# Let's dream up some new exciting features for BF gameplay

**URL:** <https://battlefieldforum.co/t/lets-dream-up-some-new-exciting-features-for-bf-gameplay/106964>\
**Category:** General Discussion\
**Created:** [May 30, 2019, 7:22pm UTC](https://battlefieldforum.co/t/lets-dream-up-some-new-exciting-features-for-bf-gameplay/106964 "2019-05-30T19:22:00Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![zenn\_nme](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/z/ed655f/32.png) [@zenn\_nme](https://battlefieldforum.co/u/zenn_nme)\
**Post date:** [June 2, 2019, 9:21am UTC](https://battlefieldforum.co/t/lets-dream-up-some-new-exciting-features-for-bf-gameplay/106964/21 "2019-06-02T09:21:00Z")

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Another thought; to be able to use the randomly placed artillery cannons… Despite being decor pieces, they could have an actual function, see it as a fixed mortar.

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**Author:** ![PvtJohnTowle](https://battlefieldforum.co/user_avatar/battlefieldforum.co/pvtjohntowle/32/103189_2.png) [@PvtJohnTowle](https://battlefieldforum.co/u/PvtJohnTowle)\
**Post date:** [June 2, 2019, 8:07pm UTC](https://battlefieldforum.co/t/lets-dream-up-some-new-exciting-features-for-bf-gameplay/106964/22 "2019-06-02T20:07:00Z")

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> [@zenn\_nme](#):
>
> Another thought; to be able to use the randomly placed artillery cannons… Despite being decor pieces, they could have an actual function, see it as a fixed mortar.

Let’s go one further give us air dropped artillery, tanks and vehicles. You can already order supply drops for ammo and med packs.

Only Squad Leader can call them in

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**Author:** ![Charredtoast67](https://battlefieldforum.co/user_avatar/battlefieldforum.co/charredtoast67/32/112753_2.png) [@Charredtoast67](https://battlefieldforum.co/u/Charredtoast67)\
**Post date:** [September 9, 2019, 12:07pm UTC](https://battlefieldforum.co/t/lets-dream-up-some-new-exciting-features-for-bf-gameplay/106964/23 "2019-09-09T12:07:00Z")

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Not being casual trash? Seems like too much to ask for anymore. It was a good run old boy

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**Author:** ![VincentNZ](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/ce7236/32.png) [@VincentNZ](https://battlefieldforum.co/u/VincentNZ)\
**Post date:** [September 9, 2019, 12:33pm UTC](https://battlefieldforum.co/t/lets-dream-up-some-new-exciting-features-for-bf-gameplay/106964/24 "2019-09-09T12:33:00Z")

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I’d very much rather have them dial back on the features of BFV, as each proved to be a rather awful experience or a delay and waste of resources. Co-Op, BR, SP, Attrition, as well as dragging, vehicle customization, 5vs5.

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**Author:** ![ForbidRhyme](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/bc8723/32.png) [@ForbidRhyme](https://battlefieldforum.co/u/ForbidRhyme)\
**Post date:** [September 9, 2019, 12:48pm UTC](https://battlefieldforum.co/t/lets-dream-up-some-new-exciting-features-for-bf-gameplay/106964/25 "2019-09-09T12:48:00Z")

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#1 on the list for me is team voice chat. Whether is a commo rose channel that opens to everyone, or just for squad leads, or proximity chat. Just something to communicate with the blueberrys using Mic chat. This would definitely shine with RSP.

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**Author:** ![mrtwotimes](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mrtwotimes/32/102892_2.png) [@mrtwotimes](https://battlefieldforum.co/u/mrtwotimes)\
**Post date:** [September 9, 2019, 1:26pm UTC](https://battlefieldforum.co/t/lets-dream-up-some-new-exciting-features-for-bf-gameplay/106964/26 "2019-09-09T13:26:00Z")

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Jihad jeeps

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**Author:** ![Sjangsung](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sjangsung/32/103503_2.png) [@Sjangsung](https://battlefieldforum.co/u/Sjangsung)\
**Post date:** [September 9, 2019, 1:32pm UTC](https://battlefieldforum.co/t/lets-dream-up-some-new-exciting-features-for-bf-gameplay/106964/27 "2019-09-09T13:32:00Z")

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Enemy spot option 😃

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**Author:** ![Matty101yttam](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/b38774/32.png) [@Matty101yttam](https://battlefieldforum.co/u/Matty101yttam)\
**Post date:** [September 9, 2019, 1:46pm UTC](https://battlefieldforum.co/t/lets-dream-up-some-new-exciting-features-for-bf-gameplay/106964/28 "2019-09-09T13:46:00Z")

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-Custom map editor, if they’re not releasing enough content at least give us the ability to make it instead.  
-Sniper only game mode which i’ve suggested before.

