# Is Rush and other game modes are going to be based on 64 players?

**URL:** <https://battlefieldforum.co/t/is-rush-and-other-game-modes-are-going-to-be-based-on-64-players/101586>\
**Category:** General Discussion\
**Created:** [May 29, 2016, 4:12pm UTC](https://battlefieldforum.co/t/is-rush-and-other-game-modes-are-going-to-be-based-on-64-players/101586 "2016-05-29T16:12:00Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![34343223](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/3/c4cdca/32.png) [@34343223](https://battlefieldforum.co/u/34343223)\
**Post date:** [May 29, 2016, 4:12pm UTC](https://battlefieldforum.co/t/is-rush-and-other-game-modes-are-going-to-be-based-on-64-players/101586/1 "2016-05-29T16:12:00Z")

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Hope these game modes are designed for 64 players than 32 players. The battle will be epic.  
What I meant by 64 players based gameplay is different. If 64 players is based gameplay, game mode gets additional objectives and bigger maps.

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**Author:** ![ThePoolshark](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thepoolshark/32/103801_2.png) [@ThePoolshark](https://battlefieldforum.co/u/ThePoolshark)\
**Post date:** [May 29, 2016, 4:20pm UTC](https://battlefieldforum.co/t/is-rush-and-other-game-modes-are-going-to-be-based-on-64-players/101586/2 "2016-05-29T16:20:00Z")

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Rush has never been designed for 64 players

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**Author:** ![Nobel83-9](https://battlefieldforum.co/user_avatar/battlefieldforum.co/nobel83-9/32/102968_2.png) [@Nobel83-9](https://battlefieldforum.co/u/Nobel83-9)\
**Post date:** [May 29, 2016, 4:36pm UTC](https://battlefieldforum.co/t/is-rush-and-other-game-modes-are-going-to-be-based-on-64-players/101586/3 "2016-05-29T16:36:00Z")

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CQL should be the only mode with 64 players. Rush, domination, chain link, and TDM should be smaller modes. Otherwise it’s pretty much CQL with no flags or Mcoms for flags. Imagine 64 players around one Mcom, that would be worse than Locker C flag.

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**Author:** ![ThePoolshark](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thepoolshark/32/103801_2.png) [@ThePoolshark](https://battlefieldforum.co/u/ThePoolshark)\
**Post date:** [May 29, 2016, 4:49pm UTC](https://battlefieldforum.co/t/is-rush-and-other-game-modes-are-going-to-be-based-on-64-players/101586/4 "2016-05-29T16:49:00Z")

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> [@Nobel83-9](#):
>
> CQL should be the only mode with 64 players. Rush, domination, chain link, and TDM should be smaller modes. Otherwise it’s pretty much CQL with no flags or Mcoms for flags. Imagine 64 players around one Mcom, that would be worse than Locker C flag.

It is supposed to be, but server admins always bump that number up for some reason. I hope they remove the ability to do that in this game

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [May 29, 2016, 5:18pm UTC](https://battlefieldforum.co/t/is-rush-and-other-game-modes-are-going-to-be-based-on-64-players/101586/5 "2016-05-29T17:18:00Z")

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I hope there are less than 64 gamers per round, at least for consoles.  
I think SWBF has shown that 44 players is the sweet spot for consoles (in terms of maximum gamers with minimal lag).  
So I hope that BF1 has 44 maximum players per game round.

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**Author:** ![mikecase00](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/db5fbb/32.png) [@mikecase00](https://battlefieldforum.co/u/mikecase00)\
**Post date:** [May 29, 2016, 7:17pm UTC](https://battlefieldforum.co/t/is-rush-and-other-game-modes-are-going-to-be-based-on-64-players/101586/6 "2016-05-29T19:17:00Z")

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Im hoping for 64 player Defuse

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**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [May 29, 2016, 9:36pm UTC](https://battlefieldforum.co/t/is-rush-and-other-game-modes-are-going-to-be-based-on-64-players/101586/7 "2016-05-29T21:36:00Z")

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> [@mikecase00](#):
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> Im hoping for 64 player Defuse

And 64 player Squad Rush.

