# It's time to end the animations experiment. All of them

**URL:** <https://battlefieldforum.co/t/its-time-to-end-the-animations-experiment-all-of-them/106282>\
**Category:** General Discussion\
**Created:** [December 31, 2018, 6:01pm UTC](https://battlefieldforum.co/t/its-time-to-end-the-animations-experiment-all-of-them/106282 "2018-12-31T18:01:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![0SiGHT0](https://battlefieldforum.co/user_avatar/battlefieldforum.co/0sight0/32/101092_2.png) [@0SiGHT0](https://battlefieldforum.co/u/0SiGHT0)\
**Post date:** [December 31, 2018, 6:01pm UTC](https://battlefieldforum.co/t/its-time-to-end-the-animations-experiment-all-of-them/106282/1 "2018-12-31T18:01:00Z")

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The animations that have been slowly creeping their way into the Battlefield Franchise have far overstayed their welcome. The disruption of fluid gameplay and their buggy, inconsistent implementation that seemingly will never get fixed with Frostbite needs to result in their elimination. No one wants to lunge through windows, over every little rock, through every door, in and out of every vehicle, etc. Animations add nothing to the gameplay or immersion and in a fast-paced shooter and are only fundamentally detrimental to its performance. No one wants them, no one ever wanted them, but as is DICE’s newfound way, they continue to push them on its player base. Please rid your games of the atrocious and broken animations to improve the quality of life of your dying franchise.

EDIT: The point of this topic is for game changing animations that will result in a lesser experience/get you killed, NOT from a visual perspective.

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**Author:** ![VincentNZ](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/ce7236/32.png) [@VincentNZ](https://battlefieldforum.co/u/VincentNZ)\
**Post date:** [December 31, 2018, 6:14pm UTC](https://battlefieldforum.co/t/its-time-to-end-the-animations-experiment-all-of-them/106282/2 "2018-12-31T18:14:00Z")

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## [Link to section: I wholeheartedly agree, I know that I picked up a pouch no need to put it into my face, rocking my gun and obscure my view to show me. I also do not need fancy gun movement when I am moving and shooti](#i-wholeheartedly-agree-i-know-that-i-picked-up-a-pouch-no-need-to-put-it-into-my-face-rocking-my-gun-and-obscure-my-view-to-show-me-i-also-do-not-need-fancy-gun-movement-when-i-am-moving-and-shooting-from-the-hip-where-the-body-of-the-gun-will-cover-the-body-of-my-opponent-1)I wholeheartedly agree, I know that I picked up a pouch no need to put it into my face, rocking my gun and obscure my view to show me. I also do not need fancy gun movement when I am moving and shooting from the hip where the body of the gun will cover the body of my opponent.

I also do not need rolling and vaulting animations where I can not shoot. Heck the animation of rolling or jumping from a height and recover is long enough to get meleed with a knife four times. Aslo pro-tip: If you instead of vaulting just jump the obstacle there will never be rolling or recovery animation playing and you will never get fall damage as long as you touch something vertical on the way down.

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**Author:** ![SOULJ4R](https://battlefieldforum.co/user_avatar/battlefieldforum.co/soulj4r/32/107186_2.png) [@SOULJ4R](https://battlefieldforum.co/u/SOULJ4R)\
**Post date:** [December 31, 2018, 6:20pm UTC](https://battlefieldforum.co/t/its-time-to-end-the-animations-experiment-all-of-them/106282/3 "2018-12-31T18:20:00Z")

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I think this game would be instantly 100% better without any animations at all too.

Totally destroys the game play in so many ways, I can’t stand it.

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**Author:** ![xBCxSEALxTEAMx6](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/97f17d/32.png) [@xBCxSEALxTEAMx6](https://battlefieldforum.co/u/xBCxSEALxTEAMx6)\
**Post date:** [December 31, 2018, 6:27pm UTC](https://battlefieldforum.co/t/its-time-to-end-the-animations-experiment-all-of-them/106282/4 "2018-12-31T18:27:00Z")

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It’s incredible we were just talking about this in regards t the bleed out animation, that is just not necessary. Just press the A button to skip should be the answer there. All this does, is add to the respawn on a fast TTK, frustrating more players.

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**Author:** ![Grimace73](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/ecb155/32.png) [@Grimace73](https://battlefieldforum.co/u/Grimace73)\
**Post date:** [December 31, 2018, 7:10pm UTC](https://battlefieldforum.co/t/its-time-to-end-the-animations-experiment-all-of-them/106282/5 "2018-12-31T19:10:00Z")

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I hate the sound when you finally bleed out and die. Very repetitive.

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**Author:** ![eb50bass](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/e/ed8c4c/32.png) [@eb50bass](https://battlefieldforum.co/u/eb50bass)\
**Post date:** [December 31, 2018, 7:17pm UTC](https://battlefieldforum.co/t/its-time-to-end-the-animations-experiment-all-of-them/106282/6 "2018-12-31T19:17:00Z")

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The only animations I enjoy are the melee’s. I like to see my guy ram a knife into him and then for good measure punch him in the face! I’ve also choked out a guy with an arm bar. Good stuff. Other then those I could do without the rest.

