# Its better to limit snipers on each map

**URL:** <https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222>\
**Category:** General Discussion\
**Created:** [August 16, 2019, 3:59pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222 "2019-08-16T15:59:00Z")\
**Posts on this page:** 20\
**Page:** 9

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**Author:** ![Major\_Pungspark](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/6bbea6/32.png) [@Major\_Pungspark](https://battlefieldforum.co/u/Major_Pungspark)\
**Post date:** [November 4, 2019, 9:17pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/161 "2019-11-04T21:17:00Z")

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The amount of snipers on CQ is not that huge, but I would like to see the 3x sights removed from assault, that would lower the amount of “assault class snipers”

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**Author:** ![j232211V7](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/a8b319/32.png) [@j232211V7](https://battlefieldforum.co/u/j232211V7)\
**Post date:** [November 4, 2019, 10:27pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/162 "2019-11-04T22:27:00Z")

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Yes please, people tend to abuse using Snipers in small game modes as TD. There has been occasions when the whole team was snipping in Hamada and would respawn back in the same spot the whole game.

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**Author:** ![scienceteacher74](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/eb8c5e/32.png) [@scienceteacher74](https://battlefieldforum.co/u/scienceteacher74)\
**Post date:** [November 5, 2019, 12:28am UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/163 "2019-11-05T00:28:00Z")

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This is the 1,397th thread about this topic that has been posted on these forums. Yes, I agree with you, but no, it will never happen.

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**Author:** ![Tip\_the\_Cap](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/a5b964/32.png) [@Tip\_the\_Cap](https://battlefieldforum.co/u/Tip_the_Cap)\
**Post date:** [November 5, 2019, 3:12am UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/164 "2019-11-05T03:12:00Z")

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> [@llPhantom\_Limbll](#):
>
> The game will not officially support any sort of limitations. You can only hope that rented servers will give you such option when those finally arrive.

I’d like to add, Until then quit crying.

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**Author:** ![LEGIJAS\_YT](https://battlefieldforum.co/user_avatar/battlefieldforum.co/legijas_yt/32/108943_2.png) [@LEGIJAS\_YT](https://battlefieldforum.co/u/LEGIJAS_YT)\
**Post date:** [November 5, 2019, 3:25am UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/165 "2019-11-05T03:25:00Z")

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when they add sniperlimit u will have people that camping with other guns or waiting in menu for sniperslots…it will change nothing.

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**Author:** ![hkspm123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/3bc359/32.png) [@hkspm123](https://battlefieldforum.co/u/hkspm123)\
**Post date:** [November 5, 2019, 4:06am UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/166 "2019-11-05T04:06:00Z")

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People need to realize too much sniper equal losing and kd drop , no such thing as u losing but kd aren’t dropping . Playing a sniper doesn’t increase kd in bfv , so switch class if the team need it

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**Author:** ![mf\_shro0m](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mf_shro0m/32/106941_2.png) [@mf\_shro0m](https://battlefieldforum.co/u/mf_shro0m)\
**Post date:** [November 5, 2019, 4:30am UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/167 "2019-11-05T04:30:00Z")

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I think the Pacific maps have ended this discussion. Recons aren’t in abundance in the Pacific and why? Because the maps are well designed.  
The beaches of Iwo Jima could’ve been a hole watched by 50 snipers every game but they aren’t thanks to the undulation, tiering and presence of bits of cover

There aren’t even that many douches lying prone in random places and why? Because there’s enough cover that camping is too nerve wracking for them because hostiles can easily flank them and do whatever they want with em

All this game needs to balance the class numbers are more good maps.  
Once most of the maps in-game are good it’ll become blatantly clear that it’s a joke how weak recon is

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**Author:** ![A\_al\_K\_pacino\_A](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/6bbea6/32.png) [@A\_al\_K\_pacino\_A](https://battlefieldforum.co/u/A_al_K_pacino_A)\
**Post date:** [November 5, 2019, 12:48pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/168 "2019-11-05T12:48:00Z")

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I’ve ended up playing recon loads more than normal on Pacific storm (breakthrough) as the spawn beacon is needed to island hop. The auto trench carbine helps here.

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**Author:** ![ragnarok013](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ragnarok013/32/103211_2.png) [@ragnarok013](https://battlefieldforum.co/u/ragnarok013)\
**Post date:** [November 5, 2019, 3:28pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/169 "2019-11-05T15:28:00Z")

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> [@Major\_Pungspark](#):
>
> The amount of snipers on CQ is not that huge, but I would like to see the 3x sights removed from assault, that would lower the amount of “assault class snipers”

Major\_Pungspark I’m curious as to why 3x sights for assault players are suddenly an issue in BF5 when we’ve had them for years in the previous Battlefield games with the ACOG sights and even in BF1 when you could change the magnification of your iron sights.

