# Its better to limit snipers on each map

**URL:** <https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222>\
**Category:** General Discussion\
**Created:** [August 16, 2019, 3:59pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222 "2019-08-16T15:59:00Z")\
**Posts on this page:** 20\
**Page:** 8

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**Author:** ![TEKNOCODE](https://battlefieldforum.co/user_avatar/battlefieldforum.co/teknocode/32/103723_2.png) [@TEKNOCODE](https://battlefieldforum.co/u/TEKNOCODE)\
**Post date:** [September 12, 2019, 4:25pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/141 "2019-09-12T16:25:00Z")

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Player: Limit snipers (aka recon)!

Dice: Okay. Done.

Same Player: Limit assault! Too many scopes are not ptfo!

Dice: Okay.

Same player: Limit support! Too many prone!

Dice: sure.

Same player: Limit medics! The whole team is constantly being revived!

Dice:  
 ![giphy.gif](https://battlefieldforum.co/uploads/default/original/3X/3/b/3be878e811db089a2334d3ed12aec549d386e36c.gif)

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**Author:** ![The\_BERG\_366](https://battlefieldforum.co/user_avatar/battlefieldforum.co/the_berg_366/32/101051_2.png) [@The\_BERG\_366](https://battlefieldforum.co/u/The_BERG_366)\
**Post date:** [September 12, 2019, 4:32pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/142 "2019-09-12T16:32:00Z")

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> [@M\_Rat13](#):
>
> (Quote)
> 
> Well then the problem is that sniper rifles can’t go into CQC. The solution to that would be one shot body shots at close range, say up to 30m (number can change), then snipers might actually get on the point and PTFO. Also only real long range scout tool is spotting scope, everything else is either a placeable, or close range like the flare gun (which is so underrated). Simple solution to that is reduce spotting scope range, to bring players closer to the fight.

Im all for cqb one shot body shots… don’t know why they removed them in the first place. they were a thing at least since bfbc2 all the way until bfh (in bf3 only after some patch) and I can’t remeber them being op. if anything it actually enabled a more offensive sniper gameplay. however 30 meters is too much as 30 meters is considered medium range and AR territory. One shot until no more than 15 meters would be perfectly sufficient.  
that will however not happen most likely as it goes against the philosophy of having classes that are very specific in terms of their effective engagement distances.

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**Author:** ![dandop\_oq7r7ppf](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/a9a28c/32.png) [@dandop\_oq7r7ppf](https://battlefieldforum.co/u/dandop_oq7r7ppf)\
**Post date:** [September 12, 2019, 5:24pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/143 "2019-09-12T17:24:00Z")

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Recons with a BA rifle can actually do very well in CQC  
M95 is a beast up close, plus the Revolver is arguable one of the best weapons in the game. Sure every class can use it, but Recons absolutely need to be well versed in their side arm.  
They also have throwing knives and these three weapons are a great combo for cleaning out Flags.

I’ve single handily cleaned out the B flag on Rotterdam with the throwing knife/revolver combo, and than sniped from the windows with m95 keeping the enemy team at bay.

I do find it frustrating that so many Recons don’t know how to be aggressive, and they think the only way to do well is to camp the spawn.

Even I’ll throw smoke at camping Recons

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**Author:** ![PeaceWeaver](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/f04885/32.png) [@PeaceWeaver](https://battlefieldforum.co/u/PeaceWeaver)\
**Post date:** [September 13, 2019, 1:07pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/144 "2019-09-13T13:07:00Z")

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The camping recon problem is particularly pronounced on this week’s Squad Conquest playlist. :s In other larger modes, having four or five camping recons isn’t always a problem. They do nothing for the team, but they also don’t necessarily cause wipes. Having more than one camping recon in Squad Conquest is a death sentence.

Again, why aren’t these guys playing Team Deathmatch? What enjoyment do they get in losing over and over again in objective modes they don’t participate in?

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**Author:** ![Man\_ILoveFishing](https://battlefieldforum.co/user_avatar/battlefieldforum.co/man_ilovefishing/32/102733_2.png) [@Man\_ILoveFishing](https://battlefieldforum.co/u/Man_ILoveFishing)\
**Post date:** [September 13, 2019, 1:22pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/145 "2019-09-13T13:22:00Z")

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I play only recon with ross 6x zoom. I play mostly objects but also sometimes i hold distance to be off close combat, but still im at least close to the flag. Anyway, it all depends of the player. Same way its annoying for me to rush with bolt action and get killed by corner proning support guy.