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**Author:** ![XxCHAOS315xX](https://battlefieldforum.co/user_avatar/battlefieldforum.co/xxchaos315xx/32/107343_2.png) [@XxCHAOS315xX](https://battlefieldforum.co/u/XxCHAOS315xX)\
**Post date:** [December 31, 2018, 7:25pm UTC](https://battlefieldforum.co/t/its-time-to-end-the-animations-experiment-all-of-them/106282/7 "2018-12-31T19:25:00Z")

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Yeah and let’s remove the weapons too. I know when I pull the trigger I’m shooting so I see no real need for the gun to be visible. Seriously people you’ll about anything wont you? You want games to be less technically impressive now?

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**Author:** ![YaDig07](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/y/bb73d2/32.png) [@YaDig07](https://battlefieldforum.co/u/YaDig07)\
**Post date:** [December 31, 2018, 7:27pm UTC](https://battlefieldforum.co/t/its-time-to-end-the-animations-experiment-all-of-them/106282/8 "2018-12-31T19:27:00Z")

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Absolutely. I don’t even get in vehicles anymore because of the idiotic, drawn out animations (especially when exiting). I’m confused how anybody thought this was a good idea? I doubt this is going anywhere with V but it needs to absolutely go come next BF.

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**Author:** ![doomhunk](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/bc79bd/32.png) [@doomhunk](https://battlefieldforum.co/u/doomhunk)\
**Post date:** [December 31, 2018, 7:36pm UTC](https://battlefieldforum.co/t/its-time-to-end-the-animations-experiment-all-of-them/106282/9 "2018-12-31T19:36:00Z")

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I think the animations are immersive and like their inclusion.

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**Author:** ![trip1ex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/779978/32.png) [@trip1ex](https://battlefieldforum.co/u/trip1ex)\
**Post date:** [December 31, 2018, 7:37pm UTC](https://battlefieldforum.co/t/its-time-to-end-the-animations-experiment-all-of-them/106282/10 "2018-12-31T19:37:00Z")

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Yeah can’t stand them.

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**Author:** ![0SiGHT0](https://battlefieldforum.co/user_avatar/battlefieldforum.co/0sight0/32/101092_2.png) [@0SiGHT0](https://battlefieldforum.co/u/0SiGHT0)\
**Post date:** [December 31, 2018, 7:40pm UTC](https://battlefieldforum.co/t/its-time-to-end-the-animations-experiment-all-of-them/106282/11 "2018-12-31T19:40:00Z")

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> [@XxCHAOS315xX](#):
>
> Yeah and let’s remove the weapons too. I know when I pull the trigger I’m shooting so I see no real need for the gun to be visible. Seriously people you’ll about anything wont you? You want games to be less technically impressive now?

There is nothing impressive about glitching through a door or failing to lunge over a small rock a dozen times.

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**Author:** ![Trokey66](https://battlefieldforum.co/user_avatar/battlefieldforum.co/trokey66/32/103889_2.png) [@Trokey66](https://battlefieldforum.co/u/Trokey66)\
**Post date:** [December 31, 2018, 7:42pm UTC](https://battlefieldforum.co/t/its-time-to-end-the-animations-experiment-all-of-them/106282/12 "2018-12-31T19:42:00Z")

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The only annoying one is the vehicle exit as you are limited to exit points.

But hey, it is something else to whinge about.

What’s next I wonder, have we done trees yet?

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**Author:** ![TropicPoison](https://battlefieldforum.co/user_avatar/battlefieldforum.co/tropicpoison/32/103892_2.png) [@TropicPoison](https://battlefieldforum.co/u/TropicPoison)\
**Post date:** [December 31, 2018, 7:46pm UTC](https://battlefieldforum.co/t/its-time-to-end-the-animations-experiment-all-of-them/106282/13 "2018-12-31T19:46:00Z")

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> [@Trokey66](#):
>
> The only annoying one is the vehicle exit as you are limited to exit points.
> 
> But hey, it is something else to whinge about.
> 
> What’s next I wonder, have we done trees yet?

Well there was the tiniest things on rotterdam that should never stop a tank but they do…reminds me of getting stuck on tree stumps in BF4…

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**Author:** ![warslag](https://battlefieldforum.co/user_avatar/battlefieldforum.co/warslag/32/101053_2.png) [@warslag](https://battlefieldforum.co/u/warslag)\
**Post date:** [December 31, 2018, 7:51pm UTC](https://battlefieldforum.co/t/its-time-to-end-the-animations-experiment-all-of-them/106282/14 "2018-12-31T19:51:00Z")

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Game producers and people in the film industry see games as the heir to films. They are always trying to make the new technology fit the old.

People complain about too much CGI in films and they complain about too much animation in games.

I think games should have a stricter criteria to be called a game. If it has too much animation it becomes interactive and calling something like that a game is misleading.

An example would be the way in some Battlefield games a player’s avatar would automatically flinch and duck when shot at. That kind of animation is completely game-breaking.