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**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [May 31, 2016, 7:52pm UTC](https://battlefieldforum.co/t/is-rush-and-other-game-modes-are-going-to-be-based-on-64-players/101586/8 "2016-05-31T19:52:00Z")

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> [@Lordmang4](#):
>
> I hope there are less than 64 gamers per round, at least for consoles.  
> I think SWBF has shown that 44 players is the sweet spot for consoles (in terms of maximum gamers with minimal lag).  
> So I hope that BF1 has 44 maximum players per game round.

if there is no 64 players in bf1 on console i just wont get the game. the game isnt balanced around 44 its balanced around 64.. and i dont experience any lag on maps except one and thats operation metro.. other then that its quite lag free for me so i dont see it being a worthy change.

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**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [May 31, 2016, 8:00pm UTC](https://battlefieldforum.co/t/is-rush-and-other-game-modes-are-going-to-be-based-on-64-players/101586/9 "2016-05-31T20:00:00Z")

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> [@Nobel83-9](#):
>
> CQL should be the only mode with 64 players. Rush, domination, chain link, and TDM should be smaller modes. Otherwise it’s pretty much CQL with no flags or Mcoms for flags. Imagine 64 players around one Mcom, that would be worse than Locker C flag.

While you’re at it, make all game modes smaller than CQL have the same amount of players. That way, mix and match game modes can remain “official” in the server settings, since rented servers (on console) are extremely limited in what can be done to remain “official” and receive that quickmatch traffic staying seeded. Smaller game modes should be 16v16 (or even 12v12, but not both) or 5v5 for the comp scene IMO.

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**Author:** ![Devlin345x](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/3e96dc/32.png) [@Devlin345x](https://battlefieldforum.co/u/Devlin345x)\
**Post date:** [May 31, 2016, 8:12pm UTC](https://battlefieldforum.co/t/is-rush-and-other-game-modes-are-going-to-be-based-on-64-players/101586/10 "2016-05-31T20:12:00Z")

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No tdm on battlefield hardline is a joke 64 players and 30 minute time limit is rubbish 64 players on a small map is far too much and the whole map gets crowded and there no where to go and tdm needs to be 10 v 10 with a 15 minute time limit and first to 100 kills i dont want 64 player tdm and half an hour maps after hardlines fail unless they bring out a full map tdm with vehicles tdm on a small map is insane tdm is basically meant for gun on gun skill anyway in a 64 player tdm you get shot at immdediatly after spawning and it turns in a sniping match on most maps as one side spawns as each side of the map and if you even try to penetrate them you get killed no keep tdm 10 v 10 first to 100 at least then in an hour or two game play you get to rotate all maps most people will get bored after an half hour on same map if it turns out like hardline hardline was a real disspoinment in tdm.

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**Author:** ![Turbo\_Siats](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e47774/32.png) [@Turbo\_Siats](https://battlefieldforum.co/u/Turbo_Siats)\
**Post date:** [May 31, 2016, 8:42pm UTC](https://battlefieldforum.co/t/is-rush-and-other-game-modes-are-going-to-be-based-on-64-players/101586/11 "2016-05-31T20:42:00Z")

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Even CQL maps in Bf4 are too small for 64 players, and the “battlefield” feels very claustrophobic and comedically over-saturated. It feels as though Bf4 maps targeted 48 players, but then also allowed 64 players. I hope Bf1’s maps will be larger.

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**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [May 31, 2016, 8:56pm UTC](https://battlefieldforum.co/t/is-rush-and-other-game-modes-are-going-to-be-based-on-64-players/101586/12 "2016-05-31T20:56:00Z")

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> [@Turbo\_Siats](#):
>
> Even CQL maps in Bf4 are too small for 64 players, and the “battlefield” feels very claustrophobic and comedically over-saturated. It feels as though Bf4 maps targeted 48 players, but then also allowed 64 players. I hope Bf1’s maps will be larger.

Some maps felt that way but some were absolutely big enough and played well with 64 players.

We should be going forward and pushing the player count higher not backwards. There are some exceptions, but overall the BF series has some of the best maps with the right amount of intensity and chaos.

I bought a lil laptop just so I could experience the awesomeness that is 32 vs 32 in BF3. Hopefully Dice has learned from Metro and the infantry centric maps are more like the Pearl Market in that they’re smaller and more intimate without devolving into meatgrinders.