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**Author:** ![ragnarok013](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ragnarok013/32/103211_2.png) [@ragnarok013](https://battlefieldforum.co/u/ragnarok013)\
**Post date:** [September 13, 2019, 3:07pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/146 "2019-09-13T15:07:00Z")

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> [@The\_BERG\_366](#):
>
> > [@M\_Rat13](#):
> >
> > (Quote)
> > 
> > Well then the problem is that sniper rifles can’t go into CQC. The solution to that would be one shot body shots at close range, say up to 30m (number can change), then snipers might actually get on the point and PTFO. Also only real long range scout tool is spotting scope, everything else is either a placeable, or close range like the flare gun (which is so underrated). Simple solution to that is reduce spotting scope range, to bring players closer to the fight.
> 
> Im all for cqb one shot body shots… don’t know why they removed them in the first place. they were a thing at least since bfbc2 all the way until bfh (in bf3 only after some patch) and I can’t remeber them being op. if anything it actually enabled a more offensive sniper gameplay. however 30 meters is too much as 30 meters is considered medium range and AR territory. One shot until no more than 15 meters would be perfectly sufficient.  
> that will however not happen most likely as it goes against the philosophy of having classes that are very specific in terms of their effective engagement distances.

Yuk not me, I hated getting 360 no scoped by recons using a red dot at point blank in BF3. What we really need is recon to have solid CQB weapons in addition to long range only rifles.

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**Author:** ![Art3misJinx](https://battlefieldforum.co/user_avatar/battlefieldforum.co/art3misjinx/32/106469_2.png) [@Art3misJinx](https://battlefieldforum.co/u/Art3misJinx)\
**Post date:** [September 13, 2019, 3:23pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/147 "2019-09-13T15:23:00Z")

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> [@dandop\_oq7r7ppf](#):
>
> Recons with a BA rifle can actually do very well in CQC  
> M95 is a beast up close, plus the Revolver is arguable one of the best weapons in the game. Sure every class can use it, but Recons absolutely need to be well versed in their side arm.  
> They also have throwing knives and these three weapons are a great combo for cleaning out Flags.
> 
> I’ve single handily cleaned out the B flag on Rotterdam with the throwing knife/revolver combo, and than sniped from the windows with m95 keeping the enemy team at bay.
> 
> I do find it frustrating that so many Recons don’t know how to be aggressive, and they think the only way to do well is to camp the spawn.
> 
> Even I’ll throw smoke at camping Recons

The reason why so few play aggressive recon is because it’s hard. It’s so easy to get punished for small mistakes if you’re using pistol or a ba up close. If dice made ba better at close range fights I’m sure we’d see more aggressive recons, but since we have such a huge vocal group of anti recons I’m sure we won’t see them changing anything.

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**Author:** ![dandop\_oq7r7ppf](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/a9a28c/32.png) [@dandop\_oq7r7ppf](https://battlefieldforum.co/u/dandop_oq7r7ppf)\
**Post date:** [September 13, 2019, 4:20pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/148 "2019-09-13T16:20:00Z")

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> [@ragnarok013](#):
>
> (Quote)  
> Yuk not me, I hated getting 360 no scoped by recons using a red dot at point blank in BF3. What we really need is recon to have solid CQB weapons in addition to long range only rifles.

Recons have throwing knives, and pairs really well with the Revolver.  
I’ve cleaned flags out with this. Just use a spotting flare and hunt down campers with the Knives/Revolver

An overall buff to the other side arms would be nice, as Recons have to rely on them more than any other class.

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**Author:** ![SlowOldWarrior](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/65b543/32.png) [@SlowOldWarrior](https://battlefieldforum.co/u/SlowOldWarrior)\
**Post date:** [September 13, 2019, 4:33pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/149 "2019-09-13T16:33:00Z")

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If you only gave them 5 bullets at a time with the only re-supply points being on a flag, the vast majority of snipers would never discover it.

