# It's time to NERF Planes!!!

**URL:** <https://battlefieldforum.co/t/its-time-to-nerf-planes/259102>\
**Category:** General Discussion\
**Created:** [March 26, 2017, 9:26pm UTC](https://battlefieldforum.co/t/its-time-to-nerf-planes/259102 "2017-03-26T21:26:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![bendermac](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/ad7895/32.png) [@bendermac](https://battlefieldforum.co/u/bendermac)\
**Post date:** [March 26, 2017, 9:26pm UTC](https://battlefieldforum.co/t/its-time-to-nerf-planes/259102/1 "2017-03-26T21:26:00Z")

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ask any infantry player and aprox. 99% will say planes are op, especially the trench fighter. pilots brag all the time of 70+:0 streaks. i don’t enjoy games anymore, due to those damn planes. since i also fly from time to time, i know how cheap planes are. the trench fighter is the cheapest of all vehicles. so it’s time to bring out the nerf bat for the planes. the skill level and risk/reward level must be increased, if a pilots wants to continue too rule. currently it’s very low risk, but extrem high reward.

- reduce splash damage and impact radius from trench fighter darts by at least 50%
- increase damage of standard weapons against planes by 25%, especially a lmg should do a hell lot more damage against planes
- all planes do at least 50% less damage against the aa gun itself. a single flyby can no longer destroy it, except a big bomb from the bomber directly hits it
- make aa guns repairable with repair tool
- if aa gun was destroyed, respawn any time between 1:30 and 3:00 minutes. If you re-spawn it on a static timer it is too easy to just come back every 2:00 minutes and destroy it again. in all game modes that has planes in it - improved suggestion by doctor3d
- trench fighter darts and normal bombs can no longer deal full damage inside a house
- trench fighter darts: if behind indestructible cover, splash damage will no longer kill, due damage reduction of splash damage
- increase bomb/darts reload time by 100%
- increase volume from incoming planes. ninja planes are bs

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**Author:** ![Phthinein](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/9fc348/32.png) [@Phthinein](https://battlefieldforum.co/u/Phthinein)\
**Post date:** [March 26, 2017, 9:34pm UTC](https://battlefieldforum.co/t/its-time-to-nerf-planes/259102/2 "2017-03-26T21:34:00Z")

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This all sounds fairly reasonable.  
Maybe a little less on somethings but I can agree on it.  
Can we also put the automatico’s damage down to 18 while we’re at it?

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**Author:** ![RevvinUK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/ed8c4c/32.png) [@RevvinUK](https://battlefieldforum.co/u/RevvinUK)\
**Post date:** [March 26, 2017, 9:59pm UTC](https://battlefieldforum.co/t/its-time-to-nerf-planes/259102/3 "2017-03-26T21:59:00Z")

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Agree pretty much, I’d say make the AA re-spawn a little longer, if the planes take the time to take out the AA then they should reap the reward a little longer. The biggest issue I have with aircraft are the fighters, particularly the DR.1 which turns like a Tie Fighter and absorbs damage like the heavy tank.

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**Author:** ![Troopperfofo](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/eb9ed0/32.png) [@Troopperfofo](https://battlefieldforum.co/u/Troopperfofo)\
**Post date:** [March 26, 2017, 10:18pm UTC](https://battlefieldforum.co/t/its-time-to-nerf-planes/259102/4 "2017-03-26T22:18:00Z")

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Really I only have a problem with the Trench Fighter plane. The attack plane and bomber are slow enough you can easily hit them with K bullets from a scout rifle. The fact that the Trench fighter can attack ground targets so easily while also being able to dogfight and has speed to avoid most ground fire needs to be changed.

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**Author:** ![CPKs\_Arachnid](https://battlefieldforum.co/user_avatar/battlefieldforum.co/cpks_arachnid/32/101558_2.png) [@CPKs\_Arachnid](https://battlefieldforum.co/u/CPKs_Arachnid)\
**Post date:** [March 26, 2017, 10:19pm UTC](https://battlefieldforum.co/t/its-time-to-nerf-planes/259102/5 "2017-03-26T22:19:00Z")

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Came in expecting an overblown op, but I actually agree. Good points.

