# Let's play a game, called Dice logic.

**URL:** <https://battlefieldforum.co/t/lets-play-a-game-called-dice-logic/106811>\
**Category:** General Discussion\
**Created:** [April 2, 2019, 12:38am UTC](https://battlefieldforum.co/t/lets-play-a-game-called-dice-logic/106811 "2019-04-02T00:38:00Z")\
**Posts on this page:** 19\
**Page:** 2

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**Author:** ![alienstout](https://battlefieldforum.co/user_avatar/battlefieldforum.co/alienstout/32/101179_2.png) [@alienstout](https://battlefieldforum.co/u/alienstout)\
**Post date:** [April 2, 2019, 2:17pm UTC](https://battlefieldforum.co/t/lets-play-a-game-called-dice-logic/106811/21 "2019-04-02T14:17:00Z")

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Releasing an online multiplayer FPS game without an active Anti-Cheat

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**Author:** ![von\_Campenstein](https://battlefieldforum.co/user_avatar/battlefieldforum.co/von_campenstein/32/101003_2.png) [@von\_Campenstein](https://battlefieldforum.co/u/von_Campenstein)\
**Post date:** [April 2, 2019, 2:17pm UTC](https://battlefieldforum.co/t/lets-play-a-game-called-dice-logic/106811/22 "2019-04-02T14:17:00Z")

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Take a working game use it as a guinea pig, see that it produces a worse gameplay experience, take said gameplay experience and turn it up a notch for the next game.

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**Author:** ![Agent\_Talon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/agent_talon/32/106441_2.png) [@Agent\_Talon](https://battlefieldforum.co/u/Agent_Talon)\
**Post date:** [April 2, 2019, 2:24pm UTC](https://battlefieldforum.co/t/lets-play-a-game-called-dice-logic/106811/23 "2019-04-02T14:24:00Z")

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In all honesty can anyone point out a really solid addition that came with BFV over BF1 or BF4? I was thinking about this as I watched some game play of BF4 and I cannot think of a single thing in BFV that I would say makes it better. Lots of stuff makes it worse though.

Isn’t the point of new editions to expand the game and improve it!?

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**Author:** ![bigmatt9486](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/aca169/32.png) [@bigmatt9486](https://battlefieldforum.co/u/bigmatt9486)\
**Post date:** [April 2, 2019, 2:27pm UTC](https://battlefieldforum.co/t/lets-play-a-game-called-dice-logic/106811/24 "2019-04-02T14:27:00Z")

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DICE: Hey everyone has been asking for Bad Company 3 or 2142 sequel for almost a decade…We better make a WW2 game but only the battles that involved fishing villages and churches. And REWRITE that Heavy water mission because screw those veterans.

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**Author:** ![rmanl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/cc9497/32.png) [@rmanl](https://battlefieldforum.co/u/rmanl)\
**Post date:** [April 2, 2019, 3:29pm UTC](https://battlefieldforum.co/t/lets-play-a-game-called-dice-logic/106811/25 "2019-04-02T15:29:00Z")

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Release a game that isn’t finished

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**Author:** ![azelenkin0306](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/71c47a/32.png) [@azelenkin0306](https://battlefieldforum.co/u/azelenkin0306)\
**Post date:** [April 2, 2019, 3:54pm UTC](https://battlefieldforum.co/t/lets-play-a-game-called-dice-logic/106811/26 "2019-04-02T15:54:00Z")

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Take things that worked really well in previous BF (Operations, class balance, weapon and vehicle balance) and throw it into the window

Make already strong class even stronger

Put focus on a teamplay and put ammo/health boxes in every possible location

Make Day 1 and Day 2 in Grand Ops useless, since Day 3 decides the outcome

Show me BR every time I start BF1 🙂 yeah, BR is what I am expecting from Battlefield WW2 game

Remove spotting, but give everyone 3x scopes, because people can’t see ¯\_(ツ)\_/¯

Create the Last Stand mode which is unicorn. It exists, but no one has seen it

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**Author:** ![Agent\_Talon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/agent_talon/32/106441_2.png) [@Agent\_Talon](https://battlefieldforum.co/u/Agent_Talon)\
**Post date:** [April 2, 2019, 4:09pm UTC](https://battlefieldforum.co/t/lets-play-a-game-called-dice-logic/106811/27 "2019-04-02T16:09:00Z")

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> [@azelenkin0306](#):
>
> Take things that worked really well in previous BF (Operations, class balance, weapon and vehicle balance) and throw it into the window
> 
> Make already strong class even stronger
> 
> Put focus on a teamplay and put ammo/health boxes in every possible location
> 
> Make Day 1 and Day 2 in Grand Ops useless, since Day 3 decides the outcome
> 
> Show me BR every time I start BF1 🙂 yeah, BR is what I am expecting from Battlefield WW2 game
> 
> Remove spotting, but give everyone 3x scopes, because people can’t see
> 
> Create the Last Stand mode which is unicorn. It exists, but no one has seen it

To the last stand point I saw it in my very first game and never again. It was pretty fun but I’m 99% sure I’ll never see it again as GO is the least fun game mode in this thing.