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**Author:** ![dandop\_oq7r7ppf](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/a9a28c/32.png) [@dandop\_oq7r7ppf](https://battlefieldforum.co/u/dandop_oq7r7ppf)\
**Post date:** [September 13, 2019, 4:36pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/150 "2019-09-13T16:36:00Z")

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> [@Art3misJinx](#):
>
> (Quote)  
> The reason why so few play aggressive recon is because it’s hard. It’s so easy to get punished for small mistakes if you’re using pistol or a ba up close. If dice made ba better at close range fights I’m sure we’d see more aggressive recons, but since we have such a huge vocal group of anti recons I’m sure we won’t see them changing anything.

It’s a tough balance, because if you make Recons more powerful in CQC than they could easily dominate at all ranges.

Perhaps a buff to the Recons weapon swap speed. Maybe it could always be 30% faster than other classes.

The m95 is a great BA for CQC does 80 damage. I think most BA should do between 70-80 max this combined with a faster side arm swap would be a good buff without being OP in my opinion.

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<div class="post-metadata">

**Author:** ![SlowOldWarrior](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/65b543/32.png) [@SlowOldWarrior](https://battlefieldforum.co/u/SlowOldWarrior)\
**Post date:** [September 13, 2019, 4:53pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/151 "2019-09-13T16:53:00Z")

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> [@dandop\_oq7r7ppf](#):
>
> > [@Art3misJinx](#):
> >
> > (Quote)  
> > The reason why so few play aggressive recon is because it’s hard. It’s so easy to get punished for small mistakes if you’re using pistol or a ba up close. If dice made ba better at close range fights I’m sure we’d see more aggressive recons, but since we have such a huge vocal group of anti recons I’m sure we won’t see them changing anything.
> 
> It’s a tough balance, because if you make Recons more powerful in CQC than they could easily dominate at all ranges.
> 
> Perhaps a buff to the Recons weapon swap speed. Maybe it could always be 30% faster than other classes.
> 
> The m95 is a great BA for CQC does 80 damage. I think most BA should do between 70-80 max this combined with a faster side arm swap would be a good buff without being OP in my opinion.

Disagree, but good premise - no class specific buff/nerf, just make all the sidearm swaps faster. It will situationally benefit the snipers the most because the other classes would rarely utilize the swap (only when out of ammo). Again, good premise - I’m good with anything that brings people onto the objective because I want to win.

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**Author:** ![SlowOldWarrior](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/65b543/32.png) [@SlowOldWarrior](https://battlefieldforum.co/u/SlowOldWarrior)\
**Post date:** [September 13, 2019, 5:08pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/152 "2019-09-13T17:08:00Z")

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Add to my above post, the sidearm swap would also indirectly buff Support MMG players which would be appreciated after their latest nerf, just less so than snipers.

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<div class="post-metadata">

**Author:** ![dandop\_oq7r7ppf](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/a9a28c/32.png) [@dandop\_oq7r7ppf](https://battlefieldforum.co/u/dandop_oq7r7ppf)\
**Post date:** [September 13, 2019, 5:54pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/153 "2019-09-13T17:54:00Z")

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> [@SlowOldWarrior](#):
>
> (Quote)  
> Disagree, but good premise - no class specific buff/nerf, just make all the sidearm swaps faster. It will situationally benefit the snipers the most because the other classes would rarely utilize the swap (only when out of ammo). Again, good premise - I’m good with anything that brings people onto the objective because I want to win.

Yeah I’d be okay with that.  
An overall buff to side arms damage/hipfire would also be nice. Just to bring the other sidearms up to the level the Revolver is.

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**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [October 13, 2019, 7:32pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/154 "2019-10-13T19:32:00Z")

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> [@ragnarok013](#):
>
> > [@DingoKillr](#):
> >
> > Recon would need massive changes to be on the flag players
> 
> I disagree DingoKillr. Recon is my least played class at level 15 and I usually only play it when my squad needs spotting or a spawn beacon but when I play it I’m always up front moving with the squad on the objective. When playing recon on the objective I always use the P-08 Carbine, the 1906 or the model 8 and do just fine; the people having issues on the objective are probably using bolt action sniper rifles. That being said I’d prefer if every class had access to SMGs like in BF3 for CQB fights.

