# Let's discuss about multiplayer modes in BF4

**URL:** <https://battlefieldforum.co/t/lets-discuss-about-multiplayer-modes-in-bf4/109752>\
**Category:** General Discussion\
**Created:** [March 29, 2013, 10:10am UTC](https://battlefieldforum.co/t/lets-discuss-about-multiplayer-modes-in-bf4/109752 "2013-03-29T10:10:38Z")\
**Posts on this page:** 13\
**Page:** 1

<div class="post-metadata">

**Author:** ![6uitar6reat6od](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/6/ba8739/32.png) [@6uitar6reat6od](https://battlefieldforum.co/u/6uitar6reat6od)\
**Post date:** [March 29, 2013, 10:10am UTC](https://battlefieldforum.co/t/lets-discuss-about-multiplayer-modes-in-bf4/109752/1 "2013-03-29T10:10:38Z")

</div>

Hi, I wrote this in BF3 subreddit but I guess it’d better be here!

I was reading through some BF4 impressions here and there and found this thread about suppression ( [Reddit](http://www.reddit.com/r/battlefield3/comments/1b4snh/suppression_is_in_battlefield_4at_least_for/) ) and so I started to discuss some ideas about the whole BF4 thing with friends and ended up writing this topic.

There is a vast majority that enjoys playing the game as it is, a mere shooter game, and so they like their ammo count, minimap, 3D spotting, etc. and dislike suppression.

Me myself used to enjoy 3D spotting and minimap as I played like in any other shooter but preferred HC mode because some weapons in Normal mode are kind of useless/underpowered meaning you must use the entire mag in order to get one single kill (which isn’t at all realistic, ye, put me down because of my accuracy if you want, most of it went off thanks to suppression) when I think most weapons should get the kill upon 2-3 clear hits, and so there are better weapons to be used because of recoil, ammo capacity, etc.

After some years playing BC2 and BF3, and influenced by Arma2 reality I looked for some way to get rid of HUD (minimap, bullet counter, neon messages about flags/mcoms, flying names over characters, etc.) and rely on what I could see and hear. Finding a command to remove it, I had a good gaming experience, wondering whether that 200 meters away was an ally or an enemy, standing still hearing steps awaiting for the enemy to pass through and put him down. Problem is it removed vehicles’ inner HUD too.

In addition, recently, when End Game was added, I realized how many HC servers had the minimap on, which I think is way stupid, just imagine you’re in the middle of a firefight in the forest, you can’t see your bullets (because you don’t have a neon bullet counter ~~and you’re so dumb as to not be able to look your mag~~ ) but you have your minimap with live enemy movement (you see their doritos moving through bushes to rape you!) - retarded, isn’t it?

Ok, i’m beating too much around the bush, what I would like DICE to implement in BF4 is 4 kinds of multiplayer:

- Normal mode: the usual, 3D spotting, minimap, neons everywhere, almost no damage in some weapons, shooting through teammates available, suppression optional, etc.

- Hardcore mode: 60% hp, no 3D spotting, minimap option, some neons, friendly fire, no health regen without medkits, suppression some way to check your ammo.

- Competitive mode: no suppression, 100% hp, self healing over time, friendly fire, minimap and neons.

- Realistic mode: no hud (except vehicles’ inner HUD), friendly fire, no minimap but compass and map, REAL map, 2-3 hits for kill (not sure if using low healths or modifying weapons’ parameters), suppression, check your ammo by taking a look at the mag (or something).

What do you guys think?

P.S.: This is not a suppression only discussion but multiplayer features.

Edit: Forgot to say that, those that can’t use a VoIP service playing no 3D spotting modes should rely on radio coms. The radio coms roulette (not sure if that’s the appropiate word) should have “Ask for medkit”, “Ask for ammo”, “Ask for cover”, and a new way of spotting that consists of “Enemy {class/vehicle} {compass reference} spotted” ({} means optional) the class/vehicle is obvious, but compass reference could be e.g North of our position, 6 O.C., etc. I suggest that this way of spotting is more focused on squads so the references will be respect Squad leader’s position e.g, your squad leader and you are heading North, you turn your head left and see an enemy supp and you say: “Enemy {Support/Machine gunner} {3 O.C./East} spotted” the reference would vary live depending on where is squad leader heading and a small “ping” alert will be briefly seen on the screen.

