehicles with rifle grenades, how about getting 1,000 revives? How about 250 squad revives? 2,500 heals? 750 squad heals? I’m just spiballing numbers but you get the point and the numbers can be adjusted.

Yup, they seem to misunderstand the roles in their own game. It’s like it’s a bunch of over excited kids just dreaming up any old garbage and enthusiastically high fiving each other.

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**Author:** ![DIAV0L](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/9de0a6/32.png) [@DIAV0L](https://battlefieldforum.co/u/DIAV0L)\
**Post date:** [August 13, 2017, 1:33pm UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/71 "2017-08-13T13:33:00Z")

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I think that some challenges need to be reworked:  
-destroying vehicles with Crossbow HE, Rifle Grenade HE and K bullets should be changed to “deal XXXX damage with Crossbow HE/Rifle Grenade HE/K bullets”. These weapons are nice as vehichle destroy assisting, but focusing on destroying vehicles with them are real frustration.  
-same goes to tripwire bombs, they can’t one-hit-kill  
-DLC/Battlepack items should be changed to something that everyone own  
-some challenges are relying too much on luck, as said above

Also, maybe do 10 challenges with requirement of completion only 5 for every assignment? Not everybody likes AT mines and rifle grenades, for example.

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**Author:** ![Mike\_V1987](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mike_v1987/32/102808_2.png) [@Mike\_V1987](https://battlefieldforum.co/u/Mike_V1987)\
**Post date:** [August 13, 2017, 4:21pm UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/72 "2017-08-13T16:21:00Z")

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Had enough of the same old cliche assignments (or the need to rank up) to unlock things. After nearly 20 years of FPS games it feels more like a chore than any fun. I don’t play this game to do tasks.

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**Author:** ![kniphtee](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/b19c9b/32.png) [@kniphtee](https://battlefieldforum.co/u/kniphtee)\
**Post date:** [August 13, 2017, 4:48pm UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/73 "2017-08-13T16:48:00Z")

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Don’t do vehicles, horse, elites, behemoths, mortars, rifle nades, bayonetting or other hokey-pokey stuff - most of these type assignments will simply be a nuisance for me.

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**Author:** ![llKILLJOYlll](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/b4bc9f/32.png) [@llKILLJOYlll](https://battlefieldforum.co/u/llKILLJOYlll)\
**Post date:** [August 13, 2017, 7:30pm UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/74 "2017-08-13T19:30:00Z")

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I am not getting rewarded for most the missions i finish I got over 50,000 points for the assault class no reward finished the rush mission no dog tag.

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**Author:** ![Forkbeard84](https://battlefieldforum.co/user_avatar/battlefieldforum.co/forkbeard84/32/101986_2.png) [@Forkbeard84](https://battlefieldforum.co/u/Forkbeard84)\
**Post date:** [August 14, 2017, 6:15am UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/75 "2017-08-14T06:15:00Z")

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I dont mind the assignments. They help keep the game interesting.

However, how come we don’t have any specializations for vehicles? Vehicle classes, Cavalry, Tankers and Pilots should have specializations and specialization assignments as well.

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<div class="post-metadata">

**Author:** ![Isotarov](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/e99b99/32.png) [@Isotarov](https://battlefieldforum.co/u/Isotarov)\
**Post date:** [August 14, 2017, 2:43pm UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/76 "2017-08-14T14:43:00Z")

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Some of the assignments are quite tough, but overall I think they’re okay. I have objections to these, though:

- “Earn the Scout Ribbon of Valor ribbon in a match” - Getting to do the assignment is based on pure luck. It could take weeks, possibly months, just to get the chance to do it. Also, what if you’ve already earned it?
- “Destroy 10 tanks with the Crossbow Launcher - HE” - HE crossbow does very little damage to vehicles and I don’t believe they explode on impact, making it very hard to score a hit. Actually destroying 10 tanks would take a very long time. It should be toned down to just 3 tanks or something like it.
- “Destroy 25 Armored Cars with Limpet Mines” - Even experienced players have probably not destroyed 25 armored cars in total, let alone just with limpet mines. It should be reduced to something like 5-10 cars.
- “Destroy 25 vehicles with Rifle Grenades HE” - Pretty much the same as the HE crossbow.
- “Kill 25 enemies with debris” - This relies too much on luck and circumstance.
- “Obtain 5 kills with the Sawtooth Knife” - This is entirely dependent on luck with battlepacks. It’s not even achievable simply through purchases. It’s not reasonable.

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<div class="post-metadata">

**Author:** ![jrmpt](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/9d8465/32.png) [@jrmpt](https://battlefieldforum.co/u/jrmpt)\
**Post date:** [August 14, 2017, 3:21pm UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/77 "2017-08-14T15:21:00Z")

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I’ll not buy this DLC. When I buy something, I expect to be able to use it asap.