That comment is out of context, it was actual in regards to Snipers being more on the flag and for that to occur massive changes to Recon would need to happen.

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<div class="post-metadata">

**Author:** ![mf\_shro0m](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mf_shro0m/32/106941_2.png) [@mf\_shro0m](https://battlefieldforum.co/u/mf_shro0m)\
**Post date:** [October 14, 2019, 5:45am UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/155 "2019-10-14T05:45:00Z")

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> [@287martin](#):
>
> The best implementation of snipers I’ve seen in any game is in Rising Storm 2 Vietnam (not on console never will be a console couldn’t run it) limit of 2 snipers per team and if you don’t have at least 200hrs experience on the maps you will not be able to kill anyone with a sniper rifle let alone a sniper on the enemy team which is your sole purpose as sniper-anti enemy sniper because the scope renders close range targets impossible to hit like in real life. You see older people talk loads about hard-core mode in battlefield because it makes each class more defined and your chosen class is more important. If you are sniper class you better play to take out the enemy snipers if you don’t your whole team will be slaughtered by them simple as that. Normal battlefield is boring now you can rack up kills with any gun miss the old days where new players didn’t stand a chance because they couldn’t use the good guns and had to put the time and effort into unlocking the good weapons. The pc brigade has taken over at battlefield hq unfortunately

> [@287martin](#):
>
> The best implementation of snipers I’ve seen in any game is in Rising Storm 2 Vietnam (not on console never will be a console couldn’t run it) limit of 2 snipers per team and if you don’t have at least 200hrs experience on the maps you will not be able to kill anyone with a sniper rifle let alone a sniper on the enemy team which is your sole purpose as sniper-anti enemy sniper because the scope renders close range targets impossible to hit like in real life. You see older people talk loads about hard-core mode in battlefield because it makes each class more defined and your chosen class is more important. If you are sniper class you better play to take out the enemy snipers if you don’t your whole team will be slaughtered by them simple as that. Normal battlefield is boring now you can rack up kills with any gun miss the old days where new players didn’t stand a chance because they couldn’t use the good guns and had to put the time and effort into unlocking the good weapons. The pc brigade has taken over at battlefield hq unfortunately

I’m all for making most of the better weapons higher level unlocks but making it so you pretty much have to be a high level to perform well is just stupid and reduces the importance of skill

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<div class="post-metadata">

**Author:** ![filthmcnasty](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/d07c76/32.png) [@filthmcnasty](https://battlefieldforum.co/u/filthmcnasty)\
**Post date:** [October 14, 2019, 8:27pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/156 "2019-10-14T20:27:00Z")

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> [@\_shro0m](#):
>
> > [@287martin](#):
> >
> > The best implementation of snipers I’ve seen in any game is in Rising Storm 2 Vietnam (not on console never will be a console couldn’t run it) limit of 2 snipers per team and if you don’t have at least 200hrs experience on the maps you will not be able to kill anyone with a sniper rifle let alone a sniper on the enemy team which is your sole purpose as sniper-anti enemy sniper because the scope renders close range targets impossible to hit like in real life. You see older people talk loads about hard-core mode in battlefield because it makes each class more defined and your chosen class is more important. If you are sniper class you better play to take out the enemy snipers if you don’t your whole team will be slaughtered by them simple as that. Normal battlefield is boring now you can rack up kills with any gun miss the old days where new players didn’t stand a chance because they couldn’t use the good guns and had to put the time and effort into unlocking the good weapons. The pc brigade has taken over at battlefield hq unfortunately
> 
> > [@287martin](#):
> >
> > The best implementation of snipers I’ve seen in any game is in Rising Storm 2 Vietnam (not on console never will be a console couldn’t run it) limit of 2 snipers per team and if you don’t have at least 200hrs experience on the maps you will not be able to kill anyone with a sniper rifle let alone a sniper on the enemy team which is your sole purpose as sniper-anti enemy sniper because the scope renders close range targets impossible to hit like in real life. You see older people talk loads about hard-core mode in battlefield because it makes each class more defined and your chosen class is more important. If you are sniper class you better play to take out the enemy snipers if you don’t your whole team will be slaughtered by them simple as that. Normal battlefield is boring now you can rack up kills with any gun miss the old days where new players didn’t stand a chance because they couldn’t use the good guns and had to put the time and effort into unlocking the good weapons. The pc brigade has taken over at battlefield hq unfortunately
> 
> I’m all for making most of the better weapons higher level unlocks but making it so you pretty much have to be a high level to perform well is just stupid and reduces the importance of skill