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**Author:** ![M\_Rat13](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/c0e974/32.png) [@M\_Rat13](https://battlefieldforum.co/u/M_Rat13)\
**Post date:** [September 9, 2019, 1:52pm UTC](https://battlefieldforum.co/t/lets-dream-up-some-new-exciting-features-for-bf-gameplay/106964/29 "2019-09-09T13:52:00Z")

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Transport plane as a squad call in. Flies a loop around the map, acting as a mobile spawn. Maybe can be attacked, but also have limited automated defenses to defend itself.

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**Author:** ![BURGERKRIEG](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/77aa72/32.png) [@BURGERKRIEG](https://battlefieldforum.co/u/BURGERKRIEG)\
**Post date:** [September 9, 2019, 2:58pm UTC](https://battlefieldforum.co/t/lets-dream-up-some-new-exciting-features-for-bf-gameplay/106964/30 "2019-09-09T14:58:00Z")

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Maps.

RSP.

Weapons.

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**Author:** ![jroggs](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jroggs/32/106829_2.png) [@jroggs](https://battlefieldforum.co/u/jroggs)\
**Post date:** [September 9, 2019, 6:11pm UTC](https://battlefieldforum.co/t/lets-dream-up-some-new-exciting-features-for-bf-gameplay/106964/31 "2019-09-09T18:11:00Z")

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Make Breakthrough an actual breakthrough mode, not a “capture the entire sector” mode.

- Three objectives per sector, at least three sectors per map.
- 32v32, one team attacks while the other defends.
- Attacking team gets a smaller number of tickets (~40-60) per sector that reset with each breakthrough.
- Attacking team only needs to capture 2/3 objectives to cause a breakthrough, which forces defenders to defend their entire line rather than just stuffing one objective with 32 players.
- After breakthrough is achieved, the defending team has only a 15 second headstart to fall back and prepare for the next attack, plus 3 seconds for each defending player that was physically inside the two objectives that the attackers captured at the moment of the breakthrough. (Maximum of 36 seconds.) Tickets are completely unaffected by kills between sectors.
- Removing enemy control from flags is fast, while establishing control is a bit slower, rewarding attackers for overwhelming objectives while giving the defenders time to react.

Basic idea is fast objective-based gameplay without letting defenders cheese the game.

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**Author:** ![Major\_Pungspark](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/6bbea6/32.png) [@Major\_Pungspark](https://battlefieldforum.co/u/Major_Pungspark)\
**Post date:** [September 9, 2019, 6:31pm UTC](https://battlefieldforum.co/t/lets-dream-up-some-new-exciting-features-for-bf-gameplay/106964/32 "2019-09-09T18:31:00Z")

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I am kind of starting to think what is the most annoying thing they could add, because they have no idea what they are doing, thanks for another weapon for someone to hide with in the bush with by the way;  
So a super bomber that wipes a quarter of the map  
Nukes  
Railgun  
Silenced ohk at-rifle

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**Author:** ![Trokey66](https://battlefieldforum.co/user_avatar/battlefieldforum.co/trokey66/32/103889_2.png) [@Trokey66](https://battlefieldforum.co/u/Trokey66)\
**Post date:** [September 9, 2019, 6:35pm UTC](https://battlefieldforum.co/t/lets-dream-up-some-new-exciting-features-for-bf-gameplay/106964/33 "2019-09-09T18:35:00Z")

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> [@Major\_Pungspark](#):
>
> I am kind of starting to think what is the most annoying thing they could add, because they have no idea what they are doing, thanks for another weapon for someone to hide with in the bush with by the way;  
> So a super bomber that wipes a quarter of the map  
> Nukes  
> Railgun  
> Silenced ohk at-rifle

Don’t forget the IR sight for you silenced OHK rifle mind…

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<div class="post-metadata">

**Author:** ![Major\_Pungspark](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/6bbea6/32.png) [@Major\_Pungspark](https://battlefieldforum.co/u/Major_Pungspark)\
**Post date:** [September 9, 2019, 6:37pm UTC](https://battlefieldforum.co/t/lets-dream-up-some-new-exciting-features-for-bf-gameplay/106964/34 "2019-09-09T18:37:00Z")