This assignments/requirements will force me to play modes/weapons/classes that I don’t like, ruining my gaming experience. Also, will hurt my team/squad by forcing me to play sub-optimal class/load-outs. Some of the assignments seems ideas from a developer devious mind…

Resuming the buying of future battlefields/DLC for when EA gets rid of the RPG mechanics.

I work and at night I want to have some fun games, not to grind or do un-fun things.  
BR

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<div class="post-metadata">

**Author:** ![iano1978](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/d07c76/32.png) [@iano1978](https://battlefieldforum.co/u/iano1978)\
**Post date:** [August 14, 2017, 3:38pm UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/78 "2017-08-14T15:38:00Z")

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> [@Isotarov](#):
>
> “Earn the Scout Ribbon of Valor ribbon in a match” - Getting to do the assignment is based on pure luck. It could take weeks, possibly months, just to get the chance to do it. Also, what if you’ve already earned it?

This is just a ribbon, not a medal. 5 kills with a rifle in a round, easy enough to get.  
I agree with the rest of your points though, luck is a big factor with most of these assignments.

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<div class="post-metadata">

**Author:** ![Isotarov](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/e99b99/32.png) [@Isotarov](https://battlefieldforum.co/u/Isotarov)\
**Post date:** [August 14, 2017, 5:48pm UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/79 "2017-08-14T17:48:00Z")

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> [@iano1978](#):
>
> > [@Isotarov](#):
> >
> > “Earn the Scout Ribbon of Valor ribbon in a match” - Getting to do the assignment is based on pure luck. It could take weeks, possibly months, just to get the chance to do it. Also, what if you’ve already earned it?
> 
> This is just a ribbon, not a medal. 5 kills with a rifle in a round, easy enough to get.  
> I agree with the rest of your points though, luck is a big factor with most of these assignments.

Oh right! Didn’t read that properly. Thanks for noticing.

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<div class="post-metadata">

**Author:** ![kniphtee](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/b19c9b/32.png) [@kniphtee](https://battlefieldforum.co/u/kniphtee)\
**Post date:** [August 14, 2017, 7:20pm UTC](https://battlefieldforum.co/t/introducing-service-assignments-please-give-feedback/103112/80 "2017-08-14T19:20:00Z")