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**Author:** ![Kunstula](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/b9e5f3/32.png) [@Kunstula](https://battlefieldforum.co/u/Kunstula)\
**Post date:** [November 5, 2019, 4:15pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/170 "2019-11-05T16:15:00Z")

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> [@ragnarok013](#):
>
> Major\_Pungspark I’m curious as to why 3x sights for assault players are suddenly an issue in BF5 when we’ve had them for years in the previous Battlefield games with the ACOG sights and even in BF1 when you could change the magnification of your iron sights.

I agree with this. The problem is not scopes, it’s the too low amount of recoil coupled with too high muzzle velocity compared to the scout’s weapons. The same goes for support and for medic it’s just the too low recoil.

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**Author:** ![GRAW2ROBZ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/graw2robz/32/102113_2.png) [@GRAW2ROBZ](https://battlefieldforum.co/u/GRAW2ROBZ)\
**Post date:** [November 5, 2019, 6:04pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/171 "2019-11-05T18:04:00Z")

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> [@hkspm123](#):
>
> People need to realize too much sniper equal losing and kd drop , no such thing as u losing but kd aren’t dropping . Playing a sniper doesn’t increase kd in bfv , so switch class if the team need it

My recon K/D is .92.  
.76 as a medic.  
.71 as support.  
.82 as assault.

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**Author:** ![TEKNOCODE](https://battlefieldforum.co/user_avatar/battlefieldforum.co/teknocode/32/103723_2.png) [@TEKNOCODE](https://battlefieldforum.co/u/TEKNOCODE)\
**Post date:** [November 5, 2019, 6:18pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/172 "2019-11-05T18:18:00Z")

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> [@GRAW2ROBZ](#):
>
> (Quote)
> 
> My recon K/D is .92..76 as a medic..71 as support..82 as assault.

Ditto. Recon is my second highest kd.

1. Support
2. Recon
3. Medic
4. Assault

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**Author:** ![GRAW2ROBZ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/graw2robz/32/102113_2.png) [@GRAW2ROBZ](https://battlefieldforum.co/u/GRAW2ROBZ)\
**Post date:** [November 5, 2019, 6:32pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/173 "2019-11-05T18:32:00Z")

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> [@TEKNOCODE](#):
>
> > [@GRAW2ROBZ](#):
> >
> > (Quote)
> > 
> > My recon K/D is .92..76 as a medic..71 as support..82 as assault.
> 
> Ditto. Recon is my second highest kd.
> 
> 1. Support
> 2. Recon
> 3. Medic
> 4. Assault

> [@TEKNOCODE](#):
>
> > [@GRAW2ROBZ](#):
> >
> > (Quote)
> > 
> > My recon K/D is .92..76 as a medic..71 as support..82 as assault.
> 
> Ditto. Recon is my second highest kd.
> 
> 1. Support
> 2. Recon
> 3. Medic
> 4. Assault

I played support a couple minutes trying that new MMG we got free part of the 4 pack for the update. Running around like RAMBO. Standing and firing it turned partial side ways. Remember the spot on the tv to aim for to get them kills. I did so so. I’d have to check the rate of fire on it and compare it to others then go with the fastest one and maybe try again today going RAMBO on the new maps. I’d have to check if I leveled that gun up at all for specs.

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**Author:** ![Elephante33](https://battlefieldforum.co/user_avatar/battlefieldforum.co/elephante33/32/106646_2.png) [@Elephante33](https://battlefieldforum.co/u/Elephante33)\
**Post date:** [November 5, 2019, 6:36pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/174 "2019-11-05T18:36:00Z")

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> [@\_shro0m](#):
>
> I think the Pacific maps have ended this discussion. Recons aren’t in abundance in the Pacific and why? Because the maps are well designed.  
> The beaches of Iwo Jima could’ve been a hole watched by 50 snipers every game but they aren’t thanks to the undulation, tiering and presence of bits of cover
> 
> There aren’t even that many douches lying prone in random places and why? Because there’s enough cover that camping is too nerve wracking for them because hostiles can easily flank them and do whatever they want with em
> 
> All this game needs to balance the class numbers are more good maps.  
> Once most of the maps in-game are good it’ll become blatantly clear that it’s a joke how weak recon is

I agree, it does help that the maps are built to be fought as a battle rather than some silly run around the block game (looking at you Rotterdam)

When i need to assault with a recon i either go pathfinder, grab my flaregun and one of the autorifles, like the French one, fix bayonettes and rush in

No one sees it coming, and its crazy effective, no scope on the rifle either, you’re supposed to get stuck in

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**Author:** ![mf\_shro0m](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mf_shro0m/32/106941_2.png) [@mf\_shro0m](https://battlefieldforum.co/u/mf_shro0m)\
**Post date:** [November 5, 2019, 7:24pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/175 "2019-11-05T19:24:00Z")

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> [@Kunstula](#):
>
> (Quote)  
> I agree with this. The problem is not scopes, it’s the too low amount of  
> recoil coupled with too high muzzle velocity compared to the scout’s  
> weapons. The same goes for support and for medic it’s just the too low recoil.