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**Author:** ![Kayback](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kayback/32/106842_2.png) [@Kayback](https://battlefieldforum.co/u/Kayback)\
**Post date:** [April 2, 2019, 4:48pm UTC](https://battlefieldforum.co/t/lets-play-a-game-called-dice-logic/106811/28 "2019-04-02T16:48:00Z")

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> [@diagoro](#):
>
> > [@xKusagamix](#):
> >
> > Tank that weight 50 tons feel like a balloon with tracks.
> > 
> > Heavy tank crew that roll into battle with only 24 tank shells.
> 
> Or how literally every vehicle is the same. Tanks feel like they weigh the same as motorcycles and light jeeps. Pretty tired of rolling the tank ever whenever I hit a small hill…especially the British version!

> [@diagoro](#):
>
> > [@xKusagamix](#):
> >
> > Tank that weight 50 tons feel like a balloon with tracks.
> > 
> > Heavy tank crew that roll into battle with only 24 tank shells.
> 
> Or how literally every vehicle is the same. Tanks feel like they weigh the same as motorcycles and light jeeps. Pretty tired of rolling the tank ever whenever I hit a small hill…especially the British version!

Ugh this. How the vehicles, especially the light skinned transports flip and pivot when you hit a divot, like they are using pre 2000 game physics.

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**Author:** ![dcs500](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dcs500/32/101663_2.png) [@dcs500](https://battlefieldforum.co/u/dcs500)\
**Post date:** [April 2, 2019, 5:51pm UTC](https://battlefieldforum.co/t/lets-play-a-game-called-dice-logic/106811/29 "2019-04-02T17:51:00Z")

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Taking all the mistakes made in the previous game, then copy and paste them into the new one.

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**Author:** ![bran1986](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bran1986/32/101405_2.png) [@bran1986](https://battlefieldforum.co/u/bran1986)\
**Post date:** [April 2, 2019, 5:55pm UTC](https://battlefieldforum.co/t/lets-play-a-game-called-dice-logic/106811/30 "2019-04-02T17:55:00Z")

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Let’s make the healing and reviving class the main frontline fighting class!

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**Author:** ![von\_Campenstein](https://battlefieldforum.co/user_avatar/battlefieldforum.co/von_campenstein/32/101003_2.png) [@von\_Campenstein](https://battlefieldforum.co/u/von_Campenstein)\
**Post date:** [April 2, 2019, 6:48pm UTC](https://battlefieldforum.co/t/lets-play-a-game-called-dice-logic/106811/31 "2019-04-02T18:48:00Z")

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> [@HuwJarz](#):
>
> > [@dcs500](#):
> >
> > Taking all the mistakes made in the previous game, then copy and paste them into the new one.
> 
> I disagree. There were lots of things in BF1 that were good, and thrown away. Like class balance.

I got the impression that was what he was saying, DICE not building on things that work but re-inventing the wheel every time.

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**Author:** ![parkingbrake](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/ee7513/32.png) [@parkingbrake](https://battlefieldforum.co/u/parkingbrake)\
**Post date:** [April 2, 2019, 7:24pm UTC](https://battlefieldforum.co/t/lets-play-a-game-called-dice-logic/106811/32 "2019-04-02T19:24:00Z")

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> [@Agent\_Talon](#):
>
> In all honesty can anyone point out a really solid addition that came with BFV over BF1 or BF4? I was thinking about this as I watched some game play of BF4 and I cannot think of a single thing in BFV that I would say makes it better. Lots of stuff makes it worse though.
> 
> Isn’t the point of new editions to expand the game and improve it!?

The removal of 3D spotting and the removal of infinite ammo for (most) vehicles were positive steps. Unfortunately for every step forward they’ve taken two steps back…

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**Author:** ![parkingbrake](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/ee7513/32.png) [@parkingbrake](https://battlefieldforum.co/u/parkingbrake)\
**Post date:** [April 2, 2019, 7:33pm UTC](https://battlefieldforum.co/t/lets-play-a-game-called-dice-logic/106811/33 "2019-04-02T19:33:00Z")

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EA: Hey, there are over 2,500 servers in BF4 and all paid for by gaming clans, plus we’re selling Premium and Paid DLC to millions of players so we can tell DICE to keep making new content.

EA: Time for BFV, let’s get rid of rented servers so we have to pay for the servers ourselves, and let’s go with Live Service and “free” DLC while we’re at it. Darn, not much money coming in from this game, we better put DICE on a tight budget and forget about those new maps and stuff.