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**Author:** ![USAFguy22](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/u/90ced4/32.png) [@USAFguy22](https://battlefieldforum.co/u/USAFguy22)\
**Post date:** [March 26, 2017, 10:23pm UTC](https://battlefieldforum.co/t/its-time-to-nerf-planes/259102/6 "2017-03-26T22:23:00Z")

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That exactly ^

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**Author:** ![Phthinein](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/9fc348/32.png) [@Phthinein](https://battlefieldforum.co/u/Phthinein)\
**Post date:** [March 26, 2017, 10:25pm UTC](https://battlefieldforum.co/t/its-time-to-nerf-planes/259102/7 "2017-03-26T22:25:00Z")

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Wow this is a first… People agreeing… On battlelog…  
Am I on drugs?

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**Author:** ![doctor3d](https://battlefieldforum.co/user_avatar/battlefieldforum.co/doctor3d/32/101750_2.png) [@doctor3d](https://battlefieldforum.co/u/doctor3d)\
**Post date:** [March 26, 2017, 10:26pm UTC](https://battlefieldforum.co/t/its-time-to-nerf-planes/259102/8 "2017-03-26T22:26:00Z")

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Agree except AA re-spawn shouldn’t be on a static 2 minute timer. It should be random - it should respawn any time between 1:30 and 3:00 minutes. If you re-spawn it on a static timer it is too easy to just come back every 2:00 minutes and destroy it again.

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**Author:** ![Phthinein](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/9fc348/32.png) [@Phthinein](https://battlefieldforum.co/u/Phthinein)\
**Post date:** [March 26, 2017, 10:29pm UTC](https://battlefieldforum.co/t/its-time-to-nerf-planes/259102/9 "2017-03-26T22:29:00Z")

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> [@doctor3d](#):
>
> Agree except AA re-spawn shouldn’t be on a static 2 minute timer. It should be random - it should respawn any time between 1:30 and 3:00 minutes. If you re-spawn it on a static timer it is too easy to just come back every 2:00 minutes and destroy it again.

That is actually a reasonable line of thought..  
WHat the hell is going on here?

I’m confused… why are people being reasonable in this thread about nerfs?

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**Author:** ![oOAxuritOo](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/o/c37758/32.png) [@oOAxuritOo](https://battlefieldforum.co/u/oOAxuritOo)\
**Post date:** [March 26, 2017, 10:41pm UTC](https://battlefieldforum.co/t/its-time-to-nerf-planes/259102/10 "2017-03-26T22:41:00Z")

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If they add base camps with runways, and a limit of ammunition as on BF42 it will be a sufficient nerf

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**Author:** ![lh20122012](https://battlefieldforum.co/user_avatar/battlefieldforum.co/lh20122012/32/102637_2.png) [@lh20122012](https://battlefieldforum.co/u/lh20122012)\
**Post date:** [March 26, 2017, 10:44pm UTC](https://battlefieldforum.co/t/its-time-to-nerf-planes/259102/11 "2017-03-26T22:44:00Z")

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I’ve destroyed a dozen planes today alone. Only thing dice should do is make SAA indestructible.

Maybe lower the splash damage for modes that pack players too tight like ops and frontline.

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**Author:** ![0-SMINKY-0](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/0/838e76/32.png) [@0-SMINKY-0](https://battlefieldforum.co/u/0-SMINKY-0)\
**Post date:** [March 26, 2017, 10:46pm UTC](https://battlefieldforum.co/t/its-time-to-nerf-planes/259102/12 "2017-03-26T22:46:00Z")

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Are you playing on Console or PC? As on PC they’re not a huge issue unless the pilot is increadible good.

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**Author:** ![Phthinein](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/9fc348/32.png) [@Phthinein](https://battlefieldforum.co/u/Phthinein)\
**Post date:** [March 26, 2017, 10:48pm UTC](https://battlefieldforum.co/t/its-time-to-nerf-planes/259102/13 "2017-03-26T22:48:00Z")

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> [@0-SMINKY-0](#):
>
> Are you playing on Console or PC? As on PC they’re not a huge issue unless the pilot is increadible good.

That’s far from true. We have more resources and keybindings to make mediocre pilots like me go on ridiculous killstreaks.

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**Author:** ![Yesman1035ktu](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/y/49beb7/32.png) [@Yesman1035ktu](https://battlefieldforum.co/u/Yesman1035ktu)\
**Post date:** [March 26, 2017, 10:55pm UTC](https://battlefieldforum.co/t/its-time-to-nerf-planes/259102/14 "2017-03-26T22:55:00Z")

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I would also wan’t the damage of plane to plane increased the fighter’s machine guns are a little weak I can put quite a few rounds (2/3 sec of fire) into a bomber and it won’t die it won’t even take around 50 damage.