For ammo upon reloading with last/no bullets the character could sigh looking at the mag ([http://www.youtube.com/watch?v=U8HVQXkeU8U#t=1m58s](http://www.youtube.com/watch?v=U8HVQXkeU8U#t=1m58s)) or say no ammo left.

Summary of comments from the other post:

- Adjustable parameters with common default features for each mode
- Bleed out effect option when you are at less than 5% hp slow enough as to have an opportunity of being healed by a medic.
- I pretend realistic mode to be REALISTIC so any weapon can kill at long distances with 2-3 shots (if you have enough accuracy/luck). We’re not here to discuss about accuracy.
- I know BF is just a game but it could be more and nowhere says it couldn’t be a realistic simulator.

(Here’s the post if you want to take a look [Reddit](http://www.reddit.com/r/battlefield3/comments/1b6569/lets_discuss_about_multiplayer_modes_in_bf4/) )

---

<div class="post-metadata">

**Author:** ![db\_mew](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/bbe5ce/32.png) [@db\_mew](https://battlefieldforum.co/u/db_mew)\
**Post date:** [March 29, 2013, 12:32pm UTC](https://battlefieldforum.co/t/lets-discuss-about-multiplayer-modes-in-bf4/109752/2 "2013-03-29T12:32:44Z")

</div>

Suppression should not affect bullet spread, the screen blur and added weapon kick is enough. It’s a fine mechanic and makes dealing suppressive fire a reasonable tactic, but added spread is unacceptable.

One problem with the medic class is that since it’s the only class that can revive, it is almost impossible to do well in an infantry based competitive match if your team is not full of medics. I think it might work better if all classes have the ability to revive, but medics just do it faster.

---

<div class="post-metadata">

**Author:** ![6uitar6reat6od](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/6/ba8739/32.png) [@6uitar6reat6od](https://battlefieldforum.co/u/6uitar6reat6od)\
**Post date:** [March 29, 2013, 1:24pm UTC](https://battlefieldforum.co/t/lets-discuss-about-multiplayer-modes-in-bf4/109752/3 "2013-03-29T13:24:56Z")

</div>

> P.S.: This is not a suppression only discussion but multiplayer features.

Still, I agree with that, it shouldn’t modify weapon’s accuracy.

That could be a good point, but in some maps having other classes instead of medics is much worth e.g vehicle maps, long distance maps etc, even though they are quite polyvalent, medics are better for CQC and medium range situations (metro, bazaar, etc).

---

<div class="post-metadata">

**Author:** ![BitWarrior](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/9fc348/32.png) [@BitWarrior](https://battlefieldforum.co/u/BitWarrior)\
**Post date:** [March 29, 2013, 2:48pm UTC](https://battlefieldforum.co/t/lets-discuss-about-multiplayer-modes-in-bf4/109752/4 "2013-03-29T14:48:13Z")

</div>

How would you deal with the inevitable fragmentation of the community that would occur dividing everyone up into 4 different buckets?

---

<div class="post-metadata">

**Author:** ![6uitar6reat6od](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/6/ba8739/32.png) [@6uitar6reat6od](https://battlefieldforum.co/u/6uitar6reat6od)\
**Post date:** [March 29, 2013, 3:13pm UTC](https://battlefieldforum.co/t/lets-discuss-about-multiplayer-modes-in-bf4/109752/5 "2013-03-29T15:13:59Z")

</div>

Fragmentation? I would let the modes there for those who want to open a dedicated server on it so everyone would be able to play whichever mode they want to, some may play only normal, others only HC, but you will always have the option to play another mode.

It isn’t closing gates, it is opening new gates.