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> [@Trokey66](#):
>
> > [@Major\_Pungspark](#):
> >
> > I am kind of starting to think what is the most annoying thing they could add, because they have no idea what they are doing, thanks for another weapon for someone to hide with in the bush with by the way;  
> > So a super bomber that wipes a quarter of the map  
> > Nukes  
> > Railgun  
> > Silenced ohk at-rifle
> 
> Don’t forget the IR sight for you silenced OHK rifle mind…

Thermal…

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**Author:** ![287martin](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/2/ecd19e/32.png) [@287martin](https://battlefieldforum.co/u/287martin)\
**Post date:** [September 9, 2019, 11:10pm UTC](https://battlefieldforum.co/t/lets-dream-up-some-new-exciting-features-for-bf-gameplay/106964/35 "2019-09-09T23:10:00Z")

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Remove timer from breakthrough and increase tickets. Attackers keep attacking until all their tickets are gone or all objectives are taken, defenders keep defending until all their tickets are gone or all objectives lost.

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**Author:** ![royzl\_star](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/da6949/32.png) [@royzl\_star](https://battlefieldforum.co/u/royzl_star)\
**Post date:** [September 10, 2019, 12:26am UTC](https://battlefieldforum.co/t/lets-dream-up-some-new-exciting-features-for-bf-gameplay/106964/36 "2019-09-10T00:26:00Z")

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no more forced prone 👍 (a re-“new”-ed feature)

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**Author:** ![trip1ex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/779978/32.png) [@trip1ex](https://battlefieldforum.co/u/trip1ex)\
**Post date:** [September 10, 2019, 1:24am UTC](https://battlefieldforum.co/t/lets-dream-up-some-new-exciting-features-for-bf-gameplay/106964/37 "2019-09-10T01:24:00Z")

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I’d like to see Conquest be more exciting. Something like hold majority flags for ~4 minutes knocks the other team out. IF the enemy stops the bleed then the countdown stops. IF the enemy gains majority flags then not only does the countdown stop but your team is assigned a penalty timer to work through before the countdown can continue from where it left off. The penalty timer is roughly 3/4 the length of time you had just held majority flags for.

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**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [September 10, 2019, 3:53am UTC](https://battlefieldforum.co/t/lets-dream-up-some-new-exciting-features-for-bf-gameplay/106964/38 "2019-09-10T03:53:00Z")

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> [@jroggs](#):
>
> Make Breakthrough an actual breakthrough mode, not a “capture the entire sector” mode.
> 
> - Three objectives per sector, at least three sectors per map.
> - 32v32, one team attacks while the other defends.
> - Attacking team gets a smaller number of tickets (~40-60) per sector that reset with each breakthrough.
> - Attacking team only needs to capture 2/3 objectives to cause a breakthrough, which forces defenders to defend their entire line rather than just stuffing one objective with 32 players.
> - After breakthrough is achieved, the defending team has only a 15 second headstart to fall back and prepare for the next attack, plus 3 seconds for each defending player that was physically inside the two objectives that the attackers captured at the moment of the breakthrough. (Maximum of 36 seconds.) Tickets are completely unaffected by kills between sectors.
> - Removing enemy control from flags is fast, while establishing control is a bit slower, rewarding attackers for overwhelming objectives while giving the defenders time to react.
> 
> Basic idea is fast objective-based gameplay without letting defenders cheese the game.

Not bad, not sure on retreat timer is enough.

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<div class="post-metadata">

**Author:** ![ak47b3ast](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/bc79bd/32.png) [@ak47b3ast](https://battlefieldforum.co/u/ak47b3ast)\
**Post date:** [September 10, 2019, 6:00am UTC](https://battlefieldforum.co/t/lets-dream-up-some-new-exciting-features-for-bf-gameplay/106964/39 "2019-09-10T06:00:00Z")

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How about being a good game

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**Author:** ![DrunkOnRedWine](https://battlefieldforum.co/user_avatar/battlefieldforum.co/drunkonredwine/32/101790_2.png) [@DrunkOnRedWine](https://battlefieldforum.co/u/DrunkOnRedWine)\
**Post date:** [September 10, 2019, 10:55am UTC](https://battlefieldforum.co/t/lets-dream-up-some-new-exciting-features-for-bf-gameplay/106964/40 "2019-09-10T10:55:00Z")

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Basic team balancing would be exciting - the stuff of dreams.

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