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**Author:** ![Noodlesocks](https://battlefieldforum.co/user_avatar/battlefieldforum.co/noodlesocks/32/101045_2.png) [@Noodlesocks](https://battlefieldforum.co/u/Noodlesocks)\
**Post date:** [April 2, 2019, 7:50pm UTC](https://battlefieldforum.co/t/lets-play-a-game-called-dice-logic/106811/34 "2019-04-02T19:50:00Z")

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Highly popular and profitable Rental Server Program: Not included and no plans to include it.  
One class (recon) have their own set of rules for their weapons that don’t affect any other class.  
Spending development time on modes that no one is asking for.  
No monetisation what so ever, months after release.  
Artistic pride placed before gameplay.

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**Author:** ![dcs500](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dcs500/32/101663_2.png) [@dcs500](https://battlefieldforum.co/u/dcs500)\
**Post date:** [April 2, 2019, 8:09pm UTC](https://battlefieldforum.co/t/lets-play-a-game-called-dice-logic/106811/35 "2019-04-02T20:09:00Z")

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> [@HuwJarz](#):
>
> I disagree. There were lots of things in BF1 that were good, and thrown away. Like class balance.

That’s not what I meant, BF1 was fine, but the bad elements that many players complained about were just copied over instead of being addressed.

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**Author:** ![Agent\_Talon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/agent_talon/32/106441_2.png) [@Agent\_Talon](https://battlefieldforum.co/u/Agent_Talon)\
**Post date:** [April 2, 2019, 8:11pm UTC](https://battlefieldforum.co/t/lets-play-a-game-called-dice-logic/106811/36 "2019-04-02T20:11:00Z")

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> [@parkingbrake](#):
>
> > [@Agent\_Talon](#):
> >
> > In all honesty can anyone point out a really solid addition that came with BFV over BF1 or BF4? I was thinking about this as I watched some game play of BF4 and I cannot think of a single thing in BFV that I would say makes it better. Lots of stuff makes it worse though.
> > 
> > Isn’t the point of new editions to expand the game and improve it!?
> 
> The removal of 3D spotting and the removal of infinite ammo for (most) vehicles were positive steps. Unfortunately for every step forward they’ve taken two steps back…

Oh good point on the 3D spotting I for one love that it was removed. I will give them that one. I’m on-board with a change to vehicle ammo but I don’t think it’s done well in BFV.

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**Author:** ![PvtJohnTowle](https://battlefieldforum.co/user_avatar/battlefieldforum.co/pvtjohntowle/32/103189_2.png) [@PvtJohnTowle](https://battlefieldforum.co/u/PvtJohnTowle)\
**Post date:** [April 4, 2019, 5:02am UTC](https://battlefieldforum.co/t/lets-play-a-game-called-dice-logic/106811/37 "2019-04-04T05:02:00Z")

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> [@HuwJarz](#):
>
> > [@dcs500](#):
> >
> > [»]  
> > Taking all the mistakes made in the previous game, then copy and paste them into the new one.
> 
> I disagree. There were lots of things in BF1 that were good, and thrown away. Like class balance.

You mean Team Balance? Or is this different? Cause there is no team balancing whatsoever. Numbers can be completely screwed and there is no autobalance like in BF1. One team is outnumbered 2 to 1 (ratio) Still after nearly 6 months since release. A pure travesty.

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**Author:** ![dA\_9\_eL\_81](https://battlefieldforum.co/user_avatar/battlefieldforum.co/da_9_el_81/32/101026_2.png) [@dA\_9\_eL\_81](https://battlefieldforum.co/u/dA_9_eL_81)\
**Post date:** [April 4, 2019, 6:14am UTC](https://battlefieldforum.co/t/lets-play-a-game-called-dice-logic/106811/38 "2019-04-04T06:14:00Z")

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My comments are being censored, so it pretty much doenst matter what I post on here as long as mods dont get offended by it…

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**Author:** ![astraussdc](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/9dc877/32.png) [@astraussdc](https://battlefieldforum.co/u/astraussdc)\
**Post date:** [April 4, 2019, 7:30am UTC](https://battlefieldforum.co/t/lets-play-a-game-called-dice-logic/106811/39 "2019-04-04T07:30:00Z")

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> [@Agent\_Talon](#):
>
> In all honesty can anyone point out a really solid addition that came with BFV over BF1 or BF4? I was thinking about this as I watched some game play of BF4 and I cannot think of a single thing in BFV that I would say makes it better. Lots of stuff makes it worse though.
> 
> Isn’t the point of new editions to expand the game and improve it!?

I was almost going to say that I’ve been going back to BF1 a lot lately and can’t think of a single thing that makes me go “Oh, I prefer how BFV does it” but lots of instances where BFV is just clearly less fun, balanced, and functional. BUT… I finally came up with one after all. There’s less grenade spam is BFV. Fewer and less effective grenades was a nice change. Sadly that’s about it tho.

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