---

<div class="post-metadata">

**Author:** ![blinger44](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/df788c/32.png) [@blinger44](https://battlefieldforum.co/u/blinger44)\
**Post date:** [March 29, 2013, 5:41pm UTC](https://battlefieldforum.co/t/lets-discuss-about-multiplayer-modes-in-bf4/109752/6 "2013-03-29T17:41:49Z")

</div>

fuck battlefield 4… fuck dice…fuck ea… bring the real battlefield series back not this call of duty bullshit. bunch of sell outs

---

<div class="post-metadata">

**Author:** ![ChargerCarl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/b19c9b/32.png) [@ChargerCarl](https://battlefieldforum.co/u/ChargerCarl)\
**Post date:** [March 29, 2013, 6:40pm UTC](https://battlefieldforum.co/t/lets-discuss-about-multiplayer-modes-in-bf4/109752/7 "2013-03-29T18:40:04Z")

</div>

classic BF mode with no suppression, small amount of deviation, no perks, no vehicle unlocks, no audio or 3d spotting, 6 man squads, commander, squad leader spawn only, etc

---

<div class="post-metadata">

**Author:** ![6uitar6reat6od](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/6/ba8739/32.png) [@6uitar6reat6od](https://battlefieldforum.co/u/6uitar6reat6od)\
**Post date:** [March 29, 2013, 7:45pm UTC](https://battlefieldforum.co/t/lets-discuss-about-multiplayer-modes-in-bf4/109752/8 "2013-03-29T19:45:27Z")

</div>

That would be nice yeah if you want to play tactic with friends using VoIP programs

---

<div class="post-metadata">

**Author:** ![headsh0t](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/ed655f/32.png) [@headsh0t](https://battlefieldforum.co/u/headsh0t)\
**Post date:** [March 29, 2013, 9:53pm UTC](https://battlefieldforum.co/t/lets-discuss-about-multiplayer-modes-in-bf4/109752/9 "2013-03-29T21:53:15Z")

</div>

The Premium/DLC packs will contribute to that more than the game modes would.

---

<div class="post-metadata">

**Author:** ![Finn55](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/a4c791/32.png) [@Finn55](https://battlefieldforum.co/u/Finn55)\
**Post date:** [March 30, 2013, 10:06am UTC](https://battlefieldforum.co/t/lets-discuss-about-multiplayer-modes-in-bf4/109752/10 "2013-03-30T10:06:26Z")

</div>

But what do you mean man!?

---

<div class="post-metadata">

**Author:** ![6uitar6reat6od](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/6/ba8739/32.png) [@6uitar6reat6od](https://battlefieldforum.co/u/6uitar6reat6od)\
**Post date:** [March 30, 2013, 1:21pm UTC](https://battlefieldforum.co/t/lets-discuss-about-multiplayer-modes-in-bf4/109752/11 "2013-03-30T13:21:24Z")

</div>

What some players and I want is a game mode that isn’t based in weapon damages but in tactics, communication and teamwork, we want realism by eliminating all HUD (except the strictly necessary before spawn, in vehicles, chat, radio, a map where the enemy doesn’t apear upon shooting, no deathcam, etc), we want immersion, not just another arcade game based in damage numbers.

Ofc, we also enjoy other modes, but I think a realistic mode would be awesome.

---

<div class="post-metadata">

**Author:** ![Finn55](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/a4c791/32.png) [@Finn55](https://battlefieldforum.co/u/Finn55)\
**Post date:** [March 30, 2013, 10:25pm UTC](https://battlefieldforum.co/t/lets-discuss-about-multiplayer-modes-in-bf4/109752/12 "2013-03-30T22:25:47Z")

</div>

Yeah totally, BF would suit that quite well. I love Arma and how brutal it is, I don’t see why DICE shouldn’t incorporate some modes that are similar. Massive map, 1 or 2 squads per side, perhaps objective based- similar to S&D.  
But as you say, having the option is key.

---

<div class="post-metadata">

**Author:** ![6uitar6reat6od](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/6/ba8739/32.png) [@6uitar6reat6od](https://battlefieldforum.co/u/6uitar6reat6od)\
**Post date:** [March 31, 2013, 11:04am UTC](https://battlefieldforum.co/t/lets-discuss-about-multiplayer-modes-in-bf4/109752/14 "2013-03-31T11:04:21Z")

</div>

Well, neither have I played competitive nor know very well how they play it, but I can imagine squad rush games or similar and seems viable for competition.

IMO tactics and communication make this game better, I don’t see BF3 as an arcade, you can play it arcade but it’s more than that.