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**Author:** ![0SiGHT0](https://battlefieldforum.co/user_avatar/battlefieldforum.co/0sight0/32/101092_2.png) [@0SiGHT0](https://battlefieldforum.co/u/0SiGHT0)\
**Post date:** [December 31, 2018, 7:51pm UTC](https://battlefieldforum.co/t/its-time-to-end-the-animations-experiment-all-of-them/106282/15 "2018-12-31T19:51:00Z")

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> [@Trokey66](#):
>
> The only annoying one is the vehicle exit as you are limited to exit points.
> 
> But hey, it is something else to whinge about.
> 
> What’s next I wonder, have we done trees yet?

What in the world are you talking about? Do you know how many things associated with animations get you killed or are outright broken?

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**Author:** ![Desyatnik\_Pansy](https://battlefieldforum.co/user_avatar/battlefieldforum.co/desyatnik_pansy/32/101700_2.png) [@Desyatnik\_Pansy](https://battlefieldforum.co/u/Desyatnik_Pansy)\
**Post date:** [December 31, 2018, 7:52pm UTC](https://battlefieldforum.co/t/its-time-to-end-the-animations-experiment-all-of-them/106282/16 "2018-12-31T19:52:00Z")

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> [@TropicPoison](#):
>
> > [@Trokey66](#):
> >
> > The only annoying one is the vehicle exit as you are limited to exit points.
> > 
> > But hey, it is something else to whinge about.
> > 
> > What’s next I wonder, have we done trees yet?
> 
> Well there was the tiniest things on rotterdam that should never stop a tank but they do…reminds me of getting stuck on tree stumps in BF4…

You can still do that with the Staghound, I know, I was unfortunate enough to have it happen. 😛

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**Author:** ![Stahlmach](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@Stahlmach](https://battlefieldforum.co/u/Stahlmach)\
**Post date:** [December 31, 2018, 7:57pm UTC](https://battlefieldforum.co/t/its-time-to-end-the-animations-experiment-all-of-them/106282/17 "2018-12-31T19:57:00Z")

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> [@XxCHAOS315xX](#):
>
> Yeah and let’s remove the weapons too. I know when I pull the trigger I’m shooting so I see no real need for the gun to be visible. Seriously people you’ll about anything wont you? You want games to be less technically impressive now?

Technically impressive ? Nothing impressive when you cant see your enemy as a Tank driver because your Gunner jumps out and takes your vision. Or you get killed not having the time aiming and shooting at an enemy because you accidently ran over a stupid ammo package.  
Face it: they focus on the wrong points. Just good looking in the marketing videos but stupid and annoying in the game.  
You know what would be technically impressive ? Big Maps that arent Goldfish glasses with lot of Vehicles. Island and Coast Maps with Ships on the shore line and the Ocean which you can drive.  
And a damage subystem that effects everyone, also Infantry.  
That! would be technically impressing!

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**Author:** ![Aircool\_212](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/cab0a1/32.png) [@Aircool\_212](https://battlefieldforum.co/u/Aircool_212)\
**Post date:** [December 31, 2018, 7:58pm UTC](https://battlefieldforum.co/t/its-time-to-end-the-animations-experiment-all-of-them/106282/18 "2018-12-31T19:58:00Z")

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> [@Grimace73](#):
>
> I hate the sound when you finally bleed out and die. Very repetitive.

…and you always flop over to the right when you expire. Can’t we flop to the left for a change?

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**Author:** ![trip1ex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/779978/32.png) [@trip1ex](https://battlefieldforum.co/u/trip1ex)\
**Post date:** [December 31, 2018, 7:59pm UTC](https://battlefieldforum.co/t/its-time-to-end-the-animations-experiment-all-of-them/106282/19 "2018-12-31T19:59:00Z")

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These animations are why Uber ridership was down in BF1 and even farther down in BFV.

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**Author:** ![Trokey66](https://battlefieldforum.co/user_avatar/battlefieldforum.co/trokey66/32/103889_2.png) [@Trokey66](https://battlefieldforum.co/u/Trokey66)\
**Post date:** [December 31, 2018, 8:06pm UTC](https://battlefieldforum.co/t/its-time-to-end-the-animations-experiment-all-of-them/106282/20 "2018-12-31T20:06:00Z")

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> [@TropicPoison](#):
>
> > [@Trokey66](#):
> >
> > The only annoying one is the vehicle exit as you are limited to exit points.
> > 
> > But hey, it is something else to whinge about.
> > 
> > What’s next I wonder, have we done trees yet?
> 
> Well there was the tiniest things on rotterdam that should never stop a tank but they do…reminds me of getting stuck on tree stumps in BF4…

It was the yellow kerb on Grand Bazaar that got me, everytime!

> [@0SiGHT0](#):
>
> > [@Trokey66](#):
> >
> > The only annoying one is the vehicle exit as you are limited to exit points.
> > 
> > But hey, it is something else to whinge about.
> > 
> > What’s next I wonder, have we done trees yet?
> 
> What in the world are you talking about? Do you know how many things associated with animations get you killed or are outright broken?

Go on then, enlighten me…

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