Not for it all, turns off any new players putting all the better weapons behind a grind wall

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<div class="post-metadata">

**Author:** ![normzzzzzy](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/90db22/32.png) [@normzzzzzy](https://battlefieldforum.co/u/normzzzzzy)\
**Post date:** [October 15, 2019, 8:46pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/157 "2019-10-15T20:46:00Z")

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Let’s remove classes and weapons altogether. The salt on these forums would be enough to dehydrate players to death

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<div class="post-metadata">

**Author:** ![Elephante33](https://battlefieldforum.co/user_avatar/battlefieldforum.co/elephante33/32/106646_2.png) [@Elephante33](https://battlefieldforum.co/u/Elephante33)\
**Post date:** [October 16, 2019, 1:38am UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/158 "2019-10-16T01:38:00Z")

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honestly, if youtubers who measure their success on how many kills they get on BATTLEFIELD they should be black listed on advice about how to make an objective (traditionally anyways) center game good

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<div class="post-metadata">

**Author:** ![filthmcnasty](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/d07c76/32.png) [@filthmcnasty](https://battlefieldforum.co/u/filthmcnasty)\
**Post date:** [October 21, 2019, 6:55am UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/159 "2019-10-21T06:55:00Z")

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> [@filthmcnasty](#):
>
> > [@\_shro0m](#):
> >
> > > [@287martin](#):
> > >
> > > The best implementation of snipers I’ve seen in any game is in Rising Storm 2 Vietnam (not on console never will be a console couldn’t run it) limit of 2 snipers per team and if you don’t have at least 200hrs experience on the maps you will not be able to kill anyone with a sniper rifle let alone a sniper on the enemy team which is your sole purpose as sniper-anti enemy sniper because the scope renders close range targets impossible to hit like in real life. You see older people talk loads about hard-core mode in battlefield because it makes each class more defined and your chosen class is more important. If you are sniper class you better play to take out the enemy snipers if you don’t your whole team will be slaughtered by them simple as that. Normal battlefield is boring now you can rack up kills with any gun miss the old days where new players didn’t stand a chance because they couldn’t use the good guns and had to put the time and effort into unlocking the good weapons. The pc brigade has taken over at battlefield hq unfortunately
> > 
> > > [@287martin](#):
> > >
> > > The best implementation of snipers I’ve seen in any game is in Rising Storm 2 Vietnam (not on console never will be a console couldn’t run it) limit of 2 snipers per team and if you don’t have at least 200hrs experience on the maps you will not be able to kill anyone with a sniper rifle let alone a sniper on the enemy team which is your sole purpose as sniper-anti enemy sniper because the scope renders close range targets impossible to hit like in real life. You see older people talk loads about hard-core mode in battlefield because it makes each class more defined and your chosen class is more important. If you are sniper class you better play to take out the enemy snipers if you don’t your whole team will be slaughtered by them simple as that. Normal battlefield is boring now you can rack up kills with any gun miss the old days where new players didn’t stand a chance because they couldn’t use the good guns and had to put the time and effort into unlocking the good weapons. The pc brigade has taken over at battlefield hq unfortunately
> > 
> > I’m all for making most of the better weapons higher level unlocks but making it so you pretty much have to be a high level to perform well is just stupid and reduces the importance of skill
> 
> Not for it all, turns off any new players putting all the better weapons behind a grind wall

That’s what I was saying

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<div class="post-metadata">

**Author:** ![Sixclicks](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sixclicks/32/103500_2.png) [@Sixclicks](https://battlefieldforum.co/u/Sixclicks)\
**Post date:** [October 21, 2019, 5:37pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/160 "2019-10-21T17:37:00Z")

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Getting rid of the class wouldn’t change a thing. People that only care about their KDR won’t PTFO regardless.

It certainly doesn’t help that recon doesn’t have access to weapons that are great for aggressive play and comparable to what other classes have.

Glad to see after many months away from these forums and the game that people are still crying about the weakest recon class in the series.

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