It boils down to average TTKs at range. I mean if they introduced BFI’s sniper meta into BFV things would feel pretty darn well balanced

Personally I’m reluctant to nerf the assault guns more because rn they feel good without feeling OP when you’re behind one and I would much rather see the other weapon classes finally get the buffs they need

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**Author:** ![mf\_shro0m](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mf_shro0m/32/106941_2.png) [@mf\_shro0m](https://battlefieldforum.co/u/mf_shro0m)\
**Post date:** [November 5, 2019, 7:27pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/176 "2019-11-05T19:27:00Z")

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> [@A\_al\_K\_pacino\_A](#):
>
> I’ve ended up playing recon loads more than normal on Pacific storm (breakthrough) as the spawn beacon is needed to island hop. The auto trench carbine helps here.

Same here tho I prefer the ZH. It’s actually kinda funny how few other people I’ve seen do this. It just goes to show how few people actually have this tactic in their repertoire, well that and how few people are willing to drop their Garand for an SLR or PC

If anyone here’s in any doubt about whether or not the SARs are just better than the SLRs just spend 10 minutes as a recon using an SLR and then pick up one of the garands.  
When I did that I was like ‘omg 🤤 💦’

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**Author:** ![A\_al\_K\_pacino\_A](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/6bbea6/32.png) [@A\_al\_K\_pacino\_A](https://battlefieldforum.co/u/A_al_K_pacino_A)\
**Post date:** [November 5, 2019, 8:15pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/177 "2019-11-05T20:15:00Z")

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> [@\_shro0m](#):
>
> > [@A\_al\_K\_pacino\_A](#):
> >
> > I’ve ended up playing recon loads more than normal on Pacific storm (breakthrough) as the spawn beacon is needed to island hop. The auto trench carbine helps here.
> 
> Same here tho I prefer the ZH. It’s actually kinda funny how few other people I’ve seen do this. It just goes to show how few people actually have this tactic in their repertoire, well that and how few people are willing to drop their Garand for an SLR or PC

Its almost the crux of the whole ‘too many scouts’ debate. There can never be too many getting on point, putting up flares and placing spawn beacons but if you have too many camping, of any class, you will lose objective based game modes.

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**Author:** ![mf\_shro0m](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mf_shro0m/32/106941_2.png) [@mf\_shro0m](https://battlefieldforum.co/u/mf_shro0m)\
**Post date:** [November 5, 2019, 9:17pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/178 "2019-11-05T21:17:00Z")

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> [@A\_al\_K\_pacino\_A](#):
>
> (Quote)  
> Its almost the crux of the whole ‘too many scouts’ debate. There can never be too many getting on point, putting up flares and placing spawn beacons but if you have too many camping, of any class, you will lose objective based game modes.

Too true and if SRs didn’t exist in BFV there’d just be more MMG and SAR campers

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**Author:** ![rock1obsta](https://battlefieldforum.co/user_avatar/battlefieldforum.co/rock1obsta/32/103288_2.png) [@rock1obsta](https://battlefieldforum.co/u/rock1obsta)\
**Post date:** [November 5, 2019, 9:39pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/179 "2019-11-05T21:39:00Z")

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> [@\_shro0m](#):
>
> I think the Pacific maps have ended this discussion. Recons aren’t in abundance in the Pacific and why? Because the maps are well designed.  
> The beaches of Iwo Jima could’ve been a hole watched by 50 snipers every game but they aren’t thanks to the undulation, tiering and presence of bits of cover
> 
> There aren’t even that many douches lying prone in random places and why? Because there’s enough cover that camping is too nerve wracking for them because hostiles can easily flank them and do whatever they want with em
> 
> All this game needs to balance the class numbers are more good maps.  
> Once most of the maps in-game are good it’ll become blatantly clear that it’s a joke how weak recon is

I was gonna post something very similar to this but you beat me to it. I’ve noticed just a handful of snipers in those maps. And that’s an “at most” scenario.

I love these maps. They seem to flow very smoothly.

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<div class="post-metadata">

**Author:** ![Kunstula](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/b9e5f3/32.png) [@Kunstula](https://battlefieldforum.co/u/Kunstula)\
**Post date:** [November 5, 2019, 10:23pm UTC](https://battlefieldforum.co/t/its-better-to-limit-snipers-on-each-map/107222/180 "2019-11-05T22:23:00Z")

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> [@\_shro0m](#):
>
> It boils down to average TTKs at range. I mean if they introduced BFI’s sniper meta into BFV things would feel pretty darn well balanced
> 
> Personally I’m reluctant to nerf the assault guns more because rn they feel good without feeling OP when you’re behind one and I would much rather see the other weapon classes finally get the buffs they need

Nah, then the game will become even more like CoD with 1HK bolt action rifles in addition to the current full auto laser accuracy guns and semi-auto assault apex snipers. Much better would be to raise the skill curve by making **all** guns require actual aiming skill and recoil control instead of just the scout’s weapons.

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