# Iron sights need a BIG upgrade

**URL:** <https://battlefieldforum.co/t/iron-sights-need-a-big-upgrade/101485>\
**Category:** General Discussion\
**Created:** [May 23, 2016, 1:58am UTC](https://battlefieldforum.co/t/iron-sights-need-a-big-upgrade/101485 "2016-05-23T01:58:00Z")\
**Posts on this page:** 7\
**Page:** 2

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 23, 2016, 9:16pm UTC](https://battlefieldforum.co/t/iron-sights-need-a-big-upgrade/101485/21 "2016-05-23T21:16:00Z")

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> [@H-Hour\_Absolute](#):
>
> I used only iron sights in BC2, while I found myself relying more and more on RDS/Acog sights in BF3/4.
> 
> What made the BC2 iron sights so effective in that version of the engine, but so poor in the current engine version? Was it just the reduced gunplay mechanics in BC2? Or was it just the lack of obstructive sights in BC2?
> 
> If so- I wouldn’t mind seeing a return to some of those mechanics. Seems appropriate for WW1 gameplay.
> 
> I also think the vast majority of iron sights in BC2 were more “open.” In fact, it seems like many of the guns in BF4 seem to block the bottom half of the screen if you use Iron Sights (instead of RDS or other)…which is the main reason I don’t use Iron Sights now. Well- with the exception of some Assault class rifles (famas, an-94, and a couple other assault rifles seem to before very well with iron sights, and also DO NOT block half of the screen).
> 
> if I were to make an in-game comparison in BF4, regarding BC2-style-iron-sights, and vs Bf4-style-iron-sights, I would say the RPG represents the average BC2 style, and the SMAW represents the average BF4 style (hope that makes sense)…the RPG is WAYYY more open, compared to the SMAW.

BC2’s sights were more open, but really, the real reason people used them was because outside of assault, choosing an optic meant forgoing extra ammo or explosives or heal rates and such, which was obviously a huge hit to engineer and such. and the red dot in BC2 was really opaque and fat and because of that, didnt provide a huge advantage.

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**Author:** ![Troopperfofo](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/eb9ed0/32.png) [@Troopperfofo](https://battlefieldforum.co/u/Troopperfofo)\
**Post date:** [May 23, 2016, 9:39pm UTC](https://battlefieldforum.co/t/iron-sights-need-a-big-upgrade/101485/22 "2016-05-23T21:39:00Z")

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> [@Sir-xer21](#):
>
> you know that’s really dumb, right?
> 
> you cut off half your vision starting at the ground.
> 
> and the sights are always in the middle of the screen.

It sounds really dumb but with guns like the G98 for long rang shooting it works.

Here is a picture that better explains.

 ![](https://battlefieldforum.co/uploads/default/original/3X/5/3/53a2174cbc49ab0871572a23482701f244ee82c9.jpeg)

If you notice the G98s Lange Vizier iron sights are in a weird position. That when shooting long range block the left and right view.

So I simply point somewhat downward in order to see movement then bring the rifle up to where the enemy is.

If you want to see this work. skip to about 0:50.

[![Video: Verdun: Horror's of War - German Victory.](https://battlefieldforum.co/uploads/default/original/3X/2/a/2a85d187e105909fab686cc3fe0f0b3be5ad8cbf.jpeg "Verdun: Horror's of War - German Victory.") ](https://www.youtube.com/watch?v=OOJ1J89ciSs)

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 23, 2016, 9:41pm UTC](https://battlefieldforum.co/t/iron-sights-need-a-big-upgrade/101485/23 "2016-05-23T21:41:00Z")

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i dont need an explanantion, i know exactly what you’re talking about doing. im saying its dumb and is merely a workaround to a situation that shouldnt exist in a game like Bf that obstensibly isnt a sim. you shouldnt have to do this.

it also doesnt work well in the engagement distances BF produces. when you do this there, you end up looking at he ground and cutting out valuable information on your screen.

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**Author:** ![clouseau2112](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/cab0a1/32.png) [@clouseau2112](https://battlefieldforum.co/u/clouseau2112)\
**Post date:** [May 23, 2016, 9:44pm UTC](https://battlefieldforum.co/t/iron-sights-need-a-big-upgrade/101485/24 "2016-05-23T21:44:00Z")

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I wouldn’t worry too much about the iron sights…as with all shooters, some guns have good iron sights, and others have ones. Hopefully they’ll make a few modifications w/ the lamer iron sight rifles. I’m sure they’ve thought about this exact subject and are on top of it.

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**Author:** ![Troopperfofo](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/eb9ed0/32.png) [@Troopperfofo](https://battlefieldforum.co/u/Troopperfofo)\
**Post date:** [May 23, 2016, 10:57pm UTC](https://battlefieldforum.co/t/iron-sights-need-a-big-upgrade/101485/25 "2016-05-23T22:57:00Z")

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> [@Sir-xer21](#):
>
> i dont need an explanantion, i know exactly what you’re talking about doing. im saying its dumb and is merely a workaround to a situation that shouldnt exist in a game like Bf that obstensibly isnt a sim. you shouldnt have to do this.
> 
> it also doesnt work well in the engagement distances BF produces. when you do this there, you end up looking at he ground and cutting out valuable information on your screen.

I know Battlefield isn’t supposed to be a simulator its an arcade shooter. But according to their Twitter all attachments will be era authentic.

So what would you recommend they do to Iron sights to make them more usable while trying to stay authentic.

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 23, 2016, 11:19pm UTC](https://battlefieldforum.co/t/iron-sights-need-a-big-upgrade/101485/26 "2016-05-23T23:19:00Z")

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> [@Troopperfofo](#):
>
> > [@Sir-xer21](#):
> >
> > i dont need an explanantion, i know exactly what you’re talking about doing. im saying its dumb and is merely a workaround to a situation that shouldnt exist in a game like Bf that obstensibly isnt a sim. you shouldnt have to do this.
> > 
> > it also doesnt work well in the engagement distances BF produces. when you do this there, you end up looking at he ground and cutting out valuable information on your screen.
> 
> I know Battlefield isn’t supposed to be a simulator its an arcade shooter. But according to their Twitter all attachments will be era authentic.
> 
> So what would you recommend they do to Iron sights to make them more usable while trying to stay authentic.

not have the irons be painfully obstructive. all they have to do is tweak them.

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**Author:** ![Bohunk\_l](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bohunk_l/32/101385_2.png) [@Bohunk\_l](https://battlefieldforum.co/u/Bohunk_l)\
**Post date:** [May 24, 2016, 2:31am UTC](https://battlefieldforum.co/t/iron-sights-need-a-big-upgrade/101485/27 "2016-05-24T02:31:00Z")

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> [@Troopperfofo](#):
>
> Honestly its not that hard to get used to obstructive iron sights. You just need to learn to point shoot most of the time. Playing Verdun most iron sights are very easy to use even ones like G98 and its roller coaster iron sights or the Ross MK3 with its incredibly complex iron sights.
> 
> Canadian Ross Mk3 Iron sights.
> 
> ![](https://battlefieldforum.co/uploads/default/original/3X/7/d/7d6a420303150810195d5416eaa387c912293c8e.jpeg)

The image on the left would be perfectly usable irons in a fast paced environment, it’s what they are meant for after all. All that would need done is that they be widened a bit to give a bit more relief to the player.

On another note, I would enjoy flip up variable sights as an attachment that let you zero any rifle at the cost of zoom capabilities

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