Let's Stop Freaking Out and Just Think About The TTK Changes For a Second

Actually I must admit to liking the slower pace. It complements my reflexes.

unfortunately, none of this explains the current squad imbalance. If players worked as a team this would make sense, but Operations rounds with 40 people playing assault says the opposite. People aren’t locking down fields of fire. They’re zerging and spawn camping. What is the point of a limpet charge if you’re never close enough to use it? Dropping ammo 100 yards behind the objective is also useless.

Many people seem to find running forward spraying the Hellriegel easier than doing something more useful. Theyre mostly just cannon fodder for people with longer range weapons.

The TTK isnt whats relevant there, its the weapon balancing. The Hellriegel is basically a WW1 PPSh - give something a mag that big and an rpm fast enough and people naturally flock to it for MORE DAKKA.

Keep track of the community population over the next few weeks, the average player doesn’t come on here to speak their mind and I have the feeling TTK 2.0 might have been the proverbial nail in the coffin, if the current trend continues.
https://battlefieldtracker.com/bf1/insights/population?days=30

Yep, the sales were the only thing keeping it going, but now that they’re over, we’ll see what the real deal is, and it’s not looking good.

Glad to see there is at least one more person than me that is concerned for the overall population of the game. I’m fully expecting a further decline and maybe even accelerated at that.

I would love to see this game have the longevity that BF4 had, but I don’t see that happening now. Like I have said on other threads, I still do well with TTK2.0, I might even be better, but it just isn’t as fun as it used to be and I am definitely playing less than before.

I’ve said the exact same thing.

They didn’t need to amp every single SMG to balance them. Nor did they need to do the simultaneous buff/nerf on all LMGs to balance them.

They messed with core gunplay and game pace to make BF1 more like BF4. Not what wanted or needed.

True, until you get to the objective and CQC. Then the pace goes bananas. The worst of both worlds.

That is my biggest problem, the game just feels disjointed.