To be honest, most importantant thing for recon right now is assault to get nerfed… If they nerf assault, only small changes would be needed to recon class…
Our SLRs are good! Sure their recoil might need a small buff, and reload on some of them to be faster (selbst 1906), but overall recon SLRs are good for ptfo… They might as well increase SLR ammo to 36 tho (they are not OHK so having same ammo as bolt action makes no sense)…
Recon bolt action rifles however, need a bullet velocity buff… But thats about it…
The spot flare I rather see them remove, we already have the spotting scope… They can remove that flare and give us the assault dynamite instead, so we can defend objectives against tanks…
Also the spotting scope need to have its zoom reduced to 6x instead of 8x, it will be of better use like that!
As long as assault get nerfed so they cannot snipe recon, then those small changes are all that is needed!
I should’ve clarified, ofcourse I don’t mean all recon are selfish. Not even close. Generally speaking, considering it is a difficult class to master, alot of the less skilled snipers stay away from the action and don’t contribute much.
I agree with everything you say in.your last paragraph, assault is the best class and other classes could use some buffs to their weaponry and/or gadgets.
My only issue was with the previous post regarding making recon the top anti-infantry class when sniping is a niche playstyle like shotguns, not the most popular playstyle. My point was in a first person shooter the most popular thing to do is obviously kill infantry and, as such, if you’re a game developer wanting to attract players, you ought to make the most popular weapons be the best at infantry warfare. That’s what every developer has been doing for decades. Going against that risks lumping your game in terms of sales and popularity among the least popular of Triple-A shooters like Gears or War since they made a niche playstyle (shotguns) the top option vs infantry and Sniper Elite (snipers obviously).
Ideally, all guns should be equally as effective at killing infantry. But balancing is so difficult, it’s impossible to make all weapons equally as effective. Maybe if a game has only 4-5 weapons.
If you think wayyy back in the 90s first person shooters were only about shooting. There were no other duties like reviving, healing, resupplying, spotting etc… While these things are a good evolution of shooters. They didn’t come like that. They came into the genre due to balancing issues. Gun balancing is very hard. At some point a developer back in the 90s-early 2000s said we can’t make the guns equally as effective we’ll just give each class a duty or chore to make up for it.
This thread seems to be pointing that the assault class needs to be needed and the recon class needs buffed. I still think it’s a bad case of bad players blaming everything else.
Assaults out-sniping you? Simply change classes and do something else. I’ve never seen an assault camp sniping. Only counter sniping.
What this dude said. Memorize it. Repeat it as you drift off to sleep. Whisper it until it’s your mantra. Stop nerfing. It’s not the answer. Buff the other classes.
People want to play as a sniper with the capability to one-shot people. The one-shotting is the main draw to sniping. Gun balance requires such a playstyle to be balanced accordingly. Can’t have a gun one-shotting people to the body at all ranges while the rest of the guns require 5-9 shots to kill. Yet that’s exactly what alot of snipers want. A completely broken balance that suits them only. Oftentimes, their only defense is ‘Do you know what guns they used in WW1/2? Bolt actions’ – that’s the only defense to their argument, screw gun balance.
Guns that one-shot people will always be a challenge to balance. People will counter with snipers were balanced in BF1 or in BF4 or BF3 but forget all the complaining asking for nerfs for the Hellreigel, Auto8 extended, BAR, AEK, m416, Ace23, m16a3, FAMAS etc…
It’ll never be balanced the way you want because it’s impossible. Similar to shotguns. Either they’ll be too strong (BF4 or too weak BF1/BFV). We’ll never have consensus on balance when it comes to snipers or shotguns.
Gun balance requires sniping to be difficult. Alot of people ask for buffs because they’re simply not good at it. They don’t think that the balance making them high skill weapons makes them extremely strong to some players, so much so that a small buff risks making them overpowered. Take plane balance for example, we can see how high skill weapons (in this case planes) is affected by balance. A small buff to planes makes some pilots empty servers because they’re so strong.
If they buff recon, we will at patch day see complain threads, which essentialy going to get that said class nerfed into the ground, and to be even more useless then before they buffed it…
And dice have ignored recons so far… There are several threads, they havent even issued a response…
Always the same.. if you complain about the favored class(assault).. you simply suck. And the proposed “fix”.. play assault? LOL. I make no claim to be the best player… I don’t “suck”.
Played assault.. got bored with the play as there is very little skill to it. Grab any of the assault weps… (I played mainly with the STG or SMLE) and you simply have hands down advantage out of the gate. It was far more fun to play with the ZH-29 or drilling as there was some skill involved. Not-so-much for the assault weps.
For those repeating the “don’t nerf.. buff” mantra. Sorry.. it fails logic. When you have one class’s weapons in full ¯_(ツ)/¯ OP mode.. you don’t want the other classes weapons to raised to full ¯_(ツ)/¯ to boot. All you end up with is a full ¯_(ツ)_/¯ game. Don’t make it easymode for everyone to get a kill.. make it equally difficult.
Honestly I’d rather have medics out sniping the snipers instead of the assault. At least the medic class is a team player class.
Here you have the most selfish class in the game, the assault class. With arguably the best ranged weapons and the highest population of them on every server.
And because of this influx you now have problems where tanks feel underpowered. It’s not that they are underpowered… it’s just that most of the players you find have rocket launchers now while in every other battlefield it was mostly medics and recon… so the tanks felt strong in those games.
Now it’s also more difficult to ptfo in this battlefield because the rifles of the assault class can be effective in ranges from 5m to 150m. And yes they removed the spot mechanic to make it slightly easier to move around the map. But with the engagement range of these rifles you no longer are just dodging window snipers and hill snipers but you’re dodging the assault class using 3x scopes with no glare and 3 shot kills at all ranges hiding who knows where.
And with the favored class being assault instead of medic, everyone is dying and not getting revived… the most out of any battlefield game. If it wasnt for squad revives and playing with friends I’d go several games without being revived.
The overpowered assault class is literally breaking the game and making people leave the franchise.
Very few recons I’ve seen on this forum have said OHK to anything other then the head (and headshot is already OHK so)… And those who have, dont realize how much that would break balance in this game…
But it is quite reasonable to ask for that assault class doesnt outsnipe recon at longer range… Recon should be the king of range, because we give up everything else for it…
Right now assault, too easy can counter our SLRs and win everytime (unless bad), and depending on range, win against our bolt action as well…
Assault totally slaughter everything close to medium, they should not be able to do this at longer ranges as well… That is not balance…
You get it!?
Gewehr 43, Turner SMLE, Selbstlader 1916 etc etc… These weapons are a problem… Our SLRs stand no chance against a competetive player with these weapons…
Our bolt action rifles have zero chance as well, unless they are at very long range…
People like you talk about ”balance”, but never do you admit to it when people pointing out actual issues and flaws in a game…
Then instead people start with the ”git gud”, ”adapt”, ”stop crying” comments…
Not a single time, in any forum or any game, have I not seen this kind if behaviour…
In this game I’ve seen it when panzerfausts 2 shot tanks, I’ve seen it when bombers bombed our spawn before we could even move and round started… People would still deny facts and say things like that, no matter if the complaints are valid…
The DMR’s (very comparable to the SLR’s) in BF4 also had 3 hit kills except a lower fire rate, higher recoil, slower bullet velocity and poor hipfire. This meant it was lethal at medium to long range but useless in CQB (that is wat my Glock 18 was for). Nobody ever complained about the DMRs there because it was a trade off.
In my opinion they should match the stats in BF4, I dont understand why they keep trying to reinvent the wheel. I sometimes feel like they forgot a lot of lessons learned from previous battlefields..