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1 Storm the Doors  
Challenge #2 Destroy 2 vehicles with Anti-Tank Grenades - will the nades stop bouncing off the vehicles?  
Challenge #4 As an Assault, bayonet charge 5 different enemies - hate bayonetting, it’s a cheap tactic  
2 Selfless Courage  
Challenge #1 Heal 20 different allies - different as in heal 20 of the 31 other players in conquest?  
Challenge #2 Revive 15 different allies - what does different mean?  
3 Supporting the Support  
Challenge #1 Resupply 20 different allies - the different word again?  
Challenge #2 Repair vehicles for a total of 300 damage - not sure what this means either  
Challenge #5 As a Support, suppress 10 different enemies - so is this suppression assists?  
4 Eye on the Prize  
Challenge #3 Kill an enemy that has just killed a teammate - avenger kill, just make it avenger ribbon?  
Challenge #5 As a Squad Leader, place 5 orders in a round - typically I do NOT want scouts to be squad leaders  
5 Omniverous Palate  
Challenge #2 Perform 10 kills with Tanks - I don’t use vehicles  
Challenge #3 Deal a total of 400 damage to vehicles - what is 400 dmg?  
5a Leading from the Front (Basic)  
Challenge #6 Earn 1 Weekly Medal - the medal system is still broken and I rarely pay attention to it  
5b Leading from the Front (Veteran)  
Challenge #3 Perform 50 kills with Stationary Weapons - not a fan of this and need support to repair  
6a Dependable (Basic)  
Challenge #1 Perform 5 Suppression Assist kills - confused what this means?  
Challenge #2 Perform 10 kills with the Mortar - Air - really? Airburst is cheaper than bayonetting.  
Challenge #4 In a Round, repair vehicles for 800 damage - this sounds tough  
Challenge #5 Destroy 10 tanks with the Crossbow Launcher - HE - last hit for the kill with the HE version - luck here. 6b Dependable (Veteran)  
Challenge #1 Perform 50 kills with the Perino Model 1908 Low Weight - coming out with the DLC?  
Challenge #2 Destroy 25 Armored Cars with Limpet Mines - not enough cars to begin with let alone limpy k’s  
Challenge #5 In a single life, perform 5 kills as an Elite Class - don’t use them in fact I might have 5 kills or less with 400 hours of gameplay  
Challenge #6 Perform 50 kills whilst on horseback - don’t use them either and have no idea what these last two challenges have to do with the support class  
7a Healing Hands (Basic)  
Challenge #1 Heal 10 different squad members - what does diff mean?  
Challenge #2 Revive 10 different squad members - ditto above note  
Challenge #5 Perform 5 kills with the Medical Syringe - really? More cheap stuff (NOT Jeep stuff) maybe have 100 kills with the Kolibri next? Trolling schtuff (mixture of s\*\*t and stuff) and I don’t dig it.  
7b Healing Hands (Veteran)  
Challenge #3 Destroy 25 vehicles with Rifle Grenades HE - more lucky shots with HE variations of exploitable junk.  
Challenge #6 As a Medic, perform 50 kills with Gas Grenades - nothing says healing hands like death by hands off gas  
8a Eagle Eye (Basic)  
Challenge #1 Perform 10 Spot Assist kills - not sure what this means? If it’s just spotting then it needs fixed in the game since the mechanic sort of works sometimes and other times i’m breaking the controller (xbone)  
Challenge #3 Perform 5 Squad Spot Assist kills - so this is just squad mates  
Challenge #5 Achieve 3 Spot Assist kills using Flares - and this is only by the flare  
Challenge #6 Kill 3 enemy Elites with K Bullets - these are for vehicles, elites and the like not general infy - or when I run out of ammo - seems kind of silly to waste them instead of helping your team get rid of tanks - wait do tank destructions count as K kills?  
8b Eagle Eye (Veteran)  
Challenge #3 Kill 20 different enemies with Tripwire Bombs - here’s that different thing again  
Challenge #4 Perform 50 kills with the Lebel Model 1886 Sniper - only use infy, marksman and carbine variants  
Challenge #5 Win 10 games of Domination - because snipers are really good on Domination, typically  
Challenge #6 Headshot a Pilot with any single-action Rifle - some luck, some skill at least there are more shots going at the planes and the little glowing orbs of death  
9 Vehicular Chaos  
Challenge #1 Perform 15 road kills - trolling, don’t use them  
Challenge #2 Down 25 planes using Stationary Weapons - or these  
Challenge #3 Perform 35 kills with the Cavalry lance - no horses either  
Challenge #4 Perform 45 kills whilst using any tank - think I’ve rode in a few  
Challenge #5 Perform 50 kills whilst using any plane - my team probably wouldn’t want me in a plane  
Challenge #6 Perform 50 Driver Assist kills - the vehicle assts are way different from past games  
10 It’s Where you Stand  
Challenge #1 Destroy 10 Tanks on Amiens - only on Amiens? Tankers will never play the map and if these come out with the Tsar DLC then very few people will be playing the Vanilla maps to begin with.  
Challenge #2 Perform 25 Melee kills on Argonne Forest - wait, bring a knife (fav. melee weapon here) to shotgun forest? And only the forest, great people are going to set up melee only servers for Argonne, super.  
Challenge #3 Perform 100 Shotgun Kills on Ballroom Blitz - more map-centric assignments.  
Challenge #4 Perform 5 Multi-kills on Monte Grappa - large open map with bombers, well pilots will get this no prob.  
Challenge #5 Perform 50 Headshots on Nivelle Nights - DLC map, glad i’m premium for some reason  
Challenge #6 Kill 25 enemies with debris - luck, happenstance and maybes - the game has got to hone the basic fundamentals of action, hit reg, the ping game, etc. and moving around the debris and now we have to watch out for it killing us - absolutely superb…buildings are now your enemy, heeeheee  
11 Modal Yodel  
Challenge #2 Perform 50 kills from Behemoths - don’t do them either, it’s an FPS and vehicles are groovy for those who do them but elites, cavalry, behemoths and all that are blah - don’t do them  
12 It’s in the Game - really? EA, it’s in the game…ad here, bring back EA BIG and SSX2 or SSX3?  
Challenge #1 Take 10 dogtags from enemies - melee is wonky enough and most of the time I feel like I cheated someone or they cheated me - either way it’s just meh.  
Challenge #2 Perform 100 kills with Elite Kits - probably not  
Challenge #3 Bayonet Charge 50 enemies - cheap mechanic  
Challenge #4 Perform 40 kills with Explosives - 1 round Fort de Nade - DLC, sorry  
Challenge #5 Obtain 5 kills with the Sawtooth Knife - unlock it first, good luck with those battlepacks - randomness

My thoughts, everyone should let their voice be heard, i’ll check out the specializations if they work on the xbone, last I checked the new dlc weapons were not and neither were these. ttfn.

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