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**Author:** ![boutneus](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/a9a28c/32.png) [@boutneus](https://battlefieldforum.co/u/boutneus)\
**Post date:** [March 26, 2017, 11:17pm UTC](https://battlefieldforum.co/t/its-time-to-nerf-planes/259102/15 "2017-03-26T23:17:00Z")

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Glad OP doesn’t work 4 dice. There are enough AA wh\*res as it is

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**Author:** ![boutneus](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/a9a28c/32.png) [@boutneus](https://battlefieldforum.co/u/boutneus)\
**Post date:** [March 26, 2017, 11:20pm UTC](https://battlefieldforum.co/t/its-time-to-nerf-planes/259102/16 "2017-03-26T23:20:00Z")

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BTW im sick and tired of the nerf brigade. So we had MH, hellriegel, AA, tanks and next up = planes? Wonder what they gonna cry about next, it’s getting old

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**Author:** ![0-SMINKY-0](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/0/838e76/32.png) [@0-SMINKY-0](https://battlefieldforum.co/u/0-SMINKY-0)\
**Post date:** [March 26, 2017, 11:21pm UTC](https://battlefieldforum.co/t/its-time-to-nerf-planes/259102/17 "2017-03-26T23:21:00Z")

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> [@SodiumChlorideiy](#):
>
> > [@0-SMINKY-0](#):
> >
> > Are you playing on Console or PC? As on PC they’re not a huge issue unless the pilot is increadible good.
> 
> That’s far from true. We have more resources and keybindings to make mediocre pilots like me go on ridiculous killstreaks.

Keybindings are are more or less the same as what a controller can provide as to whats at hand, but on PC everyone can be much more acurate with their AA, and ground fire weapons.

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**Author:** ![JadedJunglist](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jadedjunglist/32/102351_2.png) [@JadedJunglist](https://battlefieldforum.co/u/JadedJunglist)\
**Post date:** [March 26, 2017, 11:21pm UTC](https://battlefieldforum.co/t/its-time-to-nerf-planes/259102/18 "2017-03-26T23:21:00Z")

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> [@boutneus](#):
>
> BTW im sick and tired of the nerf brigade. So we had MH, hellriegel, AA, tanks and next up = planes? Wonder what they gonna cry about next, it’s getting old

after planes will naturally be AA again to balance them against this proposed nerf

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**Author:** ![Phthinein](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/9fc348/32.png) [@Phthinein](https://battlefieldforum.co/u/Phthinein)\
**Post date:** [March 26, 2017, 11:42pm UTC](https://battlefieldforum.co/t/its-time-to-nerf-planes/259102/19 "2017-03-26T23:42:00Z")

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> [@boutneus](#):
>
> BTW im sick and tired of the nerf brigade. So we had MH, hellriegel, AA, tanks and next up = planes? Wonder what they gonna cry about next, it’s getting old

Umm. Most of the people agreeing with nerfing planes are the ones that moan about people creating nerf threads then derailing them into discussions about whether or not cats like peanut butter.

> [@0-SMINKY-0](#):
>
> > [@SodiumChlorideiy](#):
> >
> > > [@0-SMINKY-0](#):
> > >
> > > Are you playing on Console or PC? As on PC they’re not a huge issue unless the pilot is increadible good.
> > 
> > That’s far from true. We have more resources and keybindings to make mediocre pilots like me go on ridiculous killstreaks.
> 
> Keybindings are are more or less the same as what a controller can provide as to whats at hand, but on PC everyone can be much more acurate with their AA, and ground fire weapons.

And players on PC can be much more accurate at aiming the darts at extreme ranges to where you can’t hit them with AA or bullets easily.  
I do this with ease and I crash into mountains.

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**Author:** ![thenotgeekygeek](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e5b9ba/32.png) [@thenotgeekygeek](https://battlefieldforum.co/u/thenotgeekygeek)\
**Post date:** [March 26, 2017, 11:49pm UTC](https://battlefieldforum.co/t/its-time-to-nerf-planes/259102/20 "2017-03-26T23:49:00Z")

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AA guns are already repairable if you exit, switch to the tool, then use